Anyone else think the game feels terrible now though? Skiiing just feels awful, I don't know if its server lag and rubberbanding or an actual change to the skiing mechanics, but I feel as though I am constantly "hitching" and catching on seams in the ground or something....its just not smooth at all. Maybe my internet just sucks tonight but i wasn't enjoying it.
Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 67
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sob3k
United States7572 Posts
Anyone else think the game feels terrible now though? Skiiing just feels awful, I don't know if its server lag and rubberbanding or an actual change to the skiing mechanics, but I feel as though I am constantly "hitching" and catching on seams in the ground or something....its just not smooth at all. Maybe my internet just sucks tonight but i wasn't enjoying it. | ||
Muey
Finland149 Posts
But this inheritance stuff. What the fuck is wrong with simple vector addition? Why would you do something like this, when it makes all shots extremely inconsistent and unpredictable at any other angle than straight forward? Also the skiing feeling terrible and all jerky is probably because of a hotfix they did to the patch to "fix" a problem with their inheritance model where your forwards speed was calculated sometimes erroneously when coming off a downward slope. Seems they forgot to test it proper though, and as a result of the fix the skiing is all gay and buggy now. | ||
Coriolis
United States1152 Posts
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Jarvs
Australia639 Posts
On December 16 2011 17:33 Muey wrote: So, uh yeah. This patch. +1 on the weapon changes. Nice. Great job, is where it should have been in the first place, etc. But this inheritance stuff. http://www.youtube.com/watch?v=xhvL0n8IYvY http://www.youtube.com/watch?v=4JhAJ43d8T0 What the fuck is wrong with simple vector addition? Why would you do something like this, when it makes all shots extremely inconsistent and unpredictable at any other angle than straight forward? Also the skiing feeling terrible and all jerky is probably because of a hotfix they did to the patch to "fix" a problem with their inheritance model where your forwards speed was calculated sometimes erroneously when coming off a downward slope. Seems they forgot to test it proper though, and as a result of the fix the skiing is all gay and buggy now. I think you're overreacting. They are making progressive changes as they ease this stuff in. They've shown they are listening to the community so keep the constructive feedback flowing and I'm sure the important stuff will be addressed. As a side note, keep in mind this is not T1 or T2 so stop using them as your point of reference. | ||
ProjectVirtue
Canada360 Posts
also, keys VP391-239EF-A30A4-45088-2F022 VP295-37969-F68D4-296A1-FB0AA VP678-3638E-19D34-126AC-2EA6A | ||
BeMannerDuPenner
Germany5638 Posts
On December 16 2011 23:27 Coriolis wrote: The new assault rifle is even better than before. It just kills soooooooo much faster in addition to being better at longer ranges. maybe im stupid when it comes to tribes but why in the world would the rifle be BETTER now? lame ass projectiles which is a clear 100% nerf and afaik no other changes to stats were made. so why would it ever kill faster ? and that its better at long ranges is just wrong. how can slow projectiles be better then hitscan at range? i mean let 2 equally skilled people duel, one with a hitscan weapon and one with the same weapon but slow projectiles. i guarantee you that the guy with the hitscan will win 90%+ of the time. i read many similar posts in the hirez forum and i just dont get it. please correct me if im wrong but i really just dont understand it. p.s. their board is TERRIBLE btw, whole ton of aggressive elitists that judging by their behaviour cant be old enough to really have played the old ones. | ||
eohs
United States677 Posts
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xDaunt
United States17988 Posts
On December 17 2011 04:47 BeMannerDuPenner wrote: maybe im stupid when it comes to tribes but why in the world would the rifle be BETTER now? lame ass projectiles which is a clear 100% nerf and afaik no other changes to stats were made. so why would it ever kill faster ? and that its better at long ranges is just wrong. how can slow projectiles be better then hitscan at range? i mean let 2 equally skilled people duel, one with a hitscan weapon and one with the same weapon but slow projectiles. i guarantee you that the guy with the hitscan will win 90%+ of the time. i read many similar posts in the hirez forum and i just dont get it. please correct me if im wrong but i really just dont understand it. p.s. their board is TERRIBLE btw, whole ton of aggressive elitists that judging by their behaviour cant be old enough to really have played the old ones. The new AR is an improvement because it's now a precision weapon. Yes, you have to learn to lead, but once you get the hang of it, the AR becomes the old chaingun -- a ballistic weapon that is highly accurate and can melt people very quickly (even at fairly long ranges) if in the right hands. The hitscan version never felt right to me because of the built-in, spray and pray cone. | ||
BeMannerDuPenner
Germany5638 Posts
