The sequel action horror game Dead Space 2 by EA games is going to be released in North America on January 25th and 28th in Europe
Plot: Dead Space 2 is a survival horror game that takes place in 2511, three years after the events of Dead Space and Dead Space: Aftermath, on the Sprawl, a densely populated metropolis built on a shard of Titan, a moon of Saturn.The mental illness caused by the Marker appears to be permanent and continues to have an effect on the protagonist Isaac Clarke. The government will continue to have a place in the storyline. The game will begin in a hospital aboard the Sprawl. Players will witness the horror of the Necromorph infection as it begins in the station.
So I wanted to open a discussion to people about the fact that the main protagonist Isaac is going to be talking.. and other new additions that has been added into the game.
Oh and also.. Here's a Poll on whether or not your going to buy Dead Space 2 : Would be nice if you also state why you are or not deciding to buy Dead Space 2 on its release date
Poll: Are you going to buy the upcoming Dead Space 2 game?
Yes (66)
43%
No (64)
42%
Maybe... (24)
16%
154 total votes
Your vote: Are you going to buy the upcoming Dead Space 2 game?
Update As for those who already bought the game and already finished or currently playing the single or multiplayer of the game what are your thoughts and how would you rate the game overall?
Poll: Your rating on Dead Space 2
Words just can't describe it since it's so epic.. (41)
53%
Awesome (14)
18%
Good (8)
10%
Okay (6)
8%
It sucks (5)
6%
Satisfactory (3)
4%
77 total votes
Your vote: Your rating on Dead Space 2
(Vote): Words just can't describe it since it's so epic.. (Vote): Awesome (Vote): Good (Vote): Okay (Vote): Satisfactory (Vote): It sucks
True True.. It was a issue in Dead Space 1 as there were no necromorphs popping out from the vents on the top,on my first time I was constantly looking to the top to see if they were trying to ambush me but it never happened
I remember the most terrifying thing about the first one was the PC controls not the monsters etc. so i ended up watching a "lets play" of the whole game. If they fix the controls for he second one i might play it - if not i hope someone gets the videos up really fast, cause the game looks awesome.
On January 17 2011 14:53 On_Slaught wrote: Got a 9/10 from game informers.
This is going to be a game you want to play in silence with the sound turned up as high as possible. The ambient noises are going to be awesome.
That was the creepiest part of the first game.
Yeh But I'm afriad that Dead Space 2 won't be able to live up to the hype as Dead Space 1.. cause the whole point about Dead Space 1 was Isaac not talking.. which made the creepy and silent environment in Dead Space
pretty psyched for this. i loved the layout of the first game. having all the menu options and hud elements in the game itself gave it a very realistic feel.
I'm glad Issac talks, from the demo the voice acting sounds good. New zero gravity doesn't give me a headache like the first one so a good change for me.
It seems like the enemies pop up behind you a lot more often so I'll be suffering a few heart attacks throughout the game.
Preordered and looking forward to I like a child waiting for presents on christmas day. First one was really great and I have a feeling this one is not. I'll just have too wait and see.
Too scary, can't play it. Will watch someone's stream or youtube play list just to get the feel. Did that for amnesia and my god i can almost, but not entirely, feel what he is going into..
On January 18 2011 00:33 Ferrose wrote: I just hope that it isn't casualized/made almost a pure shooter.
Actually the GI review said that you'll die a ton due to enemies dropping behind you while you're already fighting necros in front of you, to the point that it's kind of BS. It went on to say that normal mode feels like hard or even expert compared to most games.
On January 18 2011 00:33 Ferrose wrote: I just hope that it isn't casualized/made almost a pure shooter.
Actually the GI review said that you'll die a ton due to enemies dropping behind you while you're already fighting necros in front of you, to the point that it's kind of BS. It went on to say that normal mode feels like hard or even expert compared to most games.
That's awesome. I love challenging games, its not often you see sequels ramp up the difficulty. Can't wait to play this game.
On January 18 2011 01:27 Khol wrote: I'm going to rent Dead Space 2 when it comes out. Should I rent the first one and finish it first? Or does it really matterr??
It really doesn't matter. The first is great though and if you need time to kill before the 2nd, I recommend playing it through.
The first one was amazing, really looking forward to the second.
If i ever have to explain how hard dead space is to someone I just desribe what happens on one of the levels (which one it is i can't remember.)
Mad scientitsts lets out immortal necro and locks the doors infront of you and takes away your air. Then many other necros come out of the vents infront of you. You have 45seconds of air in that time you have to fight you way through all these and stun the immortal run out of the room hack the console to return the air.
I didn't read anything here because I want to be completely unspoiled for the game. But hell ya I'm going to buy DS2!!!!
The first one was really scary, the true definition of a survival horror game. And from what a friend tells me, the demo for DS2 did not let down at all. I've been waiting for this game for a while, I've got a good feeling about it!! :D
First one was great. Still debating whether or not to buy a collectors edition. The replica plasma cutter looked like a cheap toy in all of the unboxing videos I've seen.
It's insanely good. I was playing it a bit earlier with my wife watching and she kept covering her eyes up and screaming. It's just scary. Nothing else to really say about that. And the sound is still incredible. Especially if you're in a dark room, it's dead quiet, and the only thing you hear are vents going off. The sound alone can make you jump.
The thing that gets me though is the lighting. It is hands down the best lighting engine I've seen in a game, ever. It adds so much to what you're doing. The lightest flicker can make you see something out of the corner of your eye, which turns out to be a pipe. Then a Necromorph pops up directly behind you and chows down. And it acts organic. Constantly changing the environment, and changing yourself and how you react.
Really, just go buy it. I actually regret renting it first now because I'm just going to end up spending more money to pick it up. But I found the first one extremely repetitive in the areas you go to because of the backtracking, so I thought I'd rather make sure I like it before dropping 60 bucks. I like it. It's well worth the money.
Although it should be said that I have yet to try the multiplayer, since you need an EA pass to access it. I've heard it's pretty... generic though. So don't get it for that. Get it for the fantastic single-player game it is and should have stayed as.
Same i got this game for PC. The PC game has a few glitches here and there but for the most part its damn good. i was about top 10 on the ladder may have fallen a bit because i went to sleep but me and my boy Pink(number 1 on ladder) have been shutting teams down online. The humans can be a lil OP with stasis but if you get a team that works together and really knows how to use the necro they can be super formidable as well. Kinda like TvZ in sc lmao.
Game is also easy to run. Ran everything very high 32aa.
if you want to run vsync DO NOT use the one in the game its horrible and laggy and caps your game at 30 fps. Use you cards settings in windows to use the vsync that will keep it at 60 fps.
Game is definitely worth the purchase. I heard the last mode (zealot) is the hardest bullshit you will ever encounter. Some guy said necros get random spawns behind you, and now i know im gonna be QQing when i get to that mode.
Now I just have to post this here because in reality I really wouldn't know where to post this. But anyways...
I have played on Zealot difficulty, got just 1h 18m play time on it, on Chapter 3. It is phenomenal. Not epic, because epic is just so overused. The whole atmosphere... the whispering.... the sounds around you... random noises all around you... I have missed it so much...
I played this with my headphones on full blast, although I dont recommend that because your ears WILL BE SHOT in this game, so speakers are the way to go if you are full blasting it as it should be in a dark place preferably after midnight.
It is just gorgeous and beautiful on the PC, without the vsync on 30 max fps,which is the fps for xbox/ps3 I am getting 100 fps average, so it very good in visuals hands down the most incredible piece of art. Every nook and crany is so detailed, the lighting dont get me started as said above it is just top notch, it really is a life in its own and is a character just as much as Isaac.
For people complaining about the talking of Isaacs boca, well never fear it does not interrupt the loneliness of the place or the HUGE TENSION of the game, he only talks the inbetween segments where in the first one, the people talked to give a new mission and thats pretty much it, he keeps quiet until you need a new one.
Dementia where art thou? it is literally there to just appear out of nowhere and keep flashing you with lights, horrific sights and intense sound... and then its gone... as I think it should be, like the mental disease itself, it doesn't really hurt like a necromorph tears you arms apart, but it just sinks in, you almost want to close your eyes... almost... dementia moments after moments it starts to sink in... it starts to get to you...
I am super happy I got this game, pre-ordered on April of last year for 30 bucks at ea store such a steal, and I waited quite a long time for this.
