usas and irnv are pretty worthless after the patch..
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toemn
Germany915 Posts
usas and irnv are pretty worthless after the patch.. | ||
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Sm3agol
United States2055 Posts
On December 09 2011 01:12 toemn wrote: so what weapon scope combinations are op now? usas and irnv are pretty worthless after the patch.. As per usual, the SCAR, foregrip + any RDS/HOLO/3.4x/etc is still really good. It's still ok with the IR sight too, just because it is about worthless at anything longer than you can see with the IR sight anyway. I like the M416 with RDS and foregrip a lot right now too. A decent combination of range and high rpm. The assault class in general can be pretty op. I came into a server late yesterday, the tickets were ~150 to 250, and I was leading the team in points after 5 minutes. Mass revives/heal and just great all-around killing power. | ||
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zoltanium
Australia171 Posts
On December 08 2011 21:37 Sm3agol wrote: If I'm leading my team in points, then I'm pretty sure I'm contributing pretty well, even if I'm not optimizing my class. Spotting as a recon is kind of stupid anyways, imo, because if I can see them, and maintain a line of sight on them, and I have a M98, I should be killing them. The effect of a good sniper or three on a team, especially on stalemate maps, can be pretty big. I know on long alley showdowns on bazaar, I can get my team through it just by sitting at the end and making everyone in the alley afraid to poke out. Sure, parking a Humvee at the other end, or spamming mass explosives can work as well or better, but my way can work pretty well too. Sure, I could sit at the end as assault and just point whore revive/heals or ammo packs a support, but that doesn't really do anything as far as pushing or capping. I know I've been through this before with other people that say recon is a pretty useless class, and I know I can do as well or even better as assault. But if I can go 20-4 as a recon, I'm not hurting my team, and I'm having fun. Basically, stfu, there's 31 other people on the team, and if one guy going recon and going 20-4 makes the team lose, then there are more serious problems on the team than a guy going recon. Why cant you just stick to the argument that its your game and you can do whatever you want (no one can argue against that), because i seriously dont believe you have a postive impact consistently. This may be cuntish, but after looking at your stats I dont believe you have 20-4 rounds frequently and you are seriously over estimating your impact on the match. Recons dont break lockdowns, assault does. I could snipe down alleyway all day, but any competent team is going to out revive my kills. In fact a heavily entrenched US team on alleyway is almost impossible to defeat given equal skill, you have to flank and cap other flags. You say you can do just as good as recon compared to assault, but if you spent 1 day analysing how to play assault effectively you would always help your team better. But as you said, its your game, do what you want, just have a realistic view! also check em: http://battlelog.battlefield.com/bf3/leaderboard/iM-zoltESPORTS/skill/soldier/1/0/ third in the world for 'skill', never touching metro on pub ever again, the thought of all the spam and whinging makes me want to vomit lol. It's really depressing that the MAV works even at a competitive level. I'm sure those guys weren't exactly the tip-top, but still... We timed it so we came around the corner of ticket booth just as they did (assuming they zerg to B and have only 1 cap A). If they are too stupid as a competitve team to not notice the buzzing sound of a MAV, they deserved it. Doesnt matter, we got disqualified for being an australian team, apparently not allowed >.> | ||
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grobo
Japan6199 Posts
Fucking bullshit | ||
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Thezzy
Netherlands2117 Posts
On December 09 2011 01:12 toemn wrote: so what weapon scope combinations are op now? usas and irnv are pretty worthless after the patch.. USAS still feels very very strong to me when I faced it last night, 3 medium ranged shots whacked me easily. It still dominates with Frag rounds on Metro and medium ranges as long as there is a wall/object close to you. | ||
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Striker.superfreunde
Germany1120 Posts
May some of you could give me some basic advices on how i can improve my jet and chopper skills? Everytime i step into a flightmachine, i instantly get haunted. It's hard to see choppers or jets on battlefield if they aren't marked by teammates. I know i have to throttle down my speed with jet if i fly curves. But it seems, most of the time, my enemy is always one step ahead. Smaller curves, better engagement with gun etc. As pilot i play with the xbox360 controller on pc. I am really thankful for some insight from artists of the first rank! ![]() | ||
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SarkON
Russian Federation117 Posts
I just uploaded gameplay commentary for TDM on Damavand peak. FInal score is 30-8. I give some tips about TDM and also share my thougths on this game mode in Battlefield 3. Link: Let me know your thougths. | ||
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Belisarius
Australia6233 Posts
