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TL Minecraft PvP/Factions Server - October 11th - Page 6

Forum Index > General Games
Post a Reply
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ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
Last Edited: 2011-09-28 23:34:41
September 28 2011 23:24 GMT
#101
I feel like a list of mods, links to their pages, as well as a list of specific elements of the faction mode, should be posted to let us know exactly what's going on.

ie) Will other factions be able to open chests (gives raiding viability) or will you not be able to use anything at all. Will enemies be able to open either type of door? Changing anything important like caps on power, power regen, etc?

Oh, and whether or not you can teleport to your faction home in enemy territory/close to an enemy. Makes a big difference if I can run into their land, attack them all, and just teleport back when I get low on hp. The idea you can run into the middle of their land, shoot hundreds of arrows at them, and then just teleport home seems off a bit. ^^

Hiroruby
Profile Joined November 2010
United States43 Posts
September 29 2011 00:43 GMT
#102
This looks absolutely amazing, I personally can't wait to get in on this. ^.^
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
September 29 2011 00:47 GMT
#103
Teleportation at least should be disabled, imo. It kind of defeats the purpose of location and terrain, which are the main features Minecraft offers as a "platform" for this kind of game anyway.
TheKing
Profile Joined April 2010
Australia186 Posts
September 29 2011 00:53 GMT
#104
On September 29 2011 08:24 ThaZenith wrote:
I feel like a list of mods, links to their pages, as well as a list of specific elements of the faction mode, should be posted to let us know exactly what's going on.

ie) Will other factions be able to open chests (gives raiding viability) or will you not be able to use anything at all. Will enemies be able to open either type of door? Changing anything important like caps on power, power regen, etc?

Oh, and whether or not you can teleport to your faction home in enemy territory/close to an enemy. Makes a big difference if I can run into their land, attack them all, and just teleport back when I get low on hp. The idea you can run into the middle of their land, shoot hundreds of arrows at them, and then just teleport home seems off a bit. ^^


As far as I know, In faction mod, you can't teleport if you are within a certain amount of blocks to an enemy. An enemy is considered a player part of a faction that you are at 'war' with.
Whole
Profile Blog Joined May 2010
United States6046 Posts
September 29 2011 01:18 GMT
#105
On September 29 2011 09:47 Talin wrote:
Teleportation at least should be disabled, imo. It kind of defeats the purpose of location and terrain, which are the main features Minecraft offers as a "platform" for this kind of game anyway.

Well it removes the annoying travel time going to places. Especially long winded mineshafts and stuff. Although disabling it around enemies and in enemy territory would be good to prevent cheap /homes when you're near death.
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2011-09-30 20:44:31
September 29 2011 02:24 GMT
#106
Edit: Statement in this post no longer true.
Who dat ninja?
irninja
Profile Blog Joined June 2010
United States1220 Posts
September 29 2011 03:01 GMT
#107
On September 29 2011 09:53 TheKing wrote:
Show nested quote +
On September 29 2011 08:24 ThaZenith wrote:
I feel like a list of mods, links to their pages, as well as a list of specific elements of the faction mode, should be posted to let us know exactly what's going on.

ie) Will other factions be able to open chests (gives raiding viability) or will you not be able to use anything at all. Will enemies be able to open either type of door? Changing anything important like caps on power, power regen, etc?

Oh, and whether or not you can teleport to your faction home in enemy territory/close to an enemy. Makes a big difference if I can run into their land, attack them all, and just teleport back when I get low on hp. The idea you can run into the middle of their land, shoot hundreds of arrows at them, and then just teleport home seems off a bit. ^^


As far as I know, In faction mod, you can't teleport if you are within a certain amount of blocks to an enemy. An enemy is considered a player part of a faction that you are at 'war' with.


^^ Correct. Teleport and /home also has a 2 minute cooldown. To prevent exploiting.
www.teamlegacy.net | MMO junkies
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
September 29 2011 04:54 GMT
#108
This is going to be so epic when the server goes up for battle xD
Sprungjeezy
Profile Blog Joined June 2010
United States1313 Posts
September 29 2011 09:12 GMT
#109
The server map is coming along amazingly. Seems like a lot of thought is going into the "balancing" as far as food materials and armor/weapons as well as faction play. I just hope the server can handle the hype its getting!
irninja
Profile Blog Joined June 2010
United States1220 Posts
September 29 2011 16:44 GMT
#110
Update 2 on OP.

www.teamlegacy.net | MMO junkies
Lockon
Profile Joined February 2010
Canada45 Posts
September 29 2011 17:09 GMT
#111
/tpall should be forbidden!
Coop vs Insane ai guide - http://teamlegacy.net/topic/2270-guide-2v2-3v3-coop-vs-ai-insane/
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
September 29 2011 18:31 GMT
#112
The OP updates are so epic, it reminds me of TSL hype.
irninja
Profile Blog Joined June 2010
United States1220 Posts
September 29 2011 18:34 GMT
#113
You all really need to start making factions. Otherwise you won't have any backup in the server from hordes/players.
www.teamlegacy.net | MMO junkies
Naflgar
Profile Joined January 2011
Sweden18 Posts
September 29 2011 18:50 GMT
#114
Is there a signup somewhere, or do i just show up when it starts?
"Oh hi there would you like some lasers" TB
irninja
Profile Blog Joined June 2010
United States1220 Posts
September 29 2011 18:53 GMT
#115
On September 30 2011 03:50 Naflgar wrote:
Is there a signup somewhere, or do i just show up when it starts?

Show up.
www.teamlegacy.net | MMO junkies
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
September 29 2011 22:09 GMT
#116
I think, even if people aren't organized enough to make factions before hand, they'll form pretty quickly on server open and they'll go from there.

Pre-formed would have an advantage ofc, but not too huge of one.
NoobieOne
Profile Joined August 2010
United States1183 Posts
September 29 2011 22:13 GMT
#117
I'm sure there will be a lot of factions within the first day forming up different homelands
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
Last Edited: 2011-09-29 23:18:27
September 29 2011 23:14 GMT
#118
is there any limit for ppl on the server? i guess a ton of people want to join :>
nvm, has been answered before
im so totally looking forward to this
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
urashimakt
Profile Joined October 2009
United States1591 Posts
September 30 2011 00:29 GMT
#119
On September 30 2011 07:13 NoobieOne wrote:
I'm sure there will be a lot of factions within the first day forming up different homelands

Guy #1: Hey, who wants to be on my team?
Guys #2-49: Sure, yeah I'll join!
Guy #50: Hey, can I join?
Guy #1: Full, sorry. You're Faction Dos.

I calls it.
Who dat ninja?
NoobieOne
Profile Joined August 2010
United States1183 Posts
September 30 2011 01:43 GMT
#120
There are a bunch of people who are probably going to go with friends for a while and eventually we will have mergers and alliances. I think right now we are talking about making the faction cap 8 people so that no single faction takes over the world.
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