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TL Minecraft PvP/Factions Server - October 11th - Page 67

Forum Index > General Games
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Kukaracha
Profile Blog Joined February 2011
France1954 Posts
October 17 2011 15:39 GMT
#1321
On October 17 2011 23:38 tnkted wrote:
I think mafia will probably dissolve, with our members getting merged into loners or protentus's new faction there. After the first reset half our crew stopped playing and after this new one with the team cap I think the rest of us will probably either get absorbed into new factions (like Groky, the co-leader) or go back to playing LoL (like me, the other co-leader).

Of course I'm not speaking for my team right now, this is just my suspicions. People may feel otherwise, and if somebody else wants to head up the mafia faction I wish them all the luck in the world (lookin @ you redff1). That being said, I'm going to leave my shit right where it is for awhile.


Mafia no, you guys were fun. : (
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
Busmusen
Profile Joined March 2011
Sweden13 Posts
October 17 2011 15:40 GMT
#1322
also,
-McMMO abilities are nerfed. Stats carry over.
does this mean that the cap will remain the same, and the abilities stats are getting lowered? or is the skillcap simply being lowered?

i'd perfer it being lowered, myself.
lite gott
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
October 17 2011 15:43 GMT
#1323
On October 18 2011 00:39 Kukaracha wrote:
Show nested quote +
On October 17 2011 23:38 tnkted wrote:
I think mafia will probably dissolve, with our members getting merged into loners or protentus's new faction there. After the first reset half our crew stopped playing and after this new one with the team cap I think the rest of us will probably either get absorbed into new factions (like Groky, the co-leader) or go back to playing LoL (like me, the other co-leader).

Of course I'm not speaking for my team right now, this is just my suspicions. People may feel otherwise, and if somebody else wants to head up the mafia faction I wish them all the luck in the world (lookin @ you redff1). That being said, I'm going to leave my shit right where it is for awhile.


Mafia no, you guys were fun. : (

Yeah sure was fun getting killed by speedhackers and players using fly hacks mid fight.
Proud member of the LGA-1366 Core-i7 4Ghz Club
RQShatter
Profile Joined August 2010
United States459 Posts
October 17 2011 16:09 GMT
#1324
Templar you will understand why if yo usaw the map.

Walking everywhere will be mostly required. And the map is gonna be difficult to actually walk to and from etc.
NoobieOne
Profile Joined August 2010
United States1183 Posts
October 17 2011 16:13 GMT
#1325
On October 18 2011 00:40 Busmusen wrote:
also,
Show nested quote +
-McMMO abilities are nerfed. Stats carry over.
does this mean that the cap will remain the same, and the abilities stats are getting lowered? or is the skillcap simply being lowered?

i'd perfer it being lowered, myself.


pretty sure it means the OP abilities are nerfed (Less chance for triple drop from super breaker, harder to get diamonds from digging, serrated strikes made fair)
palanq
Profile Blog Joined December 2004
United States761 Posts
October 17 2011 16:33 GMT
#1326
the AOE + friendly fire on serrated strikes is pretty annoying :/
time flies like an arrow; fruit flies like a banana
AeroVT
Profile Joined October 2011
United States20 Posts
October 17 2011 16:59 GMT
#1327
The guys that work on this have server have a lot of fun. Check out my Minecraft Forum post on one of there "group" meetings with a theme on the server. FYI, irninja likes using lightning.

http://www.minecraftforum.net/topic/712429-star-wars-team-liquid-empire/
If you plan on doing Something, make sure to break up with Nothing first.
Aixler
Profile Joined August 2010
Netherlands946 Posts
October 17 2011 17:14 GMT
#1328
I'm really looking forward to round 3 with all the new changes, I love every single one of them!

Also remember that round 2 is far from being over, there's still plenty of room for us to make it more fun. Split up into new factions right now, instead of with the start of round 3. Make sure your base is closish to spawn, not beyond 1000 or -1000 etc. Make fun above ground bases, like castles, so it's more fun to attack and defend. That way you might get infiltrated and attacked etc. sooner.
RQShatter
Profile Joined August 2010
United States459 Posts
October 17 2011 17:18 GMT
#1329
Prestige system is on admin bases btw. We talked about how we should limit the bases to being above ground only so that attacks are fun.

