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Battlefield 3 - Page 458

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rebdomine
Profile Blog Joined October 2010
6040 Posts
May 30 2012 12:04 GMT
#9141
Damn, how the hell was that video done.

Mad props on that one.
"Just because you are correct doesn't mean you are right!"
Duobkas
Profile Joined April 2011
Lithuania8 Posts
May 31 2012 12:46 GMT
#9142
A nice bug we've found out.
CyDe
Profile Blog Joined November 2011
United States1010 Posts
Last Edited: 2012-05-31 13:32:49
May 31 2012 13:32 GMT
#9143
On May 31 2012 21:46 Duobkas wrote:
A nice bug we've found out.
https://www.youtube.com/watch?v=Yb5qK9bX4aY

Oh fuck... I hope that doesn't get too widely known. I was actually wondering if such a thing was possible not too long ago.

Pretty interesting though. Does the pilot get any points? And can the enemy spawn into the heli as well?
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
altered
Profile Joined March 2008
Switzerland646 Posts
May 31 2012 16:43 GMT
#9144
New patchnotes are out on battlefieldo patch will be out 4-5 june

http://battlefieldo.com/threads/patch-notes-released.5904/


They fixed M26 bug and reduced supression yay.
Does Flash dream of electric Romeo?
WakaDoDo
Profile Joined July 2009
Sweden1183 Posts
May 31 2012 17:16 GMT
#9145
> Tweaked the deploy times on gadgets to be faster to deploy in high stress combat situations.

> Players will now spawn on the Radio Beacon looking in the same direction the Beacon is facing. The Beacon always faces in the direction the player is facing when it is planted. Previously the Beacon’s direction had no impact on the player’s spawn direction.

> 40mm smoke now stays longer again.

> Fixed bug where you couldn’t pick up your deployed gadgets after being revived.

Personal favorites at first glance. The weapon updates are going to be interesting as well.
Duobkas
Profile Joined April 2011
Lithuania8 Posts
May 31 2012 18:06 GMT
#9146
On May 31 2012 22:32 CyDe wrote:
Show nested quote +
On May 31 2012 21:46 Duobkas wrote:
A nice bug we've found out.
https://www.youtube.com/watch?v=Yb5qK9bX4aY

Oh fuck... I hope that doesn't get too widely known. I was actually wondering if such a thing was possible not too long ago.

Pretty interesting though. Does the pilot get any points? And can the enemy spawn into the heli as well?

Im not sure about the points, but I guess you can't spawn more than one enemy into the venom, because the pilot can't change the position.
Tennet
Profile Joined January 2010
United States1458 Posts
May 31 2012 18:19 GMT
#9147
I haven't played in so long because of D3 but I love the patch notes and I'm excited to see how the game is post patch.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Anon06
Profile Blog Joined June 2010
United States203 Posts
June 01 2012 02:30 GMT
#9148
reinstalling now, can finaly play again after the 4th or 5th. =)
CyDe
Profile Blog Joined November 2011
United States1010 Posts
June 01 2012 03:48 GMT
#9149
Oh man, I am loving these changes. I wish they would do something about the Dao and the Saiga, though, I really feel as though they are a little overpowered. The other day I picked up a Saiga for the first time in my battlefield 3 career and went on a huge killing spree. It was like shooting people made of butter.

Besides that, lookin' forward to the patch! I think they will fix any OP shotties in the CQ expansion, since that is gonna probably be the primary weapon of choice.
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
Infernal_dream
Profile Joined September 2011
United States2359 Posts
June 01 2012 03:52 GMT
#9150
On June 01 2012 12:48 CyDe wrote:
Oh man, I am loving these changes. I wish they would do something about the Dao and the Saiga, though, I really feel as though they are a little overpowered. The other day I picked up a Saiga for the first time in my battlefield 3 career and went on a huge killing spree. It was like shooting people made of butter.

Besides that, lookin' forward to the patch! I think they will fix any OP shotties in the CQ expansion, since that is gonna probably be the primary weapon of choice.


