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Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 68

Forum Index > General Games
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Zanzabar Haberdasher
Profile Joined July 2010
United States510 Posts
December 17 2011 23:37 GMT
#1341
This game is so good. Fastest FPS since, well.. Tribes 2. I hope they work on making Techs more relevant. It's one of my favorite classes but since infrastructure is such a non-factor in the game currently, there's really no reason to play them over any of the other light classes.
I have a very unique name.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2011-12-18 00:02:51
December 18 2011 00:02 GMT
#1342
I'm not really a fan of the game, so if anyone wants to write an updated OP with more relevant info, feel free to post it here or PM it to me and I'll change it.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Capresis
Profile Joined September 2008
United States518 Posts
December 18 2011 00:28 GMT
#1343
While waiting for my slow internet to download TA, I tried out T2. I was so incredibly bad tho... Like I was lucky to get more than 1 kill per game, terrible at skiing, felt like I might as well been unarmed... I couldn't even prevent cappers from taking flag as a heavy by standing on the flag...! I assume TA has a similar learning curve, but with more noobs? How does one best improve at this damn game? Just persistence?
Charger
Profile Blog Joined September 2010
United States2405 Posts
December 18 2011 00:32 GMT
#1344
On December 18 2011 09:28 Psycho_Gemni wrote:
While waiting for my slow internet to download TA, I tried out T2. I was so incredibly bad tho... Like I was lucky to get more than 1 kill per game, terrible at skiing, felt like I might as well been unarmed... I couldn't even prevent cappers from taking flag as a heavy by standing on the flag...! I assume TA has a similar learning curve, but with more noobs? How does one best improve at this damn game? Just persistence?


Tribes Ascend is infinity easier than any previous Tribes game for new players. It still has a sharper learning curve than today's traditional FPS games but you'll be fine after playing for a bit.
It's easy to be a Monday morning quarterback.
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 18 2011 00:33 GMT
#1345
On December 18 2011 09:28 Psycho_Gemni wrote:
While waiting for my slow internet to download TA, I tried out T2. I was so incredibly bad tho... Like I was lucky to get more than 1 kill per game, terrible at skiing, felt like I might as well been unarmed... I couldn't even prevent cappers from taking flag as a heavy by standing on the flag...! I assume TA has a similar learning curve, but with more noobs? How does one best improve at this damn game? Just persistence?


Practice, and as the guy above me said, TA is soooo much easier than T1/T2. Still a blast, though.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
December 18 2011 00:34 GMT
#1346
Hah, Tribes 2 is a far higher learning curve than TA. You weren't even playing vs good players, goon haven players are notoriously bad (unless the capper was a smurf, or under a real name...not uncommon). And just playing it is the best way to improve. Ski around a map to get used to skiing and play TDM to perfect aim.
Descolada in everything not TL/Starcraft
Capresis
Profile Joined September 2008
United States518 Posts
December 18 2011 01:30 GMT
#1347
On December 18 2011 09:34 Coriolis wrote:
Hah, Tribes 2 is a far higher learning curve than TA. You weren't even playing vs good players, goon haven players are notoriously bad (unless the capper was a smurf, or under a real name...not uncommon). And just playing it is the best way to improve. Ski around a map to get used to skiing and play TDM to perfect aim.

Holy shit, really? Lol. I probably won't be going back to T2 for a while then. And glad to hear I won't get killed a thousand times before I figure out the basics of TA.
Andrew2658
Profile Joined June 2011
United States356 Posts
December 18 2011 02:35 GMT
#1348
I got 1 beta key to give.
VP51A-2B9E8-176F4-C79B1-26CBF
isleyofthenorth
Profile Blog Joined June 2009
Austria894 Posts
Last Edited: 2011-12-18 03:09:06
December 18 2011 03:07 GMT
#1349
You can get a beta key on the facebook site now by liking it. no reason to provide keys in this thread anymore.

This game is the last hope for pc fps for a while cs go is abysmal i insta deinstalled it after just a few hours
Terr
Profile Joined October 2010
237 Posts
December 18 2011 04:02 GMT
#1350
I got a beta key a week ago, and I'm a noob (never played a Tribes game before). And I just came here to say that I have never had so much fun with a free to play game before (including TF2). I hope this game skyrockets in popularity because it definitely deserves it IMO.
"How peaceful it must be for you, to have a mind unburdened by thought." - Protoss Zealot
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
Last Edited: 2011-12-18 06:31:40
December 18 2011 04:22 GMT
#1351
VPA94-2DA85-75A04-757A7-208C6

Enjoy!
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
Supamang
Profile Joined June 2010
United States2298 Posts
December 18 2011 04:31 GMT
#1352
On December 15 2011 06:11 BeMannerDuPenner wrote:
i think i understand where they are coming from( i still often hate on sc2 and want bw times back). just that i personally dont feel there is a problem. and that youre sometimes vulnerable vs a few weaps in the air is nice change to the usual "be in the air = be safe" of the game. i played vs some i think quite good people (very high rank + tonsa kills/score) and never thought its unfair at any point.

and by luck i wasnt talking about guessing the distance but simply their path cause i have to fire seconds before they will be there. and any slight change of their path will mean i miss even if i predicted the spot perfectly at the moment i fired.


