Mad props on that one.
Battlefield 3 - Page 458
Forum Index > General Games |
rebdomine
6040 Posts
Mad props on that one. | ||
Duobkas
Lithuania8 Posts
| ||
CyDe
United States1010 Posts
On May 31 2012 21:46 Duobkas wrote: A nice bug we've found out. https://www.youtube.com/watch?v=Yb5qK9bX4aY Oh fuck... I hope that doesn't get too widely known. I was actually wondering if such a thing was possible not too long ago. Pretty interesting though. Does the pilot get any points? And can the enemy spawn into the heli as well? | ||
altered
Switzerland646 Posts
http://battlefieldo.com/threads/patch-notes-released.5904/ They fixed M26 bug and reduced supression yay. | ||
WakaDoDo
Sweden1183 Posts
> Players will now spawn on the Radio Beacon looking in the same direction the Beacon is facing. The Beacon always faces in the direction the player is facing when it is planted. Previously the Beacon’s direction had no impact on the player’s spawn direction. > 40mm smoke now stays longer again. > Fixed bug where you couldn’t pick up your deployed gadgets after being revived. Personal favorites at first glance. The weapon updates are going to be interesting as well. | ||
Duobkas
Lithuania8 Posts
On May 31 2012 22:32 CyDe wrote: Oh fuck... I hope that doesn't get too widely known. I was actually wondering if such a thing was possible not too long ago. Pretty interesting though. Does the pilot get any points? And can the enemy spawn into the heli as well? Im not sure about the points, but I guess you can't spawn more than one enemy into the venom, because the pilot can't change the position. | ||
Tennet
United States1458 Posts
| ||
Anon06
United States203 Posts
| ||
CyDe
United States1010 Posts
Besides that, lookin' forward to the patch! I think they will fix any OP shotties in the CQ expansion, since that is gonna probably be the primary weapon of choice. | ||
Infernal_dream
United States2359 Posts
On June 01 2012 12:48 CyDe wrote: Oh man, I am loving these changes. I wish they would do something about the Dao and the Saiga, though, I really feel as though they are a little overpowered. The other day I picked up a Saiga for the first time in my battlefield 3 career and went on a huge killing spree. It was like shooting people made of butter. Besides that, lookin' forward to the patch! I think they will fix any OP shotties in the CQ expansion, since that is gonna probably be the primary weapon of choice. You ever taken a shotgun round from less than 100 meters? Pretty sure it's gonna go through you like butter. Definitely working as intended. | ||
rebdomine
6040 Posts
I am probably back to being very horrible at this game though. xD | ||
CyDe
United States1010 Posts
On June 01 2012 12:52 Infernal_dream wrote: You ever taken a shotgun round from less than 100 meters? Pretty sure it's gonna go through you like butter. Definitely working as intended. I am not against shotguns, but I feel as though the saiga and dao are OP, alright? Yeah no shit a shotgun is gonna kill the fuck out of me in real life, but this is BF3. Who cares whether it is realistic, whether it is fun or not is the problem. And the shotguns can suck some fun out, is what I am saying, alright? I'm not against shotties, I love the 870. It isn't working as intended if using one of 'em is like using hacks. Because that is honestly what it felt like. | ||
monty
United States38 Posts
On May 31 2012 21:46 Duobkas wrote: A nice bug we've found out. https://www.youtube.com/watch?v=Yb5qK9bX4aY this has been known since release. you can do it with the attack choppers too | ||
Aerisky
United States12128 Posts
| ||
altered
Switzerland646 Posts
| ||
Infernal_dream
United States2359 Posts
On June 01 2012 13:34 CyDe wrote: I am not against shotguns, but I feel as though the saiga and dao are OP, alright? Yeah no shit a shotgun is gonna kill the fuck out of me in real life, but this is BF3. Who cares whether it is realistic, whether it is fun or not is the problem. And the shotguns can suck some fun out, is what I am saying, alright? I'm not against shotties, I love the 870. It isn't working as intended if using one of 'em is like using hacks. Because that is honestly what it felt like. Considering most of the game is based on realism, i'd say a lot of people "care whether it's realistic or not." What do you think is supposed to be a shotgun in close quarters? Nothing. It's king. It beats AR's, SMG's LMG's rifles, and snipers. That's what it's supposed to do. Because it's garbage outside of 100 meters. The only argument I'll give you is that slugs have too far of a shot range, but other than that they do their job fine. | ||
altered
Switzerland646 Posts
