I use galil/famas over m4 and ak47. Don't know why but I'm just much much better with those guns. To say it's weak though, nah. Two shot bursts are really strong with both of those weapons.
Counter-Strike: Global Offensive - Page 119
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Infernal_dream
United States2359 Posts
I use galil/famas over m4 and ak47. Don't know why but I'm just much much better with those guns. To say it's weak though, nah. Two shot bursts are really strong with both of those weapons. | ||
skyR
Canada13817 Posts
On August 17 2012 04:21 ThirdDegree wrote: I was talking about spectating only. Basically from an esports viewing perspective. As I never really played CS back in the day, it's tough to follow when all the vods and casts are from the players fpv. It would be nice to have a free floating camera to get all the action. HLTV will allow you to spectate whatever, nothing similar to it in SC2. There will be demos (SC2 equivalent of replays) as well. Most casting is done from a first person perspective since that's what's exciting... seeing player skill and it also makes the most sense. Watching third perspective for a FPS is really boring =\ Casters often give a glimpse at the overall map as well to discuss positioning and strategy. | ||
ThirdDegree
United States329 Posts
On August 17 2012 04:35 skyR wrote: HLTV will allow you to spectate whatever, nothing similar to it in SC2. There will be demos (SC2 equivalent of replays) as well. Most casting is done from a first person perspective since that's what's exciting... seeing player skill and it also makes the most sense. Watching third perspective for a FPS is really boring =\ Casters often give a glimpse at the overall map as well to discuss positioning and strategy. Alright cool. I have actually been waiting for CS:GO so I could finally get in to CS. I figured with a new game will come an influx of players like myself and the learning curve won't be so severe. Haha | ||
holy_war
United States3590 Posts
On August 17 2012 04:35 skyR wrote: HLTV will allow you to spectate whatever, nothing similar to it in SC2. There will be demos (SC2 equivalent of replays) as well. Most casting is done from a first person perspective since that's what's exciting... seeing player skill and it also makes the most sense. Watching third perspective for a FPS is really boring =\ Casters often give a glimpse at the overall map as well to discuss positioning and strategy. There was Waaaaagh TV for WC3. It allowed you to watch ingame live. | ||
Prime`Rib
United States613 Posts
On August 17 2012 04:48 ThirdDegree wrote: Alright cool. I have actually been waiting for CS:GO so I could finally get in to CS. I figured with a new game will come an influx of players like myself and the learning curve won't be so severe. Haha You should look for Death Match server and played the crap of it. Once you get the aiming down, play the crap out of dust2 like everyone else. Once you are bored with dust2, zombie mod should be out. Play the crap out of ZM. Once you are bored with ZM, play the crap out of cs_office. Repeat the cycle for 12 years. | ||
gTank
Austria2575 Posts
M4 is powerful, if you know how to spray or using it like a burst weapon. | ||
Neurosis
United States893 Posts
On August 17 2012 04:59 Prime`Rib wrote: You should look for Death Match server and played the crap of it. Once you get the aiming down, play the crap out of dust2 like everyone else. Once you are bored with dust2, zombie mod should be out. Play the crap out of ZM. Once you are bored with ZM, play the crap out of cs_office. Repeat the cycle for 12 years. Right now the trend seems to lean more towards nuke instead of dust2. Pretty much if there is ever a map vote go ahead and prepare for nuke. | ||
oscar62
Canada417 Posts
but someone said they're adding it in later? confirm/deny? | ||
Crownlol
United States3726 Posts
On August 17 2012 05:09 oscar62 wrote: first thing i did when i played the beta was complain in chat they took away the silenced m4 but someone said they're adding it in later? confirm/deny? I heard this too- no silencers in game yet, will be added. With the new map, a silencer might actually save the m4 from obscurity. | ||
iokke
United States1179 Posts
Only got to play it yesterday, I enjoyed it immensely once I stopped cursing about changed recoil patters (it was changed right?). Really excited cause I couldnt stand Source but this feels good right now. For those who play it a lot, can you still spray mid rangish like you used to in 1.6, or should I not work on spraying but focus on burst fire instead? | ||
decemberscalm
United States1353 Posts
On August 17 2012 05:48 iokke wrote: I have a huge issue with this game. There is no music in the hostage house in Italy, where the fuck is my radio? Better patch by release. Only got to play it yesterday, I enjoyed it immensely once I stopped cursing about changed recoil patters (it was changed right?). Really excited cause I couldnt stand Source but this feels good right now. For those who play it a lot, can you still spray mid rangish like you used to in 1.6, or should I not work on spraying but focus on burst fire instead? You can still get kills with a smart midrange spray, but prepare for critical fails when the pattern just refuses to put a round on their head. Its still never a good idea to spray someone you can easily kill with a burst or two midrange, they just might get lucky, not die and return fire. I agree, it feels pretty good right now. My only gripes is starter pistols feel weird to me, but they always have and always will. | ||
