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Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 67

Forum Index > General Games
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sob3k
Profile Blog Joined August 2009
United States7572 Posts
December 16 2011 06:08 GMT
#1321
I love the new assault rifle, I think I may be better at using it than the old one, it absolutely crushes at short range, and at mid-long range I just get one thumper and easy finish. People don't pull it out enough, especially if you are in a true1v1 dual I always pull it way before the other guy and almost always get the kill. Also I don't have the annoying issue of not knowing what the max range is and if my bullets are just dissapearing halfway to my target.

Anyone else think the game feels terrible now though? Skiiing just feels awful, I don't know if its server lag and rubberbanding or an actual change to the skiing mechanics, but I feel as though I am constantly "hitching" and catching on seams in the ground or something....its just not smooth at all. Maybe my internet just sucks tonight but i wasn't enjoying it.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Muey
Profile Joined August 2007
Finland149 Posts
Last Edited: 2011-12-16 08:38:23
December 16 2011 08:33 GMT
#1322
So, uh yeah. This patch. +1 on the weapon changes. Nice. Great job, is where it should have been in the first place, etc.



But this inheritance stuff.






What the fuck is wrong with simple vector addition?


Why would you do something like this, when it makes all shots extremely inconsistent and unpredictable at any other angle than straight forward?


Also the skiing feeling terrible and all jerky is probably because of a hotfix they did to the patch to "fix" a problem with their inheritance model where your forwards speed was calculated sometimes erroneously when coming off a downward slope. Seems they forgot to test it proper though, and as a result of the fix the skiing is all gay and buggy now.
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
December 16 2011 14:27 GMT
#1323
The new assault rifle is even better than before. It just kills soooooooo much faster in addition to being better at longer ranges.
Descolada in everything not TL/Starcraft
Jarvs
Profile Joined December 2009
Australia639 Posts
December 16 2011 18:19 GMT
#1324
On December 16 2011 17:33 Muey wrote:
So, uh yeah. This patch. +1 on the weapon changes. Nice. Great job, is where it should have been in the first place, etc.



But this inheritance stuff.

http://www.youtube.com/watch?v=xhvL0n8IYvY

http://www.youtube.com/watch?v=4JhAJ43d8T0


What the fuck is wrong with simple vector addition?


Why would you do something like this, when it makes all shots extremely inconsistent and unpredictable at any other angle than straight forward?


Also the skiing feeling terrible and all jerky is probably because of a hotfix they did to the patch to "fix" a problem with their inheritance model where your forwards speed was calculated sometimes erroneously when coming off a downward slope. Seems they forgot to test it proper though, and as a result of the fix the skiing is all gay and buggy now.



I think you're overreacting. They are making progressive changes as they ease this stuff in. They've shown they are listening to the community so keep the constructive feedback flowing and I'm sure the important stuff will be addressed.

As a side note, keep in mind this is not T1 or T2 so stop using them as your point of reference.
ProjectVirtue
Profile Blog Joined February 2009
Canada360 Posts
December 16 2011 19:18 GMT
#1325
progressive changes is one thing but who the hell came up with the idea of vector addition in that way. It doesn't even make sense from a gameplay sense either as shown when trying to shoot perpindicular to the direction of travel.

also, keys
VP391-239EF-A30A4-45088-2F022
VP295-37969-F68D4-296A1-FB0AA
VP678-3638E-19D34-126AC-2EA6A
俺はダメ人間。。。
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
December 16 2011 19:47 GMT
#1326
On December 16 2011 23:27 Coriolis wrote:
The new assault rifle is even better than before. It just kills soooooooo much faster in addition to being better at longer ranges.


maybe im stupid when it comes to tribes but why in the world would the rifle be BETTER now? lame ass projectiles which is a clear 100% nerf and afaik no other changes to stats were made.

so why would it ever kill faster ? and that its better at long ranges is just wrong. how can slow projectiles be better then hitscan at range? i mean let 2 equally skilled people duel, one with a hitscan weapon and one with the same weapon but slow projectiles. i guarantee you that the guy with the hitscan will win 90%+ of the time.

i read many similar posts in the hirez forum and i just dont get it. please correct me if im wrong but i really just dont understand it.

