I mean, if its better to preorder limited now or buy retail & the maps as DLC later.
Id preorder it but I want to see how the retail version runs on my pc before buying >.<
| Forum Index > General Games |
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Slegg
Czech Republic75 Posts
I mean, if its better to preorder limited now or buy retail & the maps as DLC later. Id preorder it but I want to see how the retail version runs on my pc before buying >.< | ||
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spybreak
United States684 Posts
I tried to launch the beta from Origin and then it would open a browser and says connection was rejected. | ||
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Xkalibert
United States1404 Posts
On October 11 2011 06:51 spybreak wrote: Is anyone having problem launching the game? I tried to launch the beta from Origin and then it would open a browser and says connection was rejected. beta has ended. | ||
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gn1k
United States441 Posts
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blade55555
United States17423 Posts
On October 11 2011 06:42 Slegg wrote: So, does anyone know how its gonna be with the BF2 maps after release? I mean, if its better to preorder limited now or buy retail & the maps as DLC later. Id preorder it but I want to see how the retail version runs on my pc before buying >.< Its 1 month after is all I really know. I know it is pay later if you don't pre-order. If your computer was getting really bad fps in beta expect it to be a little better in retail but really depends. | ||
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Torte de Lini
Germany38463 Posts
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36CrazyFists
Portugal128 Posts
On October 11 2011 07:21 Torte de Lini wrote: Do I uninstall the beta or jutst leave it? Uninstall , the game is out at 28 . No more beta . | ||
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Fanov
Canada42 Posts
On October 11 2011 06:22 Westy wrote: Show nested quote + On October 11 2011 05:07 Fanov wrote: On October 11 2011 04:52 Lamppost wrote: On October 11 2011 03:16 Latham wrote: With the beta ending, I'm still on the fence about this game. I'm wonder if it will be worth getting, especially now since my university schedule tightened up and I find myself playing PC games only on weekends. Aside from the obvious time constraints, I didn't really enjoy the flow. Felt like the netcode sucked ass. I've had times when I shot a whole magazine into a guy, started reloading, finished reloading and THEN he dropped dead. Same with running behind cover. I've been behind cover for 2-3s and then die just because the other guy didn't lift his finger from the left mouse button. Aside from that I had the obvious and stated before problems with the weapon damage. Feels like too much for me. High weapon damages makes for more turtle oriented play IMO. Noone wants to get up and go to the objective since if you even as much as go into crouch from prone you'll die in the next second. Caspian Border was a much more fun map than Shitro, but again, the high bullet damage and the perfect camouflage on the models ruined a lot of the fun for me. Can't even run into a building from a vehicle because you die even if someone as much as looks in your general direction. Even if your opponent is playing blindfolded and is pants on head retarded and you somehow manage to get to cover, the next step is finding the enemy that was just shooting at you. If the player remains stationary, it's as if he's a goddamned chameleon. Unless he moves you cannot spot him. Maybe next time just makes the players invisible, or only a blur when they move? The vehicle part seemed fine. I found the vision in the jeep a bit restricted, but the tank and heli were fine. Jets were so unappealing that I never even wanted to try 1 out. Your first paragraph is explained with one word. Beta. All the rest I felt like was just you with low battlefield experience. The issue I think a lot of player with no battlefield experience are having at the moment is they're having a hard time identifying where the invisible line that separate the enemies and friendlies. I see so many people take a jeep into hilltop for example from deployment and then get killed from the guy camping in the grass at the top. Sadly, this isn't how you play battlefield. Take a slow approach with your squad with a good spread of classes(assault for rezzing, engie for AT,support for ammo)start about 200m away and make your way up the hill. Just ask your self how many times have you died alone trying to capture a point? BF is a team game, stop trying to be a fucking rambo. Also, press c when in your jeep. :D Lol my friend, this is the final product. You clearly didnt beta-test BF2 and BFBC2. I'm not sure if I am misunderstanding what you said, or whether you are just making the worlds most wrong statement. Not only is the beta a beta, its a 2 month old beta. The version of the game they were using for