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Ok, I've been watching the IEM world finals on stream and they have the cs 1.6 comp with starcraft 2 and quake live and some other games, but there is no cs source.
I remember a few years ago source was bigger than 1.6 when complexity had zet, rambo etc. and were number 1. Just the other day I tried to find some videos on youtube of recent cs source tournaments. It seems as though there is literally no competitive cs source going on around the world now a days .
Am I missing something? Has there already been world finals for cs source? Are there other tournaments that already include cs source?
If I really am just missing the action then please let me know of any web sites that have vods of recent cs source tournaments, that would be much appreciated.
And if it is really true that there is just simply no more competitive css going around, please let me know.
Discuss!
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Literally the only reason that source ever had any success was because of the CGS. After that died, support disappeared almost entirely. I was only really in touch with the NA scene, but as far as i know, ESEA is the only league that still supports it at all; however, the prizing is pretty huge. 1.6 has 279 teams total, and source has 236. Thats pretty even. I can't really speak for the european source scene. That complexity team you mentioned was rambo, zet, frod, storm, and warden. zet is back in europe playing 1.6, rambo doesnt play (actually he's in my sc2 masters league division lol :D), frod and storm play 1.6 for EG, and im pretty sure warden retired also. Basically, high level competitive source died overnight, along with the CGS. Nearly every pro either quit or switched back to 1.6 in the aftermath.
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While CS:S may have taken off in SEA/US/Canada it made a very small impact in EU. A few people played it thinking it might be where the money went but the game was so utterly flawed that it died very quickly. Competetive CS has been in decline for a while anyway and the remaining people tend to be stalwart veterans and they are sticking with 1.6 for obvious reasons.
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So it's finally dead :D? After playing cs for 4/5 years from 5.2 to 1.6 I gave source a shot for a day or 2 like everyone else. The gameplay was not nearly as polished as 1.6 (1.5 was best imo). I just couldn't accept the shitty gameplay. I imagine only new players that are into cs to choose source over 1.6 at that time. Thankfully 95% of the old-school pros stayed in 1.6. I've not been in touch with cs scene for years. How's CS Pro mod doing btw? Wasn't that what source was supposed to be like?
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When cs promod first got released to the public I was heavily into source and cs promod was terrible. The game play was not bad but there was a stupid amount of bugs. and since then (about 3 or 4 years ago) I haven't really been playing much cs but I don't think it has been re released but I'm not 100% on that.
From memory promod was like a 1.6/source hybrid. It had the graphics of source but the game play was almost exactly like 1.6... someone correct me if I'm wrong.
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CSP just had beta 1.05 come out. Coming together well just 5 years too late and progressing very slowly. Can't blame them really though, they aren't being paid.
Source in NA died when the CGS folded.
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CS Source is not dead by any means, at least not more or less as 1.6, they are both on a steady decline. It differs from country to country. Source is even dominant in France or UK, whereas in Germany 1.6 has a slight lead, and in eastern europe source is not relevant, overall, the 1.6 scene remains higher developed and therefor covers the team-shooter department of ESL IEM. North American CS has been dead for 5 years already, so I wouln't refer to it.
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There is still a strong CS 1.6 and CS:Source scene at www.esea.net but it only hosts servers for NA, Latin America, and Brasil
It is still chugging along ;D
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From my understanding source is much easier than 1.6 and people love challenge not just graphics.
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United States22883 Posts
Even when the best teams switched for CGS, 1.6 was still crushing Source in active players. One thing to keep in mind is that at the time Steam's server statistics counted bots for Source, but not for 1.6.
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On March 05 2011 02:04 Goodseed wrote: From my understanding source is much easier than 1.6 and people love challenge not just graphics. From my exp of 1-2 days playtime the thing that stands out the most was bullet registration. It felt way to random in comparison to 1.6. That's one of a lot of minor things that ruined Source imo. If the gameplay was the same as 1.6 everyone would've played Source at that time.
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source was the worst thing to have happened to the counterstrike scene.
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On March 04 2011 18:20 Ashby wrote: When cs promod first got released to the public I was heavily into source and cs promod was terrible. The game play was not bad but there was a stupid amount of bugs. and since then (about 3 or 4 years ago) I haven't really been playing much cs but I don't think it has been re released but I'm not 100% on that.
From memory promod was like a 1.6/source hybrid. It had the graphics of source but the game play was almost exactly like 1.6... someone correct me if I'm wrong.
They've been building the Promod for 4-5 years, still not released. Running gag tbh. I played a lot of source way back when, before warcraft ruined me. Played every iteration of Counterstrike, even the Xbox version. It's true at launch the bullet reg was terrible on source, but it's been patched and improved dramatically. That money thing probably could have killed it but luckily that got removed.. (dumbest computer game idea ever?)
Used to play with my clan on several ladders in EU, Enemydown, clanbase etc. The constant flame wars and crying between CSS and 1.6 fans was way worse than the SC2 / BW fans.
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On March 05 2011 06:22 Gingerninja wrote:Show nested quote +On March 04 2011 18:20 Ashby wrote: When cs promod first got released to the public I was heavily into source and cs promod was terrible. The game play was not bad but there was a stupid amount of bugs. and since then (about 3 or 4 years ago) I haven't really been playing much cs but I don't think it has been re released but I'm not 100% on that.
From memory promod was like a 1.6/source hybrid. It had the graphics of source but the game play was almost exactly like 1.6... someone correct me if I'm wrong. They've been building the Promod for 4-5 years, still not released. Running gag tbh. I played a lot of source way back when, before warcraft ruined me. Played every iteration of Counterstrike, even the Xbox version. It's true at launch the bullet reg was terrible on source, but it's been patched and improved dramatically. That money thing probably could have killed it but luckily that got removed.. (dumbest computer game idea ever?) Used to play with my clan on several ladders in EU, Enemydown, clanbase etc. The constant flame wars and crying between CSS and 1.6 fans was way worse than the SC2 / BW fans.
Thats actually something that i've been really worried about. 1.6 players always hated source players, and source players always hated 1.6 players. In NA, i feel like that is a major contributing factor to the steady decline of both games. I was scared that this would happen with sc2/bw, but it seems like we've avoided it... since the SC community isnt filled with morons. :D
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Yeah 1.6 is basically dead everywhere except for EU now. NA 1.6 has basically been nothing outside of the current EG lineup for a while now. I also heard that WeMadeFox dropped their 1.6 team and they were the biggest KR team so yeah.
IEM Europe is basically a bigger tournament than the global finals now. There are more good teams at it anyway. Navi dominated the scene for pretty much all of last year but the new lineup fanatic team took them out at IEM Europe is a pretty bug upset.
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Source was never bigger than 1.6. The controversy over the public community and the professional scene literally ripped it in half. Pro players were forced to play Source or else they'd lose sponsorships, and none of them were happy with the game. 1.6 players were disappointed with Source to say the least. Even after being forced to play Source, the professional scene dissolved and some returned to 1.6, while others fell forever.
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"What happened to the counterstrike source scene?" "There never really was a counterstrike source scene."
Sums it up pretty much, it never became big.
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