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Crysis 2 - Page 11

Forum Index > General Games
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howerpower
Profile Blog Joined June 2010
United States619 Posts
March 07 2011 14:40 GMT
#201
buying this for multiplayer would be like buying bioshock 2 for multiplayer. I bought the first one when I built my pc a few years ago and was just not impressed at all, I mean it was pretty but so shallow. Everything I've heard about this one makes it sound like a port.
OmaplatA
Profile Joined October 2010
United States33 Posts
March 07 2011 17:15 GMT
#202
Hit reg is total garbage

It's fun unloading an entire clip into someones head from 8 ft away, down the sight, and it does no damage, they turn around and 1-shot you

Then in the kill cam your shots are all going wide, nowhere near where you were aiming
SharkSpider
Profile Joined May 2010
Canada606 Posts
March 07 2011 17:39 GMT
#203
The multiplayer just doesn't play right. Too hard to do anything tactical, too easy to play in heat vision mode, weapons don't work in a reasonable way.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
Last Edited: 2011-03-07 17:55:49
March 07 2011 17:50 GMT
#204
The multiplayer demo for PC atleast is total garbage, arguably the worst FPS gameplay ever. This is such a console game, all movements are jerky and not fluid AT ALL. Have you ever tried to melee someone like you do in CoD for example?
Add to that the powers which are just plain annoying, for example I just hate jumping so high and falling so slow. You walk like an old lady and only have a very very limited sprint. Also the damned killstreaks rewards a la CoD....

Crysis 2 is a techdemo, that's it. It's really, really beautiful and still not very demanding. But the multiplayer is the worst thing I have seen in many, many years. Only hope the SP will be worth it.

EDIT: A role model for FPS on PC should be CS, Quake and to some extent, CoD. They all give the player very smooth and precise movement unlike this junk and bad company 2 (which had other excellent features to make up for the console crap)
England will fight to the last American
couches
Profile Joined November 2010
618 Posts
Last Edited: 2011-03-10 20:00:59
March 10 2011 19:58 GMT
#205
Crysis is the epitome of what I do not like about gaming these days. Focus on graphics at the cost of everything else. I had more fun in that game glitching out the enemies or tricking them into doing dumb shit like drown themselves, walk into fire willingly or walk off cliffs instead of playing it properly. Or piling shit up at the gas station in that village level with the hostage and blowing it up from the shack on the hill. Think the only perk about it was you could throw a dude at a building in strength mode and watch the building collapse on him because apparently they don't use nails or bolts to keep them sturdy?

Crysis 2 isn't very appealing at all.
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
March 16 2011 13:17 GMT
#206
So I played the MP beta for about 5 hours and I have to say I'm pleasantly surprised. The first crysis was almost unplayable, but this is a tolerable COD style team based shooter. They've made the interface infinitely more enjoyable and streamlined to play at high intensity, and give a smart player more tools than any other player than any other shooter I've seen.

they resolve so many of the stupid problems with FPS games- you can jump and vault up onto almost anything, including gap vaults and you can ass slide under things as well. Both of these options alone almost completely kill camping, I tried a couple of times, but it's too easy to just run around, vault up 3 stories behind you and knife you in the back.

You have a load of awesome abilities, but they all drain energy. you get
-armor: (makes you about twice as tough while it's up, but drains energy super fast as you get hit, somewhat fast passively)
-cloak: a serious cloak option. there is only the slightest of shimmers, cloakers literally just vanish, so thoroughly that you can use it to dodge out of getting shot. It drains energy super fast though. you get about 8-10 seconds of cloaking on the move
- power jump: you can jump about 2m
- sprint: sprinting is faster than in most games, but consumes energy
- power slide: consumes a bit of energy
- nanovision: sort of IR vision, everything is greyed out except players, gunfire, explosions and ships, which are super bright orange-green-blue IR tones. You can see cloaked players as a blue field, not as distinct as a non cloaked player though. This makes the game even less camper friendly, I started to get the hang of tapping on NV as I entered an area, and it makes it SO obvious where people are. you might miss a cloaked guy if you're being sloppy, but in all the cluttered visuals of the game, this is the one thing that sold me the most. The only annoying thing is the default key is N, waaaay away from the standard control cluster. Nano vision also drains energy, you get about 30-40 seconds of sight from a full battery.

you can combo all of these, so you can sprint around cloaked with armor activated using nanovision, but you'll get all of 3 seconds of battery life, so you get this awesome dynamic of energy management. switching armor on only when you're being shot at, not sprinting into battle because you need all your energy for cloak and armor, tapping vision on and off quickly to scan for cloakers and distant targets etc.

It all adds up to an intense and extremely tactical game, and they've done a lot to make the feel more mainstream, adding COD style unlocks, experience, customizeable perks and kits etc.