the beta is a lot different to the one you will be playing on in release. Why? Well because they said the beta was to test the back end of things, and battlelog. So no, the beta is not the final product. Not even close. Hehe sorry my friend, it wasnt a beta, it was a glorified demo. There is no way they can fix majors bugs this close to the release. I work for Ubisoft Montreal and we use the same tactics i.e we tell people it is old builds but what would be the point to test old builds? DICE pay plenty of people to fix those bugs. The purpose of this disguised demo was to sell the product and get a chunck of the CoD audience. Beta tested Resistance 3, final product was the same BFBC 2 beta loads of glitchs? remember what happened with final product?? ![]() Killzone 3 beta awsome, final product awsome? Just wait and see, people are not going to play as a team because it's the final product, you will still fall when running trough a hole, hit detection will still be as crappy. Shitty squad system will be the same, Origin shit will be the same, it will bug when trying to play with your friends. Don't get me wrong I absolutly still love the game and I will for sure get it at midnight release, but to think everything will be fixed because that was just a '''''''beta''''''', come on lol it was a demo with 2 maps. | ||
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Westy
England808 Posts
On October 11 2011 07:27 Fanov wrote: Show nested quote + On October 11 2011 06:22 Westy wrote: On October 11 2011 05:07 Fanov wrote: On October 11 2011 04:52 Lamppost wrote: On October 11 2011 03:16 Latham wrote: With the beta ending, I'm still on the fence about this game. I'm wonder if it will be worth getting, especially now since my university schedule tightened up and I find myself playing PC games only on weekends. Aside from the obvious time constraints, I didn't really enjoy the flow. Felt like the netcode sucked ass. I've had times when I shot a whole magazine into a guy, started reloading, finished reloading and THEN he dropped dead. Same with running behind cover. I've been behind cover for 2-3s and then die just because the other guy didn't lift his finger from the left mouse button. Aside from that I had the obvious and stated before problems with the weapon damage. Feels like too much for me. High weapon damages makes for more turtle oriented play IMO. Noone wants to get up and go to the objective since if you even as much as go into crouch from prone you'll die in the next second. Caspian Border was a much more fun map than Shitro, but again, the high bullet damage and the perfect camouflage on the models ruined a lot of the fun for me. Can't even run into a building from a vehicle because you die even if someone as much as looks in your general direction. Even if your opponent is playing blindfolded and is pants on head retarded and you somehow manage to get to cover, the next step is finding the enemy that was just shooting at you. If the player remains stationary, it's as if he's a goddamned chameleon. Unless he moves you cannot spot him. Maybe next time just makes the players invisible, or only a blur when they move? The vehicle part seemed fine. I found the vision in the jeep a bit restricted, but the tank and heli were fine. Jets were so unappealing that I never even wanted to try 1 out. Your first paragraph is explained with one word. Beta. All the rest I felt like was just you with low battlefield experience. The issue I think a lot of player with no battlefield experience are having at the moment is they're having a hard time identifying where the invisible line that separate the enemies and friendlies. I see so many people take a jeep into hilltop for example from deployment and then get killed from the guy camping in the grass at the top. Sadly, this isn't how you play battlefield. Take a slow approach with your squad with a good spread of classes(assault for rezzing, engie for AT,support for ammo)start about 200m away and make your way up the hill. Just ask your self how many times have you died alone trying to capture a point? BF is a team game, stop trying to be a fucking rambo. Also, press c when in your jeep. :D Lol my friend, this is the final product. You clearly didnt beta-test BF2 and BFBC2. I'm not sure if I am misunderstanding what you said, or whether you are just making the worlds most wrong statement. Not only is the beta a beta, its a 2 month old beta. The version of the game they were using for the beta is a lot different to the one you will be playing on in release. Why? Well because they said the beta was to test the back end of things, and battlelog. So no, the beta is not the final product. Not even close. Hehe sorry my friend, it wasnt a beta, it was a glorified demo. There is no way they can fix majors bugs this close to the release. I work for Ubisoft Montreal and we use the same tactics i.e we tell people it is old builds but what would be the point to test old builds? DICE pay plenty of people to fix those bugs. The purpose of this disguised