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Forgot to post my experience from teh last Descent race. I placed #41 overall and #4 Marauder with lvl 18, was quite nice. I found that ~+33% all res helm at lvl 16 which helped a bit surviving. Was fun again.
For some reason my name isn't in the ranking anymoer though. Perhaps i deleted a bit early. But i got the points and the name is still on the exilestats.com ladder.
Also both the statues level and the merveil level were fairly easy for me in this one. I wasted more time earlier, had some terrible start before that.
Reason they were easy is that i transmutated a few 2h weapons and got a (name that i dont remember right now) lvl 8 2h hammer with +40% physical damage which let me one shot them with leap slam (not sure if i had added fire linked at that time or if it was after it, dont remember when i got it). The plenty Alchemy orbs rewards are super nice, got a pretty good rare weapon which was for lvl 13 or something with which i had 70 dps leap slam, used that weapon until the end.
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On July 01 2013 02:02 IAmThEnd wrote: Alright so I'm leveling a witch for the first time in Onslaught. Should I just be gearing up with Mara gear? I'm in A2 Cruel and once my ES goes out, which is fairly quickly @only 446 ES, those fucking rangers just pierce the shit outta me and a group of them will get me down to half health (full life@1000hp). How should I be gearing a leveling witch, as in what type of gear? ES with Armour or strictly Armor? I wore as much armor as possible really. AR/ES, AR/EV, AR, any will do. But if you find rare ES gear with really good rolls (life, resistances), then you just wear that.
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Non-descent question:
I'm at the point where my build transitions to actually using EK on my EK mara. What is the best way to go about getting a staff to use for it? Ideally a 6L, but a 5L or even 4L would work (according to guide I'm using), but http://poexplorer.com/ isn't showing any with the right socket colors for me.
I know there are sorts of ways to manipulate items, so could someone tell me the cheapest/best way to a 4L GGRR staff?
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Why would you use a staff? It is best to get your first four link on gloves or helm in my opinion. These pieces are easiest to replace because they don't have important stats on them. If you want a five or six link you'll have to invest into an expensive chest piece. Dual wielding wands gives much better stats and staves are INT/STR based so it is harder to get green sockets on them.
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On July 01 2013 06:33 Blitzkrieg0 wrote: Why would you use a staff? It is best to get your first four link on gloves or helm in my opinion. These pieces are easiest to replace because they don't have important stats on them. If you want a five or six link you'll have to invest into an expensive chest piece. Dual wielding wands gives much better stats and staves are INT/STR based so it is harder to get green sockets on them.
0.o
le derp. gloves it is. Not sure why I thought I had to get a staff... maybe I just thought "the end game setup on the guide I read uses a staff, time to get a staff" + I am a noob.
Thanks for the (now) obvious response
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Played a couple hours today, picked up a bunch of quality gems. Did they increase the drop rate or something? o_o
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On July 01 2013 07:01 michaelthe wrote:Show nested quote +On July 01 2013 06:33 Blitzkrieg0 wrote: Why would you use a staff? It is best to get your first four link on gloves or helm in my opinion. These pieces are easiest to replace because they don't have important stats on them. If you want a five or six link you'll have to invest into an expensive chest piece. Dual wielding wands gives much better stats and staves are INT/STR based so it is harder to get green sockets on them. 0.o le derp. gloves it is. Not sure why I thought I had to get a staff... maybe I just thought "the end game setup on the guide I read uses a staff, time to get a staff" + I am a noob. Thanks for the (now) obvious response  Just use your chest as your 4-5L and use a mace/wand plus shield. That is your setup until you get a Kaom's Heart.
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ugh just died as #2 duelist in ancestral 3 hr. Diamond totem + hatred totem + rare with incr.atkspeed x.x
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On July 01 2013 11:01 Gary Oak wrote:Show nested quote +On July 01 2013 07:01 michaelthe wrote:On July 01 2013 06:33 Blitzkrieg0 wrote: Why would you use a staff? It is best to get your first four link on gloves or helm in my opinion. These pieces are easiest to replace because they don't have important stats on them. If you want a five or six link you'll have to invest into an expensive chest piece. Dual wielding wands gives much better stats and staves are INT/STR based so it is harder to get green sockets on them. 0.o le derp. gloves it is. Not sure why I thought I had to get a staff... maybe I just thought "the end game setup on the guide I read uses a staff, time to get a staff" + I am a noob. Thanks for the (now) obvious response  Just use your chest as your 4-5L and use a mace/wand plus shield. That is your setup until you get a Kaom's Heart.
