Crysis 2 - Page 11
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howerpower
United States619 Posts
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OmaplatA
United States33 Posts
It's fun unloading an entire clip into someones head from 8 ft away, down the sight, and it does no damage, they turn around and 1-shot you Then in the kill cam your shots are all going wide, nowhere near where you were aiming | ||
SharkSpider
Canada606 Posts
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KaiserJohan
Sweden1808 Posts
Add to that the powers which are just plain annoying, for example I just hate jumping so high and falling so slow. You walk like an old lady and only have a very very limited sprint. Also the damned killstreaks rewards a la CoD.... Crysis 2 is a techdemo, that's it. It's really, really beautiful and still not very demanding. But the multiplayer is the worst thing I have seen in many, many years. Only hope the SP will be worth it. EDIT: A role model for FPS on PC should be CS, Quake and to some extent, CoD. They all give the player very smooth and precise movement unlike this junk and bad company 2 (which had other excellent features to make up for the console crap) | ||
couches
618 Posts
Crysis 2 isn't very appealing at all. | ||
Thereisnosaurus
Australia1822 Posts
they resolve so many of the stupid problems with FPS games- you can jump and vault up onto almost anything, including gap vaults and you can ass slide under things as well. Both of these options alone almost completely kill camping, I tried a couple of times, but it's too easy to just run around, vault up 3 stories behind you and knife you in the back. You have a load of awesome abilities, but they all drain energy. you get -armor: (makes you about twice as tough while it's up, but drains energy super fast as you get hit, somewhat fast passively) -cloak: a serious cloak option. there is only the slightest of shimmers, cloakers literally just vanish, so thoroughly that you can use it to dodge out of getting shot. It drains energy super fast though. you get about 8-10 seconds of cloaking on the move - power jump: you can jump about 2m - sprint: sprinting is faster than in most games, but consumes energy - power slide: consumes a bit of energy - nanovision: sort of IR vision, everything is greyed out except players, gunfire, explosions and ships, which are super bright orange-green-blue IR tones. You can see cloaked players as a blue field, not as distinct as a non cloaked player though. This makes the game even less camper friendly, I started to get the hang of tapping on NV as I entered an area, and it makes it SO obvious where people are. you might miss a cloaked guy if you're being sloppy, but in all the cluttered visuals of the game, this is the one thing that sold me the most. The only annoying thing is the default key is N, waaaay away from the standard control cluster. Nano vision also drains energy, you get about 30-40 seconds of sight from a full battery. you can combo all of these, so you can sprint around cloaked with armor activated using nanovision, but you'll get all of 3 seconds of battery life, so you get this awesome dynamic of energy management. switching armor on only when you're being shot at, not sprinting into battle because you need all your energy for cloak and armor, tapping vision on and off quickly to scan for cloakers and distant targets etc. It all adds up to an intense and extremely tactical game, and they've done a lot to make the feel more mainstream, adding COD style unlocks, experience, customizeable perks and kits etc. Unfortunately there are some letdowns. Grenades still use the old '3rd weapon' style, which feels outdated and clunky given how intense the play can get. I need to be able to drop nades at a moment's notice. That said, your Q and E keys are already taken with armor abilities. I'd rebind nanovision to F, so that doesn't leave much around the cluster for nades. The main problem however is the maps. There's so much visual clutter it's super easy to get confused, stuck on something or whatever. It helps in some ways, since everyone is wearing camo and it actually makes picking out even non cloaked guys tricky sometimes, but it taxes the processor and makes the fast paced shooting incredibly chaotic visually. Somewhere between CS's minimalist designs and the way it currently is would feel more palatable. I also think the layout is a bit chaotic. They're going for the same feel as COD, but this is actually a far superior shooter as far as what the player can do. No stupid nade spamming, dual shotguns, prone spamming etc, every player however does get access to the tools to both be the aggressor and the defender. If this game was built with open plan deathmatch levels or side-defined team levels (like CTF maps, but a bit less obvious) and given some other formats for serious play, it could be an incredible spectator sport. I can only imagine what pros could do with the tools you get. It's obvious that they're just leveraging single player aesthetics for their multiplayer. I hope they can do better than that The lobby system could also do with a fair bit of work, but that's a minor niggle So yeah. I was a crysis hater. I literally wrote essays panning the first one. Even if most of what they've done here is derivative, the unique stuff is incredibly well delivered and has enormous potential. Give the demo a try if you can spare the bandwidth | ||
Argoth.
