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I never really paid attention to the Halo storyline when I was playing it, but after reading http://www.1up.com/features/halo-3-wtfiction I realize just how similar the storyline is to SC's.
Both involve a long-lost species that little is known about which created extremely powerful artifacts and then vanished (Precursors/Forerunners with Halos and the Xel'Naga with their artifacts). Most of the fighting between the Humans/Terran and the Covenant/Protoss is over these artifacts. The Covenant love and respect the forerunners just like the Protoss love/respect the Xel'Naga. The Flood/Zerg is multiplying and attempting to take over the universe under the control of the collective Gravemind/Hivemind. The Protoss/Covenant are willing to eliminate the humans/terrans in an attempt to eradicate the flood/zerg that can use them and have infected their worlds. The Covenant/Protoss have 2 classes of elite that were once enemies then friends then enemies again (Prophets/Elites for Halo, High Templars/Dark Templars for SC). The Flood/Zerg infests the humans/terrans and uses them for their own needs (Sarah Kerrigan in SC, Capt Jacob Keyes in Halo). The Covenant/Protoss' Home planet was overrun by Flood/Zerg and civil war, so they had to migrate to other planets, though many still live in colonies on their original homeworld, etc.
Pretty interesting.
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Wow that's pretty eye opening, But at the same time I am kind of not very surprised as many video games have similar story lines.
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You can only do so much with science fiction stories before they begin to mesh. For all its awesomeness, StarCraft's plot is pretty damn generic, and Halo's is the same.
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Two cheesy sci fi storylines are similar, that's shocking indeed. 
I didn't think anybody even paid attention to stories in games anymore.
Isn't Mass Effect basically the same thing as well?
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Wait, WHAT!? Stories are generic, boring and not really worth getting attention? Dude and I was just about to go buy the last harry potter book and watch the new twilight movie.
+ Show Spoiler +Okay, jokes aside. 99% of the stories that are created are boring, copied from other stories and basically the least interesting thing about something.
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On August 03 2011 04:47 Aeres wrote: You can only do so much with science fiction stories before they begin to mesh. For all its awesomeness, StarCraft's plot is pretty damn generic, and Halo's is the same.
I completely disagree with this statement as I hate to say there is anything "finite." Especially when it comes to storytelling.
Buuuuut.... To be fair, the Zerg are the Borg anyway. The Protoss aren't exactly groundbreaking and Terrans are...well, it's Starship Troopers with some Aliens mixed in.
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Interesting connection. I wonder if halo 4 will be about collecting artifacts and then going to Floodtopia or whatever their home world is called and destroying it.
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And both of these are the exact same as Warcraft 3.
Storys dont change, they just switch a few details here and there.
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blizzard already admitted they dont focus on story or lore much at all. they just do what they can and sell it. pretty sad imo
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Saying Halo and Starcraft are similar is like saying Oceans 11 and Inception are similar because they are both heist movies.
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On August 03 2011 04:51 TheGlassface wrote:Show nested quote +On August 03 2011 04:47 Aeres wrote: You can only do so much with science fiction stories before they begin to mesh. For all its awesomeness, StarCraft's plot is pretty damn generic, and Halo's is the same. I completely disagree with this statement as I hate to say there is anything "finite." Especially when it comes to storytelling. Buuuuut.... To be fair, the Zerg are the Borg anyway. The Protoss aren't exactly groundbreaking and Terrans are...well, it's Starship Troopers with some Aliens mixed in. That's true insofar as science fiction goes in terms of novels and movies and such. However, I think video games are fairly limited in this category, since the main purpose of a game is... well, gameplay. With a book or movie, the author or director is free to develop the story as he wishes, but a video game producer often doesn't have that luxury, since the story is only part of the finished product.
Of course, I'm speaking in generalities, but I don't think it's unreasonable to suggest that sci-fi games tend to hold more generic and less compelling stories. But I'd like to hear what you think. Why exactly do you disagree? The possibilities for storytelling are infinite, I suppose, but similarities, archetypes, and cookie-cutter tales do appear over time.
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You can find similaritys between everything if you search for them. Also you ignore/exclude alot. Lets put it at that because I don't feel like sitting here for 30 minutes and explaining the flaws that you would had realised yourself had you spent more then 5 minutes on this.
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Was there as much backstabbing in Halo as there was in SC1 and BW? I've never played Halo as I don't own an Xbox.