I hope this gets people interested to buy it because it is well worth it, let the atmosphere sink in to your psyche, take it slow, look at everything, then at the corners... then at every flicker of light... then at the darkness... and you will enjoy it if you take in everything that the atmosphere gives, take just a sweet moment to look at the scenery especially in Zero-G, of course as long as no one is tearing your limbs off, or hell even then if you are that good or on easy mode. Trust me you will enjoy the further, enjoy the screams... the cries for help... the peoples whispers and believe you me after a session of this game you will not be able to even look down a dark corridor for a while, and it is then that you have experienced Dead Space 2.
Tomorrow will be for some multiplayer and more of the story, hopefully I can post more of my thoughts
Got the game yesterday and played about an hour of single player and a couple hours of multiplayer. Single player seems promising so far. Definitely a faster paced game. Unfortunately the game seems to have too many mob actions, but I feel like it's a good change of pace from the first one. We'll see when I get farther in the single player.
Multiplayer isn't as bad as some people make it out to be. Pretty much a Left 4 Dead, but more action oriented. Teamwork is kind of bad right now, but seeing in some games people realize walking alone gets punished pretty bad since the Necros can see through walls. Seems like what a lot of people are doing is 3 humans distract the Necros and 1 guy runs ahead and does the objective while the Necros are busy.
What is driving me nuts though is stasis. A level 8 human I believe has 2 stasis and it just gets old being frozen and killed and respawning and it happening again until they run out. Haven't played enough to draw a real conclusion on balance though, but I am still happy with my purchase.
I sincerely think they need to give pants vouchers with this game, because I know they worked out a deal with Levi's or Fruit of the Loom, somewhere behind the counter, so that they'd make sure I and everyone else would shit and piss themselves so much playing this game that they'd be running to the store just to make sure they had a pair of pants for the next day.
I mean, a man can only afford so many pants and underwear.
Definitely on par with the first game, and a few little tweaks here and there to help the experience out, and it feels like there are always plenty of ways to go in each area you're in that are optional, and frankly I never go for them because again, I'm only in college and I can't afford more lower wear.
The sounds is superb. The graphics are touched up a little, but I don't think it looks wildly better than the first. But it runs super freaking smooth on PC, and that's great because this game just feels so awesome running at a good FPS. Turn off vsync too, I think it's on by default and its locked relatively low.
The art direction is where it's at. They use the lighting extremely well, and there's a lot more situations you find yourself in where it's pitch black and you can only see the little glows and whatever you shine your flashlight on. Also, using things to impale enemies = best thing ever. First thing I did when I got the gravity device was throw a monster's dismembered limb back at it.
Just pre-ordered the special edition of dead space 2 :D I can't wait, just a few more days before I can play! Really loved the original dead space and I really can't wait to play the sequel
This game is pretty fun, cant stand the sequences where everything gets quiet for extended periods of time, and fighting necros in cqb with nothing but a flashlight is crazy hard, I didnt play the first one much but the second one is quite fun
I was a HUGE fan of Dead Space 1. It's probably in my top 3 list of games for the 360. I loved everything about it: the lack of a traditional HUD, the atmosphere, the combat based around dismemberment instead of just headshots... the list goes on. I had high hopes for the sequel, but the cynic in me said they probably couldn't live up to the first game.
I bought the game today, played about 5 hours on Zealot Difficulty (It goes Casual, Normal, Survivalist, Zealot and Hard Core. Hard Core is locked until you beat the game once) and I just turned it off somewhere in Chapter 6.
Wow.
This game, so far, is every bit as good as Dead Space 1, and in some subtle areas even better. The combat is basically the same, which is good because the combat in the first game was so tight. There are plenty of familiar enemies that we were introduced to the first time around, and the new ones are just as well designed. The Stalkers in particular scared the crap out of me. All the other elements of the first game that were done so well (graphics, sound effects, pacing) are all matched in this game.
One thing that's definitely done better in this game is the transition between levels. It seems like they took a page out of Half-Life 1's book and made everything as seamless as possible. No more contrived end level train rides. I also think they've also done an amazing job with the set pieces in this game. I'm not going to spoil anything, but at several points so far I've had to pause the game after an intense moment and just appreciate the insanity that just went down. I think these moments are better in this game than in the first.
My roommate has watched me play every minute of this game so far, and even though he's in the room with me we're both still scared as hell. At one point a television screen turned on unexpectedly and we both swore and flinched. Like the first game, it really knows how to set you up for a scare. It doesn't just throw ambush after ambush at you. It gives you time to recover, to get calmed down. Then it proceeds to unsettle you, creep you out with faint noises, macabre imagery. Eventually there's this nervous tension because nothing bad has happened in too long and now you're on edge. And its not really a formula they follow over and over... trust me they mix it up.
Zero-G is handled much better in this game as well. Gone is the clumsy launching from surface A to surface B.
I haven't tried any of the new weapons yet (been sticking to my trusty plasma cutter + pulse rifle combo) but I'm sure I'll get to them on my second play through.
Last thing I have to say: If you're decently good at videogames and played through the first game, DEFINITELY try it on Zealot. I'm finding the difficulty to be perfect right now. Ammo feels scarce, certain attacks can 1 hit kill you if you're not careful and I've had to retry some of the harder sections a few times before making it through.
I probably wont have a chance to play more of this until Sunday night, but I can't wait! If the rest of the game lives up to the first 6 hours I'll definitely be doing a New Game+ on Hard Core to see just good I am at strategic dismemberment.
Edit: I just did some research and it looks like you can't start a New Game+ on Hard Core. It MUST be a fresh start. And get this: In addition to it being a low ammo, high enemy damage affair, there are no autosaves and you can only save THREE TIMES total for the entire game. I doubt I'll ever beat the game on that setting.
Just finished my first run of hte game in about 6 or so hours, not counting the crap I had to do because of the game ending glitch in Chapter 13. But, good satisfying ending. Game was very fun; however, not that scary. I certainly found it to be lesser than the first in this regard. But, in everything else it was much better. A further criticism of the game is the lack of viability for other weapons than the pulse rifle and mining laser. But yea good game, don't know if I will try hardcore tho.
On January 28 2011 14:49 Newborn wrote: I was a HUGE fan of Dead Space 1. It's probably in my top 3 list of games for the 360. I loved everything about it: the lack of a traditional HUD, the atmosphere, the combat based around dismemberment instead of just headshots... the list goes on. I had high hopes for the sequel, but the cynic in me said they probably couldn't live up to the first game.
I bought the game today, played about 5 hours on Zealot Difficulty (It goes Casual, Normal, Survivalist, Zealot and Hard Core. Hard Core is locked until you beat the game once) and I just turned it off somewhere in Chapter 6.
Wow.
This game, so far, is every bit as good as Dead Space 1, and in some subtle areas even better. The combat is basically the same, which is good because the combat in the first game was so tight. There are plenty of familiar enemies that we were introduced to the first time around, and the new ones are just as well designed. The Stalkers in particular scared the crap out of me. All the other elements of the first game that were done so well (graphics, sound effects, pacing) are all matched in this game.
One thing that's definitely done better in this game is the transition between levels. It seems like they took a page out of Half-Life 1's book and made everything as seamless as possible. No more contrived end level train rides. I also think they've also done an amazing job with the set pieces in this game. I'm not going to spoil anything, but at several points so far I've had to pause the game after an intense moment and just appreciate the insanity that just went down. I think these moments are better in this game than in the first.
My roommate has watched me play every minute of this game so far, and even though he's in the room with me we're both still scared as hell. At one point a television screen turned on unexpectedly and we both swore and flinched. Like the first game, it really knows how to set you up for a scare. It doesn't just throw ambush after ambush at you. It gives you time to recover, to get calmed down. Then it proceeds to unsettle you, creep you out with faint noises, macabre imagery. Eventually there's this nervous tension because nothing bad has happened in too long and now you're on edge. And its not really a formula they follow over and over... trust me they mix it up.
Zero-G is handled much better in this game as well. Gone is the clumsy launching from surface A to surface B.
I haven't tried any of the new weapons yet (been sticking to my trusty plasma cutter + pulse rifle combo) but I'm sure I'll get to them on my second play through.
Last thing I have to say: If you're decently good at videogames and played through the first game, DEFINITELY try it on Zealot. I'm finding the difficulty to be perfect right now. Ammo feels scarce, certain attacks can 1 hit kill you if you're not careful and I've had to retry some of the harder sections a few times before making it through.
I probably wont have a chance to play more of this until Sunday night, but I can't wait! If the rest of the game lives up to the first 6 hours I'll definitely be doing a New Game+ on Hard Core to see just good I am at strategic dismemberment.
Edit: I just did some research and it looks like you can't start a New Game+ on Hard Core. It MUST be a fresh start. And get this: In addition to it being a low ammo, high enemy damage affair, there are no autosaves and you can only save THREE TIMES total for the entire game. I doubt I'll ever beat the game on that setting.
Awesome review mate. Going to check this game out just because of what you said.
The controls on Dead Space on the PC felt incredibly sluggish/bad so I uninstalled it after playing like 5minutes. Is this fixed in Dead Space 2 or is it the same?
On January 31 2011 07:22 Xafnia wrote: The controls on Dead Space on the PC felt incredibly sluggish/bad so I uninstalled it after playing like 5minutes. Is this fixed in Dead Space 2 or is it the same?
It's a whole lot better they fixed the keys so it won't be as uncomfortable
On January 30 2011 19:19 Flaunt wrote: Awesome review mate. Going to check this game out just because of what you said.
Thanks man, glad you liked it. I was just so excited about the game that I had to put all my thoughts down. Let me know what you think if you do end up playing it.
So, I managed to play some more of the game this weekend. I just started Chapter 11 and my save file reads just over 8 hours played, but that doesn't include all the times I've died and had to redo sections. I'd say I've probably played closer to 9.5 hours, as I've probably died around 50 times (on zealot difficulty all it takes is a missed stasis attack on a charging Stalker to get 1 hit killed).
I'm not really sure how people are beating the game so fast. Maybe they're playing it on normal or survivalist and not dying as much, or maybe they're just not as anal as I am about exploring every inch of the levels looking for ammo, schematics and logs. Regardless, I'm hoping to beat the game with just another 4 or 5 hours played.
Singleplayer is still strong. Plot twists and some nice mission variety. The only complaints I have is that sometimes you lose track of what exactly you're trying to accomplish, and its really difficult to understand what ghost Nicole is saying to you (so many "scary" filters on her voice make it hard to make out).
I've managed to play several hours of multiplayer (up to level 11 out of 60 or so?) and its actually not as bad as some of the reviews are saying. It feels like Natural Selection + Left 4 Dead. It can be really fun on a good team, and really frustrating on a bad one but that speaks more to the nature of multiplayer team games than to the Dead Space multiplayer specifically. The unlockables are fun to chase and the online maps and modes are varied and enjoyable enough for me. I don't imagine I'll ever max out like I did with CoD, but so far I keep playing because I'm curious about what suits I'll unlock at X level and what guns and upgrades I'll get at level Y etc etc, and because it does feel awesome when your team is on a roll.
On January 30 2011 19:14 KezseN wrote: Anyone watch the animated film "aftermath"? if so, is it any good like the first animated film downfall?
I just watched it. It's so much better than downfall in terms of art style (excluding the garbage 3D scenes). Some of the scenes were very Death Note anime-esque. Yep, different styles because different directors made scenes from various survivors' viewpoints.
You should also check out the motion comic (pre-quel to DS1).
Game is fucking amazing loved every bit of it, ending also was very satisfying. i was expecting much less due to the fact that Issac is voice acted but it really didn't ruin that much.
I'm only at the 6th chapter but there are a few things I really love about this game.
1. Feels more challenging than DS1.
2. The Elementary school.... creepy.
3. The Sprawl in it's entirety. The world that they have crafted is delightfully fucked up. The game isn't so much scary beyond some jump scares, but I think the world is frightening in the sense that such a terrible thing is happening. Really enjoyable game so far.
Oh and I forgot. This game plays AMAZINGLY well. It is so smooth and looks great despite my shit PC. I could barely run COD without lagging but this ran as smooth as a game possibly can.
On February 04 2011 00:19 On_Slaught wrote: I'm only at the 6th chapter but there are a few things I really love about this game.
1. Feels more challenging than DS1.
2. The Elementary school.... creepy.
3. The Sprawl in it's entirety. The world that they have crafted is delightfully fucked up. The game isn't so much scary beyond some jump scares, but I think the world is frightening in the sense that such a terrible thing is happening. Really enjoyable game so far.
Oh and I forgot. This game plays AMAZINGLY well. It is so smooth and looks great despite my shit PC. I could barely run COD without lagging but this ran as smooth as a game possibly can.
I agree the singleplayer was a blast but I was a bit disappointed in the multiplayer, especially on the pc where aiming is a joke lol
But I still can't wait for a new release of Dead Space 3 later on in the future which has been confirmed
On February 04 2011 14:22 randombum wrote: Would you guys recommend playing though the first one before this or will it be as fun on its own?
You don't need to play the first game to understand this one (there is an intro video that explains everything) but the first game is really fun and gives you a better feel for the world.
If you play the 2nd game first you will, obviously, completely spoil the first one and the major plot points from it. I highly recommend you play the first game first. Also, watch the special anime/cartoons (downfall its called I think).
On February 04 2011 14:22 randombum wrote: Would you guys recommend playing though the first one before this or will it be as fun on its own?
The second game can stand on its own. Even old UI controls are re-explained. That said, there is NO reason not to play the first one before you play this one, assuming you are interested in the plot/gameplay. It is cheaper, and will only add onto the experience.
Like the poster above, I also recommend watch the two animations (haven't read any comics). I guess they're not necessary, and they aren't even close to being the best movies out there, but they definitely tie in well with the games. I would argue that people who don't watch the animations are really missing out.
What do you guys think about level progression in the second game? Obviously, it is a lot more seamless than the first one, which is in general a good thing.
I do miss having the tram as the "level portal," though, because each level, it makes me wonder, "when can I get back on the tram...ahhhh....when can I go back to my safe spot?!" Of course, the tram in DS2 is a little less safe...
I'm only on chapter 6, but so far the experience has been outstanding! I haven't jumped this much playing a game in ages. Turn down the lights and turn up the volume for maximum effect.
I'm loving the Stalkers. I think their AI mechanics are way better than the standard "Boom! Jump out of a panel and now I'm going to cut you" style that doesn't do much but shock you.
This game is super easy and stale just like the first one. I am currently on ch.8 or 9 with Plasma Cutter fully up, lots of suit/stasis ups, and about 3/4 rifle ups. I have the first suit still too, the engineering one and only plan on maybe getting the stasis suit since stasis is so powerful. telekinesis damage and hp upgrades are worth it. Get hp upgrades when ur hp is red to heal. When you get full hp only heal at red with a LARGE medkit as it heals 100% (at least it did in DS1).
They did fix the aiming which makes it a lot better but its still too easy. I was going to load a save from someone else to play the hardest mode but I am playing zealot because you only get 3 saves on the hardest mode (impossible?). On the first playthrough 3 saves seems like I would spend too much time running back from deaths and it wouldnt be enjoyable. I doubt Ill waste my time doing impossible though Im just gonna beat it on 2nd hardest with no suit ups and 90% plasma cutter.
THIS IS HOW U WIN!
1. Plasma cutter damage 2. Dont get hit, if you do get hit load save (shouldn't be often) 3. Stasis when you need to (stomp/melee them during this) 4. Use limbs/poles/etc priority. 5. Get assualt rifle for swarms and kid/babies (not the tentacle babies) 6. Sell all ammo/medkits/stasis charge except for those 2 guns. 7. Assault alt fire or explosive canisters for those wall tentacle monsters. 8. DONT USE AMMO USE LIMBS + POLES + STASIS + MELEE!
I beat deadspace 1 on hard with the basic suit, like 30 power nodes and retarded amount of credits. So far in DS2 there has only been one hard part where you are a two story area on the bottom, you are in a vacuum, and enemies come from all sides and its DARK so you can't see the whole room. Otherwise its been a joke.
Here is how you kill the enemies with spike arms.
1. Fire 1 plasma shot to break off a spiked limb. 2. Telekinesis limb and shoot it into the body or other limb. 3. Telekinesis other spike limb into next enemy (preferably a spiked one)
If you have a pole/spike/etc (which you should try to carry into the next area) you can save shots. Just telekensis spike first, shoot off spike limb fire limb, take other limb.
I have only bought maybe 4,800 credits/24 fusion cutter ammo and I am going through casually so if you try you wont have to buy any ammo. NEVER BUY AMMO OR GUNS OR SUITS except the assualy rifle around ch 4-5 for swarms.
Upgrading hp, stasis, or capacity fills gun to FULL value, so have 1 bullet then upgrade capacity!
Since you sell everything and upgrade cutter you get lots of nodes (which you buy) and do 2x damage or more. It only takes 1 shot to take off limbs. Also you have to stomp corpses to get ammo which I didnt know for a few chapters so I have a lot less macro rofl....
any chance theres anyone that owns this game that would stream it on TL sometime? i'm curious to see how the gameplay/graphics are... never played dead space 1 cause the demo didnt seem that great (i know not the best source of hte game but it was that or spend 60$) and im at college and they are incredibly harsh on torrenting
On February 05 2011 10:01 RyanRushia wrote: any chance theres anyone that owns this game that would stream it on TL sometime? i'm curious to see how the gameplay/graphics are... never played dead space 1 cause the demo didnt seem that great (i know not the best source of hte game but it was that or spend 60$) and im at college and they are incredibly harsh on torrenting
Just search on youtube alot of walkthroughs/gameplay videos and its better quality then most streams.
I played through on normal. The game doesn't scare me at all. I'm just not afraid of things that I'm about to kill. Should I replay it on a higher difficulty with less ammo or something? I mean, don't get me wrong, both of the games were incredible, and definitely amongst my recent favorites, but they didn't scare me.
On February 05 2011 10:01 RyanRushia wrote: any chance theres anyone that owns this game that would stream it on TL sometime? i'm curious to see how the gameplay/graphics are... never played dead space 1 cause the demo didnt seem that great (i know not the best source of hte game but it was that or spend 60$) and im at college and they are incredibly harsh on torrenting
Just watch it on youtube.
The demo got it ALL WRONG! Correct me if I'm wrong, but I think the demo consisted of you walking into a large, dark room, and then maybe 5 necromorphs pop out and you have to kill them. The End.
In reality, they don't just give you a room full of necromorphs and say, "lol, k go kill them now." I mean there are times where you're going to be swarmed, but it won't be like the demo. In the real game, I remember that room only have 1 or 2 slashers.
And if anyone is thinking, "hmm it's just shocking and not actually scary, with all the enemies popping out of places unexpectedly," go on youtube and search up 'stalkers' (the DS kind ).
On February 05 2011 10:01 RyanRushia wrote: any chance theres anyone that owns this game that would stream it on TL sometime? i'm curious to see how the gameplay/graphics are... never played dead space 1 cause the demo didnt seem that great (i know not the best source of hte game but it was that or spend 60$) and im at college and they are incredibly harsh on torrenting
please be aware the following is entirely my opinion and not a technical review of the games. i understand alot of people absolutely adore the series, but im not in that boat.
i wasnt really too impressed with dead space 1. far too much "go here" and mind numbing amount of back tracking. dead space wasnt really that scary either - after you shoot down the first couple of monsters, you realize how EASY the game is, and you dont really feel afraid to enter the next room. relying on PEEKABOO fright (ala doom 3) is not true horror. indeed, i once commented it felt like fighting the flood ala Halo.
not to hate on everything, the atmosphere EA created is definitely the best out of most games being released today.
in the end, i enjoyed dead space 1 for its boss battles. the directing and scripting of these fights was just unbelievable, especially the ending battles.
for dead space 2, i was immediately put off by the
girl at the beginning who says "do what i say if you want to live!". reeked of BIOSHOCK "would you kindly", and in the end, my assumptions were right when she wasnt who she said she was.
.
the same deal with the monsters flowed over from the original. plasma cutter > all. at this point killing monsters became more of a chore. the feeling that you knew you had nothing else do in this game aside from killing monsters. actually, it became more annoying, because now there arent boss battles to break the lull, and now there are these baby things that just spawn a million times and die in one shot and really serve no purpose aside from dropping items.
* having to deal with that pyscho dude the whole game, only to kill him near the end of the game * baby monsters * THE ISHIMURA - When I first walked in here, indeed, I was shitting my pants. But then I kept walking ... and walking .. and walking, and no monsters until that long corridor. What a let down.
honestly, I was only entertained at the end of the game (like the first). The direction of these final parts of the game are truly stellar, and I think thats what most people end up playing these games for.
On February 05 2011 15:07 a176 wrote: please be aware the following is entirely my opinion and not a technical review of the games. i understand alot of people absolutely adore the series, but im not in that boat.
i wasnt really too impressed with dead space 1. far too much "go here" and mind numbing amount of back tracking. dead space wasnt really that scary either - after you shoot down the first couple of monsters, you realize how EASY the game is, and you dont really feel afraid to enter the next room. relying on PEEKABOO fright (ala doom 3) is not true horror. indeed, i once commented it felt like fighting the flood ala Halo.
not to hate on everything, the atmosphere EA created is definitely the best out of most games being released today.
in the end, i enjoyed dead space 1 for its boss battles. the directing and scripting of these fights was just unbelievable, especially the ending battles.
for dead space 2, i was immediately put off by the
girl at the beginning who says "do what i say if you want to live!". reeked of BIOSHOCK "would you kindly", and in the end, my assumptions were right when she wasnt who she said she was.
.
the same deal with the monsters flowed over from the original. plasma cutter > all. at this point killing monsters became more of a chore. the feeling that you knew you had nothing else do in this game aside from killing monsters. actually, it became more annoying, because now there arent boss battles to break the lull, and now there are these baby things that just spawn a million times and die in one shot and really serve no purpose aside from dropping items.
* having to deal with that pyscho dude the whole game, only to kill him near the end of the game * baby monsters * THE ISHIMURA - When I first walked in here, indeed, I was shitting my pants. But then I kept walking ... and walking .. and walking, and no monsters until that long corridor. What a let down.
honestly, I was only entertained at the end of the game (like the first). The direction of these final parts of the game are truly stellar, and I think thats what most people end up playing these games for.
DS1 - 7/10 DS2 - 7/10
From a critical standpoint, what this person says is definitely true. However, I would have to say that the actual enjoyment depends on each person, so I wouldn't read this and say, "Oh okay, it's a bad game then" and not try it out.
I'm Chapter 5, loving it at this point. Voice acting isn't obtrusive, gameplay does have a 'smoother' feel than the first. Like so many previously stated: the experience is enhanced with the lights off and good speakers/headphones for the ambients...
please be aware the following is entirely my opinion and not a technical review of the games. i understand alot of people absolutely adore the series, but im not in that boat.
i wasnt really too impressed with dead space 1. far too much "go here" and mind numbing amount of back tracking. dead space wasnt really that scary either - after you shoot down the first couple of monsters, you realize how EASY the game is, and you dont really feel afraid to enter the next room. relying on PEEKABOO fright (ala doom 3) is not true horror. indeed, i once commented it felt like fighting the flood ala Halo.
not to hate on everything, the atmosphere EA created is definitely the best out of most games being released today.
in the end, i enjoyed dead space 1 for its boss battles. the directing and scripting of these fights was just unbelievable, especially the ending battles.
for dead space 2, i was immediately put off by the
girl at the beginning who says "do what i say if you want to live!". reeked of BIOSHOCK "would you kindly", and in the end, my assumptions were right when she wasnt who she said she was..
the same deal with the monsters flowed over from the original. plasma cutter > all. at this point killing monsters became more of a chore. the feeling that you knew you had nothing else do in this game aside from killing monsters. actually, it became more annoying, because now there arent boss battles to break the lull, and now there are these baby things that just spawn a million times and die in one shot and really serve no purpose aside from dropping items.
* having to deal with that pyscho dude the whole game, only to kill him near the end of the game * baby monsters * THE ISHIMURA - When I first walked in here, indeed, I was shitting my pants. But then I kept walking ... and walking .. and walking, and no monsters until that long corridor. What a let down.
honestly, I was only entertained at the end of the game (like the first). The direction of these final parts of the game are truly stellar, and I think thats what most people end up playing these games for.
DS1 - 7/10 DS2 - 7/10
You just said that DS1 end battle was great? Are you kidding? The ending to DS1 was so disappointing and such a huge failure/joke there is a meme of it.
What happens at the end of Dead Space?
Necromorphs bakes you cookies.
That last boss is SO easy and SO stupid.... such a letdown. Its like that boss should have been first. All you do is kill the yellow circles which is super easy even on hard with bad PC controls.
