• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:32
CEST 23:32
KST 06:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 238Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder SC4ALL II: Brood War Player Announcement 4/4 BSL Season 23 screpdb: new Starcraft reporting tool PLAYzone Challenge - open offline tour in Prague
Tourneys
[ASL22] Ro8 Day 2 [IPSