On August 01 2011 14:30 Zlasher wrote: Once again, people think that fighting games are hitting buttons and "priority systems taking over" when its not.
There is no luck involved in fighting games, there is spacing meter mangement lifebar management footsies and frame data to EVERY SINGLE MOVE that exists in the game.
If you think SF4 is "mindless and reactionary" then you just don't know what you're talking about and therefore you can't even make any of those statements with ANY basis behind them.
I used to think SF4 wasn't entertaining but I fell in love with Daigo's Ryu. Too bad he switched to Yun
On August 01 2011 14:24 Scribble wrote: I don't know why I'm bothering but: honestly, why all the disrespect and petty bickering? Whether you love Starcraft or Street Fighter, or both, this weekend has been amazing. There was something for everyone and then some. It will benefit you to not sully your memories of such a good weekend with silly unnecessary arguments. Just appreciate that between MLG, GSL, and EVO, we were treated to something really special this weekend.
Enjoy it, don't ruin it for yourselves.
Couldn't of said it better myself. We are all gamers, share the hype.
<3
All weekend the scenes have been bleeding over. SC2 shoutouts at EVO, Gretorp with his NASL t-shirt at EVO, fighting game shoutouts from MLG, Artosis and Ski's exchanges on twitter, this thread right here at the heart of our Starcraft community, all the folks happily split-screening 4 streams on big screen TVs.
There's a lot of "let's grow e-sports," and "let's globalize e-sports," but this weekend we did something better. We went beyond bringing our passions to new audiences, we went beyond bringing nationalities together - though we did do all of that. This weekend, we tore barriers down and brought two very different communities together united under the banner of amazing pro gaming, and I'm damn proud to be apart of that.
Growing e-sports means more than bringing in new viewers, more than reaching a global audience, it's joining communities too. And we've done that. This weekend was not only amazing, exciting, dramatic, every positive adjective in the book, but it was a huge success.
On August 01 2011 14:30 Zlasher wrote: Once again, people think that fighting games are hitting buttons and "priority systems taking over" when its not.
There is no luck involved in fighting games, there is spacing meter mangement lifebar management footsies and frame data to EVERY SINGLE MOVE that exists in the game.
If you think SF4 is "mindless and reactionary" then you just don't know what you're talking about and therefore you can't even make any of those statements with ANY basis behind them.
I used to think SF4 wasn't entertaining but I fell in love with Daigo's Ryu. Too bad he switched to Yun
i know, the games is crazy hype but i still miss that feel when i watch 3s, mvc2 (compared to mvc3), and other old games, unfortunately BB doesn't really feel right for me either but i was never a guilty gear guy anyway so...
Was really hoping Daigo vs Poongko for the Grand Finals, oh well :{
Is it just me or did Daigo feel a little off for all his games today. I don't think the Viper matchup helped him, even before EVO that matchup seemed to get to him
On August 01 2011 14:26 ragealot wrote: Where can I keep up with the fighting game scene? Would like to watch more tourneys so I become less of a newb.
Shoryuken.com has streams links, news, guides, videos, schedules, and all that fun stuff.
Option-select.com got many good tutorials.
Crosscountertv on youtube post out good stuff as well, and they have that discount code if you want to get a stick.
If fighting games are purely reactionary then there is no way that people like Daigo, Jwong and Tokido can consistently reach top finishes. It is true that there are parts in which players must predict their opponents next moves (known as mix ups) but you would need a lot of experience and practice to get your correct percentage high enough for competitive plays. Frame and priority datas are also very important. All the top players have studied and incorporated these data in their games. Players make use of probability as SC2 and poker players do.
Despite the fact that the whole "Mindless and reactionary" debate has largely been resolved, I never pass up a chance to post these videos. Especially since now that there seems to be a large interest in fighting games from a different community in this thread. I hope these help at least a few people get into and start out well in the fighting game community.
~3:50 is when the magic happens if the embedding doesn't let me link it like that
Just trying to find some more of the vids of the best moments from the event.
iirc, this is his 3rd OCV from pixel HP left in mvc. Just friggin amazing lol.
The best part about it is that back in evo 2007, hsi comeback against yipes was against a top tier team with his assist character (cyclops) and now in this one its agianst a pretty top tier team (wolvie dante) and he reverse ocv's with his assist character (akuma) lol