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League of legends numbers revealed ! - Page 17

Forum Index > General Games
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Do not turn this into a (insert game here) vs. LoL argument. It's about LoL and Riot's success, which is great for ESPORTS. - Jibba
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
July 27 2011 16:39 GMT
#321
Did not realise LoL was that big O.O. Wow mad props to them.

With that I can't wait to see what kind of numbers Dota 2 will pull considering alot of the hon/dota/lol people will try/play it. Then loads of people will try/play it just cause its a steam game O.O.
<3 | Dota 2 | DayZ | <3
Microchaton
Profile Joined March 2011
France342 Posts
July 27 2011 16:53 GMT
#322
In any case, let's all agree that we hope DotA2 will be absolutely fantastic and stop the "Moba war" :p

My greatest fear is that the game won't be strict enough with people ruining games on purpose, trashtalking etc... I really think a #dotapickup policy should be the rule, even if it won't happen.
For those who don't know dotapickup rules: http://www.dotapickup.com/forum/index.php?page=74

Basically, if you do everything to annoy people, bad behavior, troll, ragequits = instant ban for some time, and recidivists are permabanned reaaally fast.
Stormy
rabidch
Profile Joined January 2010
United States20289 Posts
July 27 2011 17:02 GMT
#323
On July 28 2011 01:37 5-s wrote:
Show nested quote +
On July 28 2011 00:51 Microchaton wrote:
Since when does DotA have any decision making in late game ? There is none. If you argue otherwise, I really don't know what I can say to you. If you win/lose the early/mid the game is basically over. When the game is close, it's decided by someone getting caught / losing a big fight. Losing mid racks is 90% loss, losing 2 racks 95%, 3 racks 99,999%. It snowballs out of control incredibly harder than in LoL, making come-backs much more improbables. Decision making in DotA late game = Baron + end game or just end game ? Stop denying stuff if you don't know what you're talking about, it's really ridiculous. Some good things in HoN/DotA aren't in LoL, some good things in LoL arent in the former.

The Broodwar/SC2 is actually an excellent comparison for individual gameplay, Broodwar/DotA have a much bigger emphasize on very strong mechanics, and SC2/LoL are much more about general strategies and decisionmaking. (I'm not saying those are absent from Broodwar/DotA, having stronger mechanics is much more important than having a stronger decision-making, strategies and teamplay. DotA is like 5 individuals playing against 5 individuals, while LoL is much more focused on the team as a whole.

Oh and on a side note about "death not mattering" : You can't buyback in LoL. If you're dead for 70 seconds, you're dead for 70 seconds.

EDIT : To the comment below : I played Aeon Strife on starcraft, then Eul's DotA during RoC for about a year. Stopped playing for a while then played again for around 18 months @Allstar, including several LANs and #dotapickup. Also I said "late game", please read before feeling entitled to trolling while you probably have less experience than me on the topic.


This is so incredibly dense, Dota's a far different game then when you played (back then it was mainly about who had more aegis/rapiers, so I kind of understand your view). There's now an incredible amount of decision making in both LoL and Dota in close late game situations. Your argument is the equivalent of a Starcrafter saying there is no late game in Starcraft 2, if you're behind 50 food it's 90% loss, if you're behind 75 food 95%, it's all about the early game decisions, etc.. Just because you get behind in Dota by losing raxes does NOT prove anything about how much decision making there is. The map control and fights are much more intricate in Dota nowadays than before (to be honest, back then most people weren't very good at the genre and a few people who knew how to last hit and gank dominated everything). Your argument boils down to: if you get ahead early, late game is pretty much already decided. Guess what, this is intrinsic to how most strategy games function. Also, your statement about Dota being 5 individuals playing against 5 individuals makes me think you haven't watched a competitive Dota match in years.

Anyhow, League of Legends doing well can only mean well for other titles in the Genre. I recently have seen more people coming to Dota from LoL than before, in anticipation of Dota 2. The few players who went from hon/dota over to LoL in the recent past have usually done so for money, and that's cool for them also.

