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Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 9

Forum Index > General Games
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Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2011-08-11 18:13:49
August 11 2011 18:13 GMT
#161
What he says about the skiing and momentum reminds me too much of the problems in T:V. When you jumped + jetted in T1/T2 you were able to get much higher in the air, even from a standstill, than you could in T:V. You absolutely needed a disc jump or hill to get that vertical momentum going. It also made it much harder to get up hills, because if you dare hit your frictionless ski key you'll just slide right down. With the bunny hopping system you could sorta hop/jet up the hill faster.

getting worried
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
ProjectVirtue
Profile Blog Joined February 2009
Canada360 Posts
August 11 2011 18:15 GMT
#162
On August 12 2011 03:13 Tachion wrote:
What he says about the skiing and momentum reminds me too much of the problems in T:V. When you jumped + jetted in T1/T2 you were able to get much higher in the air, even from a standstill, than you could in T:V. You absolutely needed a disc jump or hill to get that vertical momentum going. It also made it much harder to get up hills, because if you dare hit your frictionless ski key you'll just slide right down. With the bunny hopping system you could sorta hop/jet up the hill faster.

getting worried


The main problem with TV jetting that bugged me was the loss of jump jetting. Replacing jump for a built in "ski" key as the spacebar was ridiculous and it made takeoff times much slower. On top of that, flight velocity as a whole was much lower in TV T_T
俺はダメ人間。。。
crappen
Profile Joined April 2010
Norway1546 Posts
August 14 2011 08:37 GMT
#163
Remember playing Tribes 2, really good game, I even have the CD in my bookshelf.

Tribes 2 and Supreme Commander are games I really get nostalgic about. Hope they hit this new Tribes really good, maybe they could put in some skiing tutorial on how to make a flag route etc for new players.

I mean, SC2 would be dead if it wasn't for the great community helping people get better, to find new ways to do things all the time.
borlee
Profile Blog Joined December 2010
Liechtenstein246 Posts
August 14 2011 14:53 GMT
#164
could this be the hope for 5v5 FPS esport scene?
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
August 15 2011 19:48 GMT
#165
On August 14 2011 23:53 borlee wrote:
could this be the hope for 5v5 FPS esport scene?

prob not since tribes was never a 5v5 game lol
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
August 15 2011 21:55 GMT
#166
Holy fuckin shit!

I remember as a kid watching my older brother playing this awesome demo he got from his PC Gamer subscription, where he could fly around and shoot shit. I was amazing. I remember reading through ALL of the PC Gamer issues he had (from 2001 t0 2004) looking for more information about that game. Apparently it was called "Tribes" and it was the most epic, massive, flying around FPS with the most complex clan teamplay there has ever been for an online shooter. I remember dreaming about playing it, wanting to try so bad. But we lost the CD, never got the game, and I didn't hear of it again.


That was until I found this thread. Thank you TL for rekindling my passion for this game, and now I'm old enough to buy and play it as much as a I want (:
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
Last Edited: 2011-08-16 04:14:49
August 16 2011 04:09 GMT
#167
On August 14 2011 23:53 borlee wrote:
could this be the hope for 5v5 FPS esport scene?

Tribes was 7v7 MINIMUM. And tbh the only mode that plays 5v5 is arena, and I find that pretty dull.
Descolada in everything not TL/Starcraft
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
August 16 2011 18:29 GMT
#168
Lets hope they dont fuck this up like they did with global agenda
onymous
Profile Joined November 2010
United States67 Posts
August 16 2011 18:41 GMT
#169
Oh man this brings me back. Tribes was my first online game ever. At 15 I was running a clan called zX and running practices and coordinating strategies and competing in whatever the premier league was at the time. (OGL maybe? Something like that). Tribes 2 was a huge disappointment for me. Of course it didn't help that my computer couldn't run it. I should play it again some time but it would be tough to find all the necessary scripts I imagine.
Muey
Profile Joined August 2007
Finland149 Posts
August 16 2011 21:47 GMT
#170
www.chaingunned.org/sling has pretty much all you need short of crunchamod
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
August 16 2011 22:22 GMT
#171
On August 17 2011 03:41 onymous wrote:
Oh man this brings me back. Tribes was my first online game ever. At 15 I was running a clan called zX and running practices and coordinating strategies and competing in whatever the premier league was at the time. (OGL maybe? Something like that). Tribes 2 was a huge disappointment for me. Of course it didn't help that my computer couldn't run it. I should play it again some time but it would be tough to find all the necessary scripts I imagine.

Well nowadays the only mod tribes 2 is played on is classic. The idea of the mod was to help make it more like tribes 1, and while its not the same its fast and with some of the fun stuff of T2. Currently there is a draft tourney going on, I'm not sure if you can still sign up for the late draft where subs are pulled from.
Descolada in everything not TL/Starcraft
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
August 19 2011 08:12 GMT
#172
Tribes was 7v7 MINIMUM. And tbh the only mode that plays 5v5 is arena, and I find that pretty dull


This is gonna be one of the biggest things HR has to do, build potential for a fun and competitive game on different levels. Pro teams simply cannot be expected to hold more than 6 players on a salary, with a decent scene, and the pro player pool cannot support a good roster of teams of 12 each. There needs to be a mainstream 5v5 or 6v6 mode for the game for pro-play, as well as a good, well balanced 12v12 classic mode (which is what they've been demoing so far)

I think it's certainly possible to do a good 5v5 mode, whether that's CTF or something else I don't know.
Poisonous Sheep counter Hydras
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
August 19 2011 17:38 GMT
#173
On August 19 2011 17:12 Thereisnosaurus wrote:
Show nested quote +
Tribes was 7v7 MINIMUM. And tbh the only mode that plays 5v5 is arena, and I find that pretty dull


This is gonna be one of the biggest things HR has to do, build potential for a fun and competitive game on different levels. Pro teams simply cannot be expected to hold more than 6 players on a salary, with a decent scene, and the pro player pool cannot support a good roster of teams of 12 each. There needs to be a mainstream 5v5 or 6v6 mode for the game for pro-play, as well as a good, well balanced 12v12 classic mode (which is what they've been demoing so far)

I think it's certainly possible to do a good 5v5 mode, whether that's CTF or something else I don't know.