You ever taken a shotgun round from less than 100 meters? Pretty sure it's gonna go through you like butter. Definitely working as intended.
rebdomine
Profile Blog Joined October 2010
6040 Posts
Last Edited: 2012-06-01 04:06:06
June 01 2012 04:05 GMT
#9151
I might take a break off D3 to play when the patch hits. :D

I am probably back to being very horrible at this game though. xD
"Just because you are correct doesn't mean you are right!"
CyDe
Profile Blog Joined November 2011
United States1010 Posts
June 01 2012 04:34 GMT
#9152
On June 01 2012 12:52 Infernal_dream wrote:
Show nested quote +
On June 01 2012 12:48 CyDe wrote:
Oh man, I am loving these changes. I wish they would do something about the Dao and the Saiga, though, I really feel as though they are a little overpowered. The other day I picked up a Saiga for the first time in my battlefield 3 career and went on a huge killing spree. It was like shooting people made of butter.

Besides that, lookin' forward to the patch! I think they will fix any OP shotties in the CQ expansion, since that is gonna probably be the primary weapon of choice.


You ever taken a shotgun round from less than 100 meters? Pretty sure it's gonna go through you like butter. Definitely working as intended.

I am not against shotguns, but I feel as though the saiga and dao are OP, alright? Yeah no shit a shotgun is gonna kill the fuck out of me in real life, but this is BF3. Who cares whether it is realistic, whether it is fun or not is the problem. And the shotguns can suck some fun out, is what I am saying, alright? I'm not against shotties, I love the 870. It isn't working as intended if using one of 'em is like using hacks. Because that is honestly what it felt like.
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
monty
Profile Joined May 2003
United States38 Posts
June 01 2012 06:10 GMT
#9153
On May 31 2012 21:46 Duobkas wrote:
A nice bug we've found out.
https://www.youtube.com/watch?v=Yb5qK9bX4aY

this has been known since release. you can do it with the attack choppers too
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
June 01 2012 06:28 GMT
#9154
That machinima was so awesome. Sometimes it got ridiculous with that one guy just dropping bodies like he was swatting flies (which incidentally liked to bum rush straight out of cover), but the production itself was pretty amazing O_O
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
altered
Profile Joined March 2008
Switzerland646 Posts
Last Edited: 2012-06-01 08:11:13
June 01 2012 08:10 GMT
#9155
found a funny bug, remembers me of TF2 XD:

Does Flash dream of electric Romeo?
Infernal_dream
Profile Joined September 2011
United States2359 Posts
June 01 2012 08:14 GMT
#9156
On June 01 2012 13:34 CyDe wrote:
Show nested quote +
On June 01 2012 12:52 Infernal_dream wrote:
On June 01 2012 12:48 CyDe wrote:
Oh man, I am loving these changes. I wish they would do something about the Dao and the Saiga, though, I really feel as though they are a little overpowered. The other day I picked up a Saiga for the first time in my battlefield 3 career and went on a huge killing spree. It was like shooting people made of butter.

Besides that, lookin' forward to the patch! I think they will fix any OP shotties in the CQ expansion, since that is gonna probably be the primary weapon of choice.


You ever taken a shotgun round from less than 100 meters? Pretty sure it's gonna go through you like butter. Definitely working as intended.

I am not against shotguns, but I feel as though the saiga and dao are OP, alright? Yeah no shit a shotgun is gonna kill the fuck out of me in real life, but this is BF3. Who cares whether it is realistic, whether it is fun or not is the problem. And the shotguns can suck some fun out, is what I am saying, alright? I'm not against shotties, I love the 870. It isn't working as intended if using one of 'em is like using hacks. Because that is honestly what it felt like.


