All that said, any basic advice you guys have?
Path of Exile - Page 723
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eluv
United States1251 Posts
All that said, any basic advice you guys have? | ||
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bluQ
Germany1724 Posts
On March 24 2014 02:33 eluv wrote: Well, after being really terrible at PoE since closed beta, I've finally upgraded to just passable. I finally got a character to maps, and it was on invasion to boot! Now that I'm here though, I really have no idea what I'm doing. I did a 66 map just to say that I had, but the boss was definitely chunking me for 2/3 of my life when it could connect. All that said, any basic advice you guys have? get decent life (3k+) and decent physical midigation (~35%+) to play the first maps. Mapbosses can hit really hard thats why you want to always engage them with endurance charges up and time your granites to counter the damage spikes. If you can't facetank a boss try to kill him with kiting abilities. If you are meele; ground slam, specetral throw, viperstrike etc. The higher you get with your maps in terms of maplevel the more you will have to fear the mapbosses up to a point where they can oneshot you under bad circumstances. | ||
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Blitzkrieg0
United States13132 Posts
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Nub4ever
Canada1981 Posts
On March 24 2014 02:33 eluv wrote: Well, after being really terrible at PoE since closed beta, I've finally upgraded to just passable. I finally got a character to maps, and it was on invasion to boot! Now that I'm here though, I really have no idea what I'm doing. I did a 66 map just to say that I had, but the boss was definitely chunking me for 2/3 of my life when it could connect. All that said, any basic advice you guys have? Which map as well? 66s for whatever reason have some of the nastiest bosses <70. Dunes, and orchard both have absolutely terrifying bosses. Tropical Island has been a nightmare since they added devourer's. But yeah... bosses hit hard, in general alot of them is just a matter of not getting hit like most act bosses. | ||
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vndestiny
Singapore3441 Posts
66 tier contains extremely nasty one like Orchard, Dunes and Dungeon. OverShrine tight room might be hard as well 67 tier is cake. 68 tier has flicker spider. 69 tier is again cake, for that level. 70 is joke, except maybe Villa 71 is also joke, except Piety 72 is omg, stupid boss everywhere. Labyrinth, Chamber, Jungle and so on. 73 and 74 it's mixed of hard and easy one. . I cant think of any difficulty for 75 ? But maybe because I only ran like a handful of 75 and my memory escape me. From there it's difficult boss all the way, except Shipyard. | ||
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Hoosegow
United States139 Posts
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eluv
United States1251 Posts
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CrunCher
United States192 Posts
And back to the desync discussion, I agree there are lots of ways to avoid it, but it just takes 1 small thing to ruin your day (such as desync into the boss room). Being melee, facing bosses with summoning spells, or charging mobs are desync masters. | ||
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superstartran
United States4013 Posts
On March 23 2014 19:34 Miragee wrote: Well, that has nothing to do with that. Either you get stunned and don't get out or you don't get stunned and get out. If you get stunned and hit the /oos makro then you will still be in the mobs. And you don't need a makro oos in that situation because you can tell from the damage when you desynced. I think the number of moments where an oos makro safes you from death after getting stunned during leap slam while you would be dead without oos makro are extremly rare. Either way (and again) I think people blame desync way to much for their death's. Yes there is desync and yes there is a lot of it and yes it's annoying. But death's that are really only due to desync are rare. Most of the times players could have avoided the death if they played accordingly. Dunno, I ripped 3 chars in invasion so far (lvl 3, lvl 40 and lvl 20). The first one was my first invasion boss encounter and I just face checked the lightning cone from that grabbler thingy. They other two I played some other chars with a friend and lazily face tanked invasion bosses with little defenses. These were completly my faults. On the other hand I think if you play cautiously you won't get one shot by a invasion boss as soon as you see it (that ridiculous claim that you need hacks to survive, lol) and you will rarely, if ever, die to pure desync. If you play boom rush all the time then expect to die at some point. The blind spot on your screen is the bottom half of your screen, so any Invasion boss that comes from that way cannot be seen, and from there they can offscreen you quite easily. If it's any of the majorly dangerous bosses such as Judgement Apparatus, Rima, Ch'aska (if you don't have CWDT yet), Ha'vri, or possibly any of the chaos damage bosses, you will RIP pretty much instantly from that side of the screen. Saying that zoomhack doesn't help you in that instant is asinine. Desync also causes plenty of deaths in Invasion. Ossecati is the most notorious for causing desync, but so are both flicker spiders as they constantly change positions. | ||
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Blitzkrieg0
United States13132 Posts
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superstartran
United States4013 Posts
On March 24 2014 12:58 Blitzkrieg0 wrote: Ossecati isn't a problem anymore since they changed it so the skeletons don't spawn on you. Ossecati still causes desync issues, however because he has a glowing red hammer he's less dangerous (seeing that you immediately know to be extremely careful and not to let him anywhere near you). Even when they changed it so the skeletons didn't spawn on you, they would still cause desync. Most summoners still cause alot of desync issues, as do flicker mobs, etc. | ||
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Miragee
8629 Posts