Strafe to avoid tenctacles. GG. Seriously I cant believe you said the last boss was good.
If you're playing this game on Normal difficulty and claim that the game isn't scary because you're not afraid of the monsters... do yourself a favor and play it on a harder difficulty (just do Zealot) where ammo conservation (through the use of kinesis / melee) is a MUCH bigger deal. I'd say 90% of the "tension" I felt playing through DS 1/2 came from the feeling that I didn't have enough ammo to make it through the next few rooms.
you have to fight your way through 3 levels of enemies, where the first 2 levels spawn SO MANY NECROS and then the 3rd level has a brute waiting for you... I had to retry this probably 12 times because I kept running out of ammo and there weren't enough limbs to use as kinetic weapons. When I finally ended up beating it I had 0 plasma rifle ammo and only 1 shot left on my plasma cutter ;;
Also, the boss battle at the end of DS2 was a huge pain in ass.
Nicole ALWAYS teleports in front of you then instakills you since you're focused on dodging half invisible shadow packs. Once I got my juking down it was ok, but still felt pretty cheap.
I've noticed that a lot of the people who are calling this game too easy are playing it on the PC. I really do feel like the game's difficulty is tuned for the consoles. It's just more difficult to aim with a controller, so you end up missing some shots, which means you have less ammo overall and then the game feels harder.
I'm waiting for them to patch the PC version elite suit / hand cannon bugs. Otherwise, I very much enjoy the game... Just don't find it scary, even on Zealot / Survivalist / Hardcore.
ds2 doesnt even support dx10 or 11. however, if u dont say the name of ur dx9 card, no one can answer your question. also cpu information would be helpful.
I played this through this week and I had fun for it. Dead Space 2 is a great action game. I wasn't really scared except jumping a couple of times in the beginning. I don't really get why game developers do this. If you get the player startled a couple of times it isn't enough to call a game a "horror game". It just gets frustrating at the end. It's more disappointing as the sound design was awesome. But at the end when you heard something off you just realized that something comes behind me when I get to the next room.
Kinesis was fun though and hanging a necromorph to a wall with a shelf spike didn't get old. The story was cheesy, but it did it's job and kept you right in the limb slicing.
And before you are saying "do it on zealot and it will be scary", I did. Only thing which sucked was the low amount of limb slicing because of the lack of ammo. :[
game def needs more attention. one of the best action games ive playd in a while. yeah its not so psycho crazy like the first one but it has a amazing atmosphere and way better mechanics. unless you really dig the scariness of part one youll have way more fun with dead space 2.
also the sound from backround to weapons is awesometastic.
On February 06 2011 05:13 Corvi wrote: ds2 doesnt even support dx10 or 11. however, if u dont say the name of ur dx9 card, no one can answer your question. also cpu information would be helpful.
i have a sapphire hd 4850 with an intel quad q8200 cpu
i think the cpu is okay but the card's already 3 years old now and it also struggled while playing sc2 on high graphics
I preferred to do the game in Survivalist, not Zealot. I felt that in the Zealot mode you had to use to much the kinectic shit, and I don't like that too much. I just had more fun using only the weapons, but trying to make perfect shots.
I mean, I'm a pretty hardcore gamer, and the survivalist was pretty doable, I just didn't thought it was more fun.
On February 06 2011 05:13 Corvi wrote: ds2 doesnt even support dx10 or 11. however, if u dont say the name of ur dx9 card, no one can answer your question. also cpu information would be helpful.
i have a sapphire hd 4850 with an intel quad q8200 cpu
i think the cpu is okay but the card's already 3 years old now and it also struggled while playing sc2 on high graphics
u should be able to run the game on high details. the 4850 is still alright and there is no game it cant handle.
Despite how good the game looks, it doesn't tax your computer the way normal games do, from my personal experience. I play SC2 on medium, but I can play DS2 on Very High.
i'll admit i wasn't terrified(least after the first couple chapters and I felt comfortable again,somewhat) or anything but i did have tension the entire game just like the first game.
the sound/music/graphics/guns/enemies, everything fit so perfectly.
On February 06 2011 15:30 Jibba wrote: How are the controls? They were a big part of the reason I was turned off by DS1 early on.
They are pretty much the same? What part didn't you like?
I prefer the PS3 controls over the PC controls because of how the camera works. In the PC version, you can spin the camera around and look at 360 Degrees. In the PS3 version, Isaac's back never leaves the bottom left corner of the screen - like those first person shooters...in third person...and shifted to the left. lol. This means that, to turn around to shoot, Isaac would have to stomp in a circle before he could look at what's behind him.
On February 07 2011 02:05 bubO wrote: So is this game any worth buying?
If you don't mind paying the price for what is basically Dead Space 1.1. Exact same ( in fact worse?) gameplay, over use of quicktime events, too easy, more action than horror, uber linear and too short. Its like DLC quality at best, not full blown sequel.
I was surprised by the reviews on metacritic and just put it down to people being fanboys and casual gamers. Some of the critics were giving it 100%'s on the ps3 version WTF?!. But I am truely amazed at the response here. Honestly, can someone explain it to me, how is this game in ANY way an advancement of the game that was released 2 years ago?? Aside from it being a better PC port.
On February 07 2011 02:05 bubO wrote: So is this game any worth buying?
If you don't mind paying the price for what is basically Dead Space 1.1. Exact same ( in fact worse?) gameplay, over use of quicktime events, too easy, more action than horror, uber linear and too short. Its like DLC quality at best, not full blown sequel.
I was surprised by the reviews on metacritic and just put it down to people being fanboys and casual gamers. Some of the critics were giving it 100%'s on the ps3 version WTF?!. But I am truely amazed at the response here. Honestly, can someone explain it to me, how is this game in ANY way an advancement of the game that was released 2 years ago?? Aside from it being a better PC port.
You sure like throwing around generalizations. Dead Space 1 was a great game. Very little had to change. There aren't nearly as many quicktime events as you make it out to be (hyperbole does help weak cases tho). It isn't too easy. You must be one of those l33t dudes who beats zealot with his eyes closed and one hand in a shard of glass. Baddass dude. Being linear doesn't make a game bad. 8 hours is more than long enough. Action instead of horror? Just because the pacing has changed doesn't change the fact this is a horror game through-and-through.
Basically they took something that was good and polished it up. Throw in some great voice acting and better lighting and you have a solid game. Ofc you are free to have your opinion, but not a single thing you said actually makes this game bad (or is blatantly false).
On February 07 2011 07:37 On_Slaught wrote: You sure like throwing around generalizations. Dead Space 1 was a great game. Very little had to change.
There’s your problem right there, I expect 2 years of work to be more than just an additional campaign in the exact same engine. I remember when this kind of move was hugely criticised by everyone, but nowadays it’s the norm to just churn out more money making sequels. I can't believe your actually advocating this kind of laziness.
Being linear does make the game bad. I play games to be challenged and to have to think, not walk down corridor after corridor of scripted events.
They took something that was good 2 years ago, made some small changes and sold a SHORT new campaign at full price. I can’t understand what could drive you to defend such actions.
On February 07 2011 07:37 On_Slaught wrote: You sure like throwing around generalizations. Dead Space 1 was a great game. Very little had to change.
There’s your problem right there, I expect 2 years of work to be more than just an additional campaign in the exact same engine. I remember when this kind of move was hugely criticised by everyone, but nowadays it’s the norm to just churn out more money making sequels. I can't believe your actually advocating this kind of laziness.
Being linear does make the game bad. I play games to be challenged and to have to think, not walk down corridor after corridor of scripted events.
They took something that was good 2 years ago, made some small changes and sold a SHORT new campaign at full price. I can’t understand what could drive you to defend such actions.
Honestly, Dead Space is more of an experience rather than a game. If you want to be challenged mechanically and mentally, this game is not for you. But that doenst make it a shitty game.
The environment, the scary scenes really stuck with me in the first game. When approaching DS2 i had the same mentality, i wanted to play it through for those same feelings of fear and a continuation of the story. With that being said, linearity is not a bad thing in this franchise. A story unfolds, you experience it, this game is not a choice based experience.
You just said that DS1 end battle was great? Are you kidding? The ending to DS1 was so disappointing and such a huge failure/joke there is a meme of it.
What happens at the end of Dead Space?
Necromorphs bakes you cookies.
That last boss is SO easy and SO stupid.... such a letdown. Its like that boss should have been first. All you do is kill the yellow circles which is super easy even on hard with bad PC controls.
