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[wow] Mists of pandaria - Page 25

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The NA-based TL WoW guild has been set: it is being formed on Cenarius as alliance. Talk to farvacola if you want more info!

Add yourself to the player list!

Use this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=434775 for Warlord of Draenor discussion please!
Leth0
Profile Joined February 2012
856 Posts
July 26 2012 23:03 GMT
#481
Meh, I understand that panda's are "part of the lore' and everything, but still sounds really lame to me. I quit after frozen throne and even then the game was starting to just rehash the same things over and over again and simplify everything. Maybe it's just me but I like complexity and absurd extremes. If they announced an expansion and said something like 35 new levels , over 100 new alternate ability enhancements per class, talent tree's extended , new talent tree for each class, and crazy stuff like that then my interest would be peaked. Instead I hear about an expansion that is getting rid of even more talents and what seems to be dumbing things down even further. I'll pass.
cLutZ
Profile Joined November 2010
United States19574 Posts
July 27 2012 00:20 GMT
#482
On July 26 2012 16:20 Tachion wrote:
Just throwing in my 2 cents.
exclusivity is what made the content so desirable. Less than 1% has beaten this boss, fucking awesome let's go do it! 50% of the server has beaten this boss, oh well...who gives a shit? If everyone got a gold and diamond necklace would it still feel special to have?
Blizzard tried to address what they saw as a problem and destroyed what made their game feel so special to play. Looking at the growth, the player base was quite happy with that 1%. Don't fix what isn't broken.



But not really. In D3, Beating Inferno Diablo is pretty exclusive still, but I have no desire to do it.
Freeeeeeedom
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
July 27 2012 00:27 GMT
#483
On July 27 2012 09:20 cLutZ wrote:
Show nested quote +
On July 26 2012 16:20 Tachion wrote:
Just throwing in my 2 cents.
exclusivity is what made the content so desirable. Less than 1% has beaten this boss, fucking awesome let's go do it! 50% of the server has beaten this boss, oh well...who gives a shit? If everyone got a gold and diamond necklace would it still feel special to have?
Blizzard tried to address what they saw as a problem and destroyed what made their game feel so special to play. Looking at the growth, the player base was quite happy with that 1%. Don't fix what isn't broken.



But not really. In D3, Beating Inferno Diablo is pretty exclusive still, but I have no desire to do it.

Raiding sunwell wasn't desirable to everyone either, but obtaining something rare is still better than something common.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
paralleluniverse
Profile Joined July 2010
4065 Posts
July 27 2012 00:30 GMT
#484
On July 27 2012 09:27 Tachion wrote:
Show nested quote +
On July 27 2012 09:20 cLutZ wrote:
On July 26 2012 16:20 Tachion wrote:
Just throwing in my 2 cents.
exclusivity is what made the content so desirable. Less than 1% has beaten this boss, fucking awesome let's go do it! 50% of the server has beaten this boss, oh well...who gives a shit? If everyone got a gold and diamond necklace would it still feel special to have?
Blizzard tried to address what they saw as a problem and destroyed what made their game feel so special to play. Looking at the growth, the player base was quite happy with that 1%. Don't fix what isn't broken.



But not really. In D3, Beating Inferno Diablo is pretty exclusive still, but I have no desire to do it.

Raiding sunwell wasn't desirable to everyone either, but obtaining something rare is still better than something common.

Raiding heroic DS wasn't desirable to everyone either, but obtaining something rare is still better than something common.
cLutZ
Profile Joined November 2010
United States19574 Posts
July 27 2012 00:51 GMT
#485
On July 27 2012 09:27 Tachion wrote:
Show nested quote +
On July 27 2012 09:20 cLutZ wrote:
On July 26 2012 16:20 Tachion wrote:
Just throwing in my 2 cents.
exclusivity is what made the content so desirable. Less than 1% has beaten this boss, fucking awesome let's go do it! 50% of the server has beaten this boss, oh well...who gives a shit? If everyone got a gold and diamond necklace would it still feel special to have?
Blizzard tried to address what they saw as a problem and destroyed what made their game feel so special to play. Looking at the growth, the player base was quite happy with that 1%. Don't fix what isn't broken.