On June 01 2012 17:14 Infernal_dream wrote: Considering most of the game is based on realism, i'd say a lot of people "care whether it's realistic or not." What do you think is supposed to be a shotgun in close quarters? Nothing. It's king. It beats AR's, SMG's LMG's rifles, and snipers. That's what it's supposed to do. Because it's garbage outside of 100 meters. The only argument I'll give you is that slugs have too far of a shot range, but other than that they do their job fine. In my experience shotguns are almost useless in BF3. I rarely OHK someone with them if they are >5m away even if i hit the head, maybe im just bad with shotguns dunno. IMO pump actions should be very strong in CQC, afterall they have low ROF and high reload time, the problem children are the semi auto shotguns they are much more forgiving than a pump action therfore they should also be weaker. About "realism" i have to say that BF3 is not a realistic game and never intended to be one. Its a caricature of war not a photorealistic depiction. If it was realistic every AR would kill in one or two shots up to atleast 300m, definitely if you hit the head. In BF3 you need 3 headshots to kill someone from 8m upwards thats not very realistic too. Gameplay/ballance wise i still think shotguns are rather weak thats why i rarely use them. Ofc they cant be as good as ARs overall because they are all kit weapons and it would disturb the class ballance if a all kit weapon would be as strong as a AR. | ||
CyDe
United States1010 Posts
On June 01 2012 17:58 altered wrote: In my experience shotguns are almost useless in BF3. I rarely OHK someone with them if they are >5m away even if i hit the head, maybe im just bad with shotguns dunno. IMO pump actions should be very strong in CQC, afterall they have low ROF and high reload time, the problem children are the semi auto shotguns they are much more forgiving than a pump action therfore they should also be weaker. About "realism" i have to say that BF3 is not a realistic game and never intended to be one. Its a caricature of war not a photorealistic depiction. If it was realistic every AR would kill in one or two shots up to atleast 300m, definitely if you hit the head. In BF3 you need 3 headshots to kill someone from 8m upwards thats not very realistic too. Gameplay/ballance wise i still think shotguns are rather weak thats why i rarely use them. Ofc they cant be as good as ARs overall because they are all kit weapons and it would disturb the class ballance if a all kit weapon would be as strong as a AR. Yes, BF3 is a game prides itself over its so-called "realism" but really takes enjoyment over accuracy. Otherwise shotguns truly would be the most overpowered thing in the game hehe. But yeah, I agree that shotguns are supposed to be kind in CQC, but that doesn't mean they should be overpowered. I mean, snipers should be kind of long distance, but if they had 100% damage and no bullet drop they would be OP, but they would still king. It just feels unfair, is all I am saying, and at this point the only two shotguns that I respect people using or using myself are the 870 MCS, and the M1014. Other than that I feel like they are all just cheap and pretty unfair. Not just in uber CQC. | ||
Divine-Sneaker
Denmark1225 Posts
Anyone who cares about realism is not playing a game made for their demographic. They need to go play simulators instead, or at least stop complaining en masse about things that should be disregarded as anything else than an absolute last priority. | ||
Rob28
Canada705 Posts
On June 01 2012 17:58 altered wrote: About "realism" i have to say that BF3 is not a realistic game and never intended to be one. Its a caricature of war not a photorealistic depiction. If it was realistic every AR would kill in one or two shots up to atleast 300m, definitely if you hit the head. In BF3 you need 3 headshots to kill someone from 8m upwards thats not very realistic too. I agree with what you were saying about shotguns, but not with this particular paragraph. Obviously BF3 isn't pure realism (it's a game not a simulator), but it does strive to be realistic, and the guns are fairly realistic (except for visible damage... I can guarantee the game gets an AO rating if it realistically showed what happens to a character model with a M98B headshot). But 3 or 4 shots to take someone down is actually pretty accurate. Soldiers have body armor, heads have helmets, etc. There's a reason soldiers wear the stuff. Also, a common misconception is that bullets do way more damage than they do. In reality, bullet wounds are non-fatal about 95% of the time, even to the torso or face. Unless we're talking high caliber, then yes, 1 or 2 ought to do it. But BF3 is definitely one of the more realistic shooters out there, and I think the way they've modelled it does a good job keeping the game both realistic and fun simultaneously, so DICE should at least get some credit for that. What would be awesome to see though, is character damage reflected in game through injury. Wounded players ought to move slower, or with a limp or something. Or they can't throw grenades as far as normal with an arm/hand injury. Or if they get hit in the head, maybe their vision is all wonky until a medic gets to them or something. That'd be cool. | ||
| ||