demo was to sell the product and get a chunck of the CoD audience. Beta tested Resistance 3, final product was the same BFBC 2 beta loads of glitchs? remember what happened with final product?? ![]() Killzone 3 beta awsome, final product awsome? Just wait and see, people are not going to play as a team because it's the final product, you will still fall when running trough a hole, hit detection will still be as crappy. Shitty squad system will be the same, Origin shit will be the same, it will bug when trying to play with your friends. Don't get me wrong I absolutly still love the game and I will for sure get it at midnight release, but to think everything will be fixed because that was just a '''''''beta''''''', come on lol it was a demo with 2 maps. Ok, well I will put my source for my reasons here, then you can get back to me with yours. http://kotaku.com/5848155/battlefield-3s-executive-producer-talks-beta-reactions-certification-delays-and-post release-support Please note, your opinion does not count as a source. A statement from a dice employee would however. | ||
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blade55555
United States17423 Posts
On October 11 2011 07:34 Westy wrote: Show nested quote + On October 11 2011 07:27 Fanov wrote: On October 11 2011 06:22 Westy wrote: On October 11 2011 05:07 Fanov wrote: On October 11 2011 04:52 Lamppost wrote: On October 11 2011 03:16 Latham wrote: With the beta ending, I'm still on the fence about this game. I'm wonder if it will be worth getting, especially now since my university schedule tightened up and I find myself playing PC games only on weekends. Aside from the obvious time constraints, I didn't really enjoy the flow. Felt like the netcode sucked ass. I've had times when I shot a whole magazine into a guy, started reloading, finished reloading and THEN he dropped dead. Same with running behind cover. I've been behind cover for 2-3s and then die just because the other guy didn't lift his finger from the left mouse button. Aside from that I had the obvious and stated before problems with the weapon damage. Feels like too much for me. High weapon damages makes for more turtle oriented play IMO. Noone wants to get up and go to the objective since if you even as much as go into crouch from prone you'll die in the next second. Caspian Border was a much more fun map than Shitro, but again, the high bullet damage and the perfect camouflage on the models ruined a lot of the fun for me. Can't even run into a building from a vehicle because you die even if someone as much as looks in your general direction. Even if your opponent is playing blindfolded and is pants on head retarded and you somehow manage to get to cover, the next step is finding the enemy that was just shooting at you. If the player remains stationary, it's as if he's a goddamned chameleon. Unless he moves you cannot spot him. Maybe next time just makes the players invisible, or only a blur when they move? The vehicle part seemed fine. I found the vision in the jeep a bit restricted, but the tank and heli were fine. Jets were so unappealing that I never even wanted to try 1 out. Your first paragraph is explained with one word. Beta. All the rest I felt like was just you with low battlefield experience. The issue I think a lot of player with no battlefield experience are having at the moment is they're having a hard time identifying where the invisible line that separate the enemies and friendlies. I see so many people take a jeep into hilltop for example from deployment and then get killed from the guy camping in the grass at the top. Sadly, this isn't how you play battlefield. Take a slow approach with your squad with a good spread of classes(assault for rezzing, engie for AT,support for ammo)start about 200m away and make your way up the hill. Just ask your self how many times have you died alone trying to capture a point? BF is a team game, stop trying to be a fucking rambo. Also, press c when in your jeep. :D Lol my friend, this is the final product. You clearly didnt beta-test BF2 and BFBC2. I'm not sure if I am misunderstanding what you said, or whether you are just making the worlds most wrong statement. Not only is the beta a beta, its a 2 month old beta. The version of the game they were using for the beta is a lot different to the one you will be playing on in release. Why? Well because they said the beta was to test the back end of things, and battlelog. So no, the beta is not the final product. Not even close. Hehe sorry my friend, it wasnt a beta, it was a glorified demo. There is no way they can fix majors bugs this close to the release. I work for Ubisoft Montreal and we use the same tactics i.e we tell people it is old builds but what would be the point to test old builds? DICE pay plenty of people to fix those bugs. The purpose of this disguised demo was to sell the product and get a chunck of the CoD audience. Beta tested Resistance 3, final product was the same BFBC 2 beta loads of glitchs? remember what happened with final