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Counter-Strike: Global Offensive - Page 119

Forum Index > General Games
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Infernal_dream
Profile Joined September 2011
United States2359 Posts
August 16 2012 19:34 GMT
#2361
On August 17 2012 04:30 KillerSOS wrote:
Show nested quote +
On August 17 2012 04:26 Benjef wrote:
On August 17 2012 04:14 skyR wrote:
On August 17 2012 04:08 Benjef wrote:
I can play games through valve matchmaking but when I try and join community servers I get

"This session is no longer available."
Can't find anything on google, any help =/?


Servers can only have 24 players so if there's more, you'll get that message. Other than that, Idk wat else produces the error.

Thanks. Game feels so weird to play nothing like source (didn't play 1.6). Guess I'll get used to it and no silencer with m4 makes me cry


M4 feels pretty weak.


I use galil/famas over m4 and ak47. Don't know why but I'm just much much better with those guns. To say it's weak though, nah. Two shot bursts are really strong with both of those weapons.
skyR
Profile Joined July 2009
Canada13817 Posts
August 16 2012 19:35 GMT
#2362
On August 17 2012 04:21 ThirdDegree wrote:
Show nested quote +
On August 17 2012 03:47 skyR wrote:
HLTV...

Obviously you can't have a freeview when you're playing the game, it's to prevent ghosting -.-


I was talking about spectating only. Basically from an esports viewing perspective. As I never really played CS back in the day, it's tough to follow when all the vods and casts are from the players fpv. It would be nice to have a free floating camera to get all the action.


HLTV will allow you to spectate whatever, nothing similar to it in SC2. There will be demos (SC2 equivalent of replays) as well.

Most casting is done from a first person perspective since that's what's exciting... seeing player skill and it also makes the most sense. Watching third perspective for a FPS is really boring =\ Casters often give a glimpse at the overall map as well to discuss positioning and strategy.
ThirdDegree
Profile Joined February 2011
United States329 Posts
August 16 2012 19:48 GMT
#2363
On August 17 2012 04:35 skyR wrote:
Show nested quote +
On August 17 2012 04:21 ThirdDegree wrote:
On August 17 2012 03:47 skyR wrote:
HLTV...

Obviously you can't have a freeview when you're playing the game, it's to prevent ghosting -.-


I was talking about spectating only. Basically from an esports viewing perspective. As I never really played CS back in the day, it's tough to follow when all the vods and casts are from the players fpv. It would be nice to have a free floating camera to get all the action.


HLTV will allow you to spectate whatever, nothing similar to it in SC2. There will be demos (SC2 equivalent of replays) as well.

Most casting is done from a first person perspective since that's what's exciting... seeing player skill and it also makes the most sense. Watching third perspective for a FPS is really boring =\ Casters often give a glimpse at the overall map as well to discuss positioning and strategy.


Alright cool. I have actually been waiting for CS:GO so I could finally get in to CS. I figured with a new game will come an influx of players like myself and the learning curve won't be so severe. Haha
I am terrible
holy_war
Profile Blog Joined July 2007
United States3590 Posts
August 16 2012 19:49 GMT
#2364
On August 17 2012 04:35 skyR wrote:
Show nested quote +
On August 17 2012 04:21 ThirdDegree wrote:
On August 17 2012 03:47 skyR wrote:
HLTV...

Obviously you can't have a freeview when you're playing the game, it's to prevent ghosting -.-


I was talking about spectating only. Basically from an esports viewing perspective. As I never really played CS back in the day, it's tough to follow when all the vods and casts are from the players fpv. It would be nice to have a free floating camera to get all the action.


HLTV will allow you to spectate whatever, nothing similar to it in SC2. There will be demos (SC2 equivalent of replays) as well.

Most casting is done from a first person perspective since that's what's exciting... seeing player skill and it also makes the most sense. Watching third perspective for a FPS is really boring =\ Casters often give a glimpse at the overall map as well to discuss positioning and strategy.


There was Waaaaagh TV for WC3. It allowed you to watch ingame live.
Prime`Rib
Profile Joined September 2010
United States613 Posts
August 16 2012 19:59 GMT
#2365
On August 17 2012 04:48 ThirdDegree wrote:
Show nested quote +
On August 17 2012 04:35 skyR wrote:
On August 17 2012 04:21 ThirdDegree wrote:
On August 17 2012 03:47 skyR wrote:
HLTV...

Obviously you can't have a freeview when you're playing the game, it's to prevent ghosting -.-


I was talking about spectating only. Basically from an esports viewing perspective. As I never really played CS back in the day, it's tough to follow when all the vods and casts are from the players fpv. It would be nice to have a free floating camera to get all the action.


HLTV will allow you to spectate whatever, nothing similar to it in SC2. There will be demos (SC2 equivalent of replays) as well.