Honestly I don't see how they can in CTF, and lets face it, non ctf tribes is boring to most people. If you made it 5v5 thatd be 1 guy for flag d 1 guy for gen d, 1 guy to cap, 1 guy to rape, and 1 other person to do whatever. And if you went the other way around you would have 1 farmer 1 capper 1 HO 1 HD 1 LD and a farmer...Honestly I just don't see 5v5 CTF working. 5v5 arena on the other hand works just fine.
Descolada in everything not TL/Starcraft
Bibdy
Profile Joined March 2010
United States3481 Posts
August 19 2011 17:43 GMT
#174
Have they explicitly stated they want this to become an eSport, or is this all just wishful thinking?
Wesso
Profile Joined August 2010
Netherlands1245 Posts
August 19 2011 18:03 GMT
#175
On August 20 2011 02:43 Bibdy wrote:
Have they explicitly stated they want this to become an eSport, or is this all just wishful thinking?


According to TB they listen to feedback from a competitive perspective (TB gave the feedback that competitive players thought the weapons were too big and according to him they said that they would do something about that)

but an esport is probably too much for a relatively small company
jupidar
Profile Joined December 2010
United States229 Posts
August 19 2011 18:13 GMT
#176
On August 19 2011 17:12 Thereisnosaurus wrote:
Show nested quote +
Tribes was 7v7 MINIMUM. And tbh the only mode that plays 5v5 is arena, and I find that pretty dull


This is gonna be one of the biggest things HR has to do, build potential for a fun and competitive game on different levels. Pro teams simply cannot be expected to hold more than 6 players on a salary, with a decent scene, and the pro player pool cannot support a good roster of teams of 12 each. There needs to be a mainstream 5v5 or 6v6 mode for the game for pro-play, as well as a good, well balanced 12v12 classic mode (which is what they've been demoing so far)

I think it's certainly possible to do a good 5v5 mode, whether that's CTF or something else I don't know.


There can still be tournaments at 8vs8 imo, it just gets expensive to send big teams around. No one should play Tribes and expect to be getting salary. Very few games ever get big enough, even if they have a lot of LANs, to support salaried players.
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
August 21 2011 05:15 GMT
#177
On August 20 2011 03:03 Wesso wrote:
Show nested quote +
On August 20 2011 02:43 Bibdy wrote:
Have they explicitly stated they want this to become an eSport, or is this all just wishful thinking?


According to TB they listen to feedback from a competitive perspective (TB gave the feedback that competitive players thought the weapons were too big and according to him they said that they would do something about that)

but an esport is probably too much for a relatively small company


Yeah specifically I told them the biggest issue with it (we got to play and film a full match) was the size of the weapons, since they obscured a lot of the screen so asked them to put in an option to disable weapon models for competitive play and/or resize them to player preference. They were very receptive to the idea.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
kzn
Profile Blog Joined June 2007
United States1218 Posts
August 21 2011 06:55 GMT
#178
But that's not even close to the biggest issue with the game ~_~
Like a G6
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
August 21 2011 20:01 GMT
#179
On August 21 2011 14:15 TotalBiscuit wrote:
Show nested quote +
On August 20 2011 03:03 Wesso wrote:
On August 20 2011 02:43 Bibdy wrote:
Have they explicitly stated they want this to become an eSport, or is this all just wishful thinking?


According to TB they listen to feedback from a competitive perspective (TB gave the feedback that competitive players thought the weapons were too big and according to him they said that they would do something about that)

but an esport is probably too much for a relatively small company


Yeah specifically I told them the biggest issue with it (we got to play and film a full match) was the size of the weapons, since they obscured a lot of the screen so asked them to put in an option to disable weapon models for competitive play and/or resize them to player preference. They were very receptive to the idea.

Well thats good. Now if only they'll let us increase the FOV....But to be honest my personal opinion on tribes is that it makes a great competive game and a bad esport game. Mostly due to the team sizes, but the action can get pretty hectic at times.
Descolada in everything not TL/Starcraft
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
Last Edited: 2011-08-21 22:47:30
August 21 2011 22:46 GMT
#180
On August 22 2011 05:01 Coriolis wrote:
Show nested quote +
On August 21 2011 14:15 TotalBiscuit wrote:
On August 20 2011 03:03 Wesso wrote:
On August 20 2011 02:43 Bibdy wrote:
Have they explicitly stated they want this to become an eSport, or is this all just wishful thinking?


According to TB they listen to feedback from a competitive perspective (TB gave the feedback that competitive players thought the weapons were too big and according to him they said that they would do something about that)

but an esport is probably too much for a relatively small company


Yeah specifically I told them the biggest issue with it (we got to play and film a full match) was the size of the weapons, since they obscured a lot of the screen so asked them to put in an option to disable weapon models for competitive play and/or resize them to player preference. They were very receptive to the idea.

Well thats good. Now if only they'll let us increase the FOV....But to be honest my personal opinion on tribes is that it makes a great competive game and a bad esport game. Mostly due to the team sizes, but the action can get pretty hectic at times.


Yeah I mentioned the FoV as well. FoV was pretty good in the demo I got to play tbh and I'm usually fairly sensitive on the subject of FoV.

But that's not even close to the biggest issue with the game ~_~


So how about you tell us what is? Personally, I've actually played it and it's pretty solid.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
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