Not to mention Aegis/Divine was before the abuse of Dagger. This is like basing your opinion of SC2 is now off of what it was in Beta or SC1 back when spawning pool was 150 minerals, not to mention the the huge leaps and advances in understanding and nuance of the game.

BTW I've seen and won and lost games where 3 rax was down FOR BOTH TEAMS. It's not 99.99% or whatever he's talking out of his ass.
LiquidDota StaffOnly a true king can play the King.
Alaron
Profile Joined August 2010
United States225 Posts
Last Edited: 2011-07-27 17:04:26
July 27 2011 17:02 GMT
#324
On July 28 2011 01:32 Zdrastochye wrote:
What LoL DOES have up on the other moba games besides a larger playerbase is the ability to turn around a game that was pretty much already won. HoN and DotA are both over once one champion gets fed enough to 1 shot all 5 players


Turnarounds happen so much in DotA/HoN its ridiculous. Ever win a LoL game 4v5 from the get go?
And once one hero gets farmed its over? Not at all, plenty of comebacks/denying that hero the farm they need. Theoretically you can push that heroes farm back indefinitely as long as he leaves the base. Mejai's Soulstealer, Sword of the Occult, Leviathan. Best 3 items on any hero in LoL.

EDIT: Also Revive is your buyback btw.
Mordiford
Profile Joined April 2011
4448 Posts
Last Edited: 2011-07-27 17:10:24
July 27 2011 17:09 GMT
#325
On July 28 2011 02:02 Alaron wrote:
Show nested quote +
On July 28 2011 01:32 Zdrastochye wrote:
What LoL DOES have up on the other moba games besides a larger playerbase is the ability to turn around a game that was pretty much already won. HoN and DotA are both over once one champion gets fed enough to 1 shot all 5 players


Turnarounds happen so much in DotA/HoN its ridiculous. Ever win a LoL game 4v5 from the get go?
And once one hero gets farmed its over? Not at all, plenty of comebacks/denying that hero the farm they need. Theoretically you can push that heroes farm back indefinitely as long as he leaves the base. Mejai's Soulstealer, Sword of the Occult, Leviathan. Best 3 items on any hero in LoL.


Once again, I think you're kind of misinformed or maybe you're talking about lower level play.

Snowball items are fairly risky and generally avoided at higher level play barring a handful of champions, they're hardly the best 3 items on any hero in LoL, people even used to do this troll where they got all three of them and failed miserably calling out, "Bravery!" or some shit.

But yes, there are comebacks in both games, the respawning inhibitors and baron cover that in LoL and the death mechanics as well as the nature of disables and layout covers that in DotA/HoN.

But yeah, as far as all that nonsense about LoL being more strategic or having more decision making depth, better late-game etcetera, that's all it really is... Nonsense.

Edit: No one uses revive at higher levels, aside from some Metas where revive jungle-Eve was popular and global teleporters. It's not worth it over other summoner spells.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
July 27 2011 17:10 GMT
#326
Yes I've won 4v5s from the getgo. I've won LoL games with their carry starting 20-0, how would you ever be able to win once Devourer goes 20-0 to start?

I'm talking actually late-game turnarounds, where you win with a difference in score of like 100-10. Which is possible, but not in DotA or HoN.
Hey! How you doin'?
Mordiford
Profile Joined April 2011
4448 Posts
July 27 2011 17:13 GMT
#327
On July 28 2011 02:10 Zdrastochye wrote:
Yes I've won 4v5s from the getgo. I've won LoL games with their carry starting 20-0, how would you ever be able to win once Devourer goes 20-0 to start?

I'm talking actually late-game turnarounds, where you win with a difference in score of like 100-10. Which is possible, but not in DotA or HoN.


