PoE 2 to challenge D4.
A mobile vs to challenge Immortals.
Boy do I not want to be someone at Blizzard in charge of Diable right now.
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Gorsameth
Netherlands20753 Posts
November 15 2019 22:01 GMT
#31281
PoE 2 to challenge D4. A mobile vs to challenge Immortals. Boy do I not want to be someone at Blizzard in charge of Diable right now. | ||
PoulsenB
Poland7685 Posts
November 15 2019 22:24 GMT
#31282
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xM(Z
Romania5257 Posts
November 15 2019 22:28 GMT
#31283
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Logo
United States7542 Posts
November 15 2019 22:49 GMT
#31284
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HolydaKing
21224 Posts
November 15 2019 22:51 GMT
#31285
19 new ascendancys is exciting, balancing will be even more impossible but they're not really trying to do that anyway even in current PoE. | ||
Duka08
3391 Posts
November 16 2019 01:03 GMT
#31286
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Sermokala
United States13538 Posts
November 16 2019 01:50 GMT
#31287
On November 16 2019 10:03 Duka08 wrote: There gonna be vods or more gameplay trailers for the actual features you guys are discussing? I wasn't able to catch anything Probably int he coming days. The stream is still going with devs on stage right now answering questions about stuff. | ||
nukem1
324 Posts
November 16 2019 02:00 GMT
#31288
On November 16 2019 10:03 Duka08 wrote: There gonna be vods or more gameplay trailers for the actual features you guys are discussing? I wasn't able to catch anything most likely. There's already a couple at https://www.twitch.tv/pathofexile/videos full stream on Youtube https://www.youtube.com/watch?v=tVdpOCxRwj4 | ||
Warri
Germany3208 Posts
November 16 2019 02:04 GMT
#31289
The mobile announcement looked so much like a troll and then it wasnt, lol. | ||
Superouman
France2195 Posts
November 16 2019 08:50 GMT
#31290
On November 16 2019 11:04 Warri wrote: Not sold on the linking changes, feels like it's a removal of important mechanics / dumbing down. It will make the game more comfortable to play. It's more annoyance than a challenge to fix your item colors when you want to change your item that has gems in it. | ||
Volband
Hungary6034 Posts
November 16 2019 10:16 GMT
#31291
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Gorsameth
Netherlands20753 Posts
November 16 2019 10:19 GMT
#31292
On November 16 2019 11:04 Warri wrote: Assuming PoE's player curves are like every other game this isn't a change for the 1% that gets to the very end game. This is to keep the other 99% engaged for longer.Not sold on the linking changes, feels like it's a removal of important mechanics / dumbing down. You're changing gems way less often than items. Makes corrupting items cheaper too. Everything else looked great though. The mobile announcement looked so much like a troll and then it wasnt, lol. | ||
Warri
Germany3208 Posts
November 16 2019 11:17 GMT
#31293
On November 16 2019 17:50 Superouman wrote: Show nested quote + On November 16 2019 11:04 Warri wrote: Not sold on the linking changes, feels like it's a removal of important mechanics / dumbing down. It will make the game more comfortable to play. It's more annoyance than a challenge to fix your item colors when you want to change your item that has gems in it. It's not about a challenge, it's about the economy. - Not requiring to six link a big item before corrupting it. Making it very cheap to spam corruptions on good items. - While each skill gem usually has an optimal support gem layout, making it so you really only have to shape its socket once, you couldnt say the same for items. You have a strength base skill gem? You will think twice about buying Queen of the forest. You wanna use a different gem? Have to roll colors again. But rollin colors on a 6 link is really ineffective, so its more likely that you sell that item and buy a different one, boom player interaction. Yes of course it's an annoyance. It has to be. If you go on like that you can strip the game of half of the mechanics and then you end up with the singleplayer themepark that is d3. Edit: Im not necessarily thiniking it's a really bad change. Im just not sold on it yet. Will have to see how it plays out, but im not PogChamping over it and being hyped. | ||
EchelonTee
United States5180 Posts
November 16 2019 14:45 GMT
#31294
Funnily enough they did straight up top the 3.0 announcement, no matter how you look at it. 7 acts > 5 acts, with more stuff on top of that PoE mobile I'm actually kind of interested in. I do a lot of commuting atm, only mobile game I spend time on is Fire Emblem Heroes and that's a crappy gacha game. Got tired of Underlords / Dota Auto Chess. If this is any good I'll probably play it | ||
Latham
9507 Posts
November 16 2019 15:22 GMT
#31295
Also people prompting up PoE vs Diablo series... 10 years ago I'd say "LOL the disrespect" but nowadays PoE can realistically threaten any other ARPG on the market and deliver on that threat, even if we're talking about the father of this genre. | ||
Sermokala
United States13538 Posts
November 16 2019 23:19 GMT
#31296
3.0 was a 6 act announcement but the new campaign graphics overhaul blows those acts out of the water. I don't think people really get just how much further along Poe 2 is then D4. They had the first act out as a demo with full effects and systems for people to work around. D4 Didn't even have a UI present in their trailer. I'm with warri though I'm really not sold on these gem/link changes I don't consider myself as a deep game design mind but I don't see how it can work out well. | ||
-Archangel-
Croatia7457 Posts
November 17 2019 02:19 GMT
#31297
New system will let you change your gear much more often, even slight increases in mod bonuses will let you put on new items without losing links. This in turn will make finding and identifying rare items again be worth more which is another problem of current game. | ||
Duka08
3391 Posts
November 17 2019 04:24 GMT
#31298
Edit: yeah finally watched the 15min gameplay preview thing. Getting bent out of shape about economy and gem links/colors is silly, it's a whole new approach and it'll come with changes that compensate. I personally think it looks really neat, and the meta gem idea for auras and other combos is cool too. Really exciting. | ||
Emnjay808
United States10625 Posts
November 17 2019 05:55 GMT
#31299
I always tried to get into POE but was always overwhelmed with the amount of new things to learn. I’m huge into D2 and play a lot of the mod games (mainly POD). I’m gonna give this one a honest try this time. Kinda excited tbh | ||
Odoakar
Croatia1834 Posts
November 17 2019 08:28 GMT
#31300
On November 17 2019 11:19 -Archangel- wrote: I love the link changes. I wanted links removed from gear since day 1 in PoE. I prefer D2 system where you look for gear upgrades and skill are not directly tied with that. Now we will look for skill upgrades and manipulate skill link numbers by itself and we will be able to just look at gear upgrades without needing to worry if colors and links also fit. I think that is a huge upgrade over what we have now because atm finding new gear it often not exciting at all and even less exciting in SSF as you cannot just pop into trade and buy required fusings, jews and chromes. New system will let you change your gear much more often, even slight increases in mod bonuses will let you put on new items without losing links. This in turn will make finding and identifying rare items again be worth more which is another problem of current game. Agreed. Links were one of games biggest issues for leveling experience as you would often find better items but wouldn't use them as they weren't linked or with needed socket colors. Not to mention the variance on fusing where some leagues I'd get 6L from 200ish fuses and this would catapult your build and income so far ahead and then you'd have leagues where you drop 1000+ fuses in your item and don't get a 6L which would pretty much break your bank and have you lagging behind others. Plus, it solves the issue with auras, so all in all I'm pretty excited about PoE 2. New models look great, graphics are clearly improved, difficulty was noticably higher and required dodging of enemy projectiles, which is reassuring. Also, that den level looked like clear tribute to Maggot Lair, really loving the design of areas. | ||
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