p.s. their board is TERRIBLE btw, whole ton of aggressive elitists that judging by their behaviour cant be old enough to really have played the old ones.
life of lively to live to life of full life thx to shield battery
eohs
Profile Blog Joined May 2010
United States677 Posts
December 16 2011 19:49 GMT
#1327
Going to be honest not that great of a game i didn't enjoy it to much i streamed it for a while and kind of was like eh its alright to distract me from the real world for a while but not loving it :D
WELCOME TO THE PARTY
xDaunt
Profile Joined March 2010
United States17988 Posts
December 16 2011 20:17 GMT
#1328
On December 17 2011 04:47 BeMannerDuPenner wrote:
Show nested quote +
On December 16 2011 23:27 Coriolis wrote:
The new assault rifle is even better than before. It just kills soooooooo much faster in addition to being better at longer ranges.


maybe im stupid when it comes to tribes but why in the world would the rifle be BETTER now? lame ass projectiles which is a clear 100% nerf and afaik no other changes to stats were made.

so why would it ever kill faster ? and that its better at long ranges is just wrong. how can slow projectiles be better then hitscan at range? i mean let 2 equally skilled people duel, one with a hitscan weapon and one with the same weapon but slow projectiles. i guarantee you that the guy with the hitscan will win 90%+ of the time.

i read many similar posts in the hirez forum and i just dont get it. please correct me if im wrong but i really just dont understand it.

p.s. their board is TERRIBLE btw, whole ton of aggressive elitists that judging by their behaviour cant be old enough to really have played the old ones.


The new AR is an improvement because it's now a precision weapon. Yes, you have to learn to lead, but once you get the hang of it, the AR becomes the old chaingun -- a ballistic weapon that is highly accurate and can melt people very quickly (even at fairly long ranges) if in the right hands. The hitscan version never felt right to me because of the built-in, spray and pray cone.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-12-16 20:58:14
December 16 2011 20:54 GMT
#1329
On December 17 2011 05:17 xDaunt wrote:
Show nested quote +
On December 17 2011 04:47 BeMannerDuPenner wrote:
On December 16 2011 23:27 Coriolis wrote:
The new assault rifle is even better than before. It just kills soooooooo much faster in addition to being better at longer ranges.


maybe im stupid when it comes to tribes but why in the world would the rifle be BETTER now? lame ass projectiles which is a clear 100% nerf and afaik no other changes to stats were made.

so why would it ever kill faster ? and that its better at long ranges is just wrong. how can slow projectiles be better then hitscan at range? i mean let 2 equally skilled people duel, one with a hitscan weapon and one with the same weapon but slow projectiles. i guarantee you that the guy with the hitscan will win 90%+ of the time.

i read many similar posts in the hirez forum and i just dont get it. please correct me if im wrong but i really just dont understand it.

p.s. their board is TERRIBLE btw, whole ton of aggressive elitists that judging by their behaviour cant be old enough to really have played the old ones.


The new AR is an improvement because it's now a precision weapon. Yes, you have to learn to lead, but once you get the hang of it, the AR becomes the old chaingun -- a ballistic weapon that is highly accurate and can melt people very quickly (even at fairly long ranges) if in the right hands. The hitscan version never felt right to me because of the built-in, spray and pray cone.


i still dont get whats the imrpovement. if the spread is the same, dmg same, all stats same and there is just the added difficulty of predicting where the target will be when your slow bullets arrive how is that a upgrade?

you can like it better, sure. not my cup of tea cause as said i think the slow bullets feel and look terrible + the random spread is exactly the spray&pray thing that sucks. but its still a nerf to the weapon.


and i think so far numbers reflect that. i see WAY less rangers now and the ones is see use the thumper 95% of the time. only saw one guy late last night who was DOMINATING with like 20 kills 5 assists after a very short time using only the rifle. he just needed 2 clips to kill me evrytime ...
life of lively to live to life of full life thx to shield battery
xDaunt
Profile Joined March 2010
United States17988 Posts
December 16 2011 20:59 GMT
#1330
On December 17 2011 05:54 BeMannerDuPenner wrote:
Show nested quote +
On December 17 2011 05:17 xDaunt wrote:
On December 17 2011 04:47 BeMannerDuPenner wrote:
On December 16 2011 23:27 Coriolis wrote:
The new assault rifle is even better than before. It just kills soooooooo much faster in addition to being better at longer ranges.