However instead, we decided that for prestige purposes, you can get negative prestige as well. A road to your base from spawn may be worth 2 points of prestige, but a road to an underground base may be worth none.
irninja
Profile Blog Joined June 2010
United States1220 Posts
October 17 2011 17:18 GMT
#1330
I think I like the new map so much ill try to play myself.
www.teamlegacy.net | MMO junkies
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2011-10-17 17:36:31
October 17 2011 17:20 GMT
#1331
So can you damage/destroy another factions road network infrastructure as a valid means of lowing their prestige (assuming they don't bother to claim the land)? It'd be nice if you wanted to build the road, you'd have to claim the land along the road to protect it.

By protecting someone's road, you're essentially letting them grow attached to something that is invulnerable in a PvP server.
RQShatter
Profile Joined August 2010
United States459 Posts
Last Edited: 2011-10-17 17:32:01
October 17 2011 17:31 GMT
#1332
No. After finishing a prestige that benefits the server it will be protected using in game Admin ticketing.

This way Server gets built up but doesnt hinder a faction so much as to be not worth it

All Prestige is is basically a faction "rating system" and each factions prestige will be displayed on a totem in town.

irninja
Profile Blog Joined June 2010
United States1220 Posts
October 17 2011 17:34 GMT
#1333
www.teamlegacy.net | MMO junkies
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 17 2011 18:11 GMT
#1334
Is the round 3 map made of mountain biome only?
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
GigaFlop
Profile Blog Joined October 2010
United States1146 Posts
October 17 2011 18:29 GMT
#1335
On October 18 2011 02:20 GGTeMpLaR wrote:
So can you damage/destroy another factions road network infrastructure as a valid means of lowing their prestige (assuming they don't bother to claim the land)? It'd be nice if you wanted to build the road, you'd have to claim the land along the road to protect it.

By protecting someone's road, you're essentially letting them grow attached to something that is invulnerable in a PvP server.

That would be like destroying part of the road I made to the Loner base. It's there for non-Loners, mainly, so why would you want to destroy it?
(╯°□°)╯︵ ┻━┻ "Shift-Q oftentimes makes a capital Q" - Day[9] || iNcontrol - Alligator from heaven = ^
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2011-10-17 18:32:28
October 17 2011 18:30 GMT
#1336
On October 18 2011 03:29 GigaFlop wrote:
Show nested quote +
On October 18 2011 02:20 GGTeMpLaR wrote:
So can you damage/destroy another factions road network infrastructure as a valid means of lowing their prestige (assuming they don't bother to claim the land)? It'd be nice if you wanted to build the road, you'd have to claim the land along the road to protect it.

By protecting someone's road, you're essentially letting them grow attached to something that is invulnerable in a PvP server.

That would be like destroying part of the road I made to the Loner base. It's there for non-Loners, mainly, so why would you want to destroy it?


Total war? Just because someone doesn't benefit from it more than everyone else doesn't mean they don't benefit from it at all, and wouldn't suffer at said resources being destroyed. It's already been said you can't though so it doesn't matter.
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2011-10-17 18:46:51
October 17 2011 18:44 GMT
#1337
On October 18 2011 03:11 Superouman wrote:
Is the round 3 map made of mountain biome only?

No. If you watch parts 2 and 3 you'll see me fly over some flatter areas. Technically there is no mountain biome at all btw. Were using a custom generator to create extreme highs and lows.

Take a look at the map linked in the OP.
www.teamlegacy.net | MMO junkies
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 17 2011 18:50 GMT
#1338
Thank you, i didn't have time to watch the entire video. This map looks like a heaven for dwarf style fortresses and aspenwood style cities
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
irninja
Profile Blog Joined June 2010
United States1220 Posts
October 17 2011 19:00 GMT
#1339
On October 18 2011 03:50 Superouman wrote:
Thank you, i didn't have time to watch the entire video. This map looks like a heaven for dwarf style fortresses and aspenwood style cities

Most of all it is a lot smaller than previous maps. If a faction builds the sufficient highways, they can sprint from one side of the map to the other in no time at all.
www.teamlegacy.net | MMO junkies
KneeHi
Profile Joined July 2010
United States50 Posts
October 17 2011 19:19 GMT
#1340
SandPeople are going to enjoy their new dune-filled deserts. Also i think there should definitely be more if not all bases above ground... one of the big factors for this round being so boring in my opinion is nearly every major factions base (including our own) is underground. I feel it would be 100x more exciting if everyone had a proper fortress/castle.
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