I basically need a list of all the mods, written as they are in game (ex: Adds #-# Cold damage), and for each of them, a list of the item types that can roll this mod. I know about the mods compendium, but they're not written properly. Any idea on how I could get that?
Not sure if I understood, correctly, but maybe this?
It's the idea, but look at how they're written: "Base Minimum Added Cold Damage". I don't want that. I want them the way they are in game: "Adds #-# Cold Damage". This is because when I parse the items I need to be able to match the item mods to the complete list of mods I have. (Plus this is not telling me what type of items they can spawn on.)
For now I just ripped off the list of mods per item type from the poetools market, and it will do.
On April 01 2013 00:19 niuage wrote: Yo, I wanted to let you know that I added a way to search items by socket colors and links. For those who already know about it, I added a realtime preview of what the sockets looks like while you're typing in the text field since I posted on reddit.
Btw, is there a list somewhere of all the mods, in the same format as in-game. I know about the mods compendium list, but the mods names are not standard.
Gotta say I love your website, I've already made a lot of use for it. However, I do have a bug to report. I have set up a shop, but not all of the items seem to be indexing...has you heard of this happen before?
Thanks for all the work!
I've notice this happening as well but in a different way.
If I have the time every about 2-3hours or so I like to check to see if a specific item appears on the search engine so I barely use the actual forums to look for items but the other day I was looking for some rainbowstride boots and just stumpled across one in the forums about 1-2 days old still verified and I have began noticing this with other items as well.
Yeah, I'm missing items from the forums, that's for sure. I'll probably improve my indexing strategy and its speed on the long term. I don't know if you have noticed, but everyday, there's like 150 pages of threads that gets updated, and that's just in one forum. I have to cover 4 (selling/shop, default/hc). i just can't index everything right now.
Big improvement on poexplorer.com : now, I only display the mods that can spawn on the selected item type, so it makes it a lot easier to find the one you're looking for.
I bought diablo 3 and played through it and whatever. I noticed PoE has these races, which is something I'm really interested in. I love the metagame for example I speedrun a few games and playing the game isn't as much fun as playing the game of fastest-completion beyond the game. This is some shit I dig.
Worth picking up? What is an expected timeframe to become a top-level racer?
Top level racing, well, for party play, good luck, there are 3 or 4 teams that demolish everyone, no one else has the co-ordination. Solo racing, you have to know how to control the RNG of the items your looking for, for example if you want a +1 bow gems you want a bow from upper prison, best change to get one, or you want to know what level the elemental damage mods are, so when your rolling a new weapon for ele cleave you have the best chance to get a good one.
Along with that is maps, there are only so many different maps generated, some racers run them over and over and over trying to find similarity's with them. Upper submerged is one of these that has a consistent pattern. The general running of the race is pretty straight forward, theres certain breakpoints level wise you want to hit, certain times you want to go to town etc. Finishing top 50 isn't that difficult, winning a class is extremely difficult though.
If you want to get into racing, I would suggest doing all of what LagLovah said, along with watching top racers like Kripparian to see if you can pick up some of the information you need to be able to race most effectively.
You have to become EXTREMELY familiar with the skill tree, gear requirements, level requirements, maps, damage types, resist types, experience breakpoints, progression timings. Most important is to simply PLAY THE GAME a lot. Roll every class multiple times through all of normal and see what you like, see what you think would be good to race with, and give it a shot.
To be top flight at racing wouldn't take that long right now. Most people aren't that great at the game, and the ones that are aren't anywhere near perfect. In one-hour races and in the more deadly varieties (turbo, lethal, MP, Ancestral), RNG plays a significant factor on who wins and loses, but guys like Kripp are still at the top of the ladder even then, so there is a certain amount of skill required.
Now is a good time to start because the new race season begins in a couple weeks. I thought about joining one in the coming days and testing my mettle, but I'm generally bad at the runs I have attempted. But just try it and see if you like it, there's no harm in that.
You can't really race from the beginning imo, you have to learn the game (it's not that easy), have 1 or 2 HL characters, and then you can start training for races. If you're good at games in general, the execution wont be a problem. But you need tons of experience to be a top racer.
On April 05 2013 01:31 Slardar wrote: Holy shit that's what Cut-Throat is!??? Looks SO sick.
Even if races and things like cut throad are nothing for myself I think they have some amazing ideas for long term motivation and fun. It's just amazing.