Considering most of the game is based on realism, i'd say a lot of people "care whether it's realistic or not." What do you think is supposed to be a shotgun in close quarters? Nothing. It's king. It beats AR's, SMG's LMG's rifles, and snipers. That's what it's supposed to do. Because it's garbage outside of 100 meters. The only argument I'll give you is that slugs have too far of a shot range, but other than that they do their job fine.
altered
Profile Joined March 2008
Switzerland646 Posts
June 01 2012 08:58 GMT
#9157
On June 01 2012 17:14 Infernal_dream wrote:
Show nested quote +
On June 01 2012 13:34 CyDe wrote:
On June 01 2012 12:52 Infernal_dream wrote:
On June 01 2012 12:48 CyDe wrote:
Oh man, I am loving these changes. I wish they would do something about the Dao and the Saiga, though, I really feel as though they are a little overpowered. The other day I picked up a Saiga for the first time in my battlefield 3 career and went on a huge killing spree. It was like shooting people made of butter.

Besides that, lookin' forward to the patch! I think they will fix any OP shotties in the CQ expansion, since that is gonna probably be the primary weapon of choice.


You ever taken a shotgun round from less than 100 meters? Pretty sure it's gonna go through you like butter. Definitely working as intended.

I am not against shotguns, but I feel as though the saiga and dao are OP, alright? Yeah no shit a shotgun is gonna kill the fuck out of me in real life, but this is BF3. Who cares whether it is realistic, whether it is fun or not is the problem. And the shotguns can suck some fun out, is what I am saying, alright? I'm not against shotties, I love the 870. It isn't working as intended if using one of 'em is like using hacks. Because that is honestly what it felt like.


Considering most of the game is based on realism, i'd say a lot of people "care whether it's realistic or not." What do you think is supposed to be a shotgun in close quarters? Nothing. It's king. It beats AR's, SMG's LMG's rifles, and snipers. That's what it's supposed to do. Because it's garbage outside of 100 meters. The only argument I'll give you is that slugs have too far of a shot range, but other than that they do their job fine.


In my experience shotguns are almost useless in BF3. I rarely OHK someone with them if they are >5m away even if i hit the head, maybe im just bad with shotguns dunno. IMO pump actions should be very strong in CQC, afterall they have low ROF and high reload time, the problem children are the semi auto shotguns they are much more forgiving than a pump action therfore they should also be weaker.
About "realism" i have to say that BF3 is not a realistic game and never intended to be one. Its a caricature of war not a photorealistic depiction. If it was realistic every AR would kill in one or two shots up to atleast 300m, definitely if you hit the head. In BF3 you need 3 headshots to kill someone from 8m upwards thats not very realistic too.
Gameplay/ballance wise i still think shotguns are rather weak thats why i rarely use them. Ofc they cant be as good as ARs overall because they are all kit weapons and it would disturb the class ballance if a all kit weapon would be as strong as a AR.
Does Flash dream of electric Romeo?
CyDe
Profile Blog Joined November 2011
United States1010 Posts
June 01 2012 11:26 GMT
#9158
On June 01 2012 17:58 altered wrote:
Show nested quote +
On June 01 2012 17:14 Infernal_dream wrote:
On June 01 2012 13:34 CyDe wrote:
On June 01 2012 12:52 Infernal_dream wrote:
On June 01 2012 12:48 CyDe wrote:
Oh man, I am loving these changes. I wish they would do something about the Dao and the Saiga, though, I really feel as though they are a little overpowered. The other day I picked up a Saiga for the first time in my battlefield 3 career and went on a huge killing spree. It was like shooting people made of butter.

Besides that, lookin' forward to the patch! I think they will fix any OP shotties in the CQ expansion, since that is gonna probably be the primary weapon of choice.


You ever taken a shotgun round from less than 100 meters? Pretty sure it's gonna go through you like butter. Definitely working as intended.

I am not against shotguns, but I feel as though the saiga and dao are OP, alright? Yeah no shit a shotgun is gonna kill the fuck out of me in real life, but this is BF3. Who cares whether it is realistic, whether it is fun or not is the problem. And the shotguns can suck some fun out, is what I am saying, alright? I'm not against shotties, I love the 870. It isn't working as intended if using one of 'em is like using hacks. Because that is honestly what it felt like.