product?? ![]() Killzone 3 beta awsome, final product awsome? Just wait and see, people are not going to play as a team because it's the final product, you will still fall when running trough a hole, hit detection will still be as crappy. Shitty squad system will be the same, Origin shit will be the same, it will bug when trying to play with your friends. Don't get me wrong I absolutly still love the game and I will for sure get it at midnight release, but to think everything will be fixed because that was just a '''''''beta''''''', come on lol it was a demo with 2 maps. Ok, well I will put my source for my reasons here, then you can get back to me with yours. http://kotaku.com/5848155/battlefield-3s-executive-producer-talks-beta-reactions-certification-delays-and-post release-support Please note, your opinion does not count as a source. A statement from a dice employee would however. While I agree with you that fanov doesn't realize that the beta, was an actual beta unlike bfbc2. Lots of issues have been fixed according to them AND features weren't in there that will be in the final product (like being able to create your own squads, private squads in game, switch teams, working on net code, etc). I would take any kotaku review with a grain of salt. That guy is just lol worthy honestly. But in the battlefield blog that I linked to someone which is from dice states issues that were fixed and what not. | ||
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English
United States475 Posts
On October 11 2011 07:27 Fanov wrote: Show nested quote + On October 11 2011 06:22 Westy wrote: On October 11 2011 05:07 Fanov wrote: On October 11 2011 04:52 Lamppost wrote: On October 11 2011 03:16 Latham wrote: With the beta ending, I'm still on the fence about this game. I'm wonder if it will be worth getting, especially now since my university schedule tightened up and I find myself playing PC games only on weekends. Aside from the obvious time constraints, I didn't really enjoy the flow. Felt like the netcode sucked ass. I've had times when I shot a whole magazine into a guy, started reloading, finished reloading and THEN he dropped dead. Same with running behind cover. I've been behind cover for 2-3s and then die just because the other guy didn't lift his finger from the left mouse button. Aside from that I had the obvious and stated before problems with the weapon damage. Feels like too much for me. High weapon damages makes for more turtle oriented play IMO. Noone wants to get up and go to the objective since if you even as much as go into crouch from prone you'll die in the next second. Caspian Border was a much more fun map than Shitro, but again, the high bullet damage and the perfect camouflage on the models ruined a lot of the fun for me. Can't even run into a building from a vehicle because you die even if someone as much as looks in your general direction. Even if your opponent is playing blindfolded and is pants on head retarded and you somehow manage to get to cover, the next step is finding the enemy that was just shooting at you. If the player remains stationary, it's as if he's a goddamned chameleon. Unless he moves you cannot spot him. Maybe next time just makes the players invisible, or only a blur when they move? The vehicle part seemed fine. I found the vision in the jeep a bit restricted, but the tank and heli were fine. Jets were so unappealing that I never even wanted to try 1 out. Your first paragraph is explained with one word. Beta. All the rest I felt like was just you with low battlefield experience. The issue I think a lot of player with no battlefield experience are having at the moment is they're having a hard time identifying where the invisible line that separate the enemies and friendlies. I see so many people take a jeep into hilltop for example from deployment and then get killed from the guy camping in the grass at the top. Sadly, this isn't how you play battlefield. Take a slow approach with your squad with a good spread of classes(assault for rezzing, engie for AT,support for ammo)start about 200m away and make your way up the hill. Just ask your self how many times have you died alone trying to capture a point? BF is a team game, stop trying to be a fucking rambo. Also, press c when in your jeep. :D Lol my friend, this is the final product. You clearly didnt beta-test BF2 and BFBC2. I'm not sure if I am misunderstanding what you said, or whether you are just making the worlds most wrong statement. Not only is the beta a beta, its a 2 month old beta. The version of the game they were using for the beta is a lot different to the one you will be playing on in release. Why? Well because they said the beta was to test the back end of things, and battlelog. So no, the beta is not the final product. Not even close. Hehe sorry my friend, it wasnt a beta, it was a glorified demo. There is no way they can fix majors bugs this close to the release. I work for Ubisoft Montreal and we use the same tactics i.e we tell people it is old builds but what would be