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Tribes: Ascend - FPS announced by Hi-Rez Studios. - Page 14

Forum Index > General Games
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Prev 1 12 13 14 15 16 196 Next
Charger
Profile Blog Joined September 2010
United States2405 Posts
November 05 2011 19:30 GMT
#261
Oh cool, thanks for the details.

What are your views on the vehicles? Do they fit well with the maps? Are they balanced enough?
It's easy to be a Monday morning quarterback.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
Last Edited: 2011-11-11 10:28:15
November 06 2011 02:33 GMT
#262
Imho the vehicles are pretty crappy

Game seems fairly unbalanced atm (snipers are totally ass useless for example), pretty much the only decent classes are one with a spinfusor

Though vs noobs its totally hilarious to shoot homing rockets all day and then use the chaingun when they try to get close

edit: didn't realise sniper rifle was hitscan LOL. Totally imbalanced
xDaunt
Profile Joined March 2010
United States17988 Posts
November 06 2011 17:38 GMT
#263
The sniper is pretty decent at picking off lights. I think they also upped the damage on the nova colt pistol, which doesn't seem as useless as it did. However, the sniper is still pretty useless against medium/heavy armor. It just doesn't do enough damage.
tec27
Profile Blog Joined June 2004
United States3702 Posts
November 06 2011 18:34 GMT
#264
I've been streaming me playing beta if anyone who's not in wants to see it in action: http://www.twitch.tv/tec27/b/299255561

Will probably stream some more today/this week. Keep in mind that I'm absolutely garbage

And yeah, classes without spinfusors feel useless to me, I've pretty much only been using the ones with it.
Can you jam with the console cowboys in cyberspace?
Razith
Profile Joined February 2011
Canada431 Posts
November 07 2011 00:07 GMT
#265
On November 06 2011 02:44 ProjectVirtue wrote:
Show nested quote +
On November 05 2011 06:10 Charger wrote:
Anyone got into the beta yet? I think it started today and I was hoping this thread would be buzzing with some first hand impressions already.


what would you like to know

care to elaborate razith? I can't say it's in the state i'd prefer it to be in right now but there are a number of tweaks coming our way and it's a long time before the game goes gold anyways.


Yes I'm in beta.

Base assets are useless. Its faster to suicide into a new suit than to hit up an inventory station. It doesn't matter if your gens are up or down. They'll repair themselves too. 'Baserape' consists of shooting your discs at the turrets. Inventory stations do not regenerate health. The only way to get health is to wait for the health regen to kick in, which never happens if you have the flag.

It feels like you're floating through jello constantly. Speed caps are a lazy fix to poorly developed class mechanics. Jet strength is comparable across all classes, so you can get the same distance/altitude in light as a med/heavy. Only difference is light armors regen is faster (but slow as hell). Its impossible to get moving from a stand still because of the overall weak jet thrust and a lack of forward jetting.

The only 'mobility' benefit from playing a light is that it reaches faster velocities traveling down hill. There are very few hills in the game that lights can benefit from this. Other than that, light classes have a weaker version of the spinfuser, can get 1-shotted by other classes' spinfuser, so not only do you have less health/armor for a poor trade off of mobility, your weapons aren't nearly as strong.

If you're in light and stop moving at all, whether its the 6+ ppl on the flag stand (only D needed), a terrain defect or a tree/ random rock/object in the way, you're pretty much dead.

The class system is poorly implemented. They stated they wanted to get away from the 'standard loadout' (which i'm guessing was disc/chain/X). Now you've got just discs. The other weapons are like secondaries in modern shooters.

Sort of rushed through this I have to go, but this is the basis of the problems. There is a hidden beta forum for those in the beta and solid chunk of the posts are about these issues. It seems their plan to fix this isn't to make an overall change to the game, but to make a 'competitive mode' where its basically just a different game.

As of now, stay in cash. Its not worth playing.
tec27
Profile Blog Joined June 2004
United States3702 Posts
November 07 2011 07:18 GMT
#266
Next patch looks really good (and makes it look like they're willing to change some fundamental things still, which is good). Most important changes:
  • Remove speed cap. Implement various falling, skiing, and jetpack physics changes.
  • Projectiles inherit more velocity from the shooting player.
  • Adjusted flag throwing physics to improve throwing in specific directions.
  • When a player enters an inventory station, they begin health regen immediately.


