• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:11
CEST 21:11
KST 04:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down0StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?178Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions [D] Brainstorming a balance patch for Brood war BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C [Megathread] Daily Proleagues [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7762 users

Battlefield 3 - Page 363

Forum Index > General Games
Post a Reply
Prev 1 361 362 363 364 365 491 Next
toemn
Profile Joined March 2010
Germany915 Posts
Last Edited: 2011-12-08 16:12:50
December 08 2011 16:12 GMT
#7241
so what weapon scope combinations are op now?

usas and irnv are pretty worthless after the patch..
¯\_(ツ)_/¯
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
Last Edited: 2011-12-08 16:29:47
December 08 2011 16:26 GMT
#7242
On December 09 2011 01:12 toemn wrote:
so what weapon scope combinations are op now?

usas and irnv are pretty worthless after the patch..

As per usual, the SCAR, foregrip + any RDS/HOLO/3.4x/etc is still really good. It's still ok with the IR sight too, just because it is about worthless at anything longer than you can see with the IR sight anyway. I like the M416 with RDS and foregrip a lot right now too. A decent combination of range and high rpm. The assault class in general can be pretty op. I came into a server late yesterday, the tickets were ~150 to 250, and I was leading the team in points after 5 minutes. Mass revives/heal and just great all-around killing power.
zoltanium
Profile Joined April 2010
Australia171 Posts
Last Edited: 2011-12-08 18:51:41
December 08 2011 18:39 GMT
#7243
On December 08 2011 21:37 Sm3agol wrote:
Show nested quote +
On December 08 2011 16:19 Belisarius wrote:
On December 08 2011 15:28 zoltanium wrote:
Our team entered a NA ladder out of boredom, first match was just then on 8v8 metro. On US side me and my teammate MAV'd 5 guys on rollout allowing us to cap B easy. BEST STRAT EVER. Smashed them even with 300 ping lol


lol. It's really depressing that the MAV works even at a competitive level. I'm sure those guys weren't exactly the tip-top, but still...

On December 07 2011 22:16 Sm3agol wrote:
On December 07 2011 14:23 Belisarius wrote:
On December 07 2011 09:18 Sm3agol wrote:
On December 07 2011 08:10 Mithhaike wrote:
On December 07 2011 07:39 Sm3agol wrote:
On December 07 2011 03:01 Jochan wrote:
I've played around with the new patch and I have few observations/feelings, back me up if anyone notice some of this things.
IRNV is reasonable now, up close and mid range it's pretty much the same, a bit more blurry. I guess when most people have spec ops camo it will simply die, and people will change camo
P90 got nerfed as written in the patch notes, with silencer now it has much bigger kickback and is much harder to hit something with burst.
Sniper bullets are much farther visible, up to 1000m+, compared to 600-700m before? Something like that, however I feel like m39b lost some of it's velocity, I had to target a bit higher then normal.
Now something big for me, spotting with "q". I don't know what they did but it's now much harder to mark someone, either You have to "see more" of him, or on a long range be very precise. I have no idea why did they implement that. I know spotting was a bit OP but people still didn't learn to use it. When I've played Grand Basar for the first time and I've tried out mortar changes my minimap was empty... Vehicles are the same, just people spotting.

Call me terrible...but 120 games in, and I didn't know you could spot......lol. So how and what do you do again?


Press Q with your target over a enemy. Regardless of what type, enemy plane, enemy tank enemy or foot soldiers. A red triangle will appear over their head,indicating their position on the minimap/field of vision until they leave your Line-of-Sight.
Its very useful to let your teammates know where the enemy is and as the spotter, you get 10points for every enemy spotted and that your allies killed, while spotted.

Those points rack up fast when you fly a MAV and spot for your teammates for example

I now feel like I've missed out on about a million points, as well a feeling like a total n00b. -_-
Thanks.


You're telling me you've talked about being a totally leet amazing 30:1 recon for the last sixteen pages, and you didn't know how to spot? Wow. I'm impressed.

