The Binding of Isaac - Page 2
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keeblur
United States826 Posts
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myopia
United States2928 Posts
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PassiveAce
United States18076 Posts
I like that there are so many items to collect as well a huge amount of randomization as well as a large amount of content to keep the game interesting. some game starts you will find great items right off the bat and sometimes you dont, (feels like roguelike). I dont like the controls, mostly because it feels hard to aim, i wish i could just wasd for movement and click to shoot. still worth 5 bucks though. | ||
keeblur
United States826 Posts
On September 29 2011 22:41 PassiveAce wrote: i wish i could just wasd for movement and click to shoot. still worth 5 bucks though. You can actually, or I could at least. | ||
PassiveAce
United States18076 Posts
....excuse me.... -_____- maybe i should try these things before posting. | ||
keeblur
United States826 Posts
On September 29 2011 22:54 PassiveAce wrote: ....excuse me.... -_- maybe i should try these things before posting. hah ya, I don't think it said in the instructions. | ||
Chesner
Iceland817 Posts
On September 29 2011 22:55 keeblur wrote: hah ya, I don't think it said in the instructions. Nope it isn't. Was the first thing I tried though! By the way, has anyone of you managed to get to mom or kill her? Furthest I get is the depths :/ Edit; I'm streaming some Isaac if you want to watch ![]() http://www.justin.tv/chesnerr | ||
Hrrrrm
United States2081 Posts
On September 30 2011 23:22 Chesner wrote: Nope it isn't. Was the first thing I tried though! By the way, has anyone of you managed to get to mom or kill her? Furthest I get is the depths :/ Edit; I'm streaming some Isaac if you want to watch ![]() http://www.justin.tv/chesnerr This has become my new favorite game. I just managed to kill Mom on the 35th try(about 20 was finding out what monsters and abilities/cards did) and what I found absolutely hilarious, was moving onto the Second Chapter(which is suppose to be harder), and beating that on my first try. The Second Chapter's boss is like 1/2 the difficulty of the First Chapter's boss, maybe even more. Almost felt like they should be switched. The only thing I dislike about it is that the items you received randomly have a HUGE impact on how far you go. If you don't get Health Ups and very few hearts killing stuff, it's only a matter of time before you die and there's nothing you can do about it. Also getting a good special early can save you a TON of health, which then you can use to get money and in turn items. So I love the item randomization cause it does keep things fresh and interesting each play through, but sometimes when you're on the "crappy" spectrum of the items, it can be frustrating as hell. Very solid game for the cost. | ||
ThaZenith
Canada3116 Posts
The only thing I dislike is not knowing what any items do. All in all it's a pretty solid action-roguelike or whatever it's classified as. Fun. ![]() | ||
myopia
United States2928 Posts
Ran into another bug with mirror + underwear + bent spoon - my ranged+reflected+homing shots would often disappear right after being fired. | ||
Diizzy
United States828 Posts
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Chesner
Iceland817 Posts
On October 01 2011 08:31 ThaZenith wrote: Arg, I didn't know you could click to shoot, I didn't even try it after i saw the instructions. The only thing I dislike is not knowing what any items do. All in all it's a pretty solid action-roguelike or whatever it's classified as. Fun. ![]() http://bindingofisaac.wikia.com/wiki/Items Here's a wiki for the items! Choose to use it if you want, the pills are still random! I like this game just as much as SMB, sure its not the same style. But there's just something about Isaac that makes me want to get all them up again and again! (And sometimes not getting any ups at all) | ||
ETisME
12305 Posts
but the game is awesome, so addicitive | ||
Paladia
802 Posts
The biggest concern for me is that you can't continue from where you left off. Who has the time to play a game for several hours at a time nowadays? Just add a continue function so you can play from where you stopped last time. I also feel like there should be more unlockables or small persistent achievements buffs. Like "Get to floor 5, start with slightly more health", a common feature amongst roguelikes. Different and more classes would also add to the experience. I really think you should be able to aim with the mouse instead or shoot diagonally, but that is mainly my own preference. The game seems to crash a lot when tabbing in full screen mode, which is extremely annoying for a game without save. | ||
Chesner
Iceland817 Posts
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scDeluX
Canada1341 Posts
I'm gonna try this one tonight for sure ! | ||
Snickersnee
United States241 Posts
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ChronoCat
266 Posts
I rarely play single-player games these days (lack of time and more interested in online multiplayer) but The Binding of Isaac is perfect for short bursts when I don't have the time to commit to a long session of gaming, and I feel like it has enough variety and unlockables to warrant lots of playthroughs despite being essentially a game you can "beat" in a single playthrough. What's more, if you're like me and suck at the game, it'll take you a good number of runs and some luck before you beat the game for the first time, let alone survive the more difficult stuff that's unlocked later on. Plus, if the developers continue to update the game from time to time (Free halloween update coming soon) it can definitely keep the gameplay fresh for a long time, though the current content that the game has to offer right now is by no means miniscule. The only gripe I probably have with this game is the slowdowns I've gotten a couple of times (and I know I'm not the only one) which apparently is due to the fact that the game was made in Flash. I highly recommend this game to anyone who finds the game trailer remotely interesting. In a nutshell the game is randomly generated Legend of Zelda dungeons with a crapton of items and enemy types, plus a good amount of bosses and minibosses. Did I mention that most permanent items change your character's appearance? Oh, and It's 5 bucks! You really can't go wrong with this one. | ||
kuresuti
1393 Posts
I haven't played it through even once yet (haven't had the time to do a long sitting), but I've played on and off for a few hours total and it feels kind of repetitive. I got those demon wings or whatever last time I played, which allows me to fly. I ended up playing exactly the same versus everything I met, flying in circles around the room and firing at whatever was in the middle until it was gone. Maybe there are harder bosses and rooms later on in the game, but for now it all feels the same to me. Despite this I definitely recommend this game. | ||
Logo
United States7542 Posts
On October 07 2011 16:45 kuresuti wrote: I agree with the slowdowns, they're so annoying. Other than that it's a pretty cool game. I love the art style and music, but the gameplay is a bit weak in my opinion. I haven't played it through even once yet (haven't had the time to do a long sitting), but I've played on and off for a few hours total and it feels kind of repetitive. I got those demon wings or whatever last time I played, which allows me to fly. I ended up playing exactly the same versus everything I met, flying in circles around the room and firing at whatever was in the middle until it was gone. Maybe there are harder bosses and rooms later on in the game, but for now it all feels the same to me. Despite this I definitely recommend this game. How far did you get? Once you get some unlocks (a few playthroughs) or to the deeper parts of the dungeon there are some pretty challenging enemies. Ones that do stuff like get back up, are only vulnerable from a certain side, teleport, charge, etc. Sure combat still generally boils down to "Avoid shit, attack shit" but I find the enemies have enough variety to keep it interesting. | ||
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