It might be possible if the opposing team somehow suddenly went full retard, but aside from that you're being incredibly hyperbolic. If both teams play well, the comeback factor isn't a real comparator. Once you get behind in LoL, it feels like it's more about hoping your opponent fucks up, which for some reason, happened so often at lower levels of play, people would just get ahead and then think that they could play with their dicks and win.

Besides, I'm not sure if the hyperbolic turn-arounds you mention would even be good for a game. I can play with my feet for 20 minutes and then suddenly want to win in the last 10? Doesn't really happen and would make consistency less important so I'm glad neither game really functions that way.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2011-07-27 17:17:47
July 27 2011 17:16 GMT
#328
All this has kind of made me hate the game: There's typically an hour+ long queue on the NA server during peak times, they release new heroes more frequently than they used to and it's throwing the metagame out of balance on a fairly regular interval, all in the name of attracting new customers and getting them to spend money buying their ridiculously overpriced new heroes every week or 2.


On July 28 2011 02:10 Zdrastochye wrote:
Yes I've won 4v5s from the getgo. I've won LoL games with their carry starting 20-0, how would you ever be able to win once Devourer goes 20-0 to start?

I'm talking actually late-game turnarounds, where you win with a difference in score of like 100-10. Which is possible, but not in DotA or HoN.

While it's off-topic as hell: a carry can go 1billion-0 and still lose it for the team if they make bad decisions.
NotJack
Profile Joined December 2009
United States737 Posts
Last Edited: 2011-07-27 17:30:00
July 27 2011 17:29 GMT
#329
I'm really happy page 16 had some smart posters, which has unfortunately been a rare commodity in this thread.

Although I'm directly talking to the opposite of those posters now, I'm politely wondering if someone can actually prove the claim that LoL is the pinnacle in MOBA teamwork. I'm not asking for a comparison, simply the unique aspects of LoL that make it focus on teamwork the most. This doesn't include the lack of competitive features included in other MOBA games, as that doesn't increase the amount of teamwork, much like taking a full glass of orange soda and pouring half of it out doesn't make Kel love it any more.

Also lol @ the guy saying Dota has zero teamwork. Mind-boggling.
sopas
Profile Joined July 2011
509 Posts
July 27 2011 17:30 GMT
#330
On July 28 2011 02:10 Zdrastochye wrote:
Yes I've won 4v5s from the getgo. I've won LoL games with their carry starting 20-0, how would you ever be able to win once Devourer goes 20-0 to start?

I'm talking actually late-game turnarounds, where you win with a difference in score of like 100-10. Which is possible, but not in DotA or HoN.

in the actual lategame is when the game is the most volatile...games won't go late if you're getting overrun, bro.
NotJack
Profile Joined December 2009
United States737 Posts
July 27 2011 17:35 GMT
#331
On July 28 2011 02:30 sopas wrote:
Show nested quote +
On July 28 2011 02:10 Zdrastochye wrote:
Yes I've won 4v5s from the getgo. I've won LoL games with their carry starting 20-0, how would you ever be able to win once Devourer goes 20-0 to start?

I'm talking actually late-game turnarounds, where you win with a difference in score of like 100-10. Which is possible, but not in DotA or HoN.

in the actual lategame is when the game is the most volatile...games won't go late if you're getting overrun, bro.


I don't see how making many mistakes early game punishing you is a bad thing, but there have been many pro games where teams with 20-30 kills less have still won because of good team/pushing synergy and great teamfights. The fact that it is harder to do makes it more exciting, while the fact that early game fights don't have as much impact in LoL makes those early game fights less exciting.
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
July 27 2011 17:49 GMT
#332
On July 28 2011 02:16 deth2munkies wrote:
There's typically an hour+ long queue on the NA server during peak times,


Wtf? I've never ever had anything close to this. Even the highest ELO players don't have to wait hour+ queues.
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
Corona`
Profile Joined June 2011
Canada37 Posts
July 27 2011 18:01 GMT
#333
On July 28 2011 01:06 Thereisnosaurus wrote:
Show nested quote +
* this is one of the main reasons the game has much less depth and a much smaller learning curve. Spam spells to kill creeps!