I've been enjoying playing it regardless, but I'm definitely eager for the speed caps to be removed and for more velocity inheritance.
Can you jam with the console cowboys in cyberspace?
Razith
Profile Joined February 2011
Canada431 Posts
Last Edited: 2011-11-07 19:30:17
November 07 2011 19:29 GMT
#267
Wow if they those changes are actually done correctly this game could be heading in the right direction.

tec27 already quoted the important changes, but for anyone wanting to see the full post, see below:

+ Show Spoiler +
While the dates may move around some based on our internal testing, the next patch to Tribes Ascend is planned toward the end of this coming week (Thursday or Friday).

We are trying to squeeze in as much as we can to this next patch.

While more is currently planned, here are some of the items that have already been coded and are in the testing phase.

-Increase speed at which experience points are gained (This was actually hot-fixed into the game through a server restart on Nov 6).
-Remove speed cap. Implement various falling, skiing, and jetpack physics changes.
-Projectiles inherit more velocity from the shooting player.
-Adjusted flag throwing physics to improve throwing in specific directions.
-New tooltips for Skills and redesigned layout for the Skills popup window.
-Added two-step process for selecting both class perks at the same time.
-Different colored chat for same team vs enemy team.
-Fix for zoom breaking if zoom was enabled while a player died (this only happened when the
-Toggle Zoom feature was enabled).
-Fix a number of issues with Settings menu and saving settings.
-Help text ignores are now properly saved.
-Fixed post process effects persisting to the main menu when disconnected from a match
-Fixed hit indicator being on the opposite side for the back side hits.
-Fixed mipping issues on many hand models as well as the spinfusor and sniper rifle
-Separated input release time and animation time from inventory stations.
-Fixed bug with call-in cooldown not behaving properly.
-Added the synching of PID-loop state between client/server for Shrike. This should lower server correction and possibly eliminate the “death blossom.”
-Allow re-selections of Perks that player has already assigned to a character.
-Fixed bugs with wrong popup windows, lost button events and wrong buttons visible in different states.
-Store redirects to purchase gold from store when not enough gold on player to purchase classes.
-Fixed an issue where context help messages would not disappear if the player died near an object showing help text.
-Improved projectile behavior for Raider’s NJ4SMG, Infiltrator’s Nova Colt, and Doombringer’s Chaingun.
-Fixed an issue where the health regen effect would cancel the jammer pack effect.
-When a player enters an inventory station, they begin health regen immediately.
-Support for “Borderless Window” option. Removes border from window (best use is to run at monitor’s full-screen resolution -- allows for faster Alt-Tabbing in aand out of the game).
-Brand New Rabbit Map
-Several server-side fixes for stability, etc.
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
November 07 2011 23:21 GMT
#268
That actually sounds good, but I'm still skeptical at a 2 weapon tribes game. Especially one where the base is near useless.
Descolada in everything not TL/Starcraft
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
November 07 2011 23:27 GMT
#269
@ coriolis: base is very important. Effective flag defence relies on the use of deployables, for a start, you can't simply rely on a HoF to bodyblock reliably. Those deployables can be destroyed quite easily, so they constantly need to be refreshed. This requires online inventory stations. Further, all active deployables (turrets/forcefields) rely on your generator, so those won't work at all if it's down

Finally, there's an option in the game that spawns players in a default loadout (by default the soldier) just like legacy tribes.

Bases are pretty freaking important yo.
Poisonous Sheep counter Hydras
ProjectVirtue
Profile Blog Joined February 2009
Canada360 Posts
November 07 2011 23:42 GMT
#270
always room for change razith :D and this is only 1 week into the closed beta, it seems that they really are listening to us.

I agree with your base assets thing, i honestly haven't used the inventory station once yet. There's a petition going on in the beta forum to reinstate the default starting class in which everyone will then head over to the inventory to get their loadout. Hopefully they listen to us on the changes to the repair gun right now, as it stands, the generator will repair itself over time which is stupid imo.

the jello feeling..i completely agree with, vengeance gave me the same jello feeling at the time. I think this is mainly in part due to the lack of thrust/jet acceleration from the jetpack, hopefully those "tweaks" mentioned in the patch notes include a higher thrust rate. This has been petitioned on the forum since alpha.

