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Battlefield 3 - Page 343

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arena_say_what
Profile Joined June 2011
122 Posts
November 16 2011 14:08 GMT
#6841
My first time playing BF3 and I think it's awsome. I really like the team aspect of it, how you don't have to get sick kills to be high on the points list when you tab. It kinda reminds me of Alterac Valley in WoW @ lvl 60 for some reason. I dunno, I'm just really enjoying the game, wish I had friends to play with on Skype!
nakam
Profile Joined April 2010
Sweden245 Posts
November 16 2011 15:02 GMT
#6842
As a fan of MK11 Mod 0 with a shorter scope (like 4x) I'm wondering how SKS is compared to the MK11?
TL Local Timezone Script - http://www.teamliquid.net/forum/viewmessage.php?topic_id=277156
Rob28
Profile Joined November 2010
Canada705 Posts
November 16 2011 16:45 GMT
#6843
On November 17 2011 00:02 nakam wrote:
As a fan of MK11 Mod 0 with a shorter scope (like 4x) I'm wondering how SKS is compared to the MK11?


Worse as a sniper rifle, better as a mid-range rifle with a shorter scope (ie. better for your particular preference).

But if that's what you're going for, why not just use a PDW with Recon or use the Assault/Engy class? For sniper rifle ribbons?
"power overwhelming"... work, dammit, work!
nakam
Profile Joined April 2010
Sweden245 Posts
November 16 2011 17:34 GMT
#6844
On November 17 2011 01:45 Rob28 wrote:
Show nested quote +
On November 17 2011 00:02 nakam wrote:
As a fan of MK11 Mod 0 with a shorter scope (like 4x) I'm wondering how SKS is compared to the MK11?


Worse as a sniper rifle, better as a mid-range rifle with a shorter scope (ie. better for your particular preference).

But if that's what you're going for, why not just use a PDW with Recon or use the Assault/Engy class? For sniper rifle ribbons?

Mainly because I'd like to use a weapon you have to aim with and not just spray. The MK11 kills with 2 shots and you're able to use it in mid-long range. The PDW just seems like another engineer weapon (where I have all unlocks). I'd also like to unlock the later sniper rifles (M40, M98).
TL Local Timezone Script - http://www.teamliquid.net/forum/viewmessage.php?topic_id=277156
Rob28
Profile Joined November 2010
Canada705 Posts
November 16 2011 18:07 GMT
#6845
On November 17 2011 02:34 nakam wrote:
Show nested quote +
On November 17 2011 01:45 Rob28 wrote:
On November 17 2011 00:02 nakam wrote:
As a fan of MK11 Mod 0 with a shorter scope (like 4x) I'm wondering how SKS is compared to the MK11?


Worse as a sniper rifle, better as a mid-range rifle with a shorter scope (ie. better for your particular preference).

But if that's what you're going for, why not just use a PDW with Recon or use the Assault/Engy class? For sniper rifle ribbons?

Mainly because I'd like to use a weapon you have to aim with and not just spray. The MK11 kills with 2 shots and you're able to use it in mid-long range. The PDW just seems like another engineer weapon (where I have all unlocks). I'd also like to unlock the later sniper rifles (M40, M98).


In that case, I'd go with the SKS over the mod0, or use a burst assault weapon if you change class from recon (M16A4 comes to mind). But in the end, since you've asked this question, I'll assume you are more familiar with the mod0, and it's always good to choose the gun you're used to.
"power overwhelming"... work, dammit, work!
Grettin
Profile Joined April 2010
42381 Posts
November 16 2011 19:11 GMT
#6846
Started just now - http://www.ea.com/1/battlefield-3-live-chat-from-dice-hq
"If I had force-fields in Brood War, I'd never lose." -Bisu
nimbus99
Profile Blog Joined October 2010
Canada194 Posts
November 16 2011 19:11 GMT
#6847
Hey guys quick question.

I have the SV98 as my sniper. The 12x scope is way to long. The 7x is almost perfect but I want the 8x. Do you unlock it with kills with the sv98, if so how many.
Hail to the Emperor of Terran
Meantime
Profile Joined May 2010
Germany140 Posts
November 16 2011 19:34 GMT
#6848
You can see all upcoming unlocks for each weapon in your Battlelog ("Stats -> Weapons & Equipment") by just clicking on the weapon picture itself.
I've been thinking what to do wit' my future. I could be a mud doctor. Checkin' out the eart'. Underneat'
VassiliZaytsev
Profile Joined July 2010
Canada45 Posts
November 16 2011 19:39 GMT
#6849
My trusty battlelog says 125 kills with the SV98 to get the 8x scope! :D
Big Mac
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
November 16 2011 19:46 GMT
#6850
On November 17 2011 04:11 nimbus99 wrote:
Hey guys quick question.

I have the SV98 as my sniper. The 12x scope is way to long. The 7x is almost perfect but I want the 8x. Do you unlock it with kills with the sv98, if so how many.