...

DOT DOT DOT.

Have you actually watched any competitive LoL? because there's like *one* character who can spam spells to kill creeps (karthus) without going OOM and losing their lane horribly within a few minutes. In fact, there are no characters that can waste mana on last hitting until level 8-10 because if you do you render yourself horrifically vulnerable to enemy harassment and ganks. There are several characters who don't use mana as a resource, but these are often even MORE unspammy in the very early game (mord/vlad) because they use health, or their abilities have high cooldowns and are mostly not useful for killing creeps (garen).

Players, even top tier players, may use spells on occasion to help them last hit, but rarely more than one spell per wave, if that. Spells are almost always aimed at opposing champions. There are a few characters like annie and karthus who can indeed 'spam' their basic nuke at minions making last hitting easy, but these champions are typically the type who melt if you piss on them. To use annie as an example, very squishy char, has a 5sec cooldown nuke as Q, gives the manacost back if you LH with it, every 5th spell you cast stuns for a second or so.

Now, if you just spam your Q to last hit minions, your opponent will simply wait till you Q with a stun on it and then jump on you and beat the shit out of you while it cools down and you can't do shit, in fact, they don't really even have to wait, so long as you don't have your stun stored, you're vulnerable to almost every other char

So, despite the fact you have this supposedly awesome last hitting tool, if you are playing anyone competent, you have to use your q 4 times and then never, ever again unless your opponent leaves lane, because it's your only zoning tool. You keep your stun ready and last hit with your AA like everyone else, because if you don't you lose half your health to a combo.

Similar mechanics stop spammyness from pretty much every other character at a decent level of play. Sure, noobs spam a lot, but we're talking serious noobs who go OOM with their lane partner and then killtrade while they're oom >.>.

That said, ability spamming DOES occur, just not against minions. A lot of characters have abilities that can be used to regularly harass, but opponents learn to never let them use them, or they can be dodged or juked so you eventually just waste your mana. Actual, real ability spam only ever starts happening around level 9-10 when core items start being finished to give people enough mana regen to support it, and by that time the lane phase is over in 60% of games, and ends shortly afterwards in 90%.

So quit talking out of your ass or actually support your argument with some examples please and thank you.




The point was you don't need to manage your mana like you do in real games kiddo. I'll start quoting 1 line of a post and than write a page one it. Realize your retarded







User was warned for this post
Cytokinesis
Profile Joined April 2010
Canada330 Posts
July 27 2011 18:08 GMT
#334
On July 28 2011 03:01 Corona` wrote:
Show nested quote +
On July 28 2011 01:06 Thereisnosaurus wrote:
* this is one of the main reasons the game has much less depth and a much smaller learning curve. Spam spells to kill creeps!


...

DOT DOT DOT.

Have you actually watched any competitive LoL? because there's like *one* character who can spam spells to kill creeps (karthus) without going OOM and losing their lane horribly within a few minutes. In fact, there are no characters that can waste mana on last hitting until level 8-10 because if you do you render yourself horrifically vulnerable to enemy harassment and ganks. There are several characters who don't use mana as a resource, but these are often even MORE unspammy in the very early game (mord/vlad) because they use health, or their abilities have high cooldowns and are mostly not useful for killing creeps (garen).

Players, even top tier players, may use spells on occasion to help them last hit, but rarely more than one spell per wave, if that. Spells are almost always aimed at opposing champions. There are a few characters like annie and karthus who can indeed 'spam' their basic nuke at minions making last hitting easy, but these champions are typically the type who melt if you piss on them. To use annie as an example, very squishy char, has a 5sec cooldown nuke as Q, gives the manacost back if you LH with it, every 5th spell you cast stuns for a second or so.