OK, thanks.
What do I look for on the wand?
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On July 01 2013 12:45 michaelthe wrote:Show nested quote +On July 01 2013 11:01 Gary Oak wrote:On July 01 2013 07:01 michaelthe wrote:On July 01 2013 06:33 Blitzkrieg0 wrote: Why would you use a staff? It is best to get your first four link on gloves or helm in my opinion. These pieces are easiest to replace because they don't have important stats on them. If you want a five or six link you'll have to invest into an expensive chest piece. Dual wielding wands gives much better stats and staves are INT/STR based so it is harder to get green sockets on them. 0.o le derp. gloves it is. Not sure why I thought I had to get a staff... maybe I just thought "the end game setup on the guide I read uses a staff, time to get a staff" + I am a noob. Thanks for the (now) obvious response  Just use your chest as your 4-5L and use a mace/wand plus shield. That is your setup until you get a Kaom's Heart. OK, thanks. What do I look for on the wand?
Spell damage, cast speed, crit chance, increased projectile speed, etc etc.
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I am really fucking pissed. Killed Brutus just after the 30ish min mark in the 1 hour race (terrible, I know), was level 10, and my computer turns off for no fucking reason when I get to Prisoner's Gate. By the time it finishes rebooting and I get back into Path, there's 20 minutes left in the race. Everything's laggy (clent lag, not internet/GGG lag), but I eventually get back into Prisoner's Gate and everything is running smoothly. I get a lag spike, things smooth out. I encounter a pack of mobs, and my client freezes for 10 seconds. Once it unfreezes, I'm dead.
Fucking shit, I'm pissed. There goes 5-6 race points. I don't know why my comp sometimes randomly turns off and reboots; I never get an error report, and I don't think it's consistent with my heat; I've had this happen right after I've dusted my computer, and after it's been off for a while (in this case, a few hours today). My GPU temp doesn't exceed 83 C.
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thats a shame man :/ techinical difficulties are the worst
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Does spell dmg from items affect the dmg from Minion instability? Also do fire dmg passive nodes affect the dmg output from it as well? like firewalker?
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On July 01 2013 13:04 wei2coolman wrote: Does spell dmg from items affect the dmg from Minion instability? Also do fire dmg passive nodes affect the dmg output from it as well? like firewalker?
Minion Instability isn't a spell so it does not benefit from spell damage. It also doesn't benefit from fire damage passives or any of your gear because you don't cast it. You can increase the damage with minion support gems linked to the minion that is exploding.
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On July 01 2013 13:08 Blitzkrieg0 wrote:Show nested quote +On July 01 2013 13:04 wei2coolman wrote: Does spell dmg from items affect the dmg from Minion instability? Also do fire dmg passive nodes affect the dmg output from it as well? like firewalker? Minion Instability isn't a spell so it does not benefit from spell damage. It also doesn't benefit from fire damage passives or any of your gear because you don't cast it. You can increase the damage with minion support gems linked to the minion that is exploding. a;sdlfkjasl;dkfj;alskdjf Really? Lame so sad. Hmmm; also how do support gems work for Minion (like non-minion support gems)? like can I put Added fire dmg to it? What will happen?
So pretty much I want to create a Necromancer Witch, mostly relying on minion and minion delt dmg; along with totem. Not sure what passives to pick up now; aside from obvious minion passives. Thinking about CI-necromancer?
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On July 01 2013 13:17 wei2coolman wrote:Show nested quote +On July 01 2013 13:08 Blitzkrieg0 wrote:On July 01 2013 13:04 wei2coolman wrote: Does spell dmg from items affect the dmg from Minion instability? Also do fire dmg passive nodes affect the dmg output from it as well? like firewalker? Minion Instability isn't a spell so it does not benefit from spell damage. It also doesn't benefit from fire damage passives or any of your gear because you don't cast it. You can increase the damage with minion support gems linked to the minion that is exploding. a;sdlfkjasl;dkfj;alskdjf Really? Lame so sad. Hmmm; also how do support gems work for Minion (like non-minion support gems)? like can I put Added fire dmg to it? What will happen?