the point to test old builds? DICE pay plenty of people to fix those bugs. The purpose of this disguised demo was to sell the product and get a chunck of the CoD audience. Beta tested Resistance 3, final product was the same BFBC 2 beta loads of glitchs? remember what happened with final product?? ![]() Killzone 3 beta awsome, final product awsome? Just wait and see, people are not going to play as a team because it's the final product, you will still fall when running trough a hole, hit detection will still be as crappy. Shitty squad system will be the same, Origin shit will be the same, it will bug when trying to play with your friends. Don't get me wrong I absolutly still love the game and I will for sure get it at midnight release, but to think everything will be fixed because that was just a '''''''beta''''''', come on lol it was a demo with 2 maps. I wouldn't be throwing around your company's work ethics so loosely. While it's probably true that the beta will be very similar to the release, I'd still give them the benefit of the doubt seeing that MW3 is releasing not too far afterwards. | ||
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Torte de Lini
Germany38463 Posts
On October 11 2011 07:27 Fanov wrote: Show nested quote + On October 11 2011 06:22 Westy wrote: On October 11 2011 05:07 Fanov wrote: On October 11 2011 04:52 Lamppost wrote: On October 11 2011 03:16 Latham wrote: With the beta ending, I'm still on the fence about this game. I'm wonder if it will be worth getting, especially now since my university schedule tightened up and I find myself playing PC games only on weekends. Aside from the obvious time constraints, I didn't really enjoy the flow. Felt like the netcode sucked ass. I've had times when I shot a whole magazine into a guy, started reloading, finished reloading and THEN he dropped dead. Same with running behind cover. I've been behind cover for 2-3s and then die just because the other guy didn't lift his finger from the left mouse button. Aside from that I had the obvious and stated before problems with the weapon damage. Feels like too much for me. High weapon damages makes for more turtle oriented play IMO. Noone wants to get up and go to the objective since if you even as much as go into crouch from prone you'll die in the next second. Caspian Border was a much more fun map than Shitro, but again, the high bullet damage and the perfect camouflage on the models ruined a lot of the fun for me. Can't even run into a building from a vehicle because you die even if someone as much as looks in your general direction. Even if your opponent is playing blindfolded and is pants on head retarded and you somehow manage to get to cover, the next step is finding the enemy that was just shooting at you. If the player remains stationary, it's as if he's a goddamned chameleon. Unless he moves you cannot spot him. Maybe next time just makes the players invisible, or only a blur when they move? The vehicle part seemed fine. I found the vision in the jeep a bit restricted, but the tank and heli were fine. Jets were so unappealing that I never even wanted to try 1 out. Your first paragraph is explained with one word. Beta. All the rest I felt like was just you with low battlefield experience. The issue I think a lot of player with no battlefield experience are having at the moment is they're having a hard time identifying where the invisible line that separate the enemies and friendlies. I see so many people take a jeep into hilltop for example from deployment and then get killed from the guy camping in the grass at the top. Sadly, this isn't how you play battlefield. Take a slow approach with your squad with a good spread of classes(assault for rezzing, engie for AT,support for ammo)start about 200m away and make your way up the hill. Just ask your self how many times have you died alone trying to capture a point? BF is a team game, stop trying to be a fucking rambo. Also, press c when in your jeep. :D Lol my friend, this is the final product. You clearly didnt beta-test BF2 and BFBC2. I'm not sure if I am misunderstanding what you said, or whether you are just making the worlds most wrong statement. Not only is the beta a beta, its a 2 month old beta. The version of the game they were using for the beta is a lot different to the one you will be playing on in release. Why? Well because they said the beta was to test the back end of things, and battlelog. So no, the beta is not the final product. Not even close. Hehe sorry my friend, it wasnt a beta, it was a glorified demo. There is no way they can fix majors bugs this close to the release. I work for Ubisoft Montreal and we use the same tactics i.e we tell people it is old builds but what would be the point to test old builds? DICE pay plenty of people to fix those bugs. The purpose of this disguised demo was to sell the product and get a chunck of the CoD audience. Beta tested Resistance 3, final product was the same BFBC 2 beta loads of glitchs? remember what happened with final product?? ![]() Killzone 