Not pressing Q in no way affects your aiming ability. Apparently it does majorly affect your point totals. I still was best recon overall half the time without spotting, lol. I've switched to assault recently though, just because it's even easier for me to point whore, and I've unlocked everything important in the recon class + got my recon medal. I still switch to it in stalemate-ish maps like metro/dhavamand/kharg though. Got 11k points a few days ago. Got ~10 500m+ headshots + plenty of other kills. And then the game didn't record.....never showed up under my profile, battlelog status thing never updated.....I was raging. I had a 761m headshot too. -_-

And I'm still pretty terrible at the game overall, I just still have my very solid aim intact from my years of playing Counterstrike and Quake.


It's got nothing to with your aiming ability or your points, it's to do with the fact that you're acting like you're an excellent recon when you demonstrably don't, in fact, recon lol. It's not even about the fact that you didn't know how to spot; we've all had our share of "wow now I feel like a total moron" moments, I know I have. It's just the mindset of the selfish sniper that's coming through. Even after being told, your reaction was "hey, I could have been getting so many more points!" rather than "hey, i could have been giving my team wallhacks!"

idk, honestly I'm just sick of ending up in squads with dudes who sit in the distance going for marksman and kdr rather than the objectives. At that point I don't really care whether the guy can make those shots or not; guaranteed he could be doing something more helpful with his time.

If I'm leading my team in points, then I'm pretty sure I'm contributing pretty well, even if I'm not optimizing my class. Spotting as a recon is kind of stupid anyways, imo, because if I can see them, and maintain a line of sight on them, and I have a M98, I should be killing them. The effect of a good sniper or three on a team, especially on stalemate maps, can be pretty big. I know on long alley showdowns on bazaar, I can get my team through it just by sitting at the end and making everyone in the alley afraid to poke out. Sure, parking a Humvee at the other end, or spamming mass explosives can work as well or better, but my way can work pretty well too. Sure, I could sit at the end as assault and just point whore revive/heals or ammo packs a support, but that doesn't really do anything as far as pushing or capping. I know I've been through this before with other people that say recon is a pretty useless class, and I know I can do as well or even better as assault. But if I can go 20-4 as a recon, I'm not hurting my team, and I'm having fun. Basically, stfu, there's 31 other people on the team, and if one guy going recon and going 20-4 makes the team lose, then there are more serious problems on the team than a guy going recon.

Why cant you just stick to the argument that its your game and you can do whatever you want (no one can argue against that), because i seriously dont believe you have a postive impact consistently. This may be cuntish, but after looking at your stats I dont believe you have 20-4 rounds frequently and you are seriously over estimating your impact on the match. Recons dont break lockdowns, assault does. I could snipe down alleyway all day, but any competent team is going to out revive my kills. In fact a heavily entrenched US team on alleyway is almost impossible to defeat given equal skill, you have to flank and cap other flags. You say you can do just as good as recon compared to assault, but if you spent 1 day analysing how to play assault effectively you would always help your team better. But as you said, its your game, do what you want, just have a realistic view!



also check em: http://battlelog.battlefield.com/bf3/leaderboard/iM-zoltESPORTS/skill/soldier/1/0/
third in the world for 'skill', never touching metro on pub ever again, the thought of all the spam and whinging makes me want to vomit


lol. It's really depressing that the MAV works even at a competitive level. I'm sure those guys weren't exactly the tip-top, but still...

We timed it so we came around the corner of ticket booth just as they did (assuming they zerg to B and have only 1 cap A). If they are too stupid as a competitve team to not notice the buzzing sound of a MAV, they deserved it. Doesnt matter, we got disqualified for being an australian team, apparently not allowed >.>
mate
grobo
Profile Blog Joined February 2007
Japan6199 Posts
December 08 2011 18:55 GMT
#7244
"Loading Level..."

Fucking bullshit
We make signature, then defense it.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
December 08 2011 18:59 GMT
#7245
On December 09 2011 01:12 toemn wrote:
so what weapon scope combinations are op now?

usas and irnv are pretty worthless after the patch..


USAS still feels very very strong to me when I faced it last night, 3 medium ranged shots whacked me easily.
It still dominates with Frag rounds on Metro and medium ranges as long as there is a wall/object close to you.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
December 08 2011 21:00 GMT
#7246
Hi Soldiers!

