I was always optimistic about this game but now I just feel a dull pit in my stomach thinking about it.
Planetside 2 - Page 185
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Zoundsforsook
Scotland636 Posts
I was always optimistic about this game but now I just feel a dull pit in my stomach thinking about it. | ||
Deleted User 101379
4849 Posts
On February 12 2015 07:57 Zoundsforsook wrote: Much of the Planetside 2 staff lost their jobs today after a wave of layoffs following the acquisition of SoE by Colombus Nova I was always optimistic about this game but now I just feel a dull pit in my stomach thinking about it. Well, PS2 was already in a bad state with all the bugs, latency problems and lack of progress, and it was also developing in the wrong direction with the removal of depth of gameplay. There is a possibility those people will be replaced, but at this point I doubt it. | ||
JimmyJRaynor
Canada16373 Posts
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Ty2
United States1434 Posts
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kiryah
Korea (South)65 Posts
On December 15 2014 06:13 Morfildur wrote: For anyone who is interested and has a lot of spare time, here's my full FPoV as QRF PL for Miller: This includes squad, platoon and command chat for the full match. Awesome vid, thanks for that~ | ||
Deleted User 101379
4849 Posts
On September 26 2015 10:38 Ty2 wrote: How is planetside 2 doing these days? I watched the video above me. Has any progress been made? It still has 2 active EU servers and 2 active US servers (1 west, 1 east). The player base isn't what it used to be and a lot of players have quit over various issues (lack of an actual strategic metagame being the most common). It's still a very good FPS, but development is very slow and you can essentially add a year to all promised dates and still fall short, so I don't expect any changes any time soon. If you don't have a group to play with, you won't experience the best the game has to offer since basically all the people that tried to create meta and ran public platoons have quit completely, so normal live play is mostly zerging around. My outfit is still fairly active, but a lot of the players have switched to other games and mostly just hang out on TS, so I'm close to making it a multi-gaming group instead of a pure PS2 outfit since I don't have any hope for PS2's long term survival. | ||
MarklarMarklarr
Fiji226 Posts
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Biolunar
Germany224 Posts
Construction is nice and all but it does not really integrate well into the core of the game, in my opinion. Huge no construction zones prohibit augmention of existing bases by player constructions to the point where you need to build your base in the middle of nowhere. Basicly building a base from scratch; which is cool but get stale because assaulting such a base takes so much time that squads rarely group together to take out a HIVE. So most bases are uncontested for a very long time. | ||
MarklarMarklarr
Fiji226 Posts
On January 02 2017 23:40 Biolunar wrote: I sure still play this game. Construction is nice and all but it does not really integrate well into the core of the game, in my opinion. Huge no construction zones prohibit augmention of existing bases by player constructions to the point where you need to build your base in the middle of nowhere. Basicly building a base from scratch; which is cool but get stale because assaulting such a base takes so much time that squads rarely group together to take out a HIVE. So most bases are uncontested for a very long time. True it needs a lot of tweaking, but there's still a few places where bases on the maps are really good. (watchtower looking towards the crown, bridge at skydock, etc. I think they need to work on it a lot but it does have lots of potential. If smaller bases was allowed to add more construction to fortify it, but larger bases not, maybe that would allow for smaller key bases to be held much longer. | ||
ZidaneTribal
United States2800 Posts
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JimmyJRaynor
Canada16373 Posts
Some pretty good changes have been made to the game. The continent locking rules create a greater purpose for fighting in a massive war. A pretty cool basebuilding a resource collection mechanic has been added. PC player #s are very, very slowly declining. I think Daybreak Games have done a better job of getting the player base to spend money. I think this is why they are spending more money on developing the game. | ||
Biolunar
Germany224 Posts
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Plansix
United States60190 Posts
On January 02 2017 23:47 MarklarMarklarr wrote: True it needs a lot of tweaking, but there's still a few places where bases on the maps are really good. (watchtower looking towards the crown, bridge at skydock, etc. I think they need to work on it a lot but it does have lots of potential. If smaller bases was allowed to add more construction to fortify it, but larger bases not, maybe that would allow for smaller key bases to be held much longer. I just watched a couple dev videos because I didn’t know they added in construction. It seems like an engaging feature and I like its design. I don’t like how there is a harvester that someone needs to drive around and grab material. I feel that would be more fun as an automated economy for players to defend, but that is just me. I like it when games like this give teams AI workers to defend, but are not the complete focus of the match. I also like how they keep the construction away from the main hard points. It smart feature because it keeps the main objectives of the game fixed in power and forces players to build advanced bases. Developers need to be careful with features like that because they can be used to undercut the pace, which a section of players enjoy doing. And building endless defensive structures is the most video game thing people can do, so I am glad they push that out toward the enemy team. When I played before it was very expensive to get a couple reasonable kits to play around with. Has the pricing changed? | ||
ninazerg
United States7291 Posts
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JimmyJRaynor
Canada16373 Posts
PS2 is in a bit of trouble though... that has nothing to do with the game's financial success or failure. Columbus Nova had its assets frozen. http://massivelyop.com/2018/04/24/daybreaks-russian-parent-companys-assets-are-frozen-by-the-u-s-government/ The "Chief Publishing Officer" of Daybreak Games just left. http://massivelyop.com/2018/04/25/daybreak-update-chief-publishing-officer-laura-naviaux-has-left-the-company/ Film at 11. | ||
soullogik
United States1171 Posts
Emerald - Terran | ||
JimmyJRaynor
Canada16373 Posts
So it might turn out ok. ![]() | ||
JimmyJRaynor
Canada16373 Posts
http://massivelyop.com/2018/04/26/daybreak-has-now-been-hit-with-layoffs/ these layoffs arrive just hours after this quote "We assure you that these rumors are entirely false and that there’s no impact on our business or games in any way whatsoever." https://forums.daybreakgames.com/ps2/index.php?threads/regarding-daybreak’s-ownership.249163/ ok guys. | ||
ninazerg
United States7291 Posts
On April 27 2018 06:01 JimmyJRaynor wrote: welp, Daybreak games just got hit with layoffs. http://massivelyop.com/2018/04/26/daybreak-has-now-been-hit-with-layoffs/ these layoffs arrive just hours after this quote "We assure you that these rumors are entirely false and that there’s no impact on our business or games in any way whatsoever." https://forums.daybreakgames.com/ps2/index.php?threads/regarding-daybreak’s-ownership.249163/ ok guys. Well, that's reassuring. Do you play on Emerald? | ||
JimmyJRaynor
Canada16373 Posts
On April 27 2018 08:30 ninazerg wrote: Well, that's reassuring. Do you play on Emerald? i play on whatever the US East Server is called... is it Connery? how about you? | ||
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