Germany1961 Posts
"I encourage everybody to explore because we haven’t documented all of them. We don’t teach them all the subtle things through the tutorials. But for example, when you’re in Armor and you’re zoomed in with a scope or iron sights, and you press what would be the “sprint” button, you can stabilize the weapon. The muscles of the suit get tighter and then stabilize the weapon. There’s lots of small features like that. If you kick a car, and you want to kick it quickly versus if you press and hold the kick, it kicks it harder and farther. There’s a lot of little subtle nuances in there. If you grab an enemy or object, the longer you hold them before releasing the trigger, the more powerful the throw is. There are lot of small things in there like that, that I encourage everybody to play with and find. These are the nuances that will give you the advantage in single player and multiplayer when you use them and remember to use them." Executive producer, Nathan Camarillo source: http://www.siliconera.com/2011/03/15/how-crysis-2s-nanosuit-makes-you-feel-like-a-superhero/ Things like this (if they really have more of those hidden mechanics) could definately add another skill layer to the game, separating noobs from better players in the multiplayer. Not the worst idea =) | ||
Arkless
Canada1547 Posts
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Wesso
Netherlands1245 Posts
Singleplayer looks fun, but I'm not a SP guy, I pre-ordered after playing the MP demo for 15 hours | ||
gulati
United States2241 Posts
This is nothing like traditional FPS's. The complexity of the game, and the futurism may be a portion of why the game doesn't seem to be as accurate, as some others are hinting at with "registry" (i'll define that also as accuracy). If they can find a way to make the game's general movement speed a bit more concrete, and not so fluid like water splashes on rocks, then I think it has great potential. Until then, it's just very visually appealing. 8/10 for graphics. Gameplay... it's fun. Just not that fun. | ||
Wesso
Netherlands1245 Posts
On March 18 2011 04:08 gulati wrote: I have the demo on PC. Graphically speaking, the game is on a completely different level than anything you have ever played (assuming your system and max it out 100%). The physics, ambient lighting, 3D sound, and visuals are breathtaking. However, I must point out that if you are looking for accuracy, being defined as how responsive the input actions by the gamer is (mouse, keyboard, shooting, fast turning), you will be disappointed with the output. This is nothing like traditional FPS's. The complexity of the game, and the futurism may be a portion of why the game doesn't seem to be as accurate, as some others are hinting at with "registry" (i'll define that also as accuracy). If they can find a way to make the game's general movement speed a bit more concrete, and not so fluid like water splashes on rocks, then I think it has great potential. Until then, it's just very visually appealing. 8/10 for graphics. Gameplay... it's fun. Just not that fun. Have you turned movement blur and mouse smoothing off? Because I noticed a huge increase in responsiveness after that. Without turning those 2 off, it was horrible I agree. Afterwards it was at least on par with CoD BO. (except for jumping and sometimes you'll get lag because you are on suboptimal server). Admittedly CoD BO wasn't the best, but it wasn't bad either. I probably come off as a fanboy, but the difference was really that noticable for me It IS horrible that you can't change those settings ingame however... | ||
blade55555
United States17423 Posts
On March 18 2011 04:03 Wesso wrote: New campaign footage: http://www.youtube.com/watch?v=VT9limOlpd0 Singleplayer looks fun, but I'm not a SP guy, I pre-ordered after playing the MP demo for 15 hours sigh looks like they even took out destructible environments. That explosion would destroy that building you'd imagine but didn't do it. So disappointed i can't believe how consolized they made the game :/. I definitely won't be buying anytime soon. | ||
men1kmati
United States165 Posts
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Zihua
Netherlands177 Posts
I have the demo on PC. Graphically speaking, the game is on a completely different level than anything you have ever played (assuming your system and max it out 100%). Assuming you haven't played Crysis 1 or Metro 2033. | ||
maartendq
Belgium3115 Posts
On March 22 2011 02:48 Zihua wrote: Assuming you haven't played Crysis 1 or Metro 2033. Pretty much this. If Crysis is on a completely different level, Metro 2033 is godlike. | ||
HardCorey
United States709 Posts
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Overpowered
Czech Republic764 Posts
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Gonff
United States686 Posts
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blade55555
United States17423 Posts
On March 22 2011 02:51 maartendq wrote: Pretty much this. If Crysis is on a completely different level, Metro 2033 is godlike. Except crysis looked better then metro :O | ||
Ideas
United States8042 Posts
On March 22 2011 04:20 blade55555 wrote: Except crysis looked better then metro :O not to mention that crysis 1 had huge open levels with lots of physics and whatnot. | ||
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