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Kerbal Space Program - Page 23

Forum Index > General Games
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SKC
Profile Joined October 2010
Brazil18828 Posts
December 27 2014 23:02 GMT
#441
Yeah, it's just something you can load and test stuff for no cost and no reward, maybe even set up scenarios such starting from the orbit of another planet/moon. It doesn't matter if it's a probe or a Kerbal, you can't afford to crash a few rockets into the mun until you are able to do it correctly. Or dozens of planes if you are using an aerodynamics mod. It's not really a huge deal but the game basically forces you to keep reverting flights instead of accepting the failure, and the alternative could make actual failures more impactful.
nimbim
Profile Blog Joined June 2009
Germany986 Posts
December 27 2014 23:43 GMT
#442
You can just copy+paste the craft into a sandbox save and test it there.
Also, you can accept the consequences when things went wrong, it's certainly possible to fail missions in career mode and still progress.
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
December 27 2014 23:55 GMT
#443
I'm playing with Kerbal Construction Time, it's really nice, also makes your space program not churn out rockets every second ^^
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
SKC
Profile Joined October 2010
Brazil18828 Posts
December 28 2014 00:04 GMT
#444
I had heard about KCT before but I didn't know it already had that feature. Makes sense since just testing stuff should be much worse with the mod.
Simberto
Profile Blog Joined July 2010
Germany11958 Posts
December 28 2014 11:22 GMT
#445
On December 28 2014 08:43 nimbim wrote:
You can just copy+paste the craft into a sandbox save and test it there.
Also, you can accept the consequences when things went wrong, it's certainly possible to fail missions in career mode and still progress.


Yeah, but considering that my average mission explodes at least 5 times before even leaving the launchpad, and maybe brings in a 50-100% profit at the end, i would have to do shitloads of routine "save idiot from Kerbin orbit for a 20-30k profit" missions to actually progress, and that is exceedingly boring. I don't think i would play the game without the "revert to launch" button. Some failures, especially if they create additional missions with weird profiles that you need to accomplish, are fun. Most failures would just be "Yeah farm another 20 Kerbins from orbit because you forgot to change the crew around and KSP changes them back ALL THE FUCKING TIME FOR NO REASON WHATSOEVER, or you forgot to attach food and noticed 200 m in the air, or you attached the decouplers to the first stage, or any other of the 100 random things that you do wrong from time to time and are really punished enough by having to go back to the drawing board, but would just be absurdly annoying if you had to do farming runs to pay for them."

On the other hand, one of my best experiences was noticing on the mun that i kind of forgot to attach engines to my munar rover that would allow the Kerbal in it to return to its return vessel in munar orbit, AND forgot to actually build the rover in a way that would allow docking with it. So i decided that its probably nice on the Mun and he could stay there, and sent a second vessel to fullfil his original mission. For which i didn't take enough fuel to return to Kerbin and thus Jeremiah got stuck in munar orbit. So i refueled on the original return vessel that was still in orbit around the mun. Crashed the shitty empty return vessel into the mun, and landed an unmanned direct Mun-Kerbin return Vessel rather close to Bill so he could return with all his science, too. And luckily, his rover even had wheels so he could drive the 5 km that i missed his spot by when landing to reach that vessel.
nimbim
Profile Blog Joined June 2009
Germany986 Posts
Last Edited: 2014-12-28 20:28:12
December 28 2014 13:43 GMT
#446
:D fails like that are impossible to enjoy if you quickload and revert everything. Obviously to each their own, I've played KSP so much that I rarely really fail something, so I like to be properly punished when it happens. For the simple mistakes like adding parachutes I keep a checklist next to my monitor^^

Rescuing Kerbals is very low income btw. I've always picked the "test x in sub-orbital/orbit" contracts which easily pay 100k+ for launching a part into orbit, depending on what it is you can even recover it close to KSC and get back however much that part costs.
Simberto
Profile Blog Joined July 2010
Germany11958 Posts
December 28 2014 16:26 GMT
#447
Well of course, if you get one of those for a bigass engine you are pretty much done with money for that run.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
December 29 2014 08:12 GMT
#448
So if anyone here is interested there is a giveaway on the KSP subreddit where you can win a copy of the game if you don't already own it. The competition is done using the free demo version of the game
http://www.reddit.com/r/KerbalSpaceProgram/comments/2qnaje/official_new_player_demo_competition_giveaway/
URfavHO
Profile Blog Joined April 2010
United States514 Posts
December 29 2014 16:22 GMT
#449
I just started playing this game in Science mode. How do you gain more science points in this mode? i seem to be stuck at 10.6
Simberto
Profile Blog Joined July 2010
Germany11958 Posts
December 29 2014 16:26 GMT
#450
By sciencing?

Eva reports (rightclick on kerbal outside of ship), crew reports (rightclick on crew capsule, Mystery goo, Science Labs etc...

Get that stuff back to Kerbin and you get juicy, juicy science to spend on sciencing. The first few are free to grab from the launchpad, but there are lots of sciencings to be done at all sorts of places.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2014-12-29 16:52:21
December 29 2014 16:51 GMT
#451
I've been playing a career with some of the financial settings on harder but my starting science cranked up to the point where I essentially don't have to worry about it. I played the game a ton when the science patch hit that I don't have much love for the process as much anymore and would rather just see new missions and have the capability to travel farther sooner without grinding out science/parts at certain times. It's been entertaining in a more casual way.

Game's come so far, and I'm excited to see what else they're still going to include and improve.
URfavHO
Profile Blog Joined April 2010
United States514 Posts
December 29 2014 19:41 GMT
#452
omg i had no idea you could do that... GAMECHANGER... shame i've been building 7 stage rockets and getting zero science for it up
nimbim
Profile Blog Joined June 2009
Germany986 Posts
January 30 2015 03:31 GMT
#453
The planned features for 1.0 have been announced:
* New Drag Model
* New Lift System
* Aerodynamic Stability Overlay
* Engineer’s Report
* TimeWarp To
* Deep Space and Planetary Refueling
* Game Over
* New Landing Gears
* New, Larger Wings
* Kerbal Clamber
* Female Kerbals
* Economic Systems Rebalance
* Part Stats Rebalance
* New Contracts
* Tier 0 Buildings
* Sound Overhaul
* Bugfixes

A full description of every point can be found here: http://forum.kerbalspaceprogram.com/content/326-Beyond-Beta

I'm already excited.
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
March 07 2015 00:50 GMT
#454
[image loading]
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
March 07 2015 14:27 GMT
#455
First time to space? It's hard to tell ^^
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
March 07 2015 14:46 GMT
#456
That picture is a little dark, but no I'm pretty sure he's spaced before.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Ljas
Profile Joined July 2012
Finland725 Posts
March 07 2015 16:19 GMT
#457
It's especially obvious from the clouds on Kerbin and the custom sun.
Veldril
Profile Joined August 2010
Thailand1817 Posts
Last Edited: 2015-03-07 16:33:34
March 07 2015 16:32 GMT
#458
I don't think that it's Kerbin, it's more like Earth (Real Solar System mod). Maybe the first time in orbit around Earth in RSS?
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
March 08 2015 14:00 GMT
#459
No first timing, just thought it looked aesthetic~~
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
March 08 2015 14:59 GMT
#460
Ah ah i also suffer from the "oh this is pretty, screenchot time" syndrome in KSP, i have hundreds of them in my ksp folder ^^.
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