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Path of Exile - Page 890

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
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Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
Last Edited: 2015-02-17 15:13:19
February 17 2015 15:05 GMT
#17781
On February 17 2015 23:27 Probemicro wrote:
Show nested quote +
On February 17 2015 23:16 bluQ wrote:
Once upon a time in a far far galaxy there was no Cwdt and people still managed to survive.


I'm pretty sure they use curses or decoy/skellie totems back then to good effect, unless you are melee most people gave up on self casting ec as it takes time away from other actions.

And back then the damage spike was not that insane as now, if I recall GGG did admit that they hike up the dmg of mobs in higher level maps quite recently (a few patches ago) to make up for the powercreep and general increase in players defense (HP change etc).

Back then you can get by with 4khp with ir/mom (standards probably even lower in beta?), nowadays even with 5-6k HP and evasion/ondar/dodge/block and cwdt-ec-ic you pray you don't die to some off screen desync bullshitery

If I recall correctly they actually buffed monster damage twice in the past. MoM wasn't a thing when we didn't have cwdt.
And I won't deny that ec+ic increases survivability. I'm just arguing that it was broken from the very start when it was released until now. That GGG even balances damage when having this gem as it is is wrong.
What I wanted to show by my statement is that it was once enjoyable to play HC without having Cwdt. Decoy and Skelly Totems were by far the more tactical approach (and for me by that more fun) as the current meta:"lets jump in and hope that all our rng-rolls proc at the right moments.".
I just dislike the concept of the gem and mentioned a useful solution: make it reduce the effectiveness of skills instead of the damage. So a level 1 EC would only generate 6,3 charges per 100 monsters with the current 70% reduction.
An level 1 IC without buffs and 4 cahrges would only last for 1,575sec instead of 2,25seconds.
This would actually have a minimal incentive to level the gem. That a gem is in the gem which by default you DON'T want to level makes me sick actually.

edit1: missed the post by Probemicro; I'm with you that there are mechanics which seem not doable without IC+EC. I would even go a step further and say those situation even with IC+EC are at maximum a 80%-20% chance to survive. Blue Devourers can still pop in ur face when your EC or IC got procced inbefore by some random rhoa or goatman. Devourers, and i think every hc player agrees, are just plain stupid and wrong. Will GGG takeout cwdt+ic+ec without adressing those concerns? From what I know they acted to intelligent in the past for that to happen.

Edit: Things that in my opinion are wrong with CWDT:
- avoids animations
- you don't want to level it
- only damage gets reduced
- mandatory
www.twitch.tv/bluquh (PoE, Starbow, HS)
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 17 2015 15:30 GMT
#17782
Decoy totem was also nerfed severely the patch that cwdt was added to the game.
I'll always be your shadow and veil your eyes from states of ain soph aur.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
February 21 2015 20:15 GMT
#17783
Got my first demi! It's super sex.
Invoker
Profile Joined October 2010
Belgium686 Posts
February 22 2015 00:56 GMT
#17784
I'm officialy out of 76+ Maps. Ran 4 Shipyards with 100+% IIQ, no map drops. What a fuckin joke.
There is no fate, but what we make.
Probemicro
Profile Joined February 2014
3708 Posts
February 22 2015 01:57 GMT
#17785
No map drops at all, or map drops of only 66-69
Frankenberry
Profile Joined February 2012
Denmark302 Posts
February 22 2015 03:00 GMT
#17786
On February 22 2015 09:56 Invoker wrote:
I'm officialy out of 76+ Maps. Ran 4 Shipyards with 100+% IIQ, no map drops. What a fuckin joke.


They changed it because they didn't want people to chain run 77+ maps. Working as intended.
Invoker
Profile Joined October 2010
Belgium686 Posts
February 22 2015 14:59 GMT
#17787
On February 22 2015 12:00 Frankenberry wrote:
Show nested quote +
On February 22 2015 09:56 Invoker wrote:
I'm officialy out of 76+ Maps. Ran 4 Shipyards with 100+% IIQ, no map drops. What a fuckin joke.


They changed it because they didn't want people to chain run 77+ maps. Working as intended.


I'm out of 75 maps too, yeah working as intended for sure. More like they fuckin up the game.
There is no fate, but what we make.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2015-02-22 15:34:40
February 22 2015 15:32 GMT
#17788
Got no problems in that regard, have like 40 maps >= lvl 75 and 8 of them are 77 and 9 are 78 (didn't play one of those yet). Zana lvl 8 helps and I found cartographers in a 76 and a 77 map (though that's some time ago).

Mostly it's Zana though, especially because I'm not really playing high level maps but playing multiple chars and thus getting free maps from Zana that drop maps.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-02-22 15:39:46
February 22 2015 15:32 GMT
#17789
No lifers complaining its too easy, what else to expect.

On February 23 2015 00:32 HolydaKing wrote:
Got no problems in that regard, have like 40 maps >= lvl 75 and 8 of them are 77 and 9 are 78 (didn't play one of those yet). Zana lvl 8 helps and I found cartographers in a 76 and a 77 map (though that's some time ago).

