I farm the two zone right after the Brute because zombie/cannibal density is insane, then full clear merciless. But apparently it's pretty easy to not even hit 22 that way.
Path of Exile - Page 595
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Pwere
Canada1557 Posts
I farm the two zone right after the Brute because zombie/cannibal density is insane, then full clear merciless. But apparently it's pretty easy to not even hit 22 that way. | ||
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Invoker
Belgium686 Posts
Literally I do. Only reason I'm not playing this game anymore. | ||
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Nocticate
Vatican City State2902 Posts
don't try playing any characters in hardcore leagues late at night. was so close to losing my scion in a3 sewers to a fractured discharger along with a pack of blue dischargers that might have been quick or increased damage. those things hurt like hell and I didn't really realize what was happening until I was almost dead. I don't think I moused over the rare mob until it was at like 1/10 HP. Things went downhill from there. Barely alt-f4'd in time. Nemesis can be such a scary place sometimes. | ||
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Dogfoodboy16
364 Posts
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Nub4ever
Canada1981 Posts
On November 26 2013 07:22 Dogfoodboy16 wrote: Just reached Act 2 in Nemesis on Cruel difficulty. When should I start getting Stun protection? My Ranger is squishy so I cant become stunned or I RIP I'm not entirely sure what you mean by stun protection but Iron Reflexes + Unwavering Stance is win. | ||
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Dogfoodboy16
364 Posts
On November 26 2013 07:28 Nub4ever wrote: I'm not entirely sure what you mean by stun protection but Iron Reflexes + Unwavering Stance is win. I am hearing about enemy's like the web spinner who can completely immobilize players using stun attacks and was wondering if these enemy's use stun cruel or not so I can plan my build accordingly. | ||
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Sn0_Man
Tebellong44238 Posts
Anything can stun you if it does enough damage. One way to mitigate that is simply having a very high life pool (or some serious damage reduction) which will make the stun shorter or not happen in some circumstances. Another way is to get stun immunity (Unwavering stance traditionally, eye of chayula if you must). Getting unwavering when you can is always good but just getting a ton of life and other survivability is probably good enough if your build would be too stretched to get Unwavering now. By around act 2 merciless is when it becomes pretty critical to have stun immunity if your build needs it. | ||
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Blitzkrieg0
United States13132 Posts
On November 26 2013 07:48 Sn0_Man wrote: Cruel and Merciless are identical to normal, excepting that obviously damage values are much higher. Anything can stun you if it does enough damage. One way to mitigate that is simply having a very high life pool (or some serious damage reduction) which will make the stun shorter or not happen in some circumstances. Another way is to get stun immunity (Unwavering stance traditionally, eye of chayula if you must). Getting unwavering when you can is always good but just getting a ton of life and other survivability is probably good enough if your build would be too stretched to get Unwavering now. By around act 2 merciless is when it becomes pretty critical to have stun immunity if your build needs it. small nit pick: stun duration is a fixed amount. It can be reduced by the affix increased block and stun recovery, but the damage increases the chance of being stuned; not the amount of time you are stunned. Having more maximum health will reduce your chance of being stunned, but it is a binary relation where you are stunned or you aren't. You have a 50% chance to avoid being stunned if you have energy shield as well (even if it is removed by the attack). This is rolled only if the attack would have stunned you. On November 26 2013 07:42 Dogfoodboy16 wrote: I am hearing about enemy's like the web spinner who can completely immobilize players using stun attacks and was wondering if these enemy's use stun cruel or not so I can plan my build accordingly. There are only two enemies that completely immobilize you; the unique monster Perpetus in City of Sarn who has Bear Trap (The other is a rogue exile with bear trap). Even with zero stun recovery you're only stunned for 350 milliseconds so it really isn't the end of the world; you just have to pay attention and make sure that you don't get surrounded and overwhelmed, especially if your build has been relying on kiting to stay alive. The weaver fight itself is pretty trivial with a granite flask. There are enough add spawns that you can maintain 100% granite uptime and it should provide enough mitigation that you won't be stunned; at least on cruel. That said, you do need a good enough AoE ability to constantly clear the spider for this to work. | ||
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Nocticate
Vatican City State2902 Posts
I had about 1.1k life and was at about 800 HP though. So much fucking damage. | ||