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On August 03 2011 04:56 101998 wrote: Saying Halo and Starcraft are similar is like saying Oceans 11 and Inception are similar because they are both heist movies.
Not really. At all. If Oceans 11 and Inception were both about going into a persons dreams and changing their innermost thoughts and ideas in order to steal from a casino then yeah, I'd say the comparisons are pretty similar.
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On August 03 2011 04:58 goldfishs wrote: You can find similaritys between everything if you search for them. Also you ignore/exclude alot. Lets put it at that because I don't feel like sitting here for 30 minutes and explaining the flaws that you would had realised yourself had you spent more then 5 minutes on this.
You act like you have spent much more time on this and somehow have superior lore of both games.. This was a connection that jumped out at me pretty clearly, I left out a lot of differences but I also left out a lot of similarities.
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On August 03 2011 04:58 freddievercetti wrote: Was there as much backstabbing in Halo as there was in SC1 and BW? I've never played Halo as I don't own an Xbox. Meh, not really. One character attempted to manipulate all the rest in Halo 2, but that's about it.
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It's obvious that Halo borrowed Starcraft material from the start, in fact they tried their own version of SC2 with Halo Wars!
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On August 03 2011 04:51 TheGlassface wrote:Show nested quote +On August 03 2011 04:47 Aeres wrote: You can only do so much with science fiction stories before they begin to mesh. For all its awesomeness, StarCraft's plot is pretty damn generic, and Halo's is the same. I completely disagree with this statement as I hate to say there is anything "finite." Especially when it comes to storytelling. Buuuuut.... To be fair, the Zerg are the Borg anyway. The Protoss aren't exactly groundbreaking and Terrans are...well, it's Starship Troopers with some Aliens mixed in. It's not "finite", however you can't deny the fact that ideas get taken all the time, thus the amount of unused ones gets reduced all the time: I.E. it gets harder to make up new stories for every day.
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ive never been gripped by a video game's story. never ever ever. writing for video games is ridiculous, usually the bottom of the barrel as far as writers go.. its a shame people care so much for something so trivial and un-interesting.
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In starcraft your the Sgt. Johnson, and in halo your the marine/warpig doing the fighting. Halo might as well be a long mini game for starcraft.
^^
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On August 03 2011 05:02 Destro wrote: ive never been gripped by a video game's story. never ever ever. writing for video games is ridiculous, usually the bottom of the barrel as far as writers go.. its a shame people care so much for something so trivial and un-interesting. If you're referring to your standard FPS or whatever, then I 100% agree. However, a lot of RPGs have amazing storytelling. Sure, even more RPGs are generic shitfests, but there are quite a few that truly shine in weaving a tale that you'll actually listen to.
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I like StarCraft and I play campaign because I'm a fan and it influenced me so much when I was younger. That being said, I have neither illusions about the quality of its storyline nor its storytelling. It's filled with plot holes and it's pretty generic.
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On August 03 2011 04:57 Aeres wrote:Show nested quote +On August 03 2011 04:51 TheGlassface wrote:On August 03 2011 04:47 Aeres wrote: You can only do so much with science fiction stories before they begin to mesh. For all its awesomeness, StarCraft's plot is pretty damn generic, and Halo's is the same. I completely disagree with this statement as I hate to say there is anything "finite." Especially when it comes to storytelling. Buuuuut.... To be fair, the Zerg are the Borg anyway. The Protoss aren't exactly groundbreaking and Terrans are...well, it's Starship Troopers with some Aliens mixed in. That's true insofar as science fiction goes in terms of novels and movies and such. However, I think video games are fairly limited in this category, since the main purpose of a game is... well, gameplay. With a book or movie, the author or director is free to develop the story as he wishes, but a video game producer often doesn't have that luxury, since the story is only part of the finished product. Of course, I'm speaking in generalities, but I don't think it's unreasonable to suggest that sci-fi games tend to hold more generic and less compelling stories. But I'd like to hear what you think. Why exactly do you disagree? The possibilities for storytelling are infinite, I suppose, but similarities, archetypes, and cookie-cutter tales do appear over time.
I don't necessarily see why a game's storyline is any different from a story of a book or a movie. The gameplay can be edited to fit the story in these cases. To be fair, yes the video game writing team is most likely under constraints but I don't see how a storyline for a game needs to be any more restricted, that's for sure.