Mostly it's Zana though, especially because I'm not really playing high level maps but playing multiple chars and thus getting free maps from Zana that drop maps.


I remember back in ambush i got 4 carto boxes within a 6 hour mapping session. Now for just 1 to appear seem almost as rare as an exalt. Zana lvl8 or btfo
Invoker
Profile Joined October 2010
Belgium686 Posts
February 22 2015 19:29 GMT
#17790
Well I got so much bored with this retarded map drops I decided to buy bunch of Olmec's, now I'm rich.

Found so many multi ex worth items plus 3 exalted dropped aswell.
There is no fate, but what we make.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-02-22 21:15:51
February 22 2015 21:14 GMT
#17791
RNGesus bless you

IDK why people care about high level maps so much, I level to 85 then roll a new characters. Only need lvl 73 maps, and 74's for 84-85, otherwise xp penalty is pretty tolerable lol.
(╯°□°)╯︵ ┻━┻
vndestiny
Profile Blog Joined September 2011
Singapore3457 Posts
February 23 2015 01:22 GMT
#17792
Btw when will Torment /Bloodline end and a4 come out? I might hit up the game again at that time.
Probemicro
Profile Joined February 2014
3708 Posts
February 23 2015 01:38 GMT
#17793
On February 23 2015 10:22 vndestiny wrote:
Btw when will Torment /Bloodline end and a4 come out? I might hit up the game again at that time.


temp leagues last 3 months so end at around mid march. add a 1 month break (for the hybrid league) so act 4 will be out on april probably.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 23 2015 01:54 GMT
#17794
On February 23 2015 10:38 Probemicro wrote:
Show nested quote +
On February 23 2015 10:22 vndestiny wrote:
Btw when will Torment /Bloodline end and a4 come out? I might hit up the game again at that time.


temp leagues last 3 months so end at around mid march. add a 1 month break (for the hybrid league) so act 4 will be out on april probably.


These temp leagues don't have an end date as they'll end when act 4 is ready. No other information about time lines has been released to my knowledge.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-02-23 01:59:52
February 23 2015 01:58 GMT
#17795
On February 23 2015 10:54 Blitzkrieg0 wrote:
Show nested quote +
On February 23 2015 10:38 Probemicro wrote:
On February 23 2015 10:22 vndestiny wrote:
Btw when will Torment /Bloodline end and a4 come out? I might hit up the game again at that time.


temp leagues last 3 months so end at around mid march. add a 1 month break (for the hybrid league) so act 4 will be out on april probably.


These temp leagues don't have an end date as they'll end when act 4 is ready. No other information about time lines has been released to my knowledge.


just giving an estimated time, anyway its definitely not going to start earlier than april. and its not gonna start at the end of the year either, they are nearing completion.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
February 23 2015 02:47 GMT
#17796
Chris said the first act 4 information should be coming out in 6 weeks, which was about 2 weeks ago. So they're still on their timeline for right around April 1st.

Also, there's another race season! Free loots! I'm on track for getting the bino's. I'm a little bored also, no good drops for a long time.
vndestiny
Profile Blog Joined September 2011
Singapore3457 Posts
Last Edited: 2015-02-23 03:24:06
February 23 2015 03:23 GMT
#17797
On February 23 2015 10:58 Probemicro wrote:
Show nested quote +
On February 23 2015 10:54 Blitzkrieg0 wrote:
On February 23 2015 10:38 Probemicro wrote:
On February 23 2015 10:22 vndestiny wrote:
Btw when will Torment /Bloodline end and a4 come out? I might hit up the game again at that time.


temp leagues last 3 months so end at around mid march. add a 1 month break (for the hybrid league) so act 4 will be out on april probably.


These temp leagues don't have an end date as they'll end when act 4 is ready. No other information about time lines has been released to my knowledge.


just giving an estimated time, anyway its definitely not going to start earlier than april. and its not gonna start at the end of the year either, they are nearing completion.

Yah I know it should 3 months. I was just wondering because by right 3 months have already passed ( leagues started beginning of Dec ) but noone has mentioned anything about league end yet so I got confused. Haven't in touch with the game for a short while.
Probemicro
Profile Joined February 2014
3708 Posts
February 23 2015 10:45 GMT
#17798
Best and most creative burn prolif I have ever seen (and I say that as someone who done a lot of burn prolif in the past)

HolydaKing
Profile Joined February 2010
21254 Posts
February 23 2015 10:54 GMT
#17799
That's really creative but I don't think a flameblast proliferation build is slower. In fact it should be faster. But the dmg of that build might be even higher.
Probemicro
Profile Joined February 2014
3708 Posts
February 23 2015 11:42 GMT
#17800
Reflect immune

the 3s CD kinda gimps clear speed a little and being low life with no es shield means you really need shav to survive in hc. Otherwise I think build has miles more potential than typical RF fb. (+3 bow , empower, offhand trap setup to mitigate CD etc). Single target DMG would be even more insane with conc effect and higher life
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