Now, if you just spam your Q to last hit minions, your opponent will simply wait till you Q with a stun on it and then jump on you and beat the shit out of you while it cools down and you can't do shit, in fact, they don't really even have to wait, so long as you don't have your stun stored, you're vulnerable to almost every other char

So, despite the fact you have this supposedly awesome last hitting tool, if you are playing anyone competent, you have to use your q 4 times and then never, ever again unless your opponent leaves lane, because it's your only zoning tool. You keep your stun ready and last hit with your AA like everyone else, because if you don't you lose half your health to a combo.

Similar mechanics stop spammyness from pretty much every other character at a decent level of play. Sure, noobs spam a lot, but we're talking serious noobs who go OOM with their lane partner and then killtrade while they're oom >.>.

That said, ability spamming DOES occur, just not against minions. A lot of characters have abilities that can be used to regularly harass, but opponents learn to never let them use them, or they can be dodged or juked so you eventually just waste your mana. Actual, real ability spam only ever starts happening around level 9-10 when core items start being finished to give people enough mana regen to support it, and by that time the lane phase is over in 60% of games, and ends shortly afterwards in 90%.

So quit talking out of your ass or actually support your argument with some examples please and thank you.




The point was you don't need to manage your mana like you do in real games kiddo. I'll start quoting 1 line of a post and than write a page one it. Realize your retarded







You do have to manage your mana. I don't know where this comes from. Just because some player you see uses all his mana on creeps doesn't mean it's a good idea. Nothing makes me more upset than watching a game and seeing like a Brand use all his mana on creeps then having the jungle come to gank mid but they can't because the idiot Brand used all his mana on creeps.

it's a problem with the meta, not with the game. Hopefully eventually better players that come to LoL for the cash will iron out this shitty play.
Ive seen people who dont believe in sleep count sheep with calculators that double as alarm clocks
Corona`
Profile Joined June 2011
Canada37 Posts
Last Edited: 2011-07-27 18:12:01
July 27 2011 18:11 GMT
#335
On July 28 2011 03:08 Cytokinesis wrote:
Show nested quote +
On July 28 2011 03:01 Corona` wrote:
On July 28 2011 01:06 Thereisnosaurus wrote:
* this is one of the main reasons the game has much less depth and a much smaller learning curve. Spam spells to kill creeps!


...

DOT DOT DOT.

Have you actually watched any competitive LoL? because there's like *one* character who can spam spells to kill creeps (karthus) without going OOM and losing their lane horribly within a few minutes. In fact, there are no characters that can waste mana on last hitting until level 8-10 because if you do you render yourself horrifically vulnerable to enemy harassment and ganks. There are several characters who don't use mana as a resource, but these are often even MORE unspammy in the very early game (mord/vlad) because they use health, or their abilities have high cooldowns and are mostly not useful for killing creeps (garen).

Players, even top tier players, may use spells on occasion to help them last hit, but rarely more than one spell per wave, if that. Spells are almost always aimed at opposing champions. There are a few characters like annie and karthus who can indeed 'spam' their basic nuke at minions making last hitting easy, but these champions are typically the type who melt if you piss on them. To use annie as an example, very squishy char, has a 5sec cooldown nuke as Q, gives the manacost back if you LH with it, every 5th spell you cast stuns for a second or so.

Now, if you just spam your Q to last hit minions, your opponent will simply wait till you Q with a stun on it and then jump on you and beat the shit out of you while it cools down and you can't do shit, in fact, they don't really even have to wait, so long as you don't have your stun stored, you're vulnerable to almost every other char

So, despite the fact you have this supposedly awesome last hitting tool, if you are playing anyone competent, you have to use your q 4 times and then never, ever again unless your opponent leaves lane, because it's your only zoning tool. You keep your stun ready and last hit with your AA like everyone else, because if you don't you lose half your health to a combo.

Similar mechanics stop spammyness from pretty much every other character at a decent level of play. Sure, noobs spam a lot, but we're talking serious noobs who go OOM with their lane partner and then killtrade while they're oom >.>.