My problem with saying that one genre is more constrained is simply, as an aspiring writer, I certainly don't claim to know the next breakthrough for storylines, archetypes, etc. but I just don't...as a human being...like saying we've hit a limit on anything. It seems wrong, in the truest since of the art, to claim we've hit the peak and can go no further, ya know?
People thought there couldn't even be a thing such as sci-fi at one point and then came along greats like Herbert, Gibson and Dick and showed the world just what we can accomplish. For every time we say "No!" there seems to be a way to eventually come up with a "yes!"
I just hope the next *great* advancement could either (lol) be me doing it or (more likely) come along after I'm long and gone myself. Someone has to dream up the next dreams, just like one day someone looked into the sky and said, "what if there were spaceships?"
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On August 03 2011 04:51 TheGlassface wrote:Show nested quote +On August 03 2011 04:47 Aeres wrote: You can only do so much with science fiction stories before they begin to mesh. For all its awesomeness, StarCraft's plot is pretty damn generic, and Halo's is the same. I completely disagree with this statement as I hate to say there is anything "finite." Especially when it comes to storytelling. Buuuuut.... To be fair, the Zerg are the Borg anyway. The Protoss aren't exactly groundbreaking and Terrans are...well, it's Starship Troopers with some Aliens mixed in. Not true at all they are the opposite biological organisms and mechanical. HALO and SC are both stories slightly changed with a new name of a special little games workshop title called Warhammer40K that came before everything even the armor is similar between terran and space marines. Zerg are tyranid no question and protoss are eldar (they even have dark eldar)
Warhammer40k is always getting ripped off [edit: Cho'goth from LoL]
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On August 03 2011 05:01 striderxxx wrote: It's obvious that Halo borrowed Starcraft material from the start, in fact they tried their own version of SC2 with Halo Wars!
Halo was originally going to be an RTS for mac too btw before the fps it became for the Xbox.
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On August 03 2011 04:47 Aeres wrote: You can only do so much with science fiction stories before they begin to mesh. For all its awesomeness, StarCraft's plot is pretty damn generic, and Halo's is the same. i dont think thats fair, sci fi is just a backdrop or setting.
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On August 03 2011 05:01 HaXXspetten wrote:Show nested quote +On August 03 2011 04:51 TheGlassface wrote:On August 03 2011 04:47 Aeres wrote: You can only do so much with science fiction stories before they begin to mesh. For all its awesomeness, StarCraft's plot is pretty damn generic, and Halo's is the same. I completely disagree with this statement as I hate to say there is anything "finite." Especially when it comes to storytelling. Buuuuut.... To be fair, the Zerg are the Borg anyway. The Protoss aren't exactly groundbreaking and Terrans are...well, it's Starship Troopers with some Aliens mixed in. It's not "finite", however you can't deny the fact that ideas get taken all the time, thus the amount of unused ones gets reduced all the time: I.E. it gets harder to make up new stories for every day.
Disagree. We create ideas and then from there, there's new things. I just refuse to accept that we'll run out of ideas at some point. Again, I will never claim to know what these new ideas are but I will never say there's a "pool" of them we keep pulling from and eventually will run out of either.
My point being, "harder" is relative to how you view it. Creating an entirely new concept is hard, no matter what we're talking about.
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On August 03 2011 04:59 Kgst wrote:Show nested quote +On August 03 2011 04:56 101998 wrote: Saying Halo and Starcraft are similar is like saying Oceans 11 and Inception are similar because they are both heist movies. Not really. At all. If Oceans 11 and Inception were both about going into a persons dreams and changing their innermost thoughts and ideas in order to steal from a casino then yeah, I'd say the comparisons are pretty similar.
That's my point. The movies are not similar at all beyond their heist style themes, just like Starcraft and Halo are not similar beyond the basic sci-fi themes. You could make the same connections the OP is making for Oceans 11 and Inception (or to Sneakers, Italian Job etc) and it would sound idiotic because everyone has seen those movies and knows the similarities are extremely weak. Most people don't know enough about Halo and Starcraft to see how off-base the OP's points are and I was using an analogy to illustrate that.