Considering most of the game is based on realism, i'd say a lot of people "care whether it's realistic or not." What do you think is supposed to be a shotgun in close quarters? Nothing. It's king. It beats AR's, SMG's LMG's rifles, and snipers. That's what it's supposed to do. Because it's garbage outside of 100 meters. The only argument I'll give you is that slugs have too far of a shot range, but other than that they do their job fine.


In my experience shotguns are almost useless in BF3. I rarely OHK someone with them if they are >5m away even if i hit the head, maybe im just bad with shotguns dunno. IMO pump actions should be very strong in CQC, afterall they have low ROF and high reload time, the problem children are the semi auto shotguns they are much more forgiving than a pump action therfore they should also be weaker.
About "realism" i have to say that BF3 is not a realistic game and never intended to be one. Its a caricature of war not a photorealistic depiction. If it was realistic every AR would kill in one or two shots up to atleast 300m, definitely if you hit the head. In BF3 you need 3 headshots to kill someone from 8m upwards thats not very realistic too.
Gameplay/ballance wise i still think shotguns are rather weak thats why i rarely use them. Ofc they cant be as good as ARs overall because they are all kit weapons and it would disturb the class ballance if a all kit weapon would be as strong as a AR.

Yes, BF3 is a game prides itself over its so-called "realism" but really takes enjoyment over accuracy. Otherwise shotguns truly would be the most overpowered thing in the game hehe. But yeah, I agree that shotguns are supposed to be kind in CQC, but that doesn't mean they should be overpowered. I mean, snipers should be kind of long distance, but if they had 100% damage and no bullet drop they would be OP, but they would still king. It just feels unfair, is all I am saying, and at this point the only two shotguns that I respect people using or using myself are the 870 MCS, and the M1014. Other than that I feel like they are all just cheap and pretty unfair. Not just in uber CQC.
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
June 01 2012 15:17 GMT
#9159
If you bring up the supposed realism aspect. Go tell suppression to fuck itself first, otherwise it's completely void.

Anyone who cares about realism is not playing a game made for their demographic. They need to go play simulators instead, or at least stop complaining en masse about things that should be disregarded as anything else than an absolute last priority.
Rob28
Profile Joined November 2010
Canada705 Posts
Last Edited: 2012-06-01 15:36:04
June 01 2012 15:31 GMT
#9160
On June 01 2012 17:58 altered wrote:
About "realism" i have to say that BF3 is not a realistic game and never intended to be one. Its a caricature of war not a photorealistic depiction. If it was realistic every AR would kill in one or two shots up to atleast 300m, definitely if you hit the head. In BF3 you need 3 headshots to kill someone from 8m upwards thats not very realistic too.


I agree with what you were saying about shotguns, but not with this particular paragraph. Obviously BF3 isn't pure realism (it's a game not a simulator), but it does strive to be realistic, and the guns are fairly realistic (except for visible damage... I can guarantee the game gets an AO rating if it realistically showed what happens to a character model with a M98B headshot). But 3 or 4 shots to take someone down is actually pretty accurate. Soldiers have body armor, heads have helmets, etc. There's a reason soldiers wear the stuff. Also, a common misconception is that bullets do way more damage than they do. In reality, bullet wounds are non-fatal about 95% of the time, even to the torso or face. Unless we're talking high caliber, then yes, 1 or 2 ought to do it. But BF3 is definitely one of the more realistic shooters out there, and I think the way they've modelled it does a good job keeping the game both realistic and fun simultaneously, so DICE should at least get some credit for that.

What would be awesome to see though, is character damage reflected in game through injury. Wounded players ought to move slower, or with a limp or something. Or they can't throw grenades as far as normal with an arm/hand injury. Or if they get hit in the head, maybe their vision is all wonky until a medic gets to them or something. That'd be cool.
"power overwhelming"... work, dammit, work!
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