Unfortunately there are some letdowns. Grenades still use the old '3rd weapon' style, which feels outdated and clunky given how intense the play can get. I need to be able to drop nades at a moment's notice. That said, your Q and E keys are already taken with armor abilities. I'd rebind nanovision to F, so that doesn't leave much around the cluster for nades.

The main problem however is the maps. There's so much visual clutter it's super easy to get confused, stuck on something or whatever. It helps in some ways, since everyone is wearing camo and it actually makes picking out even non cloaked guys tricky sometimes, but it taxes the processor and makes the fast paced shooting incredibly chaotic visually. Somewhere between CS's minimalist designs and the way it currently is would feel more palatable.

I also think the layout is a bit chaotic. They're going for the same feel as COD, but this is actually a far superior shooter as far as what the player can do. No stupid nade spamming, dual shotguns, prone spamming etc, every player however does get access to the tools to both be the aggressor and the defender. If this game was built with open plan deathmatch levels or side-defined team levels (like CTF maps, but a bit less obvious) and given some other formats for serious play, it could be an incredible spectator sport. I can only imagine what pros could do with the tools you get. It's obvious that they're just leveraging single player aesthetics for their multiplayer. I hope they can do better than that

The lobby system could also do with a fair bit of work, but that's a minor niggle


So yeah. I was a crysis hater. I literally wrote essays panning the first one. Even if most of what they've done here is derivative, the unique stuff is incredibly well delivered and has enormous potential. Give the demo a try if you can spare the bandwidth
Poisonous Sheep counter Hydras
Argoth.
Profile Joined December 2004
Germany1961 Posts
March 16 2011 14:46 GMT
#207
This sounds cool:

"I encourage everybody to explore because we haven’t documented all of them. We don’t teach them all the subtle things through the tutorials. But for example, when you’re in Armor and you’re zoomed in with a scope or iron sights, and you press what would be the “sprint” button, you can stabilize the weapon. The muscles of the suit get tighter and then stabilize the weapon.

There’s lots of small features like that. If you kick a car, and you want to kick it quickly versus if you press and hold the kick, it kicks it harder and farther. There’s a lot of little subtle nuances in there. If you grab an enemy or object, the longer you hold them before releasing the trigger, the more powerful the throw is. There are lot of small things in there like that, that I encourage everybody to play with and find.

These are the nuances that will give you the advantage in single player and multiplayer when you use them and remember to use them." Executive producer, Nathan Camarillo

source: http://www.siliconera.com/2011/03/15/how-crysis-2s-nanosuit-makes-you-feel-like-a-superhero/

Things like this (if they really have more of those hidden mechanics) could definately add another skill layer to the game, separating noobs from better players in the multiplayer. Not the worst idea =)
Arkless
Profile Joined April 2010
Canada1547 Posts
Last Edited: 2011-03-16 15:44:47
March 16 2011 15:41 GMT
#208
There was a final beta leak over a month ago. Was the full game more or less. I have a pretty beastly comp at 2x geforce 580 (3gb total) and 24gb of ram. Ran it with all max graphics and i will say first hand. This game is fucking incredible. Their is a multiplAyer demo out atm btw.
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
Wesso
Profile Joined August 2010
Netherlands1245 Posts
Last Edited: 2011-03-17 19:04:02
March 17 2011 19:03 GMT
#209
New campaign footage:



Singleplayer looks fun, but I'm not a SP guy, I pre-ordered after playing the MP demo for 15 hours
gulati
Profile Blog Joined April 2007
United States2241 Posts
March 17 2011 19:08 GMT
#210
I have the demo on PC. Graphically speaking, the game is on a completely different level than anything you have ever played (assuming your system and max it out 100%). The physics, ambient lighting, 3D sound, and visuals are breathtaking. However, I must point out that if you are looking for accuracy, being defined as how responsive the input actions by the gamer is (mouse, keyboard, shooting, fast turning), you will be disappointed with the output.

This is nothing like traditional FPS's. The complexity of the game, and the futurism may be a portion of why the game doesn't seem to be as accurate, as some others are hinting at with "registry" (i'll define that also as accuracy). If they can find a way to make the game's general movement speed a bit more concrete, and not so fluid like water splashes on rocks, then I think it has great potential. Until then, it's just very visually appealing.

8/10 for graphics. Gameplay... it's fun. Just not that fun.
C r u m b l i n g
Wesso
Profile Joined August 2010
Netherlands1245 Posts
Last Edited: 2011-03-17 19:17:36
March 17 2011 19:15 GMT
#211
On March 18 2011 04:08 gulati wrote:
I have the demo on PC. Graphically speaking, the game is on a completely different level than anything you have ever played (assuming your system and max it out 100%). The physics, ambient lighting, 3D sound, and visuals are breathtaking. However, I must point out that if you are looking for accuracy, being defined as how responsive the input actions by the gamer is (mouse, keyboard, shooting, fast turning), you will be disappointed with the output.

