On December 30 2011 07:17 BeMannerDuPenner wrote: so been doing ok so far. lvl 7, some unlocks on the 3 "normal" classes etc.
but need some hints since im totally new to this .
1. how to learn sniping? never played a game with bulletdrop like that before so i suuuck at long ranges. is it just expirience? seems like i have to "lead" a ton at 150m already with the sks, how am i supposed to hit at even bigger ranges without 5+ "test" shots to get approach the target? weird expirience for me totally sucking with a weapon in a fps ~~
2. any tips for spotting enemys? seems like most of the time the one who sees the enemy first wins. guess much of that is learning the maps but still maybe there are some miracle tips ;P
3. for flying, use gamepad or keyboard mouse`? do random pads work or only 360?
/edit also seems like i have no missiles in the jets? am i stupid or am i supposed to get points with the gun?
edit2, seems like the first rifle is much much better at longer ranges... also tried flying with pad, much better. still cant hit anything but i dont randomly fly into hills anymore ~~
1) Sniping is alot different to say COD where there is no bullet drop, and you just aim for the head and kill people. Generally the notches on the rifle are roughly 270-300m markers. Its quite difficult too snipe with an auto sniper at range, so try get a bit closer (100m or so)
2) Spotting enemies comes with experience, you'll learn choke points, strategic points, popular points in the maps, so you'll start to become situationally aware of your surroundings.
3) I use KB+M for chopper, and KB+M for jets (Mainly fly with KB and aim with mouse) Yes, you need to unlock everything for the jets (Rocket pods are a fair way in, 3k points or something from memory) but the MG is more then enough too take down another jet/chopper (And you get 250-300 points a kill) Once you get flares, you can stay in the skies for longer, and have more time too get decent passes on. Once you get rocket pods, you can actually start taking out tanks/lavs/maa and getting decent points.
Im no ace pilot, but i do have roughly 300 kills with them, so ive spent a little bit of time with them.
On December 30 2011 11:04 Assault_1 wrote: hey is the bipod useful for sniping? I always ignored it but suddenly it seems like a good idea for long-range..
Sorry, i dont play enough recon too know the benefits/disadvantages of bipod. It stops sway though, so itd help for lining up shots.
On December 30 2011 11:04 Assault_1 wrote: hey is the bipod useful for sniping? I always ignored it but suddenly it seems like a good idea for long-range..
just unlocked the first bolt action rifle. makes sniping much better , i still fail to spot enemys and get killed from behind or random fire all the time >.<
There is nothing wrong with being more of an offensive sniper. I just in fact had a game on Strike at Karkand where I got ~20 kills before I died simply following my team a bit back and picking people off in the streets. There are very few times where you should just sit back and snipe IMO.
On December 30 2011 20:57 Anon06 wrote: thanks again! which is the best engineer gun?
There's no so called best gun, only guns which feel better in your hands. However there are some crowd preferred weapons which is listed as below :
SCAR-H , the 1st unlockable gun that is pretty extreme. It has a low RPM, but high TTK(Time to kill) due to extremely high damage bullets. It is the fastest time-to-kill carbine of the engineer classes. Suffers from a low clip size(20+1) and quite large recoil. Manageable by equipping Foregrip / Suppressor.
A91, a carbine that behaves the same as a Assault Rifle.All rounder in terms of recoil. Pretty good gun to use in any situation.
M4A1, the starter US carbine, which you can unlock after getting a Service star with the engineer class. Pretty all-rounder too. There's actually no much difference between the A91 / M4A1
G53, behaves like a SCAR. Except with a 30+1 clip. Pretty darn good i must say. i did went on a killing spree of 21-0 with this gun in about 5mins on Caspian Borders. Ended up running out of ammo, even tho i was killing 3/4 guys per clip.
The last engineer gun from assignment i havent unlocked yet, from what i see, most people dont run with that. The above 4 guns are pretty much all engineers carry.
Don't forget the easily unlockable guns from playing co-op. If you do all missions (I think there are 6) you unlock 7 wepaons. The engineer weapon is a super nice weapon for new people, as it got a cool RPM so you can spray from a decent range. The better you get, you SHOULD be using higher RPM guns. There is no downside with higher RPM guns if you know how to control it (kill faster in close range, still does same bullet damage on long range).