Strafe to avoid tenctacles. GG. Seriously I cant believe you said the last boss was good.
Yeah I agree but I still found the Dead Space 1 boss a tidbit more challenging than the Dead Space 2 + Show Spoiler +
(evil Nicole) boss,since the Tentacle boss is only easy if you figure out the patterns for the boss (e.g hitting the space platform based on where you stand) but the Nicole boss all you do is dodge the mirage Nicole and kill the baby necros (which are basically 1 shot with any gun)
On February 07 2011 02:05 bubO wrote: So is this game any worth buying?
It's worth buying, yes... But I'm not sure the $60 price point is justifiable.
If he hasn't played the first game, there's no reason not to try at its not reduced price.
If he has played the first game, he should pretty much know what to expect. It's on him to decide then.
I was under the impression we were discussing Dead Space 2. If the question is, 'Should I buy Dead Space (1)', then I would say absolutely, you should have bought it yesterday. But because we're discussing Dead Space 2, a $60 game with 7 - 8 hours of game play, I'm more hesitant. (I ended up getting Dead Space 2 for 20% off from D2D - That $11 or so was the difference between a purchase and waiting.)
You just said that DS1 end battle was great? Are you kidding? The ending to DS1 was so disappointing and such a huge failure/joke there is a meme of it.
What happens at the end of Dead Space?
Necromorphs bakes you cookies.
That last boss is SO easy and SO stupid.... such a letdown. Its like that boss should have been first. All you do is kill the yellow circles which is super easy even on hard with bad PC controls.
Strafe to avoid tenctacles. GG. Seriously I cant believe you said the last boss was good.
Yeah I agree but I still found the Dead Space 1 boss a tidbit more challenging than the Dead Space 2 (evil Nicole) boss,since the Tentacle boss is only easy if you figure out the patterns for the boss (e.g hitting the space platform based on where you stand) but the Nicole boss all you do is dodge the mirage Nicole and kill the baby necros (which are basically 1 shot with any gun)
Watch your spoilers. There are people here who are still deciding whether to buy the game.
On February 07 2011 11:38 Newborn wrote: Everyone is saying this game is 8 hours long. Sounds like a speed run to me. I was at around 14 hours in when I beat it.
My first run-through I finished at 8:12:40, and that was going my normal pace. I predict I could do a speed-run under 7 hours.
Just a question to those who have bought it, how do the environments/levels compare? Honestly, the only reason I enjoyed Deadspace 1 is it was really the only Corridor shooter set in a sci-fi environment that didn't suck since the original AvP and dismemberment was kinda neat. Didn't have much else going for it.
I ask cuz I read a comment on RPS on how the Dead Space 2 environments were a lot worse then the original. Any thoughts on that?
-- Also to those of you saying "Just another corridor shooter", that has me confused.... How many corridor shooters have there actually been since HLF2 on the PC lol? Like, Bioshock, thats it.
On February 09 2011 10:05 Half wrote: Just a question to those who have bought it, how do the environments/levels compare? Honestly, the only reason I enjoyed Deadspace 1 is it was really the only Corridor shooter set in a sci-fi environment that didn't suck since the original AvP and dismemberment was kinda neat. Didn't have much else going for it.
I ask cuz I read a comment on RPS on how the Dead Space 2 environments were a lot worse then the original. Any thoughts on that?
-- Also to those of you saying "Just another corridor shooter", that has me confused.... How many corridor shooters have there actually been since HLF2 on the PC lol? Like, Bioshock, thats it.
By corridor, I'm not quite sure if you mean completely metal tube-like corridors, or just corridors in general.
I think that Dead Space 2 retains a lot of what was in the original game. While it's still set mostly in "corridors," they are no longer as plain as they were before (I don't know if you like that or not). Remember the part in the original game with like red carpet and stuff? Dead Space 2 takes place in a shopping center, kid's hospital, outside an elementary, unitology's church, residence halls etc. So yeah, there's less "metal," though still plenty of it in my opinion, but the corridor structure is still the same. Like the first game, there are also large expansive rooms meant for multiple enemy engagements or what not.
I personally prefer DS2's environment. I really enjoyed experiencing the "culture" of the community. Though I didn't find the metal corridors of the first game boring, I think that a second game with nothing but long winding metallic corridors would have bored me.
On February 09 2011 13:40 H2O Xplicit wrote: Wish there was another game mode for this Dead Space 2 though
Such as saving some helpless citizens and getting credits for saving them like Bioshock (Little Sisters)
It'll definitely give more variety and more things to do
I haven't found any in DS2 yet, but there were mini games in the first game, like zero-g basketball and target practice. There probably won't be anything involving a group of other survivors though.
I started playing Deadspace 2 last night at like 2:00 am with all the lights off. I could only play for about an hour, I figured deadspace induced nightmares would follow if I played any longer. Epic game.
By corridor, I'm not quite sure if you mean completely metal tube-like corridors, or just corridors in general.
I think that Dead Space 2 retains a lot of what was in the original game. While it's still set mostly in "corridors," they are no longer as plain as they were before (I don't know if you like that or not). Remember the part in the original game with like red carpet and stuff? Dead Space 2 takes place in a shopping center, kid's hospital, outside an elementary, unitology's church, residence halls etc. So yeah, there's less "metal," though still plenty of it in my opinion, but the corridor structure is still the same. Like the first game, there are also large expansive rooms meant for multiple enemy engagements or what not.
I personally prefer DS2's environment. I really enjoyed experiencing the "culture" of the community. Though I didn't find the metal corridors of the first game boring, I think that a second game with nothing but long winding metallic corridors would have bored me.
Heh, I meant corridor shooter in the sense of linear shooter with less reliance on cover, not the literal corridors. (ala HLF2 Bioshock etc)
So your opinion was that the environments were more varied/interesting then Deadspace 1?
On February 07 2011 07:37 On_Slaught wrote: You sure like throwing around generalizations. Dead Space 1 was a great game. Very little had to change.
There’s your problem right there, I expect 2 years of work to be more than just an additional campaign in the exact same engine. I remember when this kind of move was hugely criticised by everyone, but nowadays it’s the norm to just churn out more money making sequels. I can't believe your actually advocating this kind of laziness.
Being linear does make the game bad. I play games to be challenged and to have to think, not walk down corridor after corridor of scripted events.
They took something that was good 2 years ago, made some small changes and sold a SHORT new campaign at full price. I can’t understand what could drive you to defend such actions.
You obviously don't appreciate the amount of time and effort that goes into designing, testing and tweaking a story-based game. I don't even know what 'era' you're referring to. The Doom era? The quake era? Those games had no story whatsoever, so making an 8 hour experience in that kind of game could be done in a couple of weeks. Game stories are getting more involved, and a game like Dead Space tries to hit you psychologically. They don't just write something down on paper on the weekend, walk into work the next day, implement it, collect a fat paycheck and head to barbados for a month. It takes a lot of care, attention to detail and a million iterations to make a story-based game.
On February 07 2011 08:44 exKid wrote: There’s your problem right there, I expect 2 years of work to be more than just an additional campaign in the exact same engine. I remember when this kind of move was hugely criticised by everyone, but nowadays it’s the norm to just churn out more money making sequels. I can't believe your actually advocating this kind of laziness.
Being linear does make the game bad. I play games to be challenged and to have to think, not walk down corridor after corridor of scripted events.
They took something that was good 2 years ago, made some small changes and sold a SHORT new campaign at full price. I can’t understand what could drive you to defend such actions.
Are you upset that Starcraft 2 has so many of the same units as the first game? Are you upset they didn't implement cover mechanics like CoH? When SC2 came out a lot of people had exactly the same complaints you're making about DS2. No one seems to get that if they changed the game too much it wouldn't really be a sequel would it? Moreover you'd just alienate your fans from the first game who enjoyed everything the first time through. Would you have been happier if DS2 instituted the shield system from Halo and the cover mechanics from Gears of War?
Additionally, what you're dismissing as "small changes" are actually pretty substantial. The locations are way more varied. There are enough new guns and enemy types to have the game feel fresh to me. They completely redid the way zero G works. Isaac has dialogue and at least an attempt at a personality. And as far as length goes the campaign in DS2 felt just as long as the first game. Not to mention all the areas of the game just look and sound better than the first time around, and the scope of the game just dwarfs the first one.