it's good to see they revamped the flag throwing to be like before, the way it was now was honestly counter productive

otherwise, i'm definitely in agreement with your points, they're not enough from downright stopping me from enjoying the game but they do feel handicapping for older players like us who have had a lot of experience with the past tribes games.
俺はダメ人間。。。
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
November 08 2011 00:52 GMT
#271
One thing i'd like is if they gave some of the SMG's a better tracer so you can see where your bullets are going
UniquE.
Profile Joined June 2011
Canada143 Posts
November 08 2011 00:59 GMT
#272
played t2 and t1 on many top teams under a couple different names was Gun$linga in T2 and Gunslinga in Tribes would love to test this shit out anyone know when the open beta is or if there is one?
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
November 08 2011 02:47 GMT
#273
"buy" the game and you get access to the beta

Kinda hilarious how they are selling the game before it's even come out, but its just a testament to how little faith they have in their own game
Badbiz
Profile Joined January 2011
United States47 Posts
November 08 2011 03:05 GMT
#274
http://www.pcgamer.com/2011/11/07/pc-gamer-us-podcast-293-tribesunal/
ProjectVirtue
Profile Blog Joined February 2009
Canada360 Posts
November 08 2011 03:06 GMT
#275
On November 08 2011 11:47 BrTarolg wrote:
"buy" the game and you get access to the beta

Kinda hilarious how they are selling the game before it's even come out, but its just a testament to how little faith they have in their own game


or its an easy way to make money.

Anyways, i thought i'd chime in to tell you guys HR has generously given each beta tester 2 additional keys to give to people. first 2 posts to finish one of the following sentences, i'll pm you a key

"i've got your number, ___ ___ ___ __ ____!"

"humans taste ___ ____"

If somebody already answered one, answer the other, if both have been answered, ignore this post lol
other TL tribers, check your hi-command center for "beta keys for friends" and see if you have them as well
俺はダメ人間。。。
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
Last Edited: 2011-11-08 03:09:01
November 08 2011 03:08 GMT
#276
On November 08 2011 12:06 ProjectVirtue wrote:
Show nested quote +
On November 08 2011 11:47 BrTarolg wrote:
"buy" the game and you get access to the beta

Kinda hilarious how they are selling the game before it's even come out, but its just a testament to how little faith they have in their own game


or its an easy way to make money.

Anyways, i thought i'd chime in to tell you guys HR has generously given each beta tester 2 additional keys to give to people. first 2 posts to finish one of the following sentences, i'll pm you a key

"i've got your number, ___ ___ ___ __ ____!"

"humans taste ___ ____"

If somebody already answered one, answer the other, if both have been answered, ignore this post lol
other TL tribers, check your hi-command center for "beta keys for friends" and see if you have them as well

I've got your number, I've got all your numbers.
humans taste like fish also another variant that says humans taste like chicken, both are bioderm though
Do I get one?
Descolada in everything not TL/Starcraft
ProjectVirtue
Profile Blog Joined February 2009
Canada360 Posts
November 08 2011 03:20 GMT
#277
1 for coriolis

uhhh, 2nd one will be....

loading katabatic: "there's nothing like ____________________" this ones a bit harder, and no, it's not just 1 word lol
俺はダメ人間。。。
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-11-08 03:36:17
November 08 2011 03:35 GMT
#278


Holy crap the commentator on that game is amazing. I've never played it but I'm really interested now, high-skill multiplayer games are rare these days, hopefully the new tribes game will live up to the competitive scene.

Hopefully they make improve obs mode so its a lot easier to see what's going on.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
November 08 2011 03:35 GMT
#279
Hint: log on goon haven, its in the mission quote.
Descolada in everything not TL/Starcraft
tec27
Profile Blog Joined June 2004
United States3702 Posts
November 08 2011 04:00 GMT
#280
On November 08 2011 12:06 ProjectVirtue wrote:
Show nested quote +
On November 08 2011 11:47 BrTarolg wrote:
"buy" the game and you get access to the beta

Kinda hilarious how they are selling the game before it's even come out, but its just a testament to how little faith they have in their own game


or its an easy way to make money.

Anyways, i thought i'd chime in to tell you guys HR has generously given each beta tester 2 additional keys to give to people. first 2 posts to finish one of the following sentences, i'll pm you a key

"i've got your number, ___ ___ ___ __ ____!"

"humans taste ___ ____"

If somebody already answered one, answer the other, if both have been answered, ignore this post lol
other TL tribers, check your hi-command center for "beta keys for friends" and see if you have them as well

Sweet, thanks for letting me know, I would have never noticed otherwise I'm gonna try to see if a couple of my friends who have been interested want them, but if not, I'll give them out in this thread as well.
Can you jam with the console cowboys in cyberspace?
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