May some of you could give me some basic advices on how i can improve my jet and chopper skills? Everytime i step into a flightmachine, i instantly get haunted.
It's hard to see choppers or jets on battlefield if they aren't marked by teammates.
I know i have to throttle down my speed with jet if i fly curves. But it seems, most of the time, my enemy is always one step ahead. Smaller curves, better engagement with gun etc.
As pilot i play with the xbox360 controller on pc.
I am really thankful for some insight from artists of the first rank!
'Your ak is pretty... uhm... dank!'
SarkON
Profile Joined January 2011
Russian Federation117 Posts
December 08 2011 21:17 GMT
#7247
Good time of the day

I just uploaded gameplay commentary for TDM on Damavand peak. FInal score is 30-8.
I give some tips about TDM and also share my thougths on this game mode in Battlefield 3.

Link:


Let me know your thougths.
Who Dares Wins...
Belisarius
Profile Joined November 2010
Australia6233 Posts
December 09 2011 00:08 GMT
#7248
On December 09 2011 03:39 zoltanium wrote:
Show nested quote +
On December 08 2011 21:37 Sm3agol wrote:
On December 08 2011 16:19 Belisarius wrote:
On December 08 2011 15:28 zoltanium wrote:
Our team entered a NA ladder out of boredom, first match was just then on 8v8 metro. On US side me and my teammate MAV'd 5 guys on rollout allowing us to cap B easy. BEST STRAT EVER. Smashed them even with 300 ping lol


lol. It's really depressing that the MAV works even at a competitive level. I'm sure those guys weren't exactly the tip-top, but still...

On December 07 2011 22:16 Sm3agol wrote:
On December 07 2011 14:23 Belisarius wrote:
On December 07 2011 09:18 Sm3agol wrote:
On December 07 2011 08:10 Mithhaike wrote:
On December 07 2011 07:39 Sm3agol wrote:
On December 07 2011 03:01 Jochan wrote:
I've played around with the new patch and I have few observations/feelings, back me up if anyone notice some of this things.
IRNV is reasonable now, up close and mid range it's pretty much the same, a bit more blurry. I guess when most people have spec ops camo it will simply die, and people will change camo
P90 got nerfed as written in the patch notes, with silencer now it has much bigger kickback and is much harder to hit something with burst.
Sniper bullets are much farther visible, up to 1000m+, compared to 600-700m before? Something like that, however I feel like m39b lost some of it's velocity, I had to target a bit higher then normal.
Now something big for me, spotting with "q". I don't know what they did but it's now much harder to mark someone, either You have to "see more" of him, or on a long range be very precise. I have no idea why did they implement that. I know spotting was a bit OP but people still didn't learn to use it. When I've played Grand Basar for the first time and I've tried out mortar changes my minimap was empty... Vehicles are the same, just people spotting.

Call me terrible...but 120 games in, and I didn't know you could spot......lol. So how and what do you do again?


Press Q with your target over a enemy. Regardless of what type, enemy plane, enemy tank enemy or foot soldiers. A red triangle will appear over their head,indicating their position on the minimap/field of vision until they leave your Line-of-Sight.
Its very useful to let your teammates know where the enemy is and as the spotter, you get 10points for every enemy spotted and that your allies killed, while spotted.

Those points rack up fast when you fly a MAV and spot for your teammates for example

I now feel like I've missed out on about a million points, as well a feeling like a total n00b. -_-
Thanks.


You're telling me you've talked about being a totally leet amazing 30:1 recon for the last sixteen pages, and you didn't know how to spot? Wow. I'm impressed.

Not pressing Q in no way affects your aiming ability. Apparently it does majorly affect your point totals. I still was best recon overall half the time without spotting, lol. I've switched to assault recently though, just because it's even easier for me to point whore, and I've unlocked everything important in the recon class + got my recon medal. I still switch to it in stalemate-ish maps like metro/dhavamand/kharg though. Got 11k points a few days ago. Got ~10 500m+ headshots + plenty of other kills. And then the game didn't record.....never showed up under my profile, battlelog status thing never updated.....I was raging. I had a 761m headshot too. -_-

And I'm still pretty terrible at the game overall, I just still have my very solid aim intact from my years of playing Counterstrike and Quake.