maybe im stupid when it comes to tribes but why in the world would the rifle be BETTER now? lame ass projectiles which is a clear 100% nerf and afaik no other changes to stats were made.

so why would it ever kill faster ? and that its better at long ranges is just wrong. how can slow projectiles be better then hitscan at range? i mean let 2 equally skilled people duel, one with a hitscan weapon and one with the same weapon but slow projectiles. i guarantee you that the guy with the hitscan will win 90%+ of the time.

i read many similar posts in the hirez forum and i just dont get it. please correct me if im wrong but i really just dont understand it.

p.s. their board is TERRIBLE btw, whole ton of aggressive elitists that judging by their behaviour cant be old enough to really have played the old ones.


The new AR is an improvement because it's now a precision weapon. Yes, you have to learn to lead, but once you get the hang of it, the AR becomes the old chaingun -- a ballistic weapon that is highly accurate and can melt people very quickly (even at fairly long ranges) if in the right hands. The hitscan version never felt right to me because of the built-in, spray and pray cone.


i still dont get whats the imrpovement. if the spread is the same, dmg same, all stats same and there is just the added difficulty of predicting where the target will be when your slow bullets arrive how is that a upgrade?

you can like it better, sure. not my cup of tea cause as said i think the slow bullets feel and look terrible + the random spread is exactly the spray&pray thing that sucks. but its still a nerf to the weapon.


Have you even tried the AR yet? It's very accurate now. In fact, it's far more useful at 75+ m than the old AR ever was.
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
December 16 2011 23:12 GMT
#1331
On December 17 2011 05:54 BeMannerDuPenner wrote:
Show nested quote +
On December 17 2011 05:17 xDaunt wrote:
On December 17 2011 04:47 BeMannerDuPenner wrote:
On December 16 2011 23:27 Coriolis wrote:
The new assault rifle is even better than before. It just kills soooooooo much faster in addition to being better at longer ranges.


maybe im stupid when it comes to tribes but why in the world would the rifle be BETTER now? lame ass projectiles which is a clear 100% nerf and afaik no other changes to stats were made.

so why would it ever kill faster ? and that its better at long ranges is just wrong. how can slow projectiles be better then hitscan at range? i mean let 2 equally skilled people duel, one with a hitscan weapon and one with the same weapon but slow projectiles. i guarantee you that the guy with the hitscan will win 90%+ of the time.

i read many similar posts in the hirez forum and i just dont get it. please correct me if im wrong but i really just dont understand it.

p.s. their board is TERRIBLE btw, whole ton of aggressive elitists that judging by their behaviour cant be old enough to really have played the old ones.


The new AR is an improvement because it's now a precision weapon. Yes, you have to learn to lead, but once you get the hang of it, the AR becomes the old chaingun -- a ballistic weapon that is highly accurate and can melt people very quickly (even at fairly long ranges) if in the right hands. The hitscan version never felt right to me because of the built-in, spray and pray cone.


i still dont get whats the imrpovement. if the spread is the same, dmg same, all stats same and there is just the added difficulty of predicting where the target will be when your slow bullets arrive how is that a upgrade?

you can like it better, sure. not my cup of tea cause as said i think the slow bullets feel and look terrible + the random spread is exactly the spray&pray thing that sucks. but its still a nerf to the weapon.


and i think so far numbers reflect that. i see WAY less rangers now and the ones is see use the thumper 95% of the time. only saw one guy late last night who was DOMINATING with like 20 kills 5 assists after a very short time using only the rifle. he just needed 2 clips to kill me evrytime ...