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tofucake
Hyrule19083 Posts
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iokke
United States1179 Posts
There was nothing like spraying 3-4 non-lined up people down without stopping fire in a scrim/match in 1.6;) Hehe this games brings back lots of fun memories, too bad I dont have as much time right. Now where do I get Potti's Cs:go cfg?:D | ||
leere
United States39 Posts
On August 17 2012 05:55 tofucake wrote: I've been sticking to 1-2 shots at a time. Spraying is probably possible, but I don't know any patterns yet. Patterns are, in my opinion, much more severe than 1.6. The biggest issue with this game right now are three things: 1. Spray pattern recoil needs to be turned down a bit so its more viable. 2. Flinching/tagging needs to be more severe to discourage running sideways and shooting. What I mean by this is that in 1.6 if you are hit with a bullet you physically almost come to a standstill. In CS:Go there is very little movement penalty after being hit. Also, in 1.6 your character will flinch, AKA his view will rock up. I haven't noticed this effect at all in CS:GO if it is present. 3. There needs to be more of a penalty on recoil for running and shooting at the same time. Currently there is very little recoil penalty to running forward holding down your fire button, which is why you see retards being successful on maps like train and nuke where they can rush radio room / ivy with p90's holding their mouse button down. You can't slow them down because there's no tagging. Can't spray them down, its too ineffective. You need to tap on their head and hope to god its on point or his bullet hose of death will kill you instantly. And then he gets 3x the money reward for it. Movement in this game has been improved 100% along with other things. The only real complaints I have with the game are spelled out above along with the p2000 being an absolutely ineffective piece of shit. The game is already good and has potential to be great. | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
On August 17 2012 06:13 leere wrote: Patterns are, in my opinion, much more severe than 1.6. The biggest issue with this game right now are three things: 1. Spray pattern recoil needs to be turned down a bit so its more viable. 2. Flinching/tagging needs to be more severe to discourage running sideways and shooting. What I mean by this is that in 1.6 if you are hit with a bullet you physically almost come to a standstill. In CS:Go there is very little movement penalty after being hit. Also, in 1.6 your character will flinch, AKA his view will rock up. I haven't noticed this effect at all in CS:GO if it is present. 3. There needs to be more of a penalty on recoil for running and shooting at the same time. Currently there is very little recoil penalty to running forward holding down your fire button, which is why you see retards being successful on maps like train and nuke where they can rush radio room / ivy with p90's holding their mouse button down. You can't slow them down because there's no tagging. Can't spray them down, its too ineffective. You need to tap on their head and hope to god its on point or his bullet hose of death will kill you instantly. And then he gets 3x the money reward for it. Movement in this game has been improved 100% along with other things. The only real complaints I have with the game are spelled out above along with the p2000 being an absolutely ineffective piece of shit. The game is already good and has potential to be great. give me the 1.6 usp and ill be happy | ||
Probe1
United States17920 Posts
lol it just banded me in front of a wall as I was throwing a molotov. gr8 fail | ||
trinxified
Canada7774 Posts
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TheFish7
United States2824 Posts
On August 17 2012 02:32 holy_war wrote: I didn't know someone is already making de_Rats! So excited! Thats so awesome!!! That one is a bit different from the original isn't it? It looks more like de_rats2 .. Anyway I wanted to do this, thats why I downloaded the SDK - guess now I don't have to - or I can use my own room for the layout. | ||
Pufftrees
2449 Posts
![]() Question, not that this game needs it, but is there any RPG elements to this game? Any unlockables or stuff like that? I am talking on launch too~ | ||
ZeGzoR
Sweden307 Posts
On August 17 2012 08:49 Pufftrees wrote: Having a good time so far ![]() Question, not that this game needs it, but is there any RPG elements to this game? Any unlockables or stuff like that? I am talking on launch too~ Nope! Thank god for that! ![]() | ||
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