On December 09 2011 03:39 zoltanium wrote: Why cant you just stick to the argument that its your game and you can do whatever you want (no one can argue against that), because i seriously dont believe you have a postive impact consistently. This may be cuntish, but after looking at your stats I dont believe you have 20-4 rounds frequently and you are seriously over estimating your impact on the match. Recons dont break lockdowns, assault does. I could snipe down alleyway all day, but any competent team is going to out revive my kills. In fact a heavily entrenched US team on alleyway is almost impossible to defeat given equal skill, you have to flank and cap other flags. You say you can do just as good as recon compared to assault, but if you spent 1 day analysing how to play assault effectively you would always help your team better. But as you said, its your game, do what you want, just have a realistic view! Basically this, thank you zolt. Sm3agol, of course I haven't got an issue with your playing recon if it's what you enjoy, and of course it wouldn't matter in the slightest even if I did. I do have a slight issue with your every post highlighting the fact that you frequently go 20-4 and singlehandedly win games when you're demonstrably not a team player and also demonstrably not getting those scores too often by your stats. And, "of course" number three, I'm just some random dude on the internet so you can and probably should completely ignore me. I suppose I just wondered if the selfish sniper mentality was something you might want to change. I clocked plenty of time behind a 12x in BC2, and I had infinitely more fun and was infinitely more use to my team when I traded that for an 8x or less and started spamming motion mines from the front. | ||
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FireSA
Australia555 Posts
![]() Also for somebody who has only just begun, and to be perfectly honest enjoyed TDM the most, what would be a good kit to focus on? Atm I have played a bit of everything though engie and sniper the least, and some people say engie can get pretty op. Also favourite maps for people? So far based on what I have played Id say road to tehran or whatever it is called is a great and fun map | ||
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Mithhaike
Singapore2759 Posts
On December 09 2011 09:08 Belisarius wrote: Basically this, thank you zolt. Sm3agol, of course I haven't got an issue with your playing recon if it's what you enjoy, and of course it wouldn't matter in the slightest even if I did. I do have a slight issue with your every post highlighting the fact that you frequently go 20-4 and singlehandedly win games when you're demonstrably not a team player and also demonstrably not getting those scores too often by your stats. And, "of course" number three, I'm just some random dude on the internet so you can and probably should completely ignore me. I suppose I just wondered if the selfish sniper mentality was something you might want to change. I clocked plenty of time behind a 12x in BC2, and I had infinitely more fun and was infinitely more use to my team when I traded that for an 8x or less and started spamming motion mines from the front. I have to agree with them. Sm3agol everyone has "i am such a moron" moments, but you've demonstrated clearly on numerous post you think your contributing a lot as a recon with high scores. However everyone who've played BF3 knows clearly that a recon does not contribute much to a game, regardless of how good he is. Please note i said "much", not that it contributes nothing. I would check your profile on battlelog, but i have no idea who are you. Also i did realise that you said something about in my "120 games".... thats pretty few games actually. You definitely aren't as good/experienced as you've claimed. Oh im "Mithified" on Battlelog. Feel free add me on Friendlist people! And check my profile if you want haha. I find myself spending a lot of time reading other people stats etc etc haha | ||
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askTeivospy
1525 Posts
CONQUEST: recon gadgets are not that great, snipers that defend points are pretty good though as long as they stay 2:1+ KD. If they're shooting into a field then they're not good despite K:D (they still contribute more than in Rush tho) recon is situational, it has the highest level of teamwork gadgets so it doesnt work well in a pug. When you're with a group of people though one recon is soo good for: MAV, mobile spawn, SOFLAM but lol@ that guy not knowing how to spot and saying its stupid to do so as a sniper though.... when im going lone wolf and the team can go to hell i'm still always spamming Q http://battlelog.battlefield.com/bf3/user/TeivospyIol/ | ||
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Mithhaike
Singapore2759 Posts
On December 09 2011 10:01 FireSA wrote: No spare dr pepper code for a poor Australian soul? It would be more than much appreciated ![]() Also for somebody who has only just begun, and to be perfectly honest enjoyed TDM the most, what would be a good kit to focus on? Atm I have played a bit of everything though engie and sniper the least, and some people say engie can get pretty op. Also favourite maps for people? So far based on what I have played Id say road to tehran or whatever it is called is a great and fun map Hmm for TDM, everyone spawns quite close. I would suggest going assault so that you can kill AND revive people. TDM is all about the tickets. And there's no vehicles to worry about. A example scenario, you see your ally get killed, you kill that guy, run up and revive your ally. That just gave your team a 2ticket advantage as the revived guy gets a ticket returned. Do that a few more times, those ticket stacks up and probably will win you a game or 2. Assault...well any of the guns are pretty darn good. If you want a low recoil spammable rifle, i would say M16A3 has the lowest recoil of ALL the assault guns. Time-to-kill definitely AEK/F2000. Personally my fav weapon is probably the M16A3 or the F2K, some of my friends swear by the AEK tho. To each his own i guess. For pistols, just take any pistol that has a Suppressor, M9 or G17C are probably the best pistols with a suppressor. If the map is small enough, G18 Suppressed should be decent, but it has horrendous aim/recoil. Engineer their fastest time-to-kill gun is the SCAR-H, so stick with it. Personally i cant use SCAR as i hate heavy recoil weapons, as evidenced by my love for M16A3/F2K. Support,any of the guns work. Personally i prefer the stock LMGs with 46round clips rather than the MGs with 100 rounds. but thats personal preferences, any of their guns are pretty good. Recon in TDM? no thanks. Sniper rifles DPS is pretty horrendous, your better off carrying a P90/PDW/Shotgun. oh shotguns USAS is too awesome for words. | ||
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intrigue
Washington, D.C9934 Posts
also, how is the skill stat calculated? | ||
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iinsom
Australia339 Posts
On December 09 2011 11:48 intrigue wrote: most important stat should be win:loss ratio, cuz bf3's a (dun dun dun!) team game. not going to name names, but a certain boasting recon among us is sitting at a sweet .74. cool carrying! =P also, how is the skill stat calculated? =) Im at 2.59 W/L ratio, must mean im good =) Skill stat is this So basically, this is what determines your skill level on your stats page: Mainly useful for consoles or MM on pc (Ugh) | ||
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striyder
United States16 Posts
On December 09 2011 11:55 iinsom wrote: Are you sure you get a ticket back in tdm? I swear i tried to revive a guy the other day but the point stayed for the other team (I could be wrong, so dont quote me, and ive only played 15 or so rounds of tdm, usually to get weapon unlocks) TDM is all about kills, bottom left corner where the tickets usually are is just a counter for how many kills your team has gotten. Only conquest and rush is where tickets come into play. | ||
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askTeivospy
1525 Posts
On December 09 2011 11:48 intrigue wrote: most important stat should be win:loss ratio, cuz bf3's a (dun dun dun!) team game. not going to name names, but a certain boasting recon among us is sitting at a sweet .74. cool carrying! =P also, how is the skill stat calculated? naw all stats are important, KD + W:L + SPM. I'd say SPM is the most important out of all of them but they all can be inflated pretty easily skill just shifts like: someone of lower skill kills you = lowers skill, you kill someone with higher skill = higher skill ie some newbie gets a random shot on you your skill rating drops. meaningless stat | ||
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DannyJ
United States5110 Posts
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iinsom
Australia339 Posts
On December 09 2011 12:11 striyder wrote: TDM is all about kills, bottom left corner where the tickets usually are is just a counter for how many kills your team has gotten. Only conquest and rush is where tickets come into play. I know, i was replying to On December 09 2011 10:59 Mithhaike wrote: Hmm for TDM, everyone spawns quite close. I would suggest going assault so that you can kill AND revive people. TDM is all about the tickets. And there's no vehicles to worry about. A example scenario, you see your ally get killed, you kill that guy, run up and revive your ally. That just gave your team a 2ticket advantage as the revived guy gets a ticket returned. Do that a few more times, those ticket stacks up and probably will win you a game or 2. I thought the "tickets" (that go up when you get a kill) dont go down when you revive in TDM, but i wasnt sure so was trying to confirm. On December 09 2011 12:30 askTeivospy wrote: naw all stats are important, KD + W:L + SPM. I'd say SPM is the most important out of all of them but they all can be inflated pretty easily skill just shifts like: someone of lower skill kills you = lowers skill, you kill someone with higher skill = higher skill ie some newbie gets a random shot on you your skill rating drops. meaningless stat SPM can be inflated by doing Op clusterfuck 24/7, TDM, assault whoring, so it can be a bit awkward too judge sometimes. If someone plays alot of CQ without op cf, and has 500+ spm then he should be considered good imo | ||
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askTeivospy
1525 Posts
On December 09 2011 12:33 DannyJ wrote: Considering all the different modes and server configurations it's hard to really say any of the different stats mean anything. no not really. | ||
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zoltanium
Australia171 Posts
On December 09 2011 11:48 intrigue wrote: most important stat should be win:loss ratio, cuz bf3's a (dun dun dun!) team game. not going to name names, but a certain boasting recon among us is sitting at a sweet .74. cool carrying! =P also, how is the skill stat calculated? except win loss ratio is pretty much a useless stat if you play in 32p or 64p servers! Unlike bf2 which had commander mode and VOIP for your 6 man squads, you cant really 'influence' your teammates to play for the win (otherwise you'll come off as one of those dickheads that are typing orders in chat all game). Unless you and your clanmates/real life friends stack a server you just have to hope the match plays out in your favour. | ||
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