Interestingly, the M240B has the lowest TTK in the game over the entire tested range of 0-60m, but it doesn't seem to rate a mention when people start to talk about OP guns. I don't use support, so maybe someone could enlighten me; is there a mitigating factor there that stops it being horrifyingly broken?
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Belisarius
Australia6233 Posts
Interestingly, the M240B has the lowest TTK in the game over the entire tested range of 0-60m, but it doesn't seem to rate a mention when people start to talk about OP guns. I don't use support, so maybe someone could enlighten me; is there a mitigating factor there that stops it being horrifyingly broken? | ||
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NoobStyles
Australia257 Posts
On November 07 2011 15:29 Belisarius wrote: Oh the SCAR is ridiculous. That's not a debatable point. Someone a while back posted the damage chart some people have been putting together. Here it is again. The SCAR's close-range TTK is better than every assault rifle's, while remaining competitive at range, on a class that can also carry rocket launchers. There's not a lot of wiggle room in data like that. Interestingly, the M240B has the lowest TTK in the game over the entire tested range of 0-60m, but it doesn't seem to rate a mention when people start to talk about OP guns. I don't use support, so maybe someone could enlighten me; is there a mitigating factor there that stops it being horrifyingly broken? Well it only has 100 rounds per clip, is that a mitigating factor? I think the reason people don't complain about it is because support should (IMO) have the strongest medium range gun. | ||
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Zooper31
United States5711 Posts
On November 07 2011 15:41 NoobStyles wrote: Well it only has 100 rounds per clip, is that a mitigating factor? I think the reason people don't complain about it is because support should (IMO) have the strongest medium range gun.Agreed anything farther than close range and shorter than sniping distance (1 bullet shots) support should be the class that excels imo. Assault should have the strongest when you get closer than mid-range and engineer should be slightly behind Assault imo. But atm Engineer is best overall, not even including their anti-vehicale capabilities, close and mid range. | ||
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Jochan
Poland1730 Posts
On November 07 2011 11:55 Belisarius wrote: Stupid scores are really common in BF3 because of vehicles. It's entirely possible to go 60-3 if you're part of a really good chopper team and nobody on the other side knows how to deal with that. I haven't seen anything yet that makes me think someone is really hacking. There was a guy last night/day on TL server. He had some insane score like 50-2 on Siene Rush as attacker. People were saying they get headshots in dark corners from the other side of the map. When I placed a mortar I had all of the opposing team on the radar, all 32 of them, exact position, no matter where they were on the map. That guy hacked hard and it changed the server behavior for everyone on his team. It was like a constant orbital scan. It refreshed every 5-6 seconds. After he was kicked it went back to normal. | ||
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NoobStyles
Australia257 Posts
On November 07 2011 16:30 Jochan wrote: There was a guy last night/day on TL server. He had some insane score like 50-2 on Siene Rush as attacker. People were saying they get headshots in dark corners from the other side of the map. When I placed a mortar I had all of the opposing team on the radar, all 32 of them, exact position, no matter where they were on the map. That guy hacked hard and it changed the server behavior for everyone on his team. It was like a constant orbital scan. It refreshed every 5-6 seconds. After he was kicked it went back to normal. Or someone was using a MAV..... | ||
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TunaBarrett
Sweden1045 Posts
On November 07 2011 15:29 Belisarius wrote: Oh the SCAR is ridiculous. That's not a debatable point. Someone a while back posted the damage chart some people have been putting together. Here it is again. The SCAR's close-range TTK is better than every assault rifle's, while remaining competitive at range, on a class that can also carry rocket launchers. There's not a lot of wiggle room in data like that. Interestingly, the M240B has the lowest TTK in the game over the entire tested range of 0-60m, but it doesn't seem to rate a mention when people start to talk about OP guns. I don't use support, so maybe someone could enlighten me; is there a mitigating factor there that stops it being horrifyingly broken? At 40 meters it does 3 damage more per round, and considering it has like the shittiest recoil ever i still dont see the OPness | ||
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TobZero
Germany493 Posts
On November 07 2011 16:30 Jochan wrote: There was a guy last night/day on TL server. He had some insane score like 50-2 on Siene Rush as attacker. People were saying they get headshots in dark corners from the other side of the map. When I placed a mortar I had all of the opposing team on the radar, all 32 of them, exact position, no matter where they were on the map. That guy hacked hard and it changed the server behavior for everyone on his team. It was like a constant orbital scan. It refreshed every 5-6 seconds. After he was kicked it went back to normal. .... congratulation you kicked somone who was really supporting your team and didnt care about his own score. as mentioned above that was a recon using his MAV. i do that all the time - its an amazing tool when you know how to use it | ||
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Belisarius
Australia6233 Posts
On November 07 2011 18:30 TobZero wrote: .... congratulation you kicked somone who was really supporting your team and didnt care about his own score. as mentioned above that was a recon using his MAV. i do that all the time - its an amazing tool when you know how to use it While I'm generally very reluctant to call hacker, and I'm not saying this guy was or wasn't, I'm fairly sure you can't be 50-2 and also be permanently using a MAV. On November 07 2011 17:21 TunaBarrett wrote: At 40 meters it does 3 damage more per round, and considering it has like the shittiest recoil ever i still dont see the OPness Damage per round doesn't matter though, what matters is time-to-kill, and the thing has the best ttk of any gun at every single range. But it's pretty evident it isn't OP, I'm just interested as to why not. Must be the recoil. EDIT: lol post 666. | ||
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TunaBarrett
Sweden1045 Posts
