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Haven & Hearth - Sandbox MMO - Page 11

Forum Index > General Games
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muse5187
Profile Blog Joined September 2009
1125 Posts
January 21 2011 01:51 GMT
#201
On January 21 2011 10:50 FrostyTreats wrote:
lasttime the server went down the cabin disappeared... will this happen again? (wasn't built yet)


I sure hope not I'm 1/2 done on my timber cabin lol.
Levistus
Profile Joined December 2009
1134 Posts
January 21 2011 01:51 GMT
#202
frosty is your village near the first TL village?
hey man just curious
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
January 21 2011 01:51 GMT
#203
Depends on how long they rollback. It's usually only a couple minutes, if the lag we get every 5-10 minutes are server saves. They'll roll back to the last save before the crash.

Anyhow, impractical. Was just about to kick some fish butt, and then the server crashes. =\
Savior broke my heart ;_; || twitch.tv/onnings
FrostyTreats
Profile Joined January 2011
United States355 Posts
Last Edited: 2011-01-21 01:52:41
January 21 2011 01:52 GMT
#204
On January 21 2011 10:51 Levistus wrote:
frosty is your village near the first TL village?

no. we have our own. Im hoping we wont be so far so we can get some trade going on later on down the line.
chaokel
Profile Blog Joined October 2010
Australia535 Posts
January 21 2011 01:52 GMT
#205
That shouldnt happen frosty, that only occurs when theres a rollback which means the something went wrong instead of just a normal crash which is more common.
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
Last Edited: 2011-01-21 01:54:08
January 21 2011 01:53 GMT
#206
frosty we should build a road connecting our citys.
we will need to set up some scouting partys to try and make contact. however i have no idea how far away you guys could possibly be
Pablols
Profile Joined August 2009
Chile517 Posts
January 21 2011 01:53 GMT
#207
does the server crash this much every day?
chaokel
Profile Blog Joined October 2010
Australia535 Posts
January 21 2011 01:54 GMT
#208
You might be in for a big task coag, the best thing to do is get someone with lawspeaker to setup each place as an actual ingame village. From here you can make something called a crossroad which allows you to teleport to another linked one (ie someone only has to make the journey once to link them).
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
Last Edited: 2011-01-21 01:55:59
January 21 2011 01:55 GMT
#209
It crashed once yesterday, but that was pretty early in the day and kept stable the rest. Today's been three crashes so far - crazy.

Also, I've grinded Lawspeaking on pawsome. Shame we haven't got hunters to farm bear tooths and deer antlers yet though - I imagine it'll be a while before anyone is ready for that.
Savior broke my heart ;_; || twitch.tv/onnings
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
Last Edited: 2011-01-21 01:56:13
January 21 2011 01:55 GMT
#210
So what should I do after I build a cabin? And how does one feed themselves?

Edit: I feel so helpless XD
you gotta dance
muse5187
Profile Blog Joined September 2009
1125 Posts
January 21 2011 01:55 GMT
#211
On January 21 2011 10:55 Mr. Wiggles wrote:
So what should I do after I build a cabin? And how does one feed themselves?

easiest thing for me was getting apple off tree, also get foraging skill you'll find random food on ground.
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
January 21 2011 01:56 GMT
#212
On January 21 2011 10:55 Mr. Wiggles wrote:
So what should I do after I build a cabin? And how does one feed themselves?


work on fishing and farming
Levistus
Profile Joined December 2009
1134 Posts
January 21 2011 01:59 GMT
#213
which skill should I increase focus on first? exploration, survival, etc...? im thinking on moving to the 2nd village
hey man just curious
chaokel
Profile Blog Joined October 2010
Australia535 Posts
January 21 2011 02:01 GMT
#214
Ok there are several ways to feed yourself:

1. you can start on the path to hunting, intially this will just mean sneaking up to rabbits and bagging them (to get close use left click to move up to it, then when you are right ontop of it use right click to grab it) if you're really desperate you can catch rats at night and make rat on a stick to eat.

2. you can start foraging, start to put points into the skill exploration, this allows you to see more things on the ground, ie roots, berries and other useful stuff which can be eaten.

3. you can start fishing, this is a little harder to startup as you need a fully equiped fishing rod. This comprises of:
The fishing pole itself
Some string to use as a line (spindely taproot is a good starter)
A hook of some sort (bone hook is usually the easiest to come by)
And some bait, this could be something as simple as a wooden carved fish or a rock lobster or alternatively you can dig up earthworms to use.
Keep in mind when fishing you may have to replace the components of your rod as stuff breaks while catching fish.
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 21 2011 02:02 GMT
#215
Hey, also, what are the towns goals? Where are we going with this? Just setting up for now, and then we'll decide? Or are we going for ruthless expansion, peaceful coexistence, or just worshiping a giant wooden horse statue until we figure out how to make kool-aid?

Also, do you think the village is going to need any defence?
you gotta dance
Pablols
Profile Joined August 2009
Chile517 Posts
January 21 2011 02:03 GMT
#216
i have extra bone string and leeches if anyone wants a fishing set
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
January 21 2011 02:05 GMT
#217
we will be an elite viking army that sweeps the lands in glorious combat pillaging and burning all who stand in our way

we will indeed need walls
excess1ve
Profile Joined January 2008
United States359 Posts
January 21 2011 02:05 GMT
#218
so how many people are in each town?
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
Last Edited: 2011-01-21 02:06:57
January 21 2011 02:06 GMT
#219
I was thinking along the line of surviving, prospering, getting up some pallisades, bulk up and kill the fuck out of anyone being mean.

That's how I roll.

On January 21 2011 11:05 excess1ve wrote:
so how many people are in each town?


Liquidia nr. 1 is between 30 and 50 hearthfires currently. I lost count being killed halfway though and losing a kinlist.
Savior broke my heart ;_; || twitch.tv/onnings
chaokel
Profile Blog Joined October 2010
Australia535 Posts
January 21 2011 02:07 GMT
#220
On January 21 2011 11:02 Mr. Wiggles wrote:
Hey, also, what are the towns goals? Where are we going with this? Just setting up for now, and then we'll decide? Or are we going for ruthless expansion, peaceful coexistence, or just worshiping a giant wooden horse statue until we figure out how to make kool-aid?

Also, do you think the village is going to need any defence?


You can specialise in anything you want, or do a bit of everything if you feel like it, but you definitely need defences, a long term goal you might want to set yourself is setting up a palisade with gate (you can put the key on a community alt so people can let themselves in and out if you're not on) This will deter most casual griefers (just dont forget to seal all the corners of your palisade when your done with it or you could end up being walled in by your own creation by some griefers). Also something you might want to look at getting earlier is a claim (this requires yeomanry) this stops just anyone wandering along and stealing your stuff (you can setup certain groups with different access, ie can move on your claim or can move and take stuff ect) and if someone does steal they will leave scents which can be tracked back to them.
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