12x way too long, wtf?? Jeeeezzz. If the 12X scope for the SV98 is too long, then why not go with the first one, and 4x scope that until you get to the 8x. The SV98 is a long range only rifle, imo although if you're good, then obviously you can peek around doming people, but the first sniper/SKS would be so much better for that. I'm a couple thousand points from the SKS, and can't wait. I have so many just ridiculous short range headshots with the SV98, because i just like the way it feels, but I'm so bad at long range with it, that I'm basically using it as an assault rifle with a 12X scope. So obviously getting an actual "short range" sniper rifle is perfect for me. The SKS is a one-shot hs right? if it's not I'm going to cry.
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
November 16 2011 22:29 GMT
#6851
On November 17 2011 04:46 Sm3agol wrote:
Show nested quote +
On November 17 2011 04:11 nimbus99 wrote:
Hey guys quick question.

I have the SV98 as my sniper. The 12x scope is way to long. The 7x is almost perfect but I want the 8x. Do you unlock it with kills with the sv98, if so how many.

12x way too long, wtf?? Jeeeezzz. If the 12X scope for the SV98 is too long, then why not go with the first one, and 4x scope that until you get to the 8x. The SV98 is a long range only rifle, imo although if you're good, then obviously you can peek around doming people, but the first sniper/SKS would be so much better for that. I'm a couple thousand points from the SKS, and can't wait. I have so many just ridiculous short range headshots with the SV98, because i just like the way it feels, but I'm so bad at long range with it, that I'm basically using it as an assault rifle with a 12X scope. So obviously getting an actual "short range" sniper rifle is perfect for me. The SKS is a one-shot hs right? if it's not I'm going to cry.


SKS is a highly accurate semi-auto rifle, I don't think it kills with 1 shot to the head. I haven't tried it out, though, I use it like an assault rifle. ^^
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
Fruscainte
Profile Blog Joined December 2009
4596 Posts
November 16 2011 22:31 GMT
#6852
I don't fucking know how people do this.

I mean, this kid was 0-0 on my team. No, he didn't join at the end. He joined in the beginning, he was there when the round started. It was a 900 ticket server on Caspian Border

In a 35 minute game, he sat in our base with his Stinger aiming at the sky. Just shooting at jets and shit.

For 35 minutes.

He had 90 points at the end of the game for assists or something from spotting the jets.

nakam
Profile Joined April 2010
Sweden245 Posts
November 16 2011 23:01 GMT
#6853
On November 17 2011 03:07 Rob28 wrote:
Show nested quote +
On November 17 2011 02:34 nakam wrote:
On November 17 2011 01:45 Rob28 wrote:
On November 17 2011 00:02 nakam wrote:
As a fan of MK11 Mod 0 with a shorter scope (like 4x) I'm wondering how SKS is compared to the MK11?


Worse as a sniper rifle, better as a mid-range rifle with a shorter scope (ie. better for your particular preference).

But if that's what you're going for, why not just use a PDW with Recon or use the Assault/Engy class? For sniper rifle ribbons?

Mainly because I'd like to use a weapon you have to aim with and not just spray. The MK11 kills with 2 shots and you're able to use it in mid-long range. The PDW just seems like another engineer weapon (where I have all unlocks). I'd also like to unlock the later sniper rifles (M40, M98).


In that case, I'd go with the SKS over the mod0, or use a burst assault weapon if you change class from recon (M16A4 comes to mind). But in the end, since you've asked this question, I'll assume you are more familiar with the mod0, and it's always good to choose the gun you're used to.

Having evaluated SKS tonight: It's not that good. It feels like it does way less damage than the MK11, the only benefit it has is a 21 shot mag. I shot a guy twice in the back, two times in the leg without him dying. On the fifth shot he finally died. I'm sticking with the MK11/SVD and I'm gonna see how it works with the IR-sight.
TL Local Timezone Script - http://www.teamliquid.net/forum/viewmessage.php?topic_id=277156
nimbus99
Profile Blog Joined October 2010
Canada194 Posts
November 17 2011 00:13 GMT
#6854
On November 17 2011 04:46 Sm3agol wrote:
Show nested quote +
On November 17 2011 04:11 nimbus99 wrote:
Hey guys quick question.

I have the SV98 as my sniper. The 12x scope is way to long. The 7x is almost perfect but I want the 8x. Do you unlock it with kills with the sv98, if so how many.

12x way too long, wtf?? Jeeeezzz. If the 12X scope for the SV98 is too long, then why not go with the first one, and 4x scope that until you get to the 8x. The SV98 is a long range only rifle, imo although if you're good, then obviously you can peek around doming people, but the first sniper/SKS would be so much better for that. I'm a couple thousand points from the SKS, and can't wait. I have so many just ridiculous short range headshots with the SV98, because i just like the way it feels, but I'm so bad at long range with it, that I'm basically using it as an assault rifle with a 12X scope. So obviously getting an actual "short range" sniper rifle is perfect for me. The SKS is a one-shot hs right? if it's not I'm going to cry.


i did go with the 7x, i just unlocked the 8x after my first post. Its kick ass. I like bolt action, longer range and more bad ass. When you get straight pull bolt, the recoil recover time and the bolt pull time are similar, so when you spam you still get accurate shots. With the MK11 it was pretty hilarious to spam at a guy for a while I believe sks is one shot HS
Hail to the Emperor of Terran
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2011-11-17 02:10:37
November 17 2011 02:09 GMT
#6855
On November 16 2011 21:44 Grettin wrote:
Show nested quote +
On November 16 2011 16:20 askTeivospy wrote:


On an aside, add iinsomlol too battlelog and we can play =)


only fun people use "lol" at the end of their name :D


I thought that was some WoW thing or something.



mm thats probably where it did come from because now that i think of it a lot of my wow playing friends do the lol thing. They're dumb though: kind of annoying whenever i go on sc2 seeing 10-20 people playing wow and no one playing sc2 >->
hihihi
Holcan
Profile Joined April 2010
Canada2593 Posts
November 17 2011 02:16 GMT
#6856
Is there going to be some sort of collective to start the server up at specific times again? I don't mind idling in there, but the other day it was literally 4 of us playing, 1 was spartan whom i joined off of, another was my friend who followed, we played for a map and no one joined. It seems there needs to be some sort of focus on starting the server at a specific time. Or perhaps the server could get a more refined gimmick to attract a standard basis of players who enjoy that style of play, so that way when we restart it its on a popular map/style.
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
November 17 2011 02:40 GMT
#6857
Collective start to the server is when everyone gets bored of Skyrim, obviously.

I usually check it a few times a day to see if there are people, but its usually just at 0. I'll go on even if there are only like 2-3 others
[SECRET FONT] "Dragoon bunker"
Fruscainte
Profile Blog Joined December 2009
4596 Posts
November 17 2011 02:54 GMT
#6858
Man, I don't know what to pick.

Med Kit or Grenade Launcher

Now, don't get me wrong -- I play heavy support all the time. However, not only do most people not stand around for Med Kits (PC) but I feel like I can support much more with Ammo Kit + Grenade Launcher. I think people underestimate the strength of lobbing 2-3 grenades at a tanks tracks. Pro tip: It will disable it super fucking fast, with no real smoke trail for them to track and no beeping to alert them. Not to mention, it forces an engie to come out and repair, which you can pick off easily. I mean, I just played a game where I got ~20 kills based off of disabling tanks then picking off the engineers, or simply destroying the engines in transports and then retreating into the bushes and picking them off.

You can make the argument of "Why not just go Engineer?", but meh. I like to fight from a distance and I like to support my team in ways other than just running up and trying to catch up to an idiot in a tank who keeps driving away. Reviving people is like half of my points every round.

So, what do you guys think? Perhaps on more claustrophobic maps such as Operation: Metro, I'll do more Med Kit work. However, on shit like Caspian Border, I can't think of a reason NOT to use Grenade Launcher.
Holcan
Profile Joined April 2010
Canada2593 Posts
November 17 2011 02:56 GMT
#6859
On November 17 2011 11:40 Fontong wrote:
Collective start to the server is when everyone gets bored of Skyrim, obviously.

I usually check it a few times a day to see if there are people, but its usually just at 0. I'll go on even if there are only like 2-3 others

Someone give me skyrim then ! :D
Reference The Inadvertant Joey, Strong talented orchastrasted intelligent character.
Taku
Profile Blog Joined February 2009
Canada2036 Posts
November 17 2011 02:56 GMT
#6860
On November 17 2011 08:01 nakam wrote:
Show nested quote +
On November 17 2011 03:07 Rob28 wrote:
On November 17 2011 02:34 nakam wrote:
On November 17 2011 01:45 Rob28 wrote:
On November 17 2011 00:02 nakam wrote:
As a fan of MK11 Mod 0 with a shorter scope (like 4x) I'm wondering how SKS is compared to the MK11?


Worse as a sniper rifle, better as a mid-range rifle with a shorter scope (ie. better for your particular preference).

But if that's what you're going for, why not just use a PDW with Recon or use the Assault/Engy class? For sniper rifle ribbons?

Mainly because I'd like to use a weapon you have to aim with and not just spray. The MK11 kills with 2 shots and you're able to use it in mid-long range. The PDW just seems like another engineer weapon (where I have all unlocks). I'd also like to unlock the later sniper rifles (M40, M98).


In that case, I'd go with the SKS over the mod0, or use a burst assault weapon if you change class from recon (M16A4 comes to mind). But in the end, since you've asked this question, I'll assume you are more familiar with the mod0, and it's always good to choose the gun you're used to.

Having evaluated SKS tonight: It's not that good. It feels like it does way less damage than the MK11, the only benefit it has is a 21 shot mag. I shot a guy twice in the back, two times in the leg without him dying. On the fifth shot he finally died. I'm sticking with the MK11/SVD and I'm gonna see how it works with the IR-sight.

Ha, as I mentioned waaaaay back in the thread the SKS is my rifle of choice as sniper. I run iron-sights, and either silencer or flashlight depending on the situation. I'm at 267 kills and 86 headshots with about 6 hours of recon playtime. The damage is lower than the other snipers but it's insanely accurate and the recoil is quite controllable, and it fires as fast as you can click I think.
When SC2 came for BW, I cried. Now LoL/Dota2 comes for SC2, and I laugh. \o/
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