On November 07 2011 18:40 Belisarius wrote: While I'm generally very reluctant to call hacker, and I'm not saying this guy was or wasn't, I'm fairly sure you can't be 50-2 and also be permanently using a MAV. Damage per round doesn't matter though, what matters is time-to-kill, and the thing has the best ttk of any gun at every single range. But it's pretty evident it isn't OP, I'm just interested as to why not. Must be the recoil. EDIT: lol post 666. Well thats not true either, at 15 meters it starts losing to a few weapons, at 40m its losing to a few more :E | ||
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Jochan
Poland1730 Posts
On November 07 2011 18:30 TobZero wrote: .... congratulation you kicked somone who was really supporting your team and didnt care about his own score. as mentioned above that was a recon using his MAV. i do that all the time - its an amazing tool when you know how to use it Ehhh, really, MAV ? You are both horribly wrong. We were on TS and we checked him out after I reported that. He was playing support with M240b headshoting people from US spawn in the RU spawn. Admin Freelancer moved him around to other team and same thing occurred, orbital scan of the map. Do you really think we are that stupid to not think about the MAV, really? I mean really? | ||
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Belisarius
Australia6233 Posts
On November 07 2011 18:55 TunaBarrett wrote: + Show Spoiler + On November 07 2011 18:40 Belisarius wrote: While I'm generally very reluctant to call hacker, and I'm not saying this guy was or wasn't, I'm fairly sure you can't be 50-2 and also be permanently using a MAV. Damage per round doesn't matter though, what matters is time-to-kill, and the thing has the best ttk of any gun at every single range. But it's pretty evident it isn't OP, I'm just interested as to why not. Must be the recoil. EDIT: lol post 666. Well thats not true either, at 15 meters it starts losing to a few weapons, at 40m its losing to a few more :E Um.... are we looking at the same stats? https://docs.google.com/spreadsheet/lv?key=0Ag42gMGK9WrwdHRfa0JhdW9TR1E0bjBueWVSQjc0V0E&f=true&noheader=true&gid=13 Tell me one gun that has a better ttk than the M240B at any range (excluding shotguns/rifles, obviously). Not, again, that I think it's OP, but by the numbers it seems to be almost comically superior. | ||
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Skullflower
United States3779 Posts
On November 07 2011 11:22 LaNague wrote: well, some hackers just have plain stupid scores like 60-3. others have a less obious version, but when i see someone running in an ambush of 3 people and he shoots them all down seperately while still in his "jump over wall" animation, i call hack. If hes a Quake 3 proplayer, he will get over the false accusation. But also, there are a lot of angry people out there that just shout "hacker" because they are even more horrible than i am. I just have a hard time with recon and support because i normally run around flanking the enemy and taking out objectives special forces style. especially with recon i find myself rather useless and normally end up taking a shotgun. With support i can see the value of a niceley setup MG, but i personally just end up getting sniped or stabbed in the back. Oh and on the topic of cheating, does anybody know why my tank today simply exploded in 1 shot and the killer was a vodnik van? Or the one time where i died inside the tank and killer was "bad luck". Both happened in the same game on peaks and lost us the game. I ran into two hackers on rush yesterday. One on Seine went something like 152-2 with the M240B and the other was putting down people from across the map with an 870 on Metro. The guy would be downstairs and you would run in from A through the doors and die instantly from his 870. Annoying. Other than that, support is the greatest class ever. I just got my Service Star for it and if you throw an IRNV on any of those support guns you become near unstoppable. | ||
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RaLakedaimon
United States1564 Posts
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QuanticHawk
United States32093 Posts
On November 07 2011 07:39 Torte de Lini wrote: I do Scar + Suppress + Infrared + grip. I can't stand teh heavy barrel because it makes it jump. This is the only way to play engi. infared owns so hard. also: Longest Headshot 628 m BOOM Pegged some retard sniper on a carrier | ||
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Zocat
Germany2229 Posts
Sure you can slowly go around corners but that reduces your speed (aka more time to get to the next enemy). If you manage to setup at a choke though it's insane. On November 07 2011 08:27 LaNague wrote: how do i play support properly? i get like no points when goion support with machinegun-.- Get a friend (or 2). Equip the additional supressing fire trait and just shoot at the general direction of the enemy (shoot 1-2 bullets every second). During that time your friends will go forward uncontested and shoot them in the face ![]() There you go! Supression points. And if someone is stupid enough to stick his head out of cover you waste him with a setup mg. Also: Foregrip is required imho. I dont like Bipod at all, but that may be personal. | ||
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QuanticHawk
United States32093 Posts
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Shivaz
Canada1783 Posts
you can get quite a bit of points just running around and killing and capping as support you dont always have to be the guy suppressing. | ||
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OmaplatA
United States33 Posts
Most fun I've had in an online shooter since TF2 came out. Don't even care about my negative k/d | ||
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LaNague
Germany9118 Posts
So ofcourse if you run into a setup MG with a bipod you are going down. But that doesnt make them op, its very vulnerable when moving as i experienced myself :D. The SCAR though gives you superiority in those inbuilding fights and even worse makes it so that everyone can spam rockets while still being an assault. i rarely leave base without flak spec anymore. oh yeah and K/D isnt really important, you can be a big asset without being a good shooter. Or, what i like to do is get the AA gun and make the enemy air ragequit. Not too many points for yourself, but your team will win if you have decent pilots. | ||
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altered
Switzerland646 Posts
So if you're on a (organised) team, where all people or atleast all the squadleaders are on teamspeak, you could let one person die and play the commander role. He would be there just to give orders to the others based on the information he sees on that map. Has anyone tryed that already? Do you think that would work and help a team in battle? For me the missing commander role is one of the big disappointments of BF3, as its like a TvT but with actual people as your units (how can a RTS fan not love that in a FPS hahaha). And this could be a way to atleast make up for it a little bit. | ||
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I think the reason people don't complain about it is because support should (IMO) have the strongest medium range gun.