Most casting is done from a first person perspective since that's what's exciting... seeing player skill and it also makes the most sense. Watching third perspective for a FPS is really boring =\ Casters often give a glimpse at the overall map as well to discuss positioning and strategy.


Alright cool. I have actually been waiting for CS:GO so I could finally get in to CS. I figured with a new game will come an influx of players like myself and the learning curve won't be so severe. Haha


You should look for Death Match server and played the crap of it. Once you get the aiming down, play the crap out of dust2 like everyone else. Once you are bored with dust2, zombie mod should be out. Play the crap out of ZM. Once you are bored with ZM, play the crap out of cs_office. Repeat the cycle for 12 years.
... funerals are insane, the chicks are so horny, its not even fair, its like fishing with dynamite ...
gTank
Profile Joined January 2011
Austria2662 Posts
August 16 2012 20:01 GMT
#2366
I just had some awesome games, the cs feeling is right back :D
M4 is powerful, if you know how to spray or using it like a burst weapon.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Neurosis
Profile Joined October 2010
United States893 Posts
August 16 2012 20:02 GMT
#2367
On August 17 2012 04:59 Prime`Rib wrote:
Show nested quote +
On August 17 2012 04:48 ThirdDegree wrote:
On August 17 2012 04:35 skyR wrote:
On August 17 2012 04:21 ThirdDegree wrote:
On August 17 2012 03:47 skyR wrote:
HLTV...

Obviously you can't have a freeview when you're playing the game, it's to prevent ghosting -.-


I was talking about spectating only. Basically from an esports viewing perspective. As I never really played CS back in the day, it's tough to follow when all the vods and casts are from the players fpv. It would be nice to have a free floating camera to get all the action.


HLTV will allow you to spectate whatever, nothing similar to it in SC2. There will be demos (SC2 equivalent of replays) as well.

Most casting is done from a first person perspective since that's what's exciting... seeing player skill and it also makes the most sense. Watching third perspective for a FPS is really boring =\ Casters often give a glimpse at the overall map as well to discuss positioning and strategy.


Alright cool. I have actually been waiting for CS:GO so I could finally get in to CS. I figured with a new game will come an influx of players like myself and the learning curve won't be so severe. Haha


You should look for Death Match server and played the crap of it. Once you get the aiming down, play the crap out of dust2 like everyone else. Once you are bored with dust2, zombie mod should be out. Play the crap out of ZM. Once you are bored with ZM, play the crap out of cs_office. Repeat the cycle for 12 years.


Right now the trend seems to lean more towards nuke instead of dust2. Pretty much if there is ever a map vote go ahead and prepare for nuke.
oscar62
Profile Joined May 2010
Canada417 Posts
August 16 2012 20:09 GMT
#2368
first thing i did when i played the beta was complain in chat they took away the silenced m4

but someone said they're adding it in later?

confirm/deny?
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
August 16 2012 20:16 GMT
#2369
On August 17 2012 05:09 oscar62 wrote:
first thing i did when i played the beta was complain in chat they took away the silenced m4

but someone said they're adding it in later?

confirm/deny?



I heard this too- no silencers in game yet, will be added.

With the new map, a silencer might actually save the m4 from obscurity.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
iokke
Profile Blog Joined May 2010
United States1179 Posts
Last Edited: 2012-08-16 20:49:28
August 16 2012 20:48 GMT
#2370
I have a huge issue with this game. There is no music in the hostage house in Italy, where the fuck is my radio? Better patch by release.

Only got to play it yesterday, I enjoyed it immensely once I stopped cursing about changed recoil patters (it was changed right?). Really excited cause I couldnt stand Source but this feels good right now.

For those who play it a lot, can you still spray mid rangish like you used to in 1.6, or should I not work on spraying but focus on burst fire instead?
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
August 16 2012 20:55 GMT
#2371
On August 17 2012 05:48 iokke wrote:
I have a huge issue with this game. There is no music in the hostage house in Italy, where the fuck is my radio? Better patch by release.

Only got to play it yesterday, I enjoyed it immensely once I stopped cursing about changed recoil patters (it was changed right?). Really excited cause I couldnt stand Source but this feels good right now.

For those who play it a lot, can you still spray mid rangish like you used to in 1.6, or should I not work on spraying but focus on burst fire instead?

You can still get kills with a smart midrange spray, but prepare for critical fails when the pattern just refuses to put a round on their head. Its still never a good idea to spray someone you can easily kill with a burst or two midrange, they just might get lucky, not die and return fire.