By corridor, I'm not quite sure if you mean completely metal tube-like corridors, or just corridors in general.
I think that Dead Space 2 retains a lot of what was in the original game. While it's still set mostly in "corridors," they are no longer as plain as they were before (I don't know if you like that or not). Remember the part in the original game with like red carpet and stuff? Dead Space 2 takes place in a shopping center, kid's hospital, outside an elementary, unitology's church, residence halls etc. So yeah, there's less "metal," though still plenty of it in my opinion, but the corridor structure is still the same. Like the first game, there are also large expansive rooms meant for multiple enemy engagements or what not.
I personally prefer DS2's environment. I really enjoyed experiencing the "culture" of the community. Though I didn't find the metal corridors of the first game boring, I think that a second game with nothing but long winding metallic corridors would have bored me.
Heh, I meant corridor shooter in the sense of linear shooter with less reliance on cover, not the literal corridors. (ala HLF2 Bioshock etc)
So your opinion was that the environments were more varied/interesting then Deadspace 1?
It is definitely more varied. I think the developers intentionally tried to move away from 'boring' metallic corridors. So yeah, unless metal corridors really please you with their sci-fi feel, DS2 will not disappoint.
On February 07 2011 08:44 exKid wrote: There’s your problem right there, I expect 2 years of work to be more than just an additional campaign in the exact same engine. I remember when this kind of move was hugely criticised by everyone, but nowadays it’s the norm to just churn out more money making sequels. I can't believe your actually advocating this kind of laziness.
Being linear does make the game bad. I play games to be challenged and to have to think, not walk down corridor after corridor of scripted events.
They took something that was good 2 years ago, made some small changes and sold a SHORT new campaign at full price. I can’t understand what could drive you to defend such actions.
Are you upset that Starcraft 2 has so many of the same units as the first game? Are you upset they didn't implement cover mechanics like CoH? When SC2 came out a lot of people had exactly the same complaints you're making about DS2. No one seems to get that if they changed the game too much it wouldn't really be a sequel would it? Moreover you'd just alienate your fans from the first game who enjoyed everything the first time through. Would you have been happier if DS2 instituted the shield system from Halo and the cover mechanics from Gears of War?
Additionally, what you're dismissing as "small changes" are actually pretty substantial. The locations are way more varied. There are enough new guns and enemy types to have the game feel fresh to me. They completely redid the way zero G works. Isaac has dialogue and at least an attempt at a personality. And as far as length goes the campaign in DS2 felt just as long as the first game. Not to mention all the areas of the game just look and sound better than the first time around, and the scope of the game just dwarfs the first one.
I agree with this poster. Just look at SC2; it's essentially the same game that was made over ten years ago. I'm not talking about strategy, or the meta game, but when you look at SC2, you can tell very easily that it's still Starcraft, tried and true.
While I can see arguments against CoD as being "lazy," I don't think the developers of Dead Space 2 were lazy at all. They created a whole culture to go along with their new 'world' (the station), and this story is told to us not only through text and audio logs, but importantly through the environment we traverse as well. I am very happy that Dead Space 2 is not just another metallic maze .And omg have you faced the Stalkers yet? In all definitions other than the strictly technical, they are not scripted at all.
I bought the game 3 days ago and finished it 2 times in 3 days (omg i'n so nerd).. This time i have to say that the game is quite more difficult than the first one, i mean ds1 was way too easy, instead ds2 played on zealot level offers some interesting challenges.. Talking about the hard core mode, i wanted to play it but 5 minutes ago i saw a video on youtube showing the "last weapon" you get after completing the hard core mode... omg i am soo disappointed! check it out by yourself: http://www.youtube.com/watch?v=eBS86rAT4W0] [/url]
I cannot even begin to describe how grateful I am that they didnt completely change the game around the way morons like exkid would have it. This game has everything that made the first game awesome, a new story, better sound and a few new mechanics. I got high, put my speakers to full, switched off the lights and played this last night, and I was literally SHAKING from fear Speaking of new stuff, did any of you notice how those headbutter necro's that rush at you hide behind boxes/walls and then peek out at you, see you, and quickly hide again? ITS SO CUTE :3
So, so similar to DS1 in every way. Plot developed exactly the same way, monster progression was the same (even with + Show Spoiler +
an annoying invincible monster at the end!
everything else was basically the same too. Okay we had Isaac with voice this time, that was good.
I didn't like the plot at all. I was hoping to learn more about the origins of the markers or even about the dudes who made it, instead it's basically a story about Isaacs redemption from beginning to end, with very very little new details about unitology and the markers.
By the way, 99% of the time when his girlfriend spoke to him in that distorted voice, I didn't understand a single word because it was way too scrambled. That really pissed me off.
The game had some great cinematic value though. The visual style was awesome, and the ingame cutscenes were well done too. I really WOWed at some of the effects.
I'm not sure if this is a good or a bad thing, but this game didn't scare me at all. There were lots of shock moments when something came up from behind, but it was more like a "fuck you Dead Space, this shit is getting so old" kind of shock, without fear.
I'm going to check the Dead Space wiki now to look for plot details that I missed, eastereggs etc.
All in all it was a very enjoyable experience, but it probably won't go into my "best games I've ever played" list. I liked Dead Space 1 more, mainly because of the plot.
On February 19 2011 07:54 heishe wrote: Just finished this.
So, so similar to DS1 in every way. Plot developed exactly the same way, monster progression was the same (even with + Show Spoiler +
an annoying invincible monster at the end!
everything else was basically the same too. Okay we had Isaac with voice this time, that was good.
I didn't like the plot at all. I was hoping to learn more about the origins of the markers or even about the dudes who made it, instead it's basically a story about Isaacs redemption from beginning to end, with very very little new details about unitology and the markers.
By the way, 99% of the time when his girlfriend spoke to him in that distorted voice, I didn't understand a single word because it was way too scrambled. That really pissed me off.
The game had some great cinematic value though. The visual style was awesome, and the ingame cutscenes were well done too. I really WOWed at some of the effects.
I'm not sure if this is a good or a bad thing, but this game didn't scare me at all. There were lots of shock moments when something came up from behind, but it was more like a "fuck you Dead Space, this shit is getting so old" kind of shock, without fear.
I'm going to check the Dead Space wiki now to look for plot details that I missed, eastereggs etc.
All in all it was a very enjoyable experience, but it probably won't go into my "best games I've ever played" list. I liked Dead Space 1 more, mainly because of the plot.
On February 19 2011 07:54 heishe wrote: Just finished this.
So, so similar to DS1 in every way. Plot developed exactly the same way, monster progression was the same (even with + Show Spoiler +
an annoying invincible monster at the end!
everything else was basically the same too. Okay we had Isaac with voice this time, that was good.
I didn't like the plot at all. I was hoping to learn more about the origins of the markers or even about the dudes who made it, instead it's basically a story about Isaacs redemption from beginning to end, with very very little new details about unitology and the markers.
By the way, 99% of the time when his girlfriend spoke to him in that distorted voice, I didn't understand a single word because it was way too scrambled. That really pissed me off.
The game had some great cinematic value though. The visual style was awesome, and the ingame cutscenes were well done too. I really WOWed at some of the effects.
I'm not sure if this is a good or a bad thing, but this game didn't scare me at all. There were lots of shock moments when something came up from behind, but it was more like a "fuck you Dead Space, this shit is getting so old" kind of shock, without fear.
I'm going to check the Dead Space wiki now to look for plot details that I missed, eastereggs etc.
All in all it was a very enjoyable experience, but it probably won't go into my "best games I've ever played" list. I liked Dead Space 1 more, mainly because of the plot.
The background story in the Dead Space games come pretty much from all the text and video logs. However, if you want more story, I highly advise you to watch the two animated movies, they really reveal a lot.
For example, if you were to have watched Dead Space Aftermath, you would have known who Strauss was and what he did before he appears in the game as a crazed mental person, among several other things (like how the Ishimura got to the station, etc).
From interviews, I think that the developers didn't want to make the game plot heavy so as not to avoid the pacing and scariness of the game. They did realize that they had created an interesting story, however, which is why the decided to go ahead and make two animated movies, along with some comics.
I haven't read any of the comics, and the movies aren't great by any means as stand along products, but they serve to flesh out Dead Space really well.
There are 15 chapters, given what you've said there's probably at least another few hours for you. I'm playing through again on zealot+ and I'm sitting at CH13 at about 4hrs.