It's got nothing to with your aiming ability or your points, it's to do with the fact that you're acting like you're an excellent recon when you demonstrably don't, in fact, recon lol. It's not even about the fact that you didn't know how to spot; we've all had our share of "wow now I feel like a total moron" moments, I know I have. It's just the mindset of the selfish sniper that's coming through. Even after being told, your reaction was "hey, I could have been getting so many more points!" rather than "hey, i could have been giving my team wallhacks!"

idk, honestly I'm just sick of ending up in squads with dudes who sit in the distance going for marksman and kdr rather than the objectives. At that point I don't really care whether the guy can make those shots or not; guaranteed he could be doing something more helpful with his time.

If I'm leading my team in points, then I'm pretty sure I'm contributing pretty well, even if I'm not optimizing my class. Spotting as a recon is kind of stupid anyways, imo, because if I can see them, and maintain a line of sight on them, and I have a M98, I should be killing them. The effect of a good sniper or three on a team, especially on stalemate maps, can be pretty big. I know on long alley showdowns on bazaar, I can get my team through it just by sitting at the end and making everyone in the alley afraid to poke out. Sure, parking a Humvee at the other end, or spamming mass explosives can work as well or better, but my way can work pretty well too. Sure, I could sit at the end as assault and just point whore revive/heals or ammo packs a support, but that doesn't really do anything as far as pushing or capping. I know I've been through this before with other people that say recon is a pretty useless class, and I know I can do as well or even better as assault. But if I can go 20-4 as a recon, I'm not hurting my team, and I'm having fun. Basically, stfu, there's 31 other people on the team, and if one guy going recon and going 20-4 makes the team lose, then there are more serious problems on the team than a guy going recon.

Why cant you just stick to the argument that its your game and you can do whatever you want (no one can argue against that), because i seriously dont believe you have a postive impact consistently. This may be cuntish, but after looking at your stats I dont believe you have 20-4 rounds frequently and you are seriously over estimating your impact on the match. Recons dont break lockdowns, assault does. I could snipe down alleyway all day, but any competent team is going to out revive my kills. In fact a heavily entrenched US team on alleyway is almost impossible to defeat given equal skill, you have to flank and cap other flags. You say you can do just as good as recon compared to assault, but if you spent 1 day analysing how to play assault effectively you would always help your team better. But as you said, its your game, do what you want, just have a realistic view!



Basically this, thank you zolt.

Sm3agol, of course I haven't got an issue with your playing recon if it's what you enjoy, and of course it wouldn't matter in the slightest even if I did. I do have a slight issue with your every post highlighting the fact that you frequently go 20-4 and singlehandedly win games when you're demonstrably not a team player and also demonstrably not getting those scores too often by your stats.

And, "of course" number three, I'm just some random dude on the internet so you can and probably should completely ignore me. I suppose I just wondered if the selfish sniper mentality was something you might want to change. I clocked plenty of time behind a 12x in BC2, and I had infinitely more fun and was infinitely more use to my team when I traded that for an 8x or less and started spamming motion mines from the front.
FireSA
Profile Joined March 2011
Australia555 Posts
December 09 2011 01:01 GMT
#7249
No spare dr pepper code for a poor Australian soul? It would be more than much appreciated

Also for somebody who has only just begun, and to be perfectly honest enjoyed TDM the most, what would be a good kit to focus on? Atm I have played a bit of everything though engie and sniper the least, and some people say engie can get pretty op. Also favourite maps for people? So far based on what I have played Id say road to tehran or whatever it is called is a great and fun map
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
December 09 2011 01:35 GMT
#7250
On December 09 2011 09:08 Belisarius wrote:
Show nested quote +
On December 09 2011 03:39 zoltanium wrote:
On December 08 2011 21:37 Sm3agol wrote:
On December 08 2011 16:19 Belisarius wrote:
On December 08 2011 15:28 zoltanium wrote:
Our team entered a NA ladder out of boredom, first match was just then on 8v8 metro. On US side me and my teammate MAV'd 5 guys on rollout allowing us to cap B easy. BEST STRAT EVER. Smashed them even with 300 ping lol


lol. It's really depressing that the MAV works even at a competitive level. I'm sure those guys weren't exactly the tip-top, but still...