Being in the air doesn't guarantee safety by a long shot. If youre fighting a pathfinder, being in the air close to them either means youll get shotgunned or spinfusored. Fighting a ranger, you can get rifled down both in close and long ranges or if theyre particularly good they can thumper you at medium/long distances in the air. For people who arent as used to the Tribes fighting style, being in the air is a pretty good guarantee for safety. Once you start getting better and start fighting better players though, youll realize that you need to dodge in the air almost as much as you do on the ground.

Hitscan weapons arent needed to make being in the air still a dangerous position.
xDaunt
Profile Joined March 2010
United States17988 Posts
December 18 2011 05:02 GMT
#1353
Man, playing a pathfinder is so painful. I can't stand getting 1-shotted by most other classes. The extra durability on the soldier, at minimal expense of speed, simply makes all of the difference for me. I average like twice as many kills with a soldier than I do with a pathfinder.
clik
Profile Joined May 2010
United States319 Posts
December 18 2011 05:38 GMT
#1354
On December 18 2011 14:02 xDaunt wrote:
Man, playing a pathfinder is so painful. I can't stand getting 1-shotted by most other classes. The extra durability on the soldier, at minimal expense of speed, simply makes all of the difference for me. I average like twice as many kills with a soldier than I do with a pathfinder.


Pathfinder is typically for flag running and is really good at it. Not that you can't be a good duelist or make frags with a Pathfinder it's just that medium armors such as Raider, Soldier and Ranger will excel in head on battles more.
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
Last Edited: 2011-12-18 05:56:17
December 18 2011 05:55 GMT
#1355
Is anyone else finding the mouse sensitivity to be a bit... weird in game? Like there's some acceleration of some kind? I had to turn my mouse down to 200 DPI just to snipe, and 400 to play normally, where I can play with 800 in other games.

EDIT: Newb sniper here, and please, continue assuming the air is safe. It makes getting kills SO much easier.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
Keyboard Warrior
Profile Joined December 2011
United States1178 Posts
December 18 2011 06:04 GMT
#1356
On December 18 2011 13:22 ArcticVanguard wrote:
VPA94-2DA85-75A04-757A7-208C6

Enjoy!

Youre a baws!

I love you! Happy holidays
Not your regular Keyboard Warrior ¯\_(ツ)_/¯
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
December 18 2011 06:12 GMT
#1357
On December 18 2011 15:04 Keyboard Warrior wrote:
Show nested quote +
On December 18 2011 13:22 ArcticVanguard wrote:
VPA94-2DA85-75A04-757A7-208C6

Enjoy!

Youre a baws!

I love you! Happy holidays

Happy Holidays, mate :D
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
Muey
Profile Joined August 2007
Finland149 Posts
December 18 2011 07:53 GMT
#1358
On December 18 2011 09:34 Coriolis wrote:
Hah, Tribes 2 is a far higher learning curve than TA. You weren't even playing vs good players, goon haven players are notoriously bad (unless the capper was a smurf, or under a real name...not uncommon). And just playing it is the best way to improve. Ski around a map to get used to skiing and play TDM to perfect aim.

Eh, as much as GH has rap, it's not that terrible - It has changed much since its launch at TribesNext release.

The player count is smaller, the worst "casuals", nostalgia trippers, and newbies have left long since. As the player count has dwindled, the average skill level has also increased.

People forget what kind of places pubs used to be. Like with SC, even the casual pub baddies that are playing have been playing for years. For someone jumping right in it can seem daunting in comparison. Yesterday's pub nub is today's pub all-star, etc.


Plus, as the T2 "competetive" community is super small and GH is the only viable pub, it does get frequented by all the "good"/decent players that still care for pubbing. It's just that people often choose to not play very seriously when pubbing.
NikonTC
Profile Joined September 2010
United Kingdom418 Posts
December 18 2011 08:42 GMT
#1359
Just bought this game, and love it :D but could someone explain the concept behind the Ranger class' Assault Rifle? How in the hell are you supposed to 100 - 0 some guy with that thing? I barely hit one in 20 shots.
"IdrA crushes the marine push, absolutely demolishes this 2 rax play. Would not be suprised to see a GG from IdrA at any moment" Day[9]
sob3k
Profile Blog Joined August 2009
United States7572 Posts
December 18 2011 09:51 GMT
#1360
On December 18 2011 17:42 NikonTC wrote:
Just bought this game, and love it :D but could someone explain the concept behind the Ranger class' Assault Rifle? How in the hell are you supposed to 100 - 0 some guy with that thing? I barely hit one in 20 shots.


You're only gonna 100-0 someone with it in a few situations.

1. You sneak up behind someone standing still (sniper) and can get within like 10ft

2. You match speeds perfectly with someone skiing and can just level them from close range.

3. You get next to a heavy who is completely out of jet.

What almost everyone does is hit the target with one thumper shell then chase and spray them down from half health, which is very easy. Also remember that you have tons of shots, ammo is cheap, who cares if you waste a ton if you get the kill. Obviously accuracy is better but if you can just wear them down with 2 clips in one of those duels where nobody can land a projectile, thats fine, still got the kill.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
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