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On August 03 2011 05:07 Sylverin wrote:Show nested quote +On August 03 2011 04:51 TheGlassface wrote:On August 03 2011 04:47 Aeres wrote: You can only do so much with science fiction stories before they begin to mesh. For all its awesomeness, StarCraft's plot is pretty damn generic, and Halo's is the same. I completely disagree with this statement as I hate to say there is anything "finite." Especially when it comes to storytelling. Buuuuut.... To be fair, the Zerg are the Borg anyway. The Protoss aren't exactly groundbreaking and Terrans are...well, it's Starship Troopers with some Aliens mixed in. Not true at all they are the opposite biological organisms and mechanical. HALO and SC are both stories slightly changed with a new name of a special little games workshop title called Warhammer40K that came before everything even the armor is similar between terran and space marines. Zerg are tyranid no question and protoss are eldar (they even have dark eldar) Warhammer40k is always getting ripped off  [edit: Cho'goth from LoL]
Lol, fair enough. I mean the whole "infest, enslave and adapt." thing.
That is a good point though, and I remember seeing the original warhammer pictures too. They always cracked me up as to how similar the units were.
Speaking of...warhammer has Orcs right? Tolkien made those little fellers up. So...
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On August 03 2011 05:07 TheGlassface wrote:Show nested quote +On August 03 2011 04:57 Aeres wrote:On August 03 2011 04:51 TheGlassface wrote:On August 03 2011 04:47 Aeres wrote: You can only do so much with science fiction stories before they begin to mesh. For all its awesomeness, StarCraft's plot is pretty damn generic, and Halo's is the same. I completely disagree with this statement as I hate to say there is anything "finite." Especially when it comes to storytelling. Buuuuut.... To be fair, the Zerg are the Borg anyway. The Protoss aren't exactly groundbreaking and Terrans are...well, it's Starship Troopers with some Aliens mixed in. That's true insofar as science fiction goes in terms of novels and movies and such. However, I think video games are fairly limited in this category, since the main purpose of a game is... well, gameplay. With a book or movie, the author or director is free to develop the story as he wishes, but a video game producer often doesn't have that luxury, since the story is only part of the finished product. Of course, I'm speaking in generalities, but I don't think it's unreasonable to suggest that sci-fi games tend to hold more generic and less compelling stories. But I'd like to hear what you think. Why exactly do you disagree? The possibilities for storytelling are infinite, I suppose, but similarities, archetypes, and cookie-cutter tales do appear over time. I don't necessarily see why a game's storyline is any different from a story of a book or a movie. The gameplay can be edited to fit the story in these cases. To be fair, yes the video game writing team is most likely under constraints but I don't see how a storyline for a game needs to be any more restricted, that's for sure. My problem with saying that one genre is more constrained is simply, as an aspiring writer, I certainly don't claim to know the next breakthrough for storylines, archetypes, etc. but I just don't...as a human being...like saying we've hit a limit on anything. It seems wrong, in the truest since of the art, to claim we've hit the peak and can go no further, ya know? People thought there couldn't even be a thing such as sci-fi at one point and then came along greats like Herbert, Gibson and Dick and showed the world just what we can accomplish. For every time we say "No!" there seems to be a way to eventually come up with a "yes!" I just hope the next *great* advancement could either (lol) be me doing it or (more likely) come along after I'm long and gone myself. Someone has to dream up the next dreams, just like one day someone looked into the sky and said, "what if there were spaceships?" I think you're twisting my words into something that I didn't say (or at least, I didn't mean to imply as such). I'm in agreement with you, that there's infinite potential for a story to be made, but I feel that in general, the opportunity for creating an original, well-presented story for a science fiction-based video game is a good deal more slim than for a novel or film. Constraints are in place for video game writing teams, as you said, and while it's not implausible to go the extra mile to write a compelling story, it's often more convenient to stick with the generic sci-fi stuff.
I personally love nothing more than a good story, and I too would like to see some breakthroughs in VG stories, away from the boring old archetypes and such, but this is simply the experience I've had as a gamer. Video games are not as bountiful a source of good storytelling compared to other forms of entertainment media, due to the balance between gameplay and plot that has to be addressed. I don't think we've hit a limit (perhaps we CAN'T hit one), but it is simpler and easier for a writing team to stick with what works, y'know?