On December 07 2011 22:16 Sm3agol wrote:
On December 07 2011 14:23 Belisarius wrote:
On December 07 2011 09:18 Sm3agol wrote:
On December 07 2011 08:10 Mithhaike wrote:
On December 07 2011 07:39 Sm3agol wrote:
On December 07 2011 03:01 Jochan wrote:
I've played around with the new patch and I have few observations/feelings, back me up if anyone notice some of this things.
IRNV is reasonable now, up close and mid range it's pretty much the same, a bit more blurry. I guess when most people have spec ops camo it will simply die, and people will change camo
P90 got nerfed as written in the patch notes, with silencer now it has much bigger kickback and is much harder to hit something with burst.
Sniper bullets are much farther visible, up to 1000m+, compared to 600-700m before? Something like that, however I feel like m39b lost some of it's velocity, I had to target a bit higher then normal.
Now something big for me, spotting with "q". I don't know what they did but it's now much harder to mark someone, either You have to "see more" of him, or on a long range be very precise. I have no idea why did they implement that. I know spotting was a bit OP but people still didn't learn to use it. When I've played Grand Basar for the first time and I've tried out mortar changes my minimap was empty... Vehicles are the same, just people spotting.

Call me terrible...but 120 games in, and I didn't know you could spot......lol. So how and what do you do again?


Press Q with your target over a enemy. Regardless of what type, enemy plane, enemy tank enemy or foot soldiers. A red triangle will appear over their head,indicating their position on the minimap/field of vision until they leave your Line-of-Sight.
Its very useful to let your teammates know where the enemy is and as the spotter, you get 10points for every enemy spotted and that your allies killed, while spotted.

Those points rack up fast when you fly a MAV and spot for your teammates for example

I now feel like I've missed out on about a million points, as well a feeling like a total n00b. -_-
Thanks.


You're telling me you've talked about being a totally leet amazing 30:1 recon for the last sixteen pages, and you didn't know how to spot? Wow. I'm impressed.

Not pressing Q in no way affects your aiming ability. Apparently it does majorly affect your point totals. I still was best recon overall half the time without spotting, lol. I've switched to assault recently though, just because it's even easier for me to point whore, and I've unlocked everything important in the recon class + got my recon medal. I still switch to it in stalemate-ish maps like metro/dhavamand/kharg though. Got 11k points a few days ago. Got ~10 500m+ headshots + plenty of other kills. And then the game didn't record.....never showed up under my profile, battlelog status thing never updated.....I was raging. I had a 761m headshot too. -_-

And I'm still pretty terrible at the game overall, I just still have my very solid aim intact from my years of playing Counterstrike and Quake.


It's got nothing to with your aiming ability or your points, it's to do with the fact that you're acting like you're an excellent recon when you demonstrably don't, in fact, recon lol. It's not even about the fact that you didn't know how to spot; we've all had our share of "wow now I feel like a total moron" moments, I know I have. It's just the mindset of the selfish sniper that's coming through. Even after being told, your reaction was "hey, I could have been getting so many more points!" rather than "hey, i could have been giving my team wallhacks!"

idk, honestly I'm just sick of ending up in squads with dudes who sit in the distance going for marksman and kdr rather than the objectives. At that point I don't really care whether the guy can make those shots or not; guaranteed he could be doing something more helpful with his time.

If I'm leading my team in points, then I'm pretty sure I'm contributing pretty well, even if I'm not optimizing my class. Spotting as a recon is kind of stupid anyways, imo, because if I can see them, and maintain a line of sight on them, and I have a M98, I should be killing them. The effect of a good sniper or three on a team, especially on stalemate maps, can be pretty big. I know on long alley showdowns on bazaar, I can get my team through it just by sitting at the end and making everyone in the alley afraid to poke out. Sure, parking a Humvee at the other end, or spamming mass explosives can work as well or better, but my way can work pretty well too. Sure, I could sit at the end as assault and just point whore revive/heals or ammo packs a support, but that doesn't really do anything as far as pushing or capping. I know I've been through this before with other people that say recon is a pretty useless class, and I know I can do as well or even better as assault. But if I can go 20-4 as a recon, I'm not hurting my team, and I'm having fun. Basically, stfu, there's 31 other people on the team, and if one guy going recon and going 20-4 makes the team lose, then there are more serious problems on the team than a guy going recon.