It was changed. It does more damage and is more accurate now. Its pretty similar to the raider SMG, just with a smaller cone of fire.
Descolada in everything not TL/Starcraft
Frostmister
Profile Joined January 2011
Sweden77 Posts
December 17 2011 00:21 GMT
#1332
On December 17 2011 04:18 ProjectVirtue wrote:
progressive changes is one thing but who the hell came up with the idea of vector addition in that way. It doesn't even make sense from a gameplay sense either as shown when trying to shoot perpindicular to the direction of travel.

also, keys
VP391-239EF-A30A4-45088-2F022
VP295-37969-F68D4-296A1-FB0AA
VP678-3638E-19D34-126AC-2EA6A




Used, thanks! <3
"This matchup makes me wanna commit suicide" - Naniwa
Silidons
Profile Blog Joined September 2010
United States2813 Posts
December 17 2011 03:21 GMT
#1333
finals are finally done and i bought the $30 deal!

you get exp so much faster, it's def worth it IMO...i've been playing the Jug, man it's incredibly easy to rank up the kills in TDM as one. you one shot any lights with the 1st weapon, which is quite ridiculous IMO. i was maining pathfinder but kept on raging when the enemy had 2-3 jugs and i would get 1 shot from far away haha.

"God fights on the side with the best artillery." - Napoleon Bonaparte
deathpie
Profile Joined March 2011
United States32 Posts
December 17 2011 08:21 GMT
#1334
Keys:

A2E7E-68D72-97004-321B0-F4FF0
A26BB-17FD2-C36C4-5B099-994B2
Thingdo
Profile Joined August 2009
United States186 Posts
December 17 2011 08:28 GMT
#1335
Key:

VP959-ED018-8EDB4-13D8E-D4DF4
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
December 17 2011 08:38 GMT
#1336
On December 17 2011 17:21 deathpie wrote:
Keys:

A2E7E-68D72-97004-321B0-F4FF0
A26BB-17FD2-C36C4-5B099-994B2


used thank you very much

arigato gozimus

spasibo dunck a shun

and many more thanks
Forever ZeNEX.
Pathology
Profile Blog Joined March 2010
Canada132 Posts
December 17 2011 12:09 GMT
#1337
I never got into Tribes myself when the first few iterations came out. I have to say this game grabbed my attention. I take it for what it is, a beta test. That being said I'm having a screaaaam and I'm very curious about the future of this game. I can't play heavy AT all, I'm just awful at it Ski'ing around a map with 5 dudes chasing you with a flag is so intense and hilarious. Learning how to use the guns and concentrate on moving correctly has also been a lot of fun and very rewarding. Haven't had this much fun in a long time. Looking forward to seeing a finished product :D
No rest for the wicked
Muey
Profile Joined August 2007
Finland149 Posts
December 17 2011 20:16 GMT
#1338
On December 17 2011 03:19 Jarvs wrote:
I think you're overreacting. They are making progressive changes as they ease this stuff in. They've shown they are listening to the community so keep the constructive feedback flowing and I'm sure the important stuff will be addressed.

As a side note, keep in mind this is not T1 or T2 so stop using them as your point of reference.


It's not about a T2 or T1 referance frame. Vector addition is natural. It is real life. It's what "ball sense" is all about.

The way they implemented the speed boost fucks with that "ball sense".

With their model the speed boost of the projectile varies directly with the angle of your shot in relation to your travel direction.

Yes, it makes it so you can use projectile weapons when chasing at high speeds now. The problem is that it is an extremely unintuitive system, and it will be much harder to deliver consistent shots (especially MAs), because the speed of your projectile doesn't only depend on your movement speed, but also in which direction you are pointing your gun.

To calculate a lead, previously all you needed to account for was:

1)Target's speed and direction
2)My speed and direction in relation to him

Now you need to account for:

1)Target's speed and direction
2)My speed and direction related to him
3)the bearing of my shot in relation to my travel direction
Binky1842
Profile Blog Joined July 2004
United States2599 Posts
December 17 2011 21:13 GMT
#1339
^ yeah, it feels so weird. i'm just letting people go if we both aren't going in the same direction
"The zoo could not confirm that Binky was the attacker, but only Binky had blood on his face following the incident"
deathpie
Profile Joined March 2011
United States32 Posts
December 17 2011 21:36 GMT
#1340
New piping hot set of beta keys:

A2750-4D410-7B004-DA890-D3DA5
A2F91-EB43D-EEBA4-E70B8-DE06F
A2732-5BACC-F9754-5C0B7-A3DDA
A20DF-44367-4EE74-77095-22731
Prev 1 65 66 67 68 69 196 Next
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