|
I never really paid attention to the Halo storyline when I was playing it, but after reading http://www.1up.com/features/halo-3-wtfiction I realize just how similar the storyline is to SC's.
Both involve a long-lost species that little is known about which created extremely powerful artifacts and then vanished (Precursors/Forerunners with Halos and the Xel'Naga with their artifacts). Most of the fighting between the Humans/Terran and the Covenant/Protoss is over these artifacts. The Covenant love and respect the forerunners just like the Protoss love/respect the Xel'Naga. The Flood/Zerg is multiplying and attempting to take over the universe under the control of the collective Gravemind/Hivemind. The Protoss/Covenant are willing to eliminate the humans/terrans in an attempt to eradicate the flood/zerg that can use them and have infected their worlds. The Covenant/Protoss have 2 classes of elite that were once enemies then friends then enemies again (Prophets/Elites for Halo, High Templars/Dark Templars for SC). The Flood/Zerg infests the humans/terrans and uses them for their own needs (Sarah Kerrigan in SC, Capt Jacob Keyes in Halo). The Covenant/Protoss' Home planet was overrun by Flood/Zerg and civil war, so they had to migrate to other planets, though many still live in colonies on their original homeworld, etc.
Pretty interesting.
|
Wow that's pretty eye opening, But at the same time I am kind of not very surprised as many video games have similar story lines.
|
You can only do so much with science fiction stories before they begin to mesh. For all its awesomeness, StarCraft's plot is pretty damn generic, and Halo's is the same.
|
Two cheesy sci fi storylines are similar, that's shocking indeed. 
I didn't think anybody even paid attention to stories in games anymore.
Isn't Mass Effect basically the same thing as well?
|
Wait, WHAT!? Stories are generic, boring and not really worth getting attention? Dude and I was just about to go buy the last harry potter book and watch the new twilight movie.
+ Show Spoiler +Okay, jokes aside. 99% of the stories that are created are boring, copied from other stories and basically the least interesting thing about something.
|
On August 03 2011 04:47 Aeres wrote: You can only do so much with science fiction stories before they begin to mesh. For all its awesomeness, StarCraft's plot is pretty damn generic, and Halo's is the same.
I completely disagree with this statement as I hate to say there is anything "finite." Especially when it comes to storytelling.
Buuuuut.... To be fair, the Zerg are the Borg anyway. The Protoss aren't exactly groundbreaking and Terrans are...well, it's Starship Troopers with some Aliens mixed in.
|
Interesting connection. I wonder if halo 4 will be about collecting artifacts and then going to Floodtopia or whatever their home world is called and destroying it.
|
And both of these are the exact same as Warcraft 3.
Storys dont change, they just switch a few details here and there.
|
blizzard already admitted they dont focus on story or lore much at all. they just do what they can and sell it. pretty sad imo
|
Saying Halo and Starcraft are similar is like saying Oceans 11 and Inception are similar because they are both heist movies.
|
On August 03 2011 04:51 TheGlassface wrote:Show nested quote +On August 03 2011 04:47 Aeres wrote: You can only do so much with science fiction stories before they begin to mesh. For all its awesomeness, StarCraft's plot is pretty damn generic, and Halo's is the same. I completely disagree with this statement as I hate to say there is anything "finite." Especially when it comes to storytelling. Buuuuut.... To be fair, the Zerg are the Borg anyway. The Protoss aren't exactly groundbreaking and Terrans are...well, it's Starship Troopers with some Aliens mixed in. That's true insofar as science fiction goes in terms of novels and movies and such. However, I think video games are fairly limited in this category, since the main purpose of a game is... well, gameplay. With a book or movie, the author or director is free to develop the story as he wishes, but a video game producer often doesn't have that luxury, since the story is only part of the finished product.
Of course, I'm speaking in generalities, but I don't think it's unreasonable to suggest that sci-fi games tend to hold more generic and less compelling stories. But I'd like to hear what you think. Why exactly do you disagree? The possibilities for storytelling are infinite, I suppose, but similarities, archetypes, and cookie-cutter tales do appear over time.
|
You can find similaritys between everything if you search for them. Also you ignore/exclude alot. Lets put it at that because I don't feel like sitting here for 30 minutes and explaining the flaws that you would had realised yourself had you spent more then 5 minutes on this.
|
Was there as much backstabbing in Halo as there was in SC1 and BW? I've never played Halo as I don't own an Xbox.
|
On August 03 2011 04:56 101998 wrote: Saying Halo and Starcraft are similar is like saying Oceans 11 and Inception are similar because they are both heist movies.
Not really. At all. If Oceans 11 and Inception were both about going into a persons dreams and changing their innermost thoughts and ideas in order to steal from a casino then yeah, I'd say the comparisons are pretty similar.
|
On August 03 2011 04:58 goldfishs wrote: You can find similaritys between everything if you search for them. Also you ignore/exclude alot. Lets put it at that because I don't feel like sitting here for 30 minutes and explaining the flaws that you would had realised yourself had you spent more then 5 minutes on this.
You act like you have spent much more time on this and somehow have superior lore of both games.. This was a connection that jumped out at me pretty clearly, I left out a lot of differences but I also left out a lot of similarities.
|
On August 03 2011 04:58 freddievercetti wrote: Was there as much backstabbing in Halo as there was in SC1 and BW? I've never played Halo as I don't own an Xbox. Meh, not really. One character attempted to manipulate all the rest in Halo 2, but that's about it.
|
It's obvious that Halo borrowed Starcraft material from the start, in fact they tried their own version of SC2 with Halo Wars!
|
On August 03 2011 04:51 TheGlassface wrote:Show nested quote +On August 03 2011 04:47 Aeres wrote: You can only do so much with science fiction stories before they begin to mesh. For all its awesomeness, StarCraft's plot is pretty damn generic, and Halo's is the same. I completely disagree with this statement as I hate to say there is anything "finite." Especially when it comes to storytelling. Buuuuut.... To be fair, the Zerg are the Borg anyway. The Protoss aren't exactly groundbreaking and Terrans are...well, it's Starship Troopers with some Aliens mixed in. It's not "finite", however you can't deny the fact that ideas get taken all the time, thus the amount of unused ones gets reduced all the time: I.E. it gets harder to make up new stories for every day.
|
ive never been gripped by a video game's story. never ever ever. writing for video games is ridiculous, usually the bottom of the barrel as far as writers go.. its a shame people care so much for something so trivial and un-interesting.
|
In starcraft your the Sgt. Johnson, and in halo your the marine/warpig doing the fighting. Halo might as well be a long mini game for starcraft.
^^
|
|
|
|