On August 03 2011 05:09 WniO wrote:Show nested quote +On August 03 2011 04:47 Aeres wrote: You can only do so much with science fiction stories before they begin to mesh. For all its awesomeness, StarCraft's plot is pretty damn generic, and Halo's is the same. i dont think thats fair, sci fi is just a backdrop or setting. Perhaps my choice of words was poor. By "science fiction", I refer to the genre that tends to involve futuristic worlds, space travel, friendly/hostile aliens, and such. Sci-fi may be a backdrop, but backdrops require some key elements to fulfill that setting, yes? You can't have a sci-fi movie with everything set in the Stone Age, right? A bit of an extreme example, but I hope I'm making myself clear here. = /
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On August 03 2011 05:10 101998 wrote:Show nested quote +On August 03 2011 04:59 Kgst wrote:On August 03 2011 04:56 101998 wrote: Saying Halo and Starcraft are similar is like saying Oceans 11 and Inception are similar because they are both heist movies. Not really. At all. If Oceans 11 and Inception were both about going into a persons dreams and changing their innermost thoughts and ideas in order to steal from a casino then yeah, I'd say the comparisons are pretty similar. That's my point. The movies are not similar at all beyond their heist style themes, just like Starcraft and Halo are not similar beyond the basic sci-fi themes. You could make the same connections the OP is making for Oceans 11 and Inception (or to Sneakers, Italian Job etc) and it would sound idiotic because everyone has seen those movies and knows the similarities are extremely weak. Most people don't know enough about Halo and Starcraft to see how off-base the OP's points are and I was using an analogy to illustrate that.
I disagree strongly.
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On August 03 2011 04:53 Slakter wrote: And both of these are the exact same as Warcraft 3.
Storys dont change, they just switch a few details here and there.
First, wc3 came after sc1; second, wc3's story is still dictated by the lore of the overall universe which is actually quite different. The titans are more like shapers who changed existing life, not creators. Sargeras is the main antagonist, who has created things like the Burning Legion and the undead. Old gods are also involved in corrupting life.
SC2 revealed that perhaps the Fallen One had a large hand in pushing the zerg to where they are which would be a similar link to Sargeras, but there's still a lot of uniqueness in the stories.
The Halo/SC stories do seem INCREDIBLY close though, even considering how similar sci-fi usually is.
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On August 03 2011 05:08 EndOfTime88 wrote:Show nested quote +On August 03 2011 05:01 striderxxx wrote: It's obvious that Halo borrowed Starcraft material from the start, in fact they tried their own version of SC2 with Halo Wars! Halo was originally going to be an RTS for mac too btw before the fps it became for the Xbox.
(Taken from the wiki page for Halo) "The first Halo game was announced on July 21, 1999, during the Macworld Conference & Expo.[12] It was originally planned to be a real-time strategy game for the Mac and Windows operating systems, but later changed into a third-person action game."
The fact that there are similarities is probably because they wanted to match the success of Starcraft in the same genre of games.
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As generic as the general setting of Starcraft/BW's story is, you have to be nuts to say the actual story is "generic and boring".
It's easily the best RTS campaign ever (although I did love WC3/TFT's as well), and one of the best gaming stories ever created imo.
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I think you're twisting my words into something that I didn't say (or at least, I didn't mean to imply as such). I'm in agreement with you, that there's infinite potential for a story to be made, but I feel that in general, the opportunity for creating an original, well-presented story for a science fiction-based video game is a good deal more slim than for a novel or film. Constraints are in place for video game writing teams, as you said, and while it's not implausible to go the extra mile to write a compelling story, it's often more convenient to stick with the generic sci-fi stuff.
I personally love nothing more than a good story, and I too would like to see some breakthroughs in VG stories, away from the boring old archetypes and such, but this is simply the experience I've had as a gamer. Video games are not as bountiful a source of good storytelling than other forms of media, due to the balance between gameplay and plot that has to be addressed. I don't think we've hit a limit (perhaps we CAN'T hit one), but it is simpler and easier for a writing team to stick with what works, y'know?
No intention of twisting by any means. I just don't see how we can say a videogame is more constrained for story. What makes it so? For that matter, how do you mean?
Do you mean that in science fiction gaming, we can only have certain types? Why is there a difference between the storyline for a game vs a novel? Do you mean because of the market and what's been produced? Abe's Odyssey for example certainly isn't Starcraft and that certainly isn't SaGa Frontier...which is nowhere near Mechwarrior...
Maybe I'm just confused here. I just don't understand how a videogame places limitation on storyline. Writers and managers of writing teams place limits, I'd say.
Edit : and for the comment about you can't have sci-fi in the stone age...why not? Cavemen with laser pistols? I'm down...I guess that starts to bleed into post apocalyptic though... Ewwww...genre-fication!
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United States7483 Posts
On August 03 2011 04:49 Talin wrote:Two cheesy sci fi storylines are similar, that's shocking indeed.  I didn't think anybody even paid attention to stories in games anymore. Isn't Mass Effect basically the same thing as well?