P.S. Ishimura makes you want to wet yourself, am I right? Hands down best psychological element in the game. :D
It was underwhelming , I'm someone who has bought almost every Dead Space medium there is.
What I got for buying Special Edition for PC was less content, chapters, items etc. than those who bought if for console, so I feel cheated as a fan. Secondly, Isaacs personallity is pure boring shit, he looks mad/stressed/tired... yet he sounds like a casual american douchefag and it pisses me off. Why couldnt they keep him silent? Fuck Zeropunctuation for once cause I loved it just as it was great with Freeman. Giving a character a personallity means you either have to identify with it or you wont like it... you wont feel as if "you" are playing but instead you are playing out someone elses story: In this case a boring Isaac.
His mental ghosts added nothing 90% of the time, and were even corny and moodbreaking alot of times. She talks to fucking much.
Less audiologs/textlogs/backstory. Way less mood.
1½ level was great in atmosphere, the rest felt to safe or actionish. Anticlimaticlly unscary at points they had hyped up as fuck.
A great game nevertheless, but really a letdown in comparisson with the first one.
Also Gametrailers fucking sucks, I played on hardest from start... I had 400 000 in unspent resources at the end (medpacks, powernodes etc.). Use the godamn claws or whatever, you hardly need to use any weapons if you play better than a retarded chimpansese.
EDIT: Sorry for swearing alot but this was a game I had hoped so much for, and what I got was a "Super agent Isaac" (thats how they explained how they wanted to evolve his character) with a slimed suit which made his ass look perfect. Why does his ass looking perfect provoke me? Cause in the first one he uses bulky engineer suits that look realistic and make the whole world seem hostile, the elite suit makes him look like a superhero in spandex.
i really enjoyed the game. its best playing with surround sound headphones and the lights off. It really helps to enhance the atmosphere while doing so. I played through the game on survivalist and it was fairly challenging. You constantly have to keep turning around to make sure they don't spawn behind you. And the limited ammo you've always had on hand really served to increase the tension (though i didn't use kenesis as much as i should have). all in all it's a really good game and i would definetely recommend buying it. also, when i read the description for hardcore i shat brix (unlike the above poster who seems to be a mega gosu baller).
Playing games like Dead Space is so nerve breaking every step I take and further I go down the bottom. Honestly this type of game may is not be to my liking but that is what I like about it.. the thrill it gives me, but im incapable of playing the game straight out because its so exhausting for my heart and mind xD.. i kid u not. I cant imagine playing Silent Hill... I would be dead long ago..
But cant wait to get onto DS2, probably will be on my screen in 2012.
Fulfilled my expectations. Ofc not scary (nothings really scary after amnesia), but the gameplay and "flow" were very solid. Story worked well, though I kinda wish they went more in depth about wtf the markers were made to do.
Kinda of an average but very well made linear shooter, in the grand scheme of things nothing awesome, but very enjoyable to play nonetheless.
Only major complaint is that Isaac VO added absolutely nothing to the game....and the Nicole encounters could have been better besides a qte.
Not worth 60$ on the PC tho lol, borrowed it from a friend. If you wanna be super legit wait until it comes down to 30$ at least.
Just have beaten the game. It's pretty dissapointing that it just took me 7,5 hours on the survivalist difficulty, and I didn't speedrun or anything like that.. I looked in every chamber if I could find something useful before I went on and stuff like that. I thought they would make it longer than the original :\ Still a great game though, there were some really really really cool sequences with Isaac hallucinating.
Got the game about half a week ago and finally finished it tonight on the survivalist mode. The game was AWESOME. I've read a lot threads on various game forums discussing how many fans were afraid that Dead Space 2 would be another Resident Evil 5 with more action than horror. I think Dead Space 2 had more action than the first, but it still had the horror and isolated feel throughout the game. The Dead Space series isn't too scary, but I find the series more creepy with psychological fear.
The story isn't bad, but there were moments where it was too predictable on what is going to happen. What is up with the developers using females as traitors lol? I don't mind, but Isaac has some bad luck with the opposite sex (besides Ellie... for now). They did the great job of putting the player right into the action since I did not expect the intro to go down like that. I was thinking that it would start off a little slow like the first, but I was dead wrong. I loved the adrenaline rush during the first 10 minutes of the game where you had no weapons.
The gameplay is the same as Dead Space, but with tweaks here and there. I miss the clunky controls from the first game, but the smoother and faster controls for the sequel is alright. The idea of using a Necromorph's body part as a weapon was a nice touch, but should have been in the first game. What I loved the most about this game is how they changed the zero gravity gameplay where you had more freedom flying around.
Overall, this game was kickass and definitely lived up to the hype (IMO). Visceral Games seriously raised the bar in Dead Space 2 and I wonder how they will make Dead Space 3 since this one is already so good.
Just finished the game, I love how Dead Space continues to give you the "holy shit this game is awesome"-vibes that some games do. Really love the series, really love to just go around blasting necromorphs (even though I hate those immortal ones) everyone should play this game if they like action.
i like how Dead Space 2 tries so hard to show off Isaac Clarke as this cool uber-badass character by making him do impossible shit like jumping from space all the way to the space station platform several miles below, or fighting a huge monster and a space gunship at the same time.
Just got this game yesterday, and has been an AWESOME experience so far on survivalist mode. My desktop hardware is more than capable enough to run smoothly on very high settings, everything was awesome till the second session of play through where the cinematics in the game just stopped working, like when a cinematic sequence starts my whole screen would start to glow yellow, and like the sequence where you buy a new rig also just froze and the sound effect is still working just the animation is just stuck till the end of it...
same thing happens during E spamming sequences, monsters grabbing/hallucination cinematics, screen just froze and glows yellow, been really annoying thus far any idea what the heck is wrong?
i did update to the latest driver and directX softwares. but like i said everything was fine in my first playthrough, the next day the cinematics just stopped working.running with a HD6950 1GB now btw.
I'm actually fairly certain that this game will be on my mind when december comes and I'm looking at game of the year discussions. It's been 2 months I think since I completed it and I'm still getting the itch to go back and complete my new game plus playthrough. God, this game owns so hard.
Pretty much no re playability because of everything being scripted, and the other issue I had was that it started to become very obvious when a monster was about to arrive. That same damn grate necro every single time.
It's a fine game but sadly once you've finished it once it has very little replay value. Maybe after a few years. I hope Dead space 3 has the scare factor like the first part along with the awesome bosses combined with the zero gravity stile of DS2 and general "going insane" feel.
I personally love the Dead Space series and I have played Dead Space about 3 times and Dead Space 2 twice already. It really depends how much you like it and if you find it fun. I play it more than once to get better items and get some trophies. Yeah, the game is heavily scripted with scare factors and action sequences, but I love it even if I've seen it a hundred times.
Like I said before in this thread, the horror factor for this game varies from person to person. It is like how a scary movie can be scary to someone and not to another. I personally find the series to be more eery and intense with more psychological methods than scariness. All I got to say is that Visceral did a great job shutting up the doubters that Dead Space 2 will be not another Resident Evil 5.
I can't watch horror movies and I realy don't like getting scared in general. However, I watched Dead Space 2 and 1 from Let's Play series on Youtube, and I liked both games' gameplay and atmosphere...but I am not sure if I should play them because as I said I don't like getting scared! What should I do people?
Oh, and I finished Doom III, and that might be the most scary game I've ever played so far.
On March 24 2011 20:16 Haydin wrote: Has anyone else noticed that the exploding zombie babies in the school can be oneshotted by bludgeoning them with the "Time Out" chair?
i literally lol'd
also, i recently started playing this again and was trying Hardcore... anyone ever tried?
I liked more the first one. The second had some things i did not like: 2 much action orientated, the fact that you talk as isaac clark kinda killed the fear from the game (was his fear not mine), and the storyline didnt have any predictable but cool ending. All togheter i felt it lacking to the original game.
iloveav made the excellent point, Its Clarkes fear not ours. Actually, he pretty much echoes everything I think. It was fun but not that fun, it had a few new features though I can't think of what they are after playing it. It was startling but after playing the first Dead Space a few times when it came out there was nothing that didn't happen a dozen times in the original. The characters were lacking and I appreciate them giving Clarke a voice but it did unintentionally or otherwise lessen the horror without terribly improving the human element. All and all it felt like yet another sequel that could have been mistaken for an expansion pack.