The minions get added fire damage when they attack (it will also be added on when they explode). When I said that I actually meant using Minion Life, but ^_^
So pretty much I want to create a Necromancer Witch, mostly relying on minion and minion delt dmg; along with totem. Not sure what passives to pick up now; aside from obvious minion passives. Thinking about CI-necromancer?
The standard would probably be skele totem+arc totem (skeletons are annoying to cast and arc is for shock). You cast curses and resummon and stay all the way in the back where it is safe. These builds tend to farm very slow so they aren't very practical.
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On July 01 2013 13:03 EchelonTee wrote: thats a shame man :/ techinical difficulties are the worst
I've had this issue off and on for years. I really wish I knew how to fix it.
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On July 01 2013 13:17 wei2coolman wrote:Show nested quote +On July 01 2013 13:08 Blitzkrieg0 wrote:On July 01 2013 13:04 wei2coolman wrote: Does spell dmg from items affect the dmg from Minion instability? Also do fire dmg passive nodes affect the dmg output from it as well? like firewalker? Minion Instability isn't a spell so it does not benefit from spell damage. It also doesn't benefit from fire damage passives or any of your gear because you don't cast it. You can increase the damage with minion support gems linked to the minion that is exploding. a;sdlfkjasl;dkfj;alskdjf Really? Lame so sad. Hmmm; also how do support gems work for Minion (like non-minion support gems)? like can I put Added fire dmg to it? What will happen? So pretty much I want to create a Necromancer Witch, mostly relying on minion and minion delt dmg; along with totem. Not sure what passives to pick up now; aside from obvious minion passives. Thinking about CI-necromancer? Most good summoner builds revolve around abusing Raise Spectre and the "Titty Bitches" from A3 Lunaris. I've never done the build myself but AFAIK you do something like Raise Spectre, Added Chaos, LMP/GMP, Minion Damage, Life Leech, and they melt absolutely everything.
The clear speeds are actually pretty good, as the DPS from the spectres is nice. Some people prefer Fire Sentinels, I don't know enough about these builds though.
e: apparantly Flame Sentinels are considered the best. But yeah, point stands.
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On July 01 2013 13:34 Gary Oak wrote:Show nested quote +On July 01 2013 13:03 EchelonTee wrote: thats a shame man :/ techinical difficulties are the worst
I've had this issue off and on for years. I really wish I knew how to fix it. Time for a new pc perhaps =/
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On July 01 2013 13:37 EchelonTee wrote:Show nested quote +On July 01 2013 13:17 wei2coolman wrote:On July 01 2013 13:08 Blitzkrieg0 wrote:On July 01 2013 13:04 wei2coolman wrote: Does spell dmg from items affect the dmg from Minion instability? Also do fire dmg passive nodes affect the dmg output from it as well? like firewalker? Minion Instability isn't a spell so it does not benefit from spell damage. It also doesn't benefit from fire damage passives or any of your gear because you don't cast it. You can increase the damage with minion support gems linked to the minion that is exploding. a;sdlfkjasl;dkfj;alskdjf Really? Lame so sad. Hmmm; also how do support gems work for Minion (like non-minion support gems)? like can I put Added fire dmg to it? What will happen? So pretty much I want to create a Necromancer Witch, mostly relying on minion and minion delt dmg; along with totem. Not sure what passives to pick up now; aside from obvious minion passives. Thinking about CI-necromancer? Most good summoner builds revolve around abusing Raise Spectre and the "Titty Bitches" from A3 Lunaris. I've never done the build myself but AFAIK you do something like Raise Spectre, Added Chaos, LMP/GMP, Minion Damage, Life Leech, and they melt absolutely everything. The clear speeds are actually pretty good, as the DPS from the spectres is nice. Some people prefer Fire Sentinels, I don't know enough about these builds though. e: apparantly Flame Sentinels are considered the best. But yeah, point stands. Isn't the new trend to use remote mine to summon spectres?On July 01 2013 13:34 Gary Oak wrote:Show nested quote +On July 01 2013 13:03 EchelonTee wrote: thats a shame man :/ techinical difficulties are the worst
I've had this issue off and on for years. I really wish I knew how to fix it. I'd help you if I could, but hardware problems are basically impossible to fix without access to the actual computer. The way you describe it, it sounds like a driver issue or overheating, but I'm sure you've checked into that. Is it an issue that survived through a complete windows reinstall?
ps. Should I set my clock for the Descent race in a few hours?
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