3 beta awsome, final product awsome? Just wait and see, people are not going to play as a team because it's the final product, you will still fall when running trough a hole, hit detection will still be as crappy. Shitty squad system will be the same, Origin shit will be the same, it will bug when trying to play with your friends. Don't get me wrong I absolutly still love the game and I will for sure get it at midnight release, but to think everything will be fixed because that was just a '''''''beta''''''', come on lol it was a demo with 2 maps. ROFL, I tested for Ubisoft Montreal and you are outright lying. I also have a friend who does art for Ubisoft Montreal. I've tested for Pandemic, EA, A2M (now behavior), Westwood, etc. and this is hardly what they do or their ethical wordings. Why do you outright lie? Ubisoft does not say those things and these bugs aren't major, these beta issues are patched through (in most cases, they patch them and don't follow regression tests or follow-ups because the likelihood of similar bugs reoccuring are less since these are just collision and out-of-world issues). It's an old build because they're stress-testing the servers and don't need to release another build that could further fuck-up networking or anything. When I was testing NHL 2010, the game was buggy as hell and wasn't playable at all, we were forced to play on this version to stress-test the servers. | ||
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LennyLeonard
United States48 Posts
Another titan has fallen in the video game industry...RIP BF. | ||
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Aruno
New Zealand748 Posts
+ Show Spoiler + ![]() | ||
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blade55555
United States17423 Posts
On October 11 2011 08:06 LennyLeonard wrote: I was so ungodly hype for COWADOODY 3 Errm...Bad Company 3 *cough* excuse me let me try again, Battlefield 3 until i saw Alpha and Beta footage and figured out how mediocre the graphics are, and how all the weapons are bullet hoses that have no recoil and amazing hip fire accuracy. Another titan has fallen in the video game industry...RIP BF. lol nobody has played on the max graphics fyi. The graphics in beta were like medium/high. And you only saw footage? sucks for you so you don't know what your talking about very much especially on caspian. RIP guy who has no idea what he's talking about. | ||
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Torte de Lini
Germany38463 Posts
On October 11 2011 08:11 Aruno wrote: Downloaded BF3 beta last night...my face when I find out beta is over + Show Spoiler + ![]() lol'd. Yeah, sucks big time. I dunno if I will play the campaign when the game is out or go straight MP | ||
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Keitzer
United States2509 Posts
On October 11 2011 07:24 36CrazyFists wrote: Show nested quote + On October 11 2011 07:21 Torte de Lini wrote: Do I uninstall the beta or jutst leave it? Uninstall , the game is out at 28 . No more beta . Well... imma keep it... cuz when i uninstalled SC2 beta... i realized AFTER that the only way to view the beta replays was by having the beta not saying there's anything worth keeping that obvious to us... but just keeping it causes no harm | ||
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Torte de Lini
Germany38463 Posts
http://www.joystiq.com/2011/10/10/the-beta-and-battlefield-3 The beta and Battlefield 3 Last week, I spent some six hours with a not-quite-final-but-close version of Battlefield 3. I think EA and DICE would like for me to talk about the single player but really, I don't have anything more to say about it than I did a few weeks ago. I can't talk about most of the multiplayer maps I played with any specificity, other than the Grand Bazaar level, which, hallelujah, had a tank in it. But at this point, I feel confident in making the following statement: Releasing a beta for Battlefield 3 might be the biggest mistake EA has made with its biggest game this year. Or, more specifically, releasing this Battlefield 3 beta has been a spectacular miscalculation on EA's part. It isn't just the technical issues, though those are distressing. DICE has insisted that the open Battlefield 3 beta is very much that: a beta. And I think that if they had released it six weeks earlier, it would be easier to swallow. DICE has insisted publicly that the beta that released was an old build caught up in the vagaries of console manufacturer certification, but a) most gamers have no idea what that even means, b) most gamers will never see that information, and c) EA and DICE are fully aware of the amount of time it takes to get content through the certification process. The main problem with the Battlefield 3 beta – the one that's out right this moment – is that it doesn't play like Battlefield 3 does now ... I don't know that we've ever seen a console beta with as many major technical issues as the Battlefield 3 beta; I know that we haven't seen one recently. And whether DICE and