But not really. In D3, Beating Inferno Diablo is pretty exclusive still, but I have no desire to do it.

Raiding sunwell wasn't desirable to everyone either, but obtaining something rare is still better than something common.


I always enjyed sunwell, except Muru when the DPS weren't DPSing hard enough resulting in wipes...
Freeeeeeedom
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2012-07-27 05:57:50
July 27 2012 01:01 GMT
#486
On July 27 2012 09:30 paralleluniverse wrote:
Show nested quote +
On July 27 2012 09:27 Tachion wrote:
On July 27 2012 09:20 cLutZ wrote:
On July 26 2012 16:20 Tachion wrote:
Just throwing in my 2 cents.
exclusivity is what made the content so desirable. Less than 1% has beaten this boss, fucking awesome let's go do it! 50% of the server has beaten this boss, oh well...who gives a shit? If everyone got a gold and diamond necklace would it still feel special to have?
Blizzard tried to address what they saw as a problem and destroyed what made their game feel so special to play. Looking at the growth, the player base was quite happy with that 1%. Don't fix what isn't broken.



But not really. In D3, Beating Inferno Diablo is pretty exclusive still, but I have no desire to do it.

Raiding sunwell wasn't desirable to everyone either, but obtaining something rare is still better than something common.

Raiding heroic DS wasn't desirable to everyone either, but obtaining something rare is still better than something common.

In the most general sense that's a true comparison But back then you got armor that very few people had. Heroic DS armor shares the same model with so many other lesser ilevel gear from easier raids. You got to see content that very few other people got to see outside of a clip on youtube. Anyone can join a random group and see the fall of Deathwing. Add in watered down content that anyone can beat and the differences become vividly clear. It's no where close to the same it used to be.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
EMIYA
Profile Joined March 2011
United States433 Posts
July 27 2012 01:48 GMT
#487
WoW was awesome. After TBC, it nose-dived hard. Even though i was at my youngest in vanilla and before wrath, it was the most fun i had. My private vent channel used to have 20 people in it for months on end. . playing dota on wc3, grinding rep, talking about anime, raiding with the rest of the guild--those were good times.

Fast forward to now and it's me and two other friends in the vent channel. Every expansion more people were pushed away, and i hated how they always shifted to automated game mechanics such as the group finders, which in turn have ultimately destroyed server and community identity in general.

All i know is something went wrong as the game grew older, and I jumped ship with many others before cata. Such a damn shame too.
Clemz
Profile Blog Joined January 2012
United States70 Posts
July 27 2012 01:53 GMT
#488
On July 27 2012 10:48 EMIYA wrote:
Every expansion more people were pushed away, and i hated how they always shifted to automated game mechanics such as the group finders, which in turn have ultimately destroyed server and community identity in general.

All i know is something went wrong as the game grew older, and I jumped ship with many others before cata. Such a damn shame too.


The dungeon finder didn't ruin the community. The community ruined the community. The option has always been there to use trade chat and do dungeons the original way, that never changed. People chose to use the feature because it was convenient and it made the game better to play in short stretches of time. As the playerbase, and MMOs in general, have matured(at least in terms of life obligations, not necessarily mentality) these things have vastly improved gameplay for millions of people.

If you no longer enjoy the game, that's a completely valid viewpoint to have. But to paint the picture as if the game has some how deteriorated is completely wrong.
Pibacc
Profile Joined May 2010
Canada545 Posts
July 27 2012 01:54 GMT
#489
It's kind of astounding how many people claim WoW is super easy and only for casuals despite themselves never completing a full tier on Heroic. If you didn't clear everything in a timely manner you have zero right to complain it's too easy.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
July 27 2012 02:01 GMT
#490
On July 27 2012 06:56 Mohdoo wrote:
I'm really excited for this. So much so that I have resubscribed to get myself geared enough to blow through the first areas and whatnot. Couple questions though.

Besides dungeon and raid finder, how else can I occupy my time? Obviously lots of people spend a bunch of time on WoW, so I am curious what else I should be up to besides raid and dungeon finder. How do I effectively improve my jewelcrafting? I am having difficulty finding new recipes...


