Kerbal Space Program - Page 22
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Jetaap
France4814 Posts
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Jetaap
France4814 Posts
So far i've installed: - kerbal engineer (makes your life easier with delta V readouts, phase angle etc..) - kerbal alarm clock: allows you to timewarp without worrying about missing your waypoint, also usefull to do multiple mission at once wich can be required in career mode. - kerbal renaissance: a mod compilation, cosmetic improvement to the game makes it much prettier - precise nodes: amazingly usefull mod, allows you to have complete control on your maneuver nodes - fineprints: improves the contract system and gives much more interesting missions. So far i'm really happy with my choices, definitely a big improvement while staying true to the core game. If your PC is a bit weak though Renaissance is a bit power hungry though, but it's still reasonnable. | ||
nimbim
Germany983 Posts
features: Upgradable Facilities Kerbal Experience and Skills Editor Overhaul Mk3 parts More contracts More biomes | ||
felisconcolori
United States6168 Posts
... And then they release it today while people are thinking "maybe next week?" Sneaky sneaky. On the down side, I had a nice Apollo-style Mun mission set up that I think I'm just going to scrap. Also, Kerbal Engineer and Kerbal Alarm Clock haven't been updated yet - and those are the only two mods I think of as "should be stock". There's even a new feature that is similar to MechJeb Smart A.S.S., which renders that into "totally optional" categorization. (But MJ has been updated.) | ||
Mordanis
United States893 Posts
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WindWolf
Sweden11767 Posts
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Veldril
Thailand1817 Posts
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Jetaap
France4814 Posts
Now if only the 64bits client worked that would be awesome, but i think it's something on unity's end ![]() | ||
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Epoxide
Magic Woods9326 Posts
On December 16 2014 23:38 Jetaap wrote: The new editor gizmos are awesome, just did a new clean install (wiped all my saves as well) as i like to start fresh whenever a big update hits. I'll probably play a bit of vanilla and mod it again after a while, i've looked into CKAN (https://github.com/KSP-CKAN/CKAN) which is a mod manager for KSP, and it looks like something very promising to make modding easier to manage. Now if only the 64bits client worked that would be awesome, but i think it's something on unity's end ![]() I'm sure stuff like that is going to get a lot more focus now that the game is scope complete ![]() | ||
Veldril
Thailand1817 Posts
On December 16 2014 23:38 Jetaap wrote: The new editor gizmos are awesome, just did a new clean install (wiped all my saves as well) as i like to start fresh whenever a big update hits. I'll probably play a bit of vanilla and mod it again after a while, i've looked into CKAN (https://github.com/KSP-CKAN/CKAN) which is a mod manager for KSP, and it looks like something very promising to make modding easier to manage. Now if only the 64bits client worked that would be awesome, but i think it's something on unity's end ![]() You can always get an Ubuntu to play KSP! Unity x64 run quite smoothly on Linux. I am going to install Ubuntu in my desktop tonight just to set it up for playing KSP (and if I am proficient with it enough it might becomes my OS of choice in the future). | ||
Jetaap
France4814 Posts
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nimbim
Germany983 Posts
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Epoxide
Magic Woods9326 Posts
On December 20 2014 07:26 nimbim wrote: Damn, I started a new game with funds penalties at 200% and now I've realized that building costs scale with it. 420k for the first VAB upgrade is not nice, I can't afford to do anything except simple orbit missions. The 30 part limit makes it even harder since you can't spam science modules and without the tracking station upgrade (a mere 280k) you only see a grey orbit and can't create maneuver nodes. I will try to do a Mün mission under these conditions and probably start a new game with less funds penalties after that lol. I play on custom, most of the things on hard doesn't actually harder, just more of a grind ;_; | ||
nimbim
Germany983 Posts
On December 20 2014 10:18 Epoxide wrote: I play on custom, most of the things on hard doesn't actually harder, just more of a grind ;_; Yea I don't play with lowered rewards, just the building cost scaling caught me by surprise. | ||
Jetaap
France4814 Posts
http://www.reddit.com/r/KerbalSpaceProgram/comments/2qjcvg/attention_anyone_that_doesnt_own_the_game_but/ | ||
Alcathous
Netherlands219 Posts
But that probably doesn't work with .90 yet. | ||
SKC
Brazil18828 Posts
What I do think would be cool is a rocket simulator inside the game. Just something that allows you to test stuff without wasting all your money in rocket parts, you really don't have that much to spare. When you are starting out you probally end up save scumming or reverting flights all the time. Plus it could be set up just to practice landings or other manuevers at other planets without waiting for the right time slot and wasting all the time needed to get there. It kinda messes with the idea of trying things out by exploding your kerbals, but career mode doesn't really allow you to keep crashing into the mun until you get the hang of it. | ||
Alcathous
Netherlands219 Posts
Donno if you need more or less dV. The whole testing doesn't work from very well from a gameplay point of view. Often hard to hit the right speed and altitude at the same time. Blasting a rocket fixed in some concrete testing structure for science/money would be really lame gameplay. | ||
Duka08
3391 Posts
On December 28 2014 05:51 Alcathous wrote: The hard part of Ferrum is that your entry vehicle can be pulled apart if you hit the wrong angle and go too fast. Donno if you need more or less dV. The whole testing doesn't work from very well from a gameplay point of view. Often hard to hit the right speed and altitude at the same time. Blasting a rocket fixed in some concrete testing structure for science/money would be really lame gameplay. Pretty sure he means simulator as in a "game" within the game. Build a rocket, "load it in the simulator" to test fly some aspects before actually putting the Kerbals in it and sending it to the launch pad. That is essentially what the game IS in the first place, but in career mode you can't always afford to lose kerbals/rockets if something weird goes wrong after a few stages | ||
Alcathous
Netherlands219 Posts
You can also use Isp adjuster to adjust for Ferrum. | ||
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