On March 24 2014 12:35 superstartran wrote: The blind spot on your screen is the bottom half of your screen, so any Invasion boss that comes from that way cannot be seen, and from there they can offscreen you quite easily. If it's any of the majorly dangerous bosses such as Judgement Apparatus, Rima, Ch'aska (if you don't have CWDT yet), Ha'vri, or possibly any of the chaos damage bosses, you will RIP pretty much instantly from that side of the screen. Saying that zoomhack doesn't help you in that instant is asinine. Desync also causes plenty of deaths in Invasion. Ossecati is the most notorious for causing desync, but so are both flicker spiders as they constantly change positions. Yeah, and for that you have to play cautiously. I like the threats. You know they are there, so why would you speed flask in the direction that is the bottom of your screen? Slow down a bit and you will be fine most of the times I think. In maps (though low level, believe it was 67 or 68) I ran into Judgement Apparatus one time when he was at the bottom of my screen and I could react before he even shot his ball lightning because I noticed the vaal constructs shot and I immediately turned around. I later checked from a better angle and got hit by his ball lightning for 500-700 (I wasn't cursed because of immunity flask, 77 lightning res). Didn't face the Totem Ha'vri on maps yet, though I guess his EK totem will wreck me. Rima and Ch'aska both aren't a problem. You can easily spot them and turn away. Since the patch, Cha'skas rain isn't nearly as bad btw. At last: I didn't say that zoom hack wouldn't help. If it wouldn't people wouldn't use zoom hack either. Sure it helps, but it isn't necessary to survive. But you have to change the boom rush attitude in order to survive. I think that's a good thing for the game. On March 24 2014 13:31 superstartran wrote: Ossecati still causes desync issues, however because he has a glowing red hammer he's less dangerous (seeing that you immediately know to be extremely careful and not to let him anywhere near you). Even when they changed it so the skeletons didn't spawn on you, they would still cause desync. Most summoners still cause alot of desync issues, as do flicker mobs, etc. You can tank his hit, if you are remotely tanky. All those one shots were people who were really squishy in the beginning of the league. He still causes desync, that's true. Not as much as Grath though but he is not a real threat. | ||
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vndestiny
Singapore3441 Posts
Replace Atziri with Dominus/ most of the map bosses/Vaal/random occurrence when striding through Luna/Upper Scepter and you would understand why I need to play a max block char lol. | ||
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superstartran
United States4013 Posts
On March 24 2014 18:14 Miragee wrote: Yeah, and for that you have to play cautiously. I like the threats. You know they are there, so why would you speed flask in the direction that is the bottom of your screen? Slow down a bit and you will be fine most of the times I think. In maps (though low level, believe it was 67 or 68) I ran into Judgement Apparatus one time when he was at the bottom of my screen and I could react before he even shot his ball lightning because I noticed the vaal constructs shot and I immediately turned around. I later checked from a better angle and got hit by his ball lightning for 500-700 (I wasn't cursed because of immunity flask, 77 lightning res). Didn't face the Totem Ha'vri on maps yet, though I guess his EK totem will wreck me. Rima and Ch'aska both aren't a problem. You can easily spot them and turn away. Since the patch, Cha'skas rain isn't nearly as bad btw. At last: I didn't say that zoom hack wouldn't help. If it wouldn't people wouldn't use zoom hack either. Sure it helps, but it isn't necessary to survive. But you have to change the boom rush attitude in order to survive. I think that's a good thing for the game. You can tank his hit, if you are remotely tanky. All those one shots were people who were really squishy in the beginning of the league. He still causes desync, that's true. Not as much as Grath though but he is not a real threat. Ossecati can still one shot you on maps depending on the modifiers. And I never said anything about rushing. If you're a ranged character, it means that you can occasionally aggro mobs from 2-3 screens away. Guess what? If you threw projectiles down south, you could have just easily aggro'd any of the Invasion bosses that I just listed, all who are more than capable of killing you if you don't react properly. Ha'vri is an instant alt+f4 for any player, not even HVC with all his gear would even dare going near him. And as stated, any kind of desync into an Invasion mob is an instant death sentence, especially some of the more deadlier ones. Edit : On a more serious note, the amount of RMT going on at the top of the ladders still is just beyond hilarious. | ||
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Jetaap
France4814 Posts
I play an infernal blow marauder and he plays a templar, any tips on how to powerlevel in this game? I'm lvl 34 | ||
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Blitzkrieg0
United States13132 Posts
On March 25 2014 07:46 Jetaap wrote: Sooooooo i can of killed the friend i was playing with by using vaal glacial hammer at an unfortunate time... I kind of feel guilty for it so I want to help him level (we're playing invasion) but i'm not sure how to do it efficiently. I play an infernal blow marauder and he plays a templar, any tips on how to powerlevel in this game? Get him to level up in the most efficient zone while you run to the next boss/required event. Kill the boss for him and repeat until done. It is fairly easy to do this with public parties so you might not even be required. | ||
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solidbebe
Netherlands4921 Posts
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Blitzkrieg0
United States13132 Posts
On March 25 2014 07:52 solidbebe wrote: Do all the bosses and quests for him (with him), so he can always farm in good zones preferably 4 lvls above him. Best way I know really, you can be in cruel after an hour or two. Three levels + Floor(level/16) +1 is the level of the zone you want to farm (Prior to level 10 or so it is better to do no more than 3 due to the way the formula works). | ||
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Jetaap
France4814 Posts
On March 25 2014 07:52 solidbebe wrote: Do all the bosses and quests for him (with him), so he can always farm in good zones preferably 4 lvls above him. Best way I know really, you can be in cruel after an hour or two. From level 1 to cruel in 2 hours in invasion? Are you sure that seems crazy fast | ||
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Blitzkrieg0
United States13132 Posts
On March 25 2014 08:00 Jetaap wrote: From level 1 to cruel in 2 hours in invasion? Are you sure that seems crazy fast I did it in three hours using public parties. With a dedicated rusher you could easily do it in two. | ||
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