Not quite, Mass Effect has the similar element in the idea of Protheans having vanished, leaving behind artifacts, but if you'd played through the game you'd notice enormous differences.
Every story can be boiled down to one of two traits: Protagonist goes on an adventure or adventure comes to the Protagonist. That doesn't mean that they actually resemble each other on a more than superficial level.
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You'd be hard-pressed to find a truly unique plot. I'm convinced anything that doesn't star Adam Sandler has a plot copy-pasted from someone else . It happens all the time, just look at Avatar and Pocohontas. You can only go with a space marine storyline for so long before bad guys start to mimic their predecessors.
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Seems someone beat me to the "Ever heard of Warhammer?" line
but i'll throw an even older quote into the fray
"Every story you can think of has already been told" (in its basic storyline anyway)
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On August 03 2011 04:50 KeksX wrote: Dude and I was just about to go buy the last harry potter book and watch the new twilight movie.
Grouping Harry Potter with Twilight is an unforgivable sin. May your permaban be swift and god have mercy on your soul
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On August 03 2011 05:02 Destro wrote: ive never been gripped by a video game's story. never ever ever. writing for video games is ridiculous, usually the bottom of the barrel as far as writers go.. its a shame people care so much for something so trivial and un-interesting. Try bioshock in that regard. It's pretty much the best story in any video game to date. It's actually a story worth thinking about when you've finished the game.
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United Kingdom3482 Posts
On August 03 2011 05:02 Destro wrote: ive never been gripped by a video game's story. never ever ever. writing for video games is ridiculous, usually the bottom of the barrel as far as writers go.. its a shame people care so much for something so trivial and un-interesting.
This is true of a lot of video games mainly because writing for a video game is completely different than any other medium due to the player having such an important role in actually making the story. This is why you get a lot of terrible stories from excellent writers (take Homefront for example). This doesn't mean all games have bad or throwaway stories. Bioshock for example has an excellent story in a really interesting world. The story is linked well to the gameplay and makes it really immersive.
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On August 03 2011 05:02 Destro wrote: ive never been gripped by a video game's story. never ever ever. writing for video games is ridiculous, usually the bottom of the barrel as far as writers go.. its a shame people care so much for something so trivial and un-interesting.
Bioware and Bethesda games have great stories and writing.
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On August 03 2011 05:00 Kgst wrote:Show nested quote +On August 03 2011 04:58 goldfishs wrote: You can find similaritys between everything if you search for them. Also you ignore/exclude alot. Lets put it at that because I don't feel like sitting here for 30 minutes and explaining the flaws that you would had realised yourself had you spent more then 5 minutes on this. You act like you have spent much more time on this and somehow have superior lore of both games.. This was a connection that jumped out at me pretty clearly, I left out a lot of differences but I also left out a lot of similarities.
I don't even know what to make of that? You're defense beeing you deliberately made your post worse? Moving on, my point is you can't say for example "Protoss fight terrans, covenant fight humans", these plots are similar. No background info to why they are in conflicts etc.
Imagine I told you that we (man) have alot in common with spiders because we both kill flies.
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On August 03 2011 05:56 goldfishs wrote:Show nested quote +On August 03 2011 05:00 Kgst wrote:On August 03 2011 04:58 goldfishs wrote: You can find similaritys between everything if you search for them. Also you ignore/exclude alot. Lets put it at that because I don't feel like sitting here for 30 minutes and explaining the flaws that you would had realised yourself had you spent more then 5 minutes on this. You act like you have spent much more time on this and somehow have superior lore of both games.. This was a connection that jumped out at me pretty clearly, I left out a lot of differences but I also left out a lot of similarities. I don't even know what to make of that? You're defense beeing you deliberately made your post worse? Moving on, my point is you can't say for example "Protoss fight terrans, covenant fight humans", these plots are similar. No background info to why they are in conflicts etc. Imagine I told you that we (man) have alot in common with spiders because we both kill flies.
My defense being this is not an ultra-serious post, its just a post noting the similarities, which are much, much greater than "humans and spiders are similar because they kill flies" that's just asinine, you really have no idea what you are talking about... Are you butthurt because Starcraft has your favorite videogame storyline and I crushed your hopes and dreams or what?
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Not going to lie, the Halo lore is vastly superior than Starcrafts at this stage. WoL really really ruined it, but HotS could turn it all around I suppose.