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Pwere
Canada1557 Posts
Got 5th, 1st, 7th Duelist. Never had a 2nd iron ring or magic weapon. Never had anything useful, really. Nocticate, I assume that was in nemesis/normal? I don't think I've ever been hit above 500 there, but it sounds entirely possible. Those things are way out of line, mostly due to the randomness of lightning damage. 300-500 fire damage is manageable, but 1-800 lightning is dumb. I'm not certain that's really how it works for mobs, but it sure feels like it. | ||
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ticklishmusic
United States15977 Posts
Mo' lightning mo' problems | ||
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Nocticate
Vatican City State2902 Posts
On November 26 2013 12:00 Pwere wrote: The RNG is strong with this one. Got 5th, 1st, 7th Duelist. Never had a 2nd iron ring or magic weapon. Never had anything useful, really. Nocticate, I assume that was in nemesis/normal? I don't think I've ever been hit above 500 there, but it sounds entirely possible. Those things are way out of line, mostly due to the randomness of lightning damage. 300-500 fire damage is manageable, but 1-800 lightning is dumb. I'm not certain that's really how it works for mobs, but it sure feels like it. Nemesis. I think it might have had extra damage, though I'm not sure if that affects Discharge. I just stared at the screen for a little while and res'd. RNGG. I've rerolled, going for another EK build but this time a more ES-oriented one, although I did love Arctic Armor quite dearly. | ||
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Krohm
Canada1857 Posts
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ZoRoXo
Norway268 Posts
Still lost though, rng didn't really like me after that. hit merveil at roughly 22, but terrible gear/resist, so had to sell my transmute and alt just to get more tp's Didn't kill before 25 min. Then even with 2x iron rings I couldn't get a 2hander strong enough to oneshot whites in sins1 until 55 mins in. | ||
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gingerfluffmuff
Austria4570 Posts
On November 26 2013 11:30 Nocticate wrote: Ahhhhhhhhhhhh. Holy shit, RIP. Undying grappler. Didn't have time to check mods before I died. Only had 33% lightning res. I hate my life so badly. I had about 1.1k life and was at about 800 HP though. So much fucking damage. Dont feel sad mate, the maru i lost had 3,5k hp and like 50% resi, but when they split and discharge, bad things tend to happen :D. You are right, dont play at night when you cant concentrate and/or after lots of work. | ||
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autechr3
United States58 Posts
On November 27 2013 00:43 gingerfluffmuff wrote: Dont feel sad mate, the maru i lost had 3,5k hp and like 50% resi, but when they split and discharge, bad things tend to happen :D. You are right, dont play at night when you cant concentrate and/or after lots of work. Definitely learned that lesson the hard way. If you're tired, just go trade or theorycraft something, not worth dying. As for resists, I never progress unless i'm capped now. Granted, being my 5th char, i have lots of res gear saved. | ||
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Sn0_Man
Tebellong44238 Posts
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Pwere
Canada1557 Posts
With a +bow gem, you'd have ~6-800 base DoT. You can efficiently get +125% projectile damage from the tree, along with concentrated effect for another 70% more damage, and possibly point blank + that unique Maraketh bow for another 50% and 100% more damage. That's about 11x damage, or x4 at long range/if point blank doesn't work, with no reflect, and the potential for 40% more with Vulnerability. Is there anything else that could possibly affect it, and is that enough damage? | ||
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Nocticate
Vatican City State2902 Posts
Especially the buff to Righteous Fire which is such an interesting skill. I'm really considering making an RF build with either EK or Incinerate though I'm worried that without some Dousing flasks and a lot of fire res, it's nowhere near HC viable. My idea is that since EK and the new RF both benefit from "increased damage" (and I think RF might now benefit from increased fire damage but I'll have to ascertain that post-patch I guess) that I can not only double dip there, but RF provides a massive increase to EK damage as well. Not only that, but EK with added fire and chance to ignite, both of which can be gotten pretty early by Witch and Templar, can benefit from the damage increases to Righteous Fire. I stopped seriously considering Marauder as an option for this build but Scion might be able to do it. Witch and Templar seem like they have the two best starting spots for it though. I'm not totally sure. Some people are theorycrafting pure RF builds on the forums. That seems a little bit silly to me. | ||
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HolydaKing
21254 Posts
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![[image loading]](http://i.imgur.com/hqEEHA1.png)
Didn't kill before 25 min. Then even with 2x iron rings I couldn't get a 2hander strong enough to oneshot whites in sins1 until 55 mins in.