On December 30 2011 21:52 Pippi wrote: Don't forget the easily unlockable guns from playing co-op. If you do all missions (I think there are 6) you unlock 7 wepaons. The engineer weapon is a super nice weapon for new people, as it got a cool RPM so you can spray from a decent range. The better you get, you SHOULD be using higher RPM guns. There is no downside with higher RPM guns if you know how to control it (kill faster in close range, still does same bullet damage on long range).
I must point out, as stated in my post above, SCAR-H is a exception to the rule.
The SCAR/s damaged was reduced in the November Patch , it doesent dominate as hard as it used to. For Engineer id recommend the A91 or the SG553 from Co-op. a good alternative for every class is the AS VAL , which you unlock as a general weapon at rank 45 unfortunatly ^^
On December 30 2011 22:55 Irratonalys wrote: The SCAR/s damaged was reduced in the November Patch , it doesent dominate as hard as it used to. For Engineer id recommend the A91 or the SG553 from Co-op. a good alternative for every class is the AS VAL , which you unlock as a general weapon at rank 45 unfortunatly ^^
Your absolutely right. I was just pointing out to Pippi that high RPM doesnt always mean faster kill times. SCAR-H is still pretty darn good haha.
On December 30 2011 12:05 BeMannerDuPenner wrote: just unlocked the first bolt action rifle. makes sniping much better , i still fail to spot enemys and get killed from behind or random fire all the time >.<
I play alot as recon so i'll offer you my pov(not that its actually right tho :D) The sv98 is a great rifle for long range recon, but sucks close in as its single shot. Pair it with any handgun with a tac light and it can give you a chance to shoot if caught in close. using motion sensor also helps a ton. As for longer ranges, get the 12x scope and practice. For example if servers are low go on an empty server and do range shots. This will help you remember where to aim. Like for now i know that if i am in the Russian start base on Caspian, and some numpty chutes on to the Red and White stack platforms, i can hit them 8/10 1st shot. At this time my longest head shot is from doing this and is 793m to the top platform, which also happens to be smack on the second line on the 12x scope. Simples! Same can be said for Wake Island, i can hit from the US island to either near base or the Airfield, 900+m away :d It just takes practice.
If you want to be a support sniper and have a good team, sv98 with a 7x scope and suppressor are fun, or the sks with 7x, suppressor and RDS or light to offer help.
If anyone wants a co-op partner or such my name is Khamaria.
On December 30 2011 11:04 Assault_1 wrote: hey is the bipod useful for sniping? I always ignored it but suddenly it seems like a good idea for long-range..
Bipod is only useful if you plan on laying back in the mountains if you ask me. They are to cumbersome for a forward recon to use, simply wait for the straight pull bolt, way better and way more useful in every situation.
On December 30 2011 11:04 Assault_1 wrote: hey is the bipod useful for sniping? I always ignored it but suddenly it seems like a good idea for long-range..
Bipod is only useful if you plan on laying back in the mountains if you ask me. They are to cumbersome for a forward recon to use, simply wait for the straight pull bolt, way better and way more useful in every situation.
Agreed with this. Even if you're not playing aggressively forward, I find that it gets in the way more than it helps. Sometimes it won't lock in place when you want it to, and always does it when you don't want it to. I'd much rather be able to lay on my stomach and shimmy over behind cover after a shot and run to a new area than have it a little more stable.
i cant decide :/ canister shells, hmg or lmg for tanks?
regarding bipod vs the bolt i usually go with the bipod but it is a pain the ass when it goes down by mistake or it refuses to go down... it's mostly preference i would think
On December 31 2011 05:21 tokicheese wrote: i cant decide :/ canister shells, hmg or lmg for tanks?
regarding bipod vs the bolt i usually go with the bipod but it is a pain the ass when it goes down by mistake or it refuses to go down... it's mostly preference i would think
I personally prefer HMG because of its damage, it only takes two or three hits to kill infantry. RPM is little bit low, but the damage compensates it. Never tried canister shells, so maybe they are better.