Beta Test Promisance - Page 2
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uidf
Seychelles370 Posts
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maleorderbride
United States2916 Posts
random things before reading directions=success | ||
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RaGe
Belgium9950 Posts
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Anti
United States1113 Posts
Current Jackpot: $101,272,447 10 tickets have been bought for the next drawing. The last lottery number was #53, which Fortress (#23) had, winning a total of $103,609,560! You have the following lottery tickets: #50 #67 #80. | ||
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maleorderbride
United States2916 Posts
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maleorderbride
United States2916 Posts
when will I be able to move to the next era? and what exactly does open time gate allow me to do? can i go to any era? | ||
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EAGER-beaver
Canada2799 Posts
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maleorderbride
United States2916 Posts
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EAGER-beaver
Canada2799 Posts
On April 02 2005 11:37 maleorderbride wrote: documented where. the about the game is rather incomplete. At the top of every page there's a <game guide> link. Here's a snippet from the spell casting one: Crystal Ball Returns strategic information on your enemy's empire. Fireball Destroys 3% of your enemy's military units. Spell Shield Reduces damage from spells by 2/3. Storms Destroys 9.12% of your enemy's food and 12.65% of their cash. Lightning Strike Destroys 3% of your enemy's Mana Wrath of Demons Destroys 3% of every of your enemy's buildings as long as they have at least 15 of that type. Cornucopia Creates (Wizards * health * 70 * (1 + (Mage Towers/Land) * (Racial_Magic_Bonus)))/30 Grains. This value is also multipled by an empire size modifier -- increasing ammounts for smaller empires, decreasing for larger. Tree of Gold Creates (Wizards * health * 70 * (1 + (Mage Towers/Land) * (Racial_Magic_Bonus))) dollars. This value is also multipled by an empire size modifier -- increasing ammounts for smaller empires, decreasing for larger. Open Time Gate Opens a gate into the other time periods. Close Time Gate Closes an open time gate to other time periods. Magic User Fight Does battle with your magic users. If successful, you gain 7% of their occupied land, 10% of their undeveloped land, lose 9% of your Wizards, and destroy 6% of your enemy's Wizards. If unsuccessful, you suffer a 10% loss and your enemy suffers a 5% loss. Embezzlement Steals 10% - 15% of your enemy's cash and gives it to you. Advance to Next Era Advances you from the past to present or present to future. | ||
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InToTheWannaB
United States4770 Posts
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EAGER-beaver
Canada2799 Posts
On April 02 2005 12:21 InToTheWannaB wrote: Damn u eager-beaver How the hell are you so far ahead of everyone. What are you doing to grow that fast? Your goblins are supposed to fight like 5 year old girls. There was a thread about this, how many 5 year olds can you take down in a sealed room? Well it turns out that everyone underestimates the 5 year olds. In all honesty, my growth is nothing special, as people get more experienced they'll figure out how to attack and defend more efficiently, making it much more dificult for temps and I to grow as fast. Since temps and I are the only ones who have a bit of experience playing, we're usually head and shoulders above the competition, as our attack logs note, we rarely hit on others but each other. Temps was 8 mill networth this morning after he knocked me down to 6 mill and stole half my land, people started msging me about it so I spent my turns and got it right back. Depending on who spent their turns last, will determine which one of us is ahead of the other. Don't worry, by the time the server reset rolls around friday the competition for #1 will be much stiffer, and I doubt i'll even b top 5 since I have no alliances and everyone's out to get me. | ||
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maleorderbride
United States2916 Posts
BTW, that snippet does not include any stats on what is required or the mechanics behind era changing. It also, (and the whole rest of the help section) does indicate exactly what health does. That is why I asked those 2 questions. Can you ask your friend? Since he did not write it anywhere in his help section... | ||
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Nebula
England780 Posts
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chobopeon
United States7342 Posts
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maleorderbride
United States2916 Posts
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EAGER-beaver
Canada2799 Posts
On April 02 2005 14:27 maleorderbride wrote: personally I think the fact that you have 100+ more turns than everyone else might be why you have more xD BTW, that snippet does not include any stats on what is required or the mechanics behind era changing. It also, (and the whole rest of the help section) does indicate exactly what health does. That is why I asked those 2 questions. Can you ask your friend? Since he did not write it anywhere in his help section... My friend didn't write this game, it's OPEN SOURCE, he's just running it on his server, excellent documentation is included about everything, I don't know how come you can't find the [game guide] link on every page. Health is your readiness to fight. %90 health means your army fights at %90 efficiency. The rest of the spell page explains EXACTLY what the formula is and the exact ratios your need to cast every single spell. Every page has a game guide link that explains everything in detail. | ||
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Bockit
Sydney2287 Posts
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maleorderbride
United States2916 Posts
btw, i have 1,250,000+ attack power ATM ![]() do you have 1,050,000 defense ![]() | ||
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Bockit
Sydney2287 Posts
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EAGER-beaver
Canada2799 Posts
On April 03 2005 03:59 Bockit wrote: Where do I see attack power and defense? Bottom right hand corner on the empire status screen if I remember correctly, this is straight off the top of my head. | ||
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