That said, ability spamming DOES occur, just not against minions. A lot of characters have abilities that can be used to regularly harass, but opponents learn to never let them use them, or they can be dodged or juked so you eventually just waste your mana. Actual, real ability spam only ever starts happening around level 9-10 when core items start being finished to give people enough mana regen to support it, and by that time the lane phase is over in 60% of games, and ends shortly afterwards in 90%.

So quit talking out of your ass or actually support your argument with some examples please and thank you.




The point was you don't need to manage your mana like you do in real games kiddo. I'll start quoting 1 line of a post and than write a page one it. Realize your retarded







You do have to manage your mana. I don't know where this comes from. Just because some player you see uses all his mana on creeps doesn't mean it's a good idea. Nothing makes me more upset than watching a game and seeing like a Brand use all his mana on creeps then having the jungle come to gank mid but they can't because the idiot Brand used all his mana on creeps.

it's a problem with the meta, not with the game. Hopefully eventually better players that come to LoL for the cash will iron out this shitty play.


So you can't spam spells in LoL? you only get 1 or 2 spells per mana pool? Similar to hon/dota?

what game are you playing?

*edit the point was you dont need to manage mana not that u can spam creeps


User was temp banned for this post.
NotJack
Profile Joined December 2009
United States737 Posts
July 27 2011 18:20 GMT
#336
You need to manage your mana in LoL like Bill Gates needs to manage his money
Microchaton
Profile Joined March 2011
France342 Posts
Last Edited: 2011-07-27 18:33:41
July 27 2011 18:25 GMT
#337
On July 28 2011 03:01 Corona` wrote:
The point was you don't need to manage your mana like you do in real games kiddo your retarded


And this is why tons of people quitted HoN. Thanks for being a stereotype. Stupidly wrong and ad hominem insults.

And Notjack is not far behind in "blindness-to-facts". It's not because you get oom in one spell in DotA that you have "infinite" mana in LoL. That's one of the reason denies are actually okay in lane, because there're nothing else to do than autoattack stuff anyway. Is this better gameplay/skill-wise ? Well that's opinion-related, but I don't think so. As you guys apparently like crappy comparisons, who has the more complicated money management, a hobo with 5$ a day, or the person in charge of a company's budget ?
Less mana doesn't mean "more skill to play" it just means you pretty much don't do anything but autoattack for 99% of the laning phase. And tons of champions in LoL are oom in one combo, even after this aspect of them was softened by patch (old alistar / old blitzcrank derp ). And the champions who have seemingly a lot of mana if they play correctly (malzahar / karthus) are so because they have special skills that make them regain mana with creep kills.
Stormy
HoldenR
Profile Joined February 2011
Netherlands256 Posts
July 27 2011 18:31 GMT
#338
It's a free game that's relatively simple, although what really surprises me is how so many people can keep playing with such a hostile learning environment to those new to the game.

Honestly, back when it was DotA in wc3 the community was already scum. Downloading the map? kicked and banned by automated bot list. Ever disconnect? same thing. Ever had to leave early, or left when you didn't have fun anymore? same thing.

The community hasn't exactly gotten better. Despite my experience of watching DotA turn from a fun custom game into some elitist circlejerk, I attempted LoL about a year ago. After being kicked from just about every non-ranked "beginners only" game for being a beginner, I got to playing one game. And you can see why it's fun: it's simple, there's a lot of variety, and it's free if you don't want to pay for any extras.

But good for E-sports? I can't see how. Popular doesn't mean good, it's still an absolutely awful community and it always has been back after it got "serious" in warcraft 3.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-07-27 18:33:47
July 27 2011 18:32 GMT
#339
On July 28 2011 03:01 Corona` wrote:
Show nested quote +
On July 28 2011 01:06 Thereisnosaurus wrote:
* this is one of the main reasons the game has much less depth and a much smaller learning curve. Spam spells to kill creeps!