At least initially you should be spending a lot of time doing dailies for Reputation, as well as leveling professions both primary and secondary.

Outside of the valor point heroic gear grind and raids there's challenge modes for transmoggable gear armor.

And coming also with Mists will be the new pet battling system, while perhaps not enjoyable to everyone it is definitely a great way to waste time. There's a ton of hours of gameplay available here, collecting and training the perfect team for battle.
.
aka: KTVindicare the Geeky Bartender
cLutZ
Profile Joined November 2010
United States19574 Posts
July 27 2012 02:09 GMT
#491
On July 27 2012 10:54 Pibacc wrote:
It's kind of astounding how many people claim WoW is super easy and only for casuals despite themselves never completing a full tier on Heroic. If you didn't clear everything in a timely manner you have zero right to complain it's too easy.


Which Heroic?

Certainly Uld with Firefighter and Yogg was still hard, heroic Arena place was not (decent servers had heroic PUGs that finished it).

WoW was always about more than just the raids. Certainly many of the raids got stale, but other stuff affected it. I think the 10/25 man option on all raids was an issue (Kara as a 10-man only was super fun, and it fostered 10 man guilds that merged into 25 man guilds). I forgot how awesome ZA was until I wrote this post (never did get my mount!). IDK, maybe its just US, but WOW feels differnt.
Freeeeeeedom
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 27 2012 02:10 GMT
#492
On July 27 2012 10:54 Pibacc wrote:
It's kind of astounding how many people claim WoW is super easy and only for casuals despite themselves never completing a full tier on Heroic. If you didn't clear everything in a timely manner you have zero right to complain it's too easy.

You can do almost all the heroics if you have a non retarded raid group(as in people arent full blown stand in everything idiots) went through and did a bunch of bwd without knowing any of the fights by applying the, dont stand in shit principal
Artillery spawned from the forges of Hell
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-08-02 10:13:19
July 27 2012 10:25 GMT
#493
On July 27 2012 11:10 arb wrote:
Show nested quote +
On July 27 2012 10:54 Pibacc wrote:
It's kind of astounding how many people claim WoW is super easy and only for casuals despite themselves never completing a full tier on Heroic. If you didn't clear everything in a timely manner you have zero right to complain it's too easy.

You can do almost all the heroics if you have a non retarded raid group(as in people arent full blown stand in everything idiots) went through and did a bunch of bwd without knowing any of the fights by applying the, dont stand in shit principal

This is hopeless. People just keep repeating the same lines which I've thoroughly debunked in the last several pages.

Nefarion took over a month to clear before it was beaten on heroic, and it was cheesed with 11 druids.

But awesome work beating content that is 2 tiers old by outgearing the mind control DPS mechanic and the electrocute mechanic.
dabosaur
Profile Joined March 2011
Sweden95 Posts
July 27 2012 10:50 GMT
#494
It looks ok I guess. The thing that bothers me is the Cataclysm expansion. They released a expansion with a huge boss that looked really op and he changed the world. It was not much talk about him before that and then he dies in one expansion.

After that they releases a expansion with Pandas and everything seems to be at peace, the only boss you got left feels like Kil'jaeden. It feels like they got no long term plan any longer like before.
DLJ
Profile Joined July 2012
Germany44 Posts
July 27 2012 13:31 GMT
#495
Blizzard is milking the cashcow as long as there are retard-kids, so stupid to still pay for gametime.

User was temp banned for this post.
Gorsameth
Profile Joined April 2010
Netherlands21634 Posts
July 27 2012 13:41 GMT
#496
On July 27 2012 19:50 dabosaur wrote:
It looks ok I guess. The thing that bothers me is the Cataclysm expansion. They released a expansion with a huge boss that looked really op and he changed the world. It was not much talk about him before that and then he dies in one expansion.

After that they releases a expansion with Pandas and everything seems to be at peace, the only boss you got left feels like Kil'jaeden. It feels like they got no long term plan any longer like before.


How does Deathwing not have lore... The guy gos back all the way to WC2. and features in a ton of lore. No he wasnt in WoW but warcraft if a lot bigger then WoW
It ignores such insignificant forces as time, entropy, and death
Pibacc
Profile Joined May 2010
Canada545 Posts
July 27 2012 13:59 GMT
#497
On July 27 2012 22:31 DLJ wrote:
Blizzard is milking the cashcow as long as there are retard-kids, so stupid to still pay for gametime.