Why cant you just stick to the argument that its your game and you can do whatever you want (no one can argue against that), because i seriously dont believe you have a postive impact consistently. This may be cuntish, but after looking at your stats I dont believe you have 20-4 rounds frequently and you are seriously over estimating your impact on the match. Recons dont break lockdowns, assault does. I could snipe down alleyway all day, but any competent team is going to out revive my kills. In fact a heavily entrenched US team on alleyway is almost impossible to defeat given equal skill, you have to flank and cap other flags. You say you can do just as good as recon compared to assault, but if you spent 1 day analysing how to play assault effectively you would always help your team better. But as you said, its your game, do what you want, just have a realistic view!



Basically this, thank you zolt.

Sm3agol, of course I haven't got an issue with your playing recon if it's what you enjoy, and of course it wouldn't matter in the slightest even if I did. I do have a slight issue with your every post highlighting the fact that you frequently go 20-4 and singlehandedly win games when you're demonstrably not a team player and also demonstrably not getting those scores too often by your stats.

And, "of course" number three, I'm just some random dude on the internet so you can and probably should completely ignore me. I suppose I just wondered if the selfish sniper mentality was something you might want to change. I clocked plenty of time behind a 12x in BC2, and I had infinitely more fun and was infinitely more use to my team when I traded that for an 8x or less and started spamming motion mines from the front.


I have to agree with them. Sm3agol everyone has "i am such a moron" moments, but you've demonstrated clearly on numerous post you think your contributing a lot as a recon with high scores. However everyone who've played BF3 knows clearly that a recon does not contribute much to a game, regardless of how good he is. Please note i said "much", not that it contributes nothing.

I would check your profile on battlelog, but i have no idea who are you. Also i did realise that you said something about in my "120 games".... thats pretty few games actually. You definitely aren't as good/experienced as you've claimed.

Oh im "Mithified" on Battlelog. Feel free add me on Friendlist people! And check my profile if you want haha. I find myself spending a lot of time reading other people stats etc etc haha
Mew Mew Pew Pew
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2011-12-09 01:44:59
December 09 2011 01:43 GMT
#7251
RUSH/CQB maps: snipers are 100% worthless, but recon gadgets are best out of any class for teamwork
CONQUEST: recon gadgets are not that great, snipers that defend points are pretty good though as long as they stay 2:1+ KD. If they're shooting into a field then they're not good despite K:D (they still contribute more than in Rush tho)

recon is situational, it has the highest level of teamwork gadgets so it doesnt work well in a pug. When you're with a group of people though one recon is soo good for: MAV, mobile spawn, SOFLAM

but lol@ that guy not knowing how to spot and saying its stupid to do so as a sniper though.... when im going lone wolf and the team can go to hell i'm still always spamming Q

http://battlelog.battlefield.com/bf3/user/TeivospyIol/
hihihi
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
December 09 2011 01:59 GMT
#7252
On December 09 2011 10:01 FireSA wrote:
No spare dr pepper code for a poor Australian soul? It would be more than much appreciated

Also for somebody who has only just begun, and to be perfectly honest enjoyed TDM the most, what would be a good kit to focus on? Atm I have played a bit of everything though engie and sniper the least, and some people say engie can get pretty op. Also favourite maps for people? So far based on what I have played Id say road to tehran or whatever it is called is a great and fun map


Hmm for TDM, everyone spawns quite close. I would suggest going assault so that you can kill AND revive people. TDM is all about the tickets. And there's no vehicles to worry about.
A example scenario, you see your ally get killed, you kill that guy, run up and revive your ally. That just gave your team a 2ticket advantage as the revived guy gets a ticket returned. Do that a few more times, those ticket stacks up and probably will win you a game or 2.

Assault...well any of the guns are pretty darn good. If you want a low recoil spammable rifle, i would say M16A3 has the lowest recoil of ALL the assault guns.
Time-to-kill definitely AEK/F2000. Personally my fav weapon is probably the M16A3 or the F2K, some of my friends swear by the AEK tho. To each his own i guess.