On December 17 2011 05:17 xDaunt wrote: The new AR is an improvement because it's now a precision weapon. Yes, you have to learn to lead, but once you get the hang of it, the AR becomes the old chaingun -- a ballistic weapon that is highly accurate and can melt people very quickly (even at fairly long ranges) if in the right hands. The hitscan version never felt right to me because of the built-in, spray and pray cone. i still dont get whats the imrpovement. if the spread is the same, dmg same, all stats same and there is just the added difficulty of predicting where the target will be when your slow bullets arrive how is that a upgrade? you can like it better, sure. not my cup of tea cause as said i think the slow bullets feel and look terrible + the random spread is exactly the spray&pray thing that sucks. but its still a nerf to the weapon. and i think so far numbers reflect that. i see WAY less rangers now and the ones is see use the thumper 95% of the time. only saw one guy late last night who was DOMINATING with like 20 kills 5 assists after a very short time using only the rifle. he just needed 2 clips to kill me evrytime ... | ||
xDaunt
United States17988 Posts
On December 17 2011 05:54 BeMannerDuPenner wrote: i still dont get whats the imrpovement. if the spread is the same, dmg same, all stats same and there is just the added difficulty of predicting where the target will be when your slow bullets arrive how is that a upgrade? you can like it better, sure. not my cup of tea cause as said i think the slow bullets feel and look terrible + the random spread is exactly the spray&pray thing that sucks. but its still a nerf to the weapon. Have you even tried the AR yet? It's very accurate now. In fact, it's far more useful at 75+ m than the old AR ever was. | ||
Coriolis
United States1152 Posts
On December 17 2011 05:54 BeMannerDuPenner wrote: i still dont get whats the imrpovement. if the spread is the same, dmg same, all stats same and there is just the added difficulty of predicting where the target will be when your slow bullets arrive how is that a upgrade? you can like it better, sure. not my cup of tea cause as said i think the slow bullets feel and look terrible + the random spread is exactly the spray&pray thing that sucks. but its still a nerf to the weapon. and i think so far numbers reflect that. i see WAY less rangers now and the ones is see use the thumper 95% of the time. only saw one guy late last night who was DOMINATING with like 20 kills 5 assists after a very short time using only the rifle. he just needed 2 clips to kill me evrytime ... It was changed. It does more damage and is more accurate now. Its pretty similar to the raider SMG, just with a smaller cone of fire. | ||
Frostmister
Sweden77 Posts
On December 17 2011 04:18 ProjectVirtue wrote: progressive changes is one thing but who the hell came up with the idea of vector addition in that way. It doesn't even make sense from a gameplay sense either as shown when trying to shoot perpindicular to the direction of travel. also, keys VP391-239EF-A30A4-45088-2F022 VP678-3638E-19D34-126AC-2EA6A Used, thanks! <3 | ||
Silidons
United States2813 Posts
you get exp so much faster, it's def worth it IMO...i've been playing the Jug, man it's incredibly easy to rank up the kills in TDM as one. you one shot any lights with the 1st weapon, which is quite ridiculous IMO. i was maining pathfinder but kept on raging when the enemy had 2-3 jugs and i would get 1 shot from far away haha. | ||
deathpie
United States32 Posts
A2E7E-68D72-97004-321B0-F4FF0 A26BB-17FD2-C36C4-5B099-994B2 | ||
Thingdo
United States186 Posts
VP959-ED018-8EDB4-13D8E-D4DF4 | ||
TyrantPotato
Australia1541 Posts
On December 17 2011 17:21 deathpie wrote: Keys: A2E7E-68D72-97004-321B0-F4FF0 A26BB-17FD2-C36C4-5B099-994B2 used thank you very much arigato gozimus spasibo dunck a shun and many more thanks | ||
Pathology
Canada132 Posts
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Muey
Finland149 Posts
On December 17 2011 03:19 Jarvs wrote: I think you're overreacting. They are making progressive changes as they ease this stuff in. They've shown they are listening to the community so keep the constructive feedback flowing and I'm sure the important stuff will be addressed. As a side note, keep in mind this is not T1 or T2 so stop using them as your point of reference. It's not about a T2 or T1 referance frame. Vector addition is natural. It is real life. It's what "ball sense" is all about. The way they implemented the speed boost fucks with that "ball sense". With their model the speed boost of the projectile varies directly with the angle of your shot in relation to your travel direction. Yes, it makes it so you can use projectile weapons when chasing at high speeds now. The problem is that it is an extremely unintuitive system, and it will be much harder to deliver consistent shots (especially MAs), because the speed of your projectile doesn't only depend on your movement speed, but also in which direction you are pointing your gun. To calculate a lead, previously all you needed to account for was: 1)Target's speed and direction 2)My speed and direction in relation to him Now you need to account for: 1)Target's speed and direction 2)My speed and direction related to him 3)the bearing of my shot in relation to my travel direction | ||
Binky1842
United States2599 Posts
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deathpie
United States32 Posts
A2750-4D410-7B004-DA890-D3DA5 A2F91-EB43D-EEBA4-E70B8-DE06F A2732-5BACC-F9754-5C0B7-A3DDA A20DF-44367-4EE74-77095-22731 | ||
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