...

DOT DOT DOT.

Have you actually watched any competitive LoL? because there's like *one* character who can spam spells to kill creeps (karthus) without going OOM and losing their lane horribly within a few minutes. In fact, there are no characters that can waste mana on last hitting until level 8-10 because if you do you render yourself horrifically vulnerable to enemy harassment and ganks. There are several characters who don't use mana as a resource, but these are often even MORE unspammy in the very early game (mord/vlad) because they use health, or their abilities have high cooldowns and are mostly not useful for killing creeps (garen).

Players, even top tier players, may use spells on occasion to help them last hit, but rarely more than one spell per wave, if that. Spells are almost always aimed at opposing champions. There are a few characters like annie and karthus who can indeed 'spam' their basic nuke at minions making last hitting easy, but these champions are typically the type who melt if you piss on them. To use annie as an example, very squishy char, has a 5sec cooldown nuke as Q, gives the manacost back if you LH with it, every 5th spell you cast stuns for a second or so.

Now, if you just spam your Q to last hit minions, your opponent will simply wait till you Q with a stun on it and then jump on you and beat the shit out of you while it cools down and you can't do shit, in fact, they don't really even have to wait, so long as you don't have your stun stored, you're vulnerable to almost every other char

So, despite the fact you have this supposedly awesome last hitting tool, if you are playing anyone competent, you have to use your q 4 times and then never, ever again unless your opponent leaves lane, because it's your only zoning tool. You keep your stun ready and last hit with your AA like everyone else, because if you don't you lose half your health to a combo.

Similar mechanics stop spammyness from pretty much every other character at a decent level of play. Sure, noobs spam a lot, but we're talking serious noobs who go OOM with their lane partner and then killtrade while they're oom >.>.

That said, ability spamming DOES occur, just not against minions. A lot of characters have abilities that can be used to regularly harass, but opponents learn to never let them use them, or they can be dodged or juked so you eventually just waste your mana. Actual, real ability spam only ever starts happening around level 9-10 when core items start being finished to give people enough mana regen to support it, and by that time the lane phase is over in 60% of games, and ends shortly afterwards in 90%.

So quit talking out of your ass or actually support your argument with some examples please and thank you.




The point was you don't need to manage your mana like you do in real games kiddo. I'll start quoting 1 line of a post and than write a page one it. Realize your retarded







User was warned for this post

You totally need to manage your mana, what are you talking about? If you spam mana runes and open with meki, you're going to be very weak on the lane in other aspects. If you open with other setup, you definitely will run out of mana if you don't manage it. I see those people who pick clarity and can't manage their mana at all and spam like crazy and those are the terrible people that always end up feeding

On July 28 2011 03:20 NotJack wrote:
You need to manage your mana in LoL like Bill Gates needs to manage his money

Let's say, Sion starting mana is like 200 something, his stun costs 100 mana, do you think he can just keep spamming it? God...
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
NotJack
Profile Joined December 2009
United States737 Posts
July 27 2011 18:33 GMT
#340
On July 28 2011 03:25 Microchaton wrote:
Show nested quote +
On July 28 2011 03:01 Corona` wrote:
The point was you don't need to manage your mana like you do in real games kiddo your retarded


And this is why tons of people quitted HoN. Thanks for being a stereotype. Stupidly wrong and ad hominem insults.

And Notjack is not far behind in "blindness-to-facts". It's not because you get oom in one spell in DotA that you have "infinite" mana in LoL. That's one of the reason denies are actually okay in lane, because there're nothing else to do than autoattack stuff anyway. Is this better gameplay/skill-wise ? Well that's opinion-related, but I don't think so.


I wasn't saying it was good or bad, just saying it's true. Spam skills, last hit and spam more skills until you think you should recall, then repeat.

Since I have your attention though can you explain why LoL has the most teamwork out of any MOBA? A lot of people made that claim and I'm looking for an explanation and no one seems to have an answer.
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