For pistols, just take any pistol that has a Suppressor, M9 or G17C are probably the best pistols with a suppressor. If the map is small enough, G18 Suppressed should be decent, but it has horrendous aim/recoil.

Engineer their fastest time-to-kill gun is the SCAR-H, so stick with it. Personally i cant use SCAR as i hate heavy recoil weapons, as evidenced by my love for M16A3/F2K.

Support,any of the guns work. Personally i prefer the stock LMGs with 46round clips rather than the MGs with 100 rounds. but thats personal preferences, any of their guns are pretty good.

Recon in TDM? no thanks. Sniper rifles DPS is pretty horrendous, your better off carrying a P90/PDW/Shotgun.

oh shotguns USAS is too awesome for words.
Mew Mew Pew Pew
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
December 09 2011 02:48 GMT
#7253
most important stat should be win:loss ratio, cuz bf3's a (dun dun dun!) team game. not going to name names, but a certain boasting recon among us is sitting at a sweet .74. cool carrying! =P

also, how is the skill stat calculated?
Moderatorsloppy little slug
iinsom
Profile Joined December 2010
Australia339 Posts
Last Edited: 2011-12-09 02:57:44
December 09 2011 02:55 GMT
#7254
Are you sure you get a ticket back in tdm? I swear i tried to revive a guy the other day but the point stayed for the other team (I could be wrong, so dont quote me, and ive only played 15 or so rounds of tdm, usually to get weapon unlocks)

On December 09 2011 11:48 intrigue wrote:
most important stat should be win:loss ratio, cuz bf3's a (dun dun dun!) team game. not going to name names, but a certain boasting recon among us is sitting at a sweet .74. cool carrying! =P

also, how is the skill stat calculated?


=) Im at 2.59 W/L ratio, must mean im good =)

Skill stat is this

So basically, this is what determines your skill level on your stats page:


• You gain/loose SL based on every confrontation with another player
• Killing a highly skilled enemy gives you more points than killing someone less skilled
• Points are not transferred from a player to another, they are simply added/subtracted based on the encounter and the SL of both parts (thus, after an encounter, one part may go up 50 points while the other loses only 20)
• The SL is used for matchmaking


Mainly useful for consoles or MM on pc (Ugh)
striyder
Profile Joined November 2011
United States16 Posts
December 09 2011 03:11 GMT
#7255
On December 09 2011 11:55 iinsom wrote:
Are you sure you get a ticket back in tdm? I swear i tried to revive a guy the other day but the point stayed for the other team (I could be wrong, so dont quote me, and ive only played 15 or so rounds of tdm, usually to get weapon unlocks)


TDM is all about kills, bottom left corner where the tickets usually are is just a counter for how many kills your team has gotten. Only conquest and rush is where tickets come into play.
askTeivospy
Profile Blog Joined March 2011
1525 Posts
December 09 2011 03:30 GMT
#7256
On December 09 2011 11:48 intrigue wrote:
most important stat should be win:loss ratio, cuz bf3's a (dun dun dun!) team game. not going to name names, but a certain boasting recon among us is sitting at a sweet .74. cool carrying! =P

also, how is the skill stat calculated?


naw all stats are important, KD + W:L + SPM. I'd say SPM is the most important out of all of them but they all can be inflated pretty easily

skill just shifts like: someone of lower skill kills you = lowers skill, you kill someone with higher skill = higher skill

ie some newbie gets a random shot on you your skill rating drops. meaningless stat
hihihi
DannyJ
Profile Joined March 2010
United States5110 Posts
December 09 2011 03:33 GMT
#7257
Considering all the different modes and server configurations it's hard to really say any of the different stats mean anything.
iinsom
Profile Joined December 2010
Australia339 Posts
Last Edited: 2011-12-09 04:27:05
December 09 2011 04:25 GMT
#7258
On December 09 2011 12:11 striyder wrote:
Show nested quote +
On December 09 2011 11:55 iinsom wrote:
Are you sure you get a ticket back in tdm? I swear i tried to revive a guy the other day but the point stayed for the other team (I could be wrong, so dont quote me, and ive only played 15 or so rounds of tdm, usually to get weapon unlocks)


TDM is all about kills, bottom left corner where the tickets usually are is just a counter for how many kills your team has gotten. Only conquest and rush is where tickets come into play.