This is nothing like traditional FPS's. The complexity of the game, and the futurism may be a portion of why the game doesn't seem to be as accurate, as some others are hinting at with "registry" (i'll define that also as accuracy). If they can find a way to make the game's general movement speed a bit more concrete, and not so fluid like water splashes on rocks, then I think it has great potential. Until then, it's just very visually appealing.

8/10 for graphics. Gameplay... it's fun. Just not that fun.


Have you turned movement blur and mouse smoothing off? Because I noticed a huge increase in responsiveness after that. Without turning those 2 off, it was horrible I agree. Afterwards it was at least on par with CoD BO. (except for jumping and sometimes you'll get lag because you are on suboptimal server). Admittedly CoD BO wasn't the best, but it wasn't bad either.

I probably come off as a fanboy, but the difference was really that noticable for me

It IS horrible that you can't change those settings ingame however...
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 17 2011 19:20 GMT
#212
On March 18 2011 04:03 Wesso wrote:
New campaign footage:

http://www.youtube.com/watch?v=VT9limOlpd0

Singleplayer looks fun, but I'm not a SP guy, I pre-ordered after playing the MP demo for 15 hours


sigh looks like they even took out destructible environments. That explosion would destroy that building you'd imagine but didn't do it. So disappointed i can't believe how consolized they made the game :/.

I definitely won't be buying anytime soon.
When I think of something else, something will go here
men1kmati
Profile Joined June 2010
United States165 Posts
March 21 2011 17:15 GMT
#213
game comes out tomorrow! cant wait to start the single player.
<3 TL
Zihua
Profile Joined January 2011
Netherlands177 Posts
March 21 2011 17:48 GMT
#214
I have the demo on PC. Graphically speaking, the game is on a completely different level than anything you have ever played (assuming your system and max it out 100%).


Assuming you haven't played Crysis 1 or Metro 2033.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
March 21 2011 17:51 GMT
#215
On March 22 2011 02:48 Zihua wrote:
Show nested quote +
I have the demo on PC. Graphically speaking, the game is on a completely different level than anything you have ever played (assuming your system and max it out 100%).


Assuming you haven't played Crysis 1 or Metro 2033.

Pretty much this. If Crysis is on a completely different level, Metro 2033 is godlike.
HardCorey
Profile Blog Joined May 2010
United States709 Posts
March 21 2011 18:12 GMT
#216
cant wait cant wait cant wait. I am quite pumped to start playing again. Logged almost 30 hours on the demo. The multiplayer is actually fairly strategic from my primarily RTS gaming experience. Its very fast paced and just the simple stuff like moving around the map is a blast. The mobility and the quick paced action mixed in with the abilities makes it really fun. Oh and I guess then there the SP ill have to take a shot at.
Don't Worry, Be Happy.
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
March 21 2011 18:30 GMT
#217
I didnt find it entertaining, it was just cool looking another mainstream shooter with hero abilities, nanosuit, killstreaks, perks and wannabe cool things like this. Do not want. Why games like CoD2 or at least 4 with mod tools arent made nowadays?
Just another gold Protoss...
Gonff
Profile Joined May 2010
United States686 Posts
March 21 2011 19:09 GMT
#218
Grr I can't decide whether to pick this up for PC or 360. Most of my friends only have xboxes, and I'm much better at console shooters than pc shooters, but on pc it just looks... so... pretty...
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 21 2011 19:20 GMT
#219
On March 22 2011 02:51 maartendq wrote:
Show nested quote +
On March 22 2011 02:48 Zihua wrote:
I have the demo on PC. Graphically speaking, the game is on a completely different level than anything you have ever played (assuming your system and max it out 100%).


Assuming you haven't played Crysis 1 or Metro 2033.

Pretty much this. If Crysis is on a completely different level, Metro 2033 is godlike.


Except crysis looked better then metro :O
When I think of something else, something will go here
Ideas
Profile Blog Joined April 2008
United States8148 Posts
March 21 2011 19:28 GMT
#220
On March 22 2011 04:20 blade55555 wrote:
Show nested quote +
On March 22 2011 02:51 maartendq wrote:
On March 22 2011 02:48 Zihua wrote:
I have the demo on PC. Graphically speaking, the game is on a completely different level than anything you have ever played (assuming your system and max it out 100%).


Assuming you haven't played Crysis 1 or Metro 2033.

Pretty much this. If Crysis is on a completely different level, Metro 2033 is godlike.


Except crysis looked better then metro :O


not to mention that crysis 1 had huge open levels with lots of physics and whatnot.
Free Palestine
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