EA care to admit it, there's a public expectation that console betas will be more functional than the version of Battlefield 3 being offered now. And DICE has conducted betas on console before, most recently with Battlefield: Bad Company 2, which did not have the myriad technical issues that Battlefield 3 does. But that's not the main reason that this beta has been a mistake. The main problem with the Battlefield 3 beta – the one that's out right this moment – is that it doesn't play like Battlefield 3 does now, how I assume the final game will play. There are major gameplay balance differences between the two. Weapons feel different, with different fire rates and recoil. And the damage model has been radically shifted. Death comes quickly in the beta, situated more towards Call of Duty's durability, or even last year's DICE-developed Medal of Honor multiplayer. Firefights in the beta prioritize reflexes over tactics, which is a departure from Bad Company 2. This is not the case with Battlefield 3 as it is now. The version of Battlefield 3 that I spent hours playing last week has weapons and damage that feel like Battlefield Bad Company 2. This, if you aren't sure, is a good thing. It changes the dynamics of firefights, allowing for each side to take and hold positions, and making flanking and tactical coordination much more viable. The increased player survivability also make vehicles in Battlefield 3 more fair than they would be with the beta's damage models. Getting the drop on someone isn't the end of a fight in the version of Battlefield 3 I played last week. You have to be persistent, and you have to watch your ass to make sure you aren't left holding your, uh, empty gun in your hand if the guy you murdered has a teammate around the corner. As it stands now, Battlefield 3's beta is a wellspring of misinformation about what your final Battlefield 3 experience will be. It leads to more interesting, frantic firefights, including one moment where I killed one enemy with my M4, shot another that came around the corner from the hip, and had to switch to my sidearm to handle yet another opponent a moment later. This happened all the time in Bad Company 2, and it's one of the things that gave it an identity separate from other modern military shooters. Requiring more ammo per kill also makes the support class more important – as you run out of ammo, you'll be looking for that resupply. Battlefield 3 has made machine gunners your source of ammo, which means you'll probably need to fall back to resupply. It's an example of one change resulting in a cascade of differences in how Battlefield 3 will play when it's released later this month than the beta does now. As it stands now, Battlefield 3's beta is a wellspring of misinformation about what your final Battlefield 3 experience will be. I'm glad for that – I enjoyed what I've played of this more-final build of Battlefield 3 much more than any time I've spent with the game throughout the year. DICE and EA told me last week that they've been taking player feedback from the beta into account, though I have a hard time comprehending how they could make such sweeping changes based entirely on player feedback. But the question is whether or not what EA and DICE have let people at home play early has done more harm than good for Battlefield 3's prospects. | ||
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Miss_Cleo
United States406 Posts
On October 11 2011 08:06 LennyLeonard wrote: I was so ungodly hype for COWADOODY 3 Errm...Bad Company 3 *cough* excuse me let me try again, Battlefield 3 until i saw Alpha and Beta footage and figured out how mediocre the graphics are, and how all the weapons are bullet hoses that have no recoil and amazing hip fire accuracy. Another titan has fallen in the video game industry...RIP BF. The weapons have recoil (scar anyone?) and the graphics in the beta are locked at medium, i think. look at some of the HD pictures of BF3 and realize how sadly mistaken you are. hip fire accuracy is only relevant during CQBs, and I'd rather have relatively accurate hip-fire over i-cant-hit-shit-unless-im-looking-down-the-ironsights accuracy. have you even played the beta? | ||
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DannyJ
United States5110 Posts
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StarCraft2.fi
Replay Cast
The PondCast
OSC
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Nicoract vs TBD
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Shameless vs Percival
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Korean StarCraft League
CranKy Ducklings
SC Evo League
BSL 21
Sziky vs OyAji
Gypsy vs eOnzErG
[ Show More ] OSC
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
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sebesdes vs Nicoract
Sparkling Tuna Cup
OSC
BSL 21
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Tarson vs Dandy
Replay Cast
Wardi Open
StarCraft2.fi
Replay Cast
StarCraft2.fi
PiGosaur Monday
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