I know, i was replying to

On December 09 2011 10:59 Mithhaike wrote:
Hmm for TDM, everyone spawns quite close. I would suggest going assault so that you can kill AND revive people. TDM is all about the tickets. And there's no vehicles to worry about.
A example scenario, you see your ally get killed, you kill that guy, run up and revive your ally. That just gave your team a 2ticket advantage as the revived guy gets a ticket returned. Do that a few more times, those ticket stacks up and probably will win you a game or 2.


I thought the "tickets" (that go up when you get a kill) dont go down when you revive in TDM, but i wasnt sure so was trying to confirm.


On December 09 2011 12:30 askTeivospy wrote:
Show nested quote +
On December 09 2011 11:48 intrigue wrote:
most important stat should be win:loss ratio, cuz bf3's a (dun dun dun!) team game. not going to name names, but a certain boasting recon among us is sitting at a sweet .74. cool carrying! =P

also, how is the skill stat calculated?


naw all stats are important, KD + W:L + SPM. I'd say SPM is the most important out of all of them but they all can be inflated pretty easily

skill just shifts like: someone of lower skill kills you = lowers skill, you kill someone with higher skill = higher skill

ie some newbie gets a random shot on you your skill rating drops. meaningless stat


SPM can be inflated by doing Op clusterfuck 24/7, TDM, assault whoring, so it can be a bit awkward too judge sometimes. If someone plays alot of CQ without op cf, and has 500+ spm then he should be considered good imo
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2011-12-09 04:26:16
December 09 2011 04:26 GMT
#7259
On December 09 2011 12:33 DannyJ wrote:
Considering all the different modes and server configurations it's hard to really say any of the different stats mean anything.


no not really.
hihihi
zoltanium
Profile Joined April 2010
Australia171 Posts
December 09 2011 04:27 GMT
#7260
On December 09 2011 11:48 intrigue wrote:
most important stat should be win:loss ratio, cuz bf3's a (dun dun dun!) team game. not going to name names, but a certain boasting recon among us is sitting at a sweet .74. cool carrying! =P

also, how is the skill stat calculated?

except win loss ratio is pretty much a useless stat if you play in 32p or 64p servers! Unlike bf2 which had commander mode and VOIP for your 6 man squads, you cant really 'influence' your teammates to play for the win (otherwise you'll come off as one of those dickheads that are typing orders in chat all game). Unless you and your clanmates/real life friends stack a server you just have to hope the match plays out in your favour.
mate
Prev 1 361 362 363 364 365 491 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 450
ProTech167
UpATreeSC 117
MindelVK 27
JuggernautJason23
StarCraft: Brood War
Britney 20866
Soulkey 640
Horang2 396
Shuttle 370
Mini 333
Rush 133
Shine 93
firebathero 74
910 43
Trap 33
[ Show more ]
Mong 29
scan(afreeca) 19
zelot 13
Noble 9
ajuk12(nOOB) 9
Dota 2
420jenkins545
Counter-Strike
Coldzera 1217
pashabiceps1111
Super Smash Bros
Mew2King83
Heroes of the Storm
Liquid`Hasu368
Other Games
Grubby6157
Liquid`RaSZi1769
fl0m940
Beastyqt575
FrodaN574
ceh9569
IndyStarCraft 158
TKL 137
ArmadaUGS133
XaKoH 113
C9.Mang099
QueenE49
Railgan4
Organizations
Other Games
gamesdonequick1760
WardiTV291
BasetradeTV45
[ Show 17 non-featured ]
StarCraft 2
• Hinosc 34
• Reevou 6
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 46
• 80smullet 21
• FirePhoenix15
• Pr0nogo 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV556
Other Games
• imaqtpie699
• Shiphtur160
Upcoming Events
PiGosaur Cup
4h 49m
The PondCast
14h 49m
Kung Fu Cup
15h 49m
Replay Cast
1d 4h
KCM Race Survival
1d 14h
IntoTheTV X SOOP
1d 15h
OSC
2 days
Replay Cast
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
[ Show More ]
GSL
3 days
Replay Cast
4 days
GSL
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Replay Cast
5 days
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-14
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.