I agree, it feels pretty good right now. My only gripes is starter pistols feel weird to me, but they always have and always will.
tofucake
Profile Blog Joined October 2009
Hyrule19230 Posts
August 16 2012 20:55 GMT
#2372
I've been sticking to 1-2 shots at a time. Spraying is probably possible, but I don't know any patterns yet.
Liquipediaasante sana squash banana
iokke
Profile Blog Joined May 2010
United States1179 Posts
Last Edited: 2012-08-16 21:07:39
August 16 2012 21:03 GMT
#2373
Ah thanks, guess Ill play around with both
There was nothing like spraying 3-4 non-lined up people down without stopping fire in a scrim/match in 1.6;) Hehe this games brings back lots of fun memories, too bad I dont have as much time right. Now where do I get Potti's Cs:go cfg?:D
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
leere
Profile Joined October 2011
United States39 Posts
August 16 2012 21:13 GMT
#2374
On August 17 2012 05:55 tofucake wrote:
I've been sticking to 1-2 shots at a time. Spraying is probably possible, but I don't know any patterns yet.


Patterns are, in my opinion, much more severe than 1.6. The biggest issue with this game right now are three things:

1. Spray pattern recoil needs to be turned down a bit so its more viable.

2. Flinching/tagging needs to be more severe to discourage running sideways and shooting. What I mean by this is that in 1.6 if you are hit with a bullet you physically almost come to a standstill. In CS:Go there is very little movement penalty after being hit. Also, in 1.6 your character will flinch, AKA his view will rock up. I haven't noticed this effect at all in CS:GO if it is present.

3. There needs to be more of a penalty on recoil for running and shooting at the same time. Currently there is very little recoil penalty to running forward holding down your fire button, which is why you see retards being successful on maps like train and nuke where they can rush radio room / ivy with p90's holding their mouse button down. You can't slow them down because there's no tagging. Can't spray them down, its too ineffective. You need to tap on their head and hope to god its on point or his bullet hose of death will kill you instantly. And then he gets 3x the money reward for it.


Movement in this game has been improved 100% along with other things. The only real complaints I have with the game are spelled out above along with the p2000 being an absolutely ineffective piece of shit. The game is already good and has potential to be great.
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
August 16 2012 21:15 GMT
#2375
On August 17 2012 06:13 leere wrote:
Show nested quote +
On August 17 2012 05:55 tofucake wrote:
I've been sticking to 1-2 shots at a time. Spraying is probably possible, but I don't know any patterns yet.


Patterns are, in my opinion, much more severe than 1.6. The biggest issue with this game right now are three things:

1. Spray pattern recoil needs to be turned down a bit so its more viable.

2. Flinching/tagging needs to be more severe to discourage running sideways and shooting. What I mean by this is that in 1.6 if you are hit with a bullet you physically almost come to a standstill. In CS:Go there is very little movement penalty after being hit. Also, in 1.6 your character will flinch, AKA his view will rock up. I haven't noticed this effect at all in CS:GO if it is present.

3. There needs to be more of a penalty on recoil for running and shooting at the same time. Currently there is very little recoil penalty to running forward holding down your fire button, which is why you see retards being successful on maps like train and nuke where they can rush radio room / ivy with p90's holding their mouse button down. You can't slow them down because there's no tagging. Can't spray them down, its too ineffective. You need to tap on their head and hope to god its on point or his bullet hose of death will kill you instantly. And then he gets 3x the money reward for it.


Movement in this game has been improved 100% along with other things. The only real complaints I have with the game are spelled out above along with the p2000 being an absolutely ineffective piece of shit. The game is already good and has potential to be great.


give me the 1.6 usp and ill be happy
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2012-08-16 21:28:33
August 16 2012 21:26 GMT
#2376
Been rubber banding a lot without any latency on my end :/
lol it just banded me in front of a wall as I was throwing a molotov. gr8 fail
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
trinxified
Profile Joined December 2010
Canada7774 Posts
August 16 2012 21:35 GMT
#2377
The tagging and flinching is definitely my only gripe. Its too easy to snipe without it
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 16 2012 21:59 GMT
#2378
On August 17 2012 02:32 holy_war wrote:


I didn't know someone is already making de_Rats! So excited!


Thats so awesome!!! That one is a bit different from the original isn't it? It looks more like de_rats2 .. Anyway I wanted to do this, thats why I downloaded the SDK - guess now I don't have to - or I can use my own room for the layout.
~ ~ <°)))><~ ~ ~
Pufftrees
Profile Joined March 2009
2449 Posts
August 16 2012 23:49 GMT
#2379
Having a good time so far

Question, not that this game needs it, but is there any RPG elements to this game? Any unlockables or stuff like that? I am talking on launch too~
Chance favors the prepared mind.
ZeGzoR
Profile Joined April 2010
Sweden307 Posts
August 16 2012 23:54 GMT
#2380
On August 17 2012 08:49 Pufftrees wrote:
Having a good time so far

Question, not that this game needs it, but is there any RPG elements to this game? Any unlockables or stuff like that? I am talking on launch too~


Nope! Thank god for that!

yeah yeah im going
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