Not enough hype or epicness in the Xel Naga artifacts and key characters like Mengsk don't feel dangerous only annoying. Starcraft had its grift which Starcraft 2 lost in some ways. My main problem with SC2 are gaping plot holes and its storyline rambles on rather surging forward.
Mass Effect is similar to Halo/SC, but I really love the idea that everything they have ever found in ME was all part of the plan, all part of the trap, something they only barely avoided, but we have yet to see how far into that trap they have already fallen.
Halo had humanity on the brink with really big space rings. :D
Starcraft, eh I have a hard time feeling for humanity because we still have Earth far far away. And if some prisoners and unwanted people we shot off into space can put up such a fight against the Zerg and Toss imagine what Earth could bring to bear.... unless Earth was already wiped out while the UED was out and about from the whatever darkness we're fighting in SC2 then yeah I'd be okay with that.
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Alien vs Predator guys look a lot like Zerg and Protoss too.
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You know what made the original/bw story so badass? They only told you enough. They gave you a good story with some BITCHIN cutscenes. Then they let you imagine the rest.
You know what made halo's story so badass? Tell me because I don't.
The stories are similar in the same way Robert Redford and Liberace are both male.
(SC2's story b l o w s. If you want to compare Halo to SC2 then that's fine and accurate enough. Just don't muddle my epic memories from chidlhood with taht halo)
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On August 03 2011 07:03 Probe1 wrote: You know what made the original/bw story so badass? They only told you enough. They gave you a good story with some BITCHIN cutscenes. Then they let you imagine the rest.
You know what made halo's story so badass? Tell me because I don't.
The stories are similar in the same way Robert Redford and Liberace are both male.
(SC2's story b l o w s. If you want to compare Halo to SC2 then that's fine and accurate enough. Just don't muddle my epic memories from chidlhood with taht halo)
I grew up watching SC:BW's intro cut scene. It's epicness and darkness all forever seared into my mind. Humanity's outpost being overrun while an Admiral watches with disdain only to take his Battlecruiser back out into space....
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That fucking firebat with a rocket launcher rocking back in forth is still in my head. People talk about nerdchill this nerd chill that.
You just described my baseline for nerdchill.
The other day I was in the shower thinking about starcraft and the cutscene where a random Terran outpost blows up a broken dragoon. Fucking hell I was replaying that in my head all day smiling.
I'm going to load SC and watch all the cutscenes right now. I don't even care that they're on youtube.
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On August 03 2011 05:30 maartendq wrote:Show nested quote +On August 03 2011 05:02 Destro wrote: ive never been gripped by a video game's story. never ever ever. writing for video games is ridiculous, usually the bottom of the barrel as far as writers go.. its a shame people care so much for something so trivial and un-interesting. Try bioshock in that regard. It's pretty much the best story in any video game to date. It's actually a story worth thinking about when you've finished the game.
sorry i found bioshock's story completely un-interesting, un-inspired, and pretty meh.
as for Rpg's... they take on way too much and have to many tangental subplots that have no relevance to the story line. (and yes, im talking bethesda and bioware)
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well the story in both video game is not that amasing at all if you compare it to the best sci-fi books anyways. The background in SC is good tho, idk about halo.
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Lol I drew this comparison years ago. And you'll notice that both draw a similar comparison to this:
+ Show Spoiler +![[image loading]](http://www.darkblade.biz/wp-content/uploads/alien_vs_predator_2_0031.jpg) technologically advanced and very powerful predator/protoss/covenant vs resourceful yet crude humans/humans/terran vs disgusting nightmarish creatures flood/zerg/aliens
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starship troopers also had the same 3, although the protoss esque race was never shown in the movies, it was in the books/animation
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On August 03 2011 08:27 Destro wrote: starship troopers also had the same 3, although the protoss esque race was never shown in the movies, it was in the books/animation The skinnies can hardly be called a 'protoss-esque race', the humans were completely demolishing them in basically every major engagement.
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On August 03 2011 08:27 Destro wrote: starship troopers also had the same 3, although the protoss esque race was never shown in the movies, it was in the books/animation
I'm going to point out that in the Starship Trooper movies, the marines look a lot like marines in the first Halo: Combat Evolved.
I think Bungie meant for this to happen.
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Three unique races has been done many times, that's the primary connection between a lot of stories. It's seen often don't think just Halo and SC have this in common.
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