That's like calling someone retarded for paying for a chocolate bar you happen to dislike. Don't be so judgmental.
Tyree
Profile Joined November 2010
1508 Posts
Last Edited: 2012-07-27 14:11:01
July 27 2012 14:10 GMT
#498
On July 27 2012 10:48 EMIYA wrote:
Every expansion more people were pushed away, and i hated how they always shifted to automated game mechanics such as the group finders, which in turn have ultimately destroyed server and community identity in general.


Sales and sub numbers say you are absolutely wrong. More people were "allowed" to play WoW with various expansions and ways to enter the end game

On what planet, and with what logic do you have to use to be able to look at Classic and say "yeah man, back then every type of player had a reason to play long term and log on" compared to today when multiple playstyles are supported, hardcore, casuals, pvpers, semi hardcore and semi casuals.

The only thing group finders and LFR destroyed are self pompous guild leaders and officers of the biggest guilds who no longer had as much power. Its why so many guilds are struggling to today because players dont have to put up with abuse and absolute shit from ego maniacal douchebags who are in no position to hold power over 39 other people.

The community was also shit back then, you were forced to be nice to some people if you ever wanted to join a guild. If your server was small you litterally had at best a choice of 1-3 guilds.

Nothing was more amazing than seeing good people finally break shackles of their old guilds in Cata and make their own 10 man guilds with the people they actually enjoyed talking with and playing, no longer forced to group up with nameless dipshits who spout lame memes from yesteryear and their half assed Chuck Norris jokes. Power hungry GMs and officers who abused the loot system on a nightly basis


Yea im mad bro, but in all honesty you can criticize WoW today for alot of things but it is far better game for more people than classic ever was. Classic was better only if you were absolute hardcore, otherwise it was pointless.

★ Top Gun ★
andrewlt
Profile Joined August 2009
United States7702 Posts
July 27 2012 14:19 GMT
#499
You guys know what happened? The game got old. The player base got old. I've been playing WoW since the release date on November 2004. I joined an established guild in 2005, midway through BWL, that have been playing together since Everquest. We just disbanded recently.

The guild was raiding for 22 hours a week when I started. It was down to around 9 hours a week when we finally called it quits. People have just had enough of the game and didn't have the drive to play it as long as we had. We first cut our hours significantly during the middle of the Ulduar tier, which what many hardcore players consider the best tier. 8 years is a very long time to play the same game. There are plenty of other things to do in life.

We lost quite a lot of people throughout the years to marriage and kids, including almost half our officers. Some had to take care of ailing parents as they aged. College students graduated and got jobs. People with jobs got promotions to managerial level and had more responsibilities. Some went to graduate school while continuing to work. Some bought their own house.

I read that long thread in the EU forums and it was just pathetic. The arguments were just too... unemployed, for lack of a better word. I think those types of attitudes are not good for the games industry. I'm a child of the 80s/90s and most of the people I grew up with have become very casual gamers. Games just can't cater to the epeen waving high school and college students who have way too much time on their hands and think that exam week will be the busiest time of their lives. There was a time I thought games were the immediate future, too. I see most of my cousins and friends in their mid 20s to late 30s going back to television and movies instead of games. These were mostly hardcore gamers in their youth.
klaxen
Profile Joined April 2010
United States361 Posts
July 27 2012 14:38 GMT
#500
The game is still worth $15 a month to me, not just "retard-kids" play it you know. I guess now-a-days it's hip to hate WoW.

I've been playing since release, still love the game. Hit gladiator twice. Raided heroic content a bunch. Got my rogue's legendaries this expac.

Mists looks like a lot of fun, and is based on my beta play so far.

I've taken many months off over the years but each expansion is like wow classic all over again for me in terms of enjoyment, with far less bugs and crashes and a lot more refinement.

I haven't even played a druid, paladin, or shaman at max level either yet so there's always more I can do if I get tired of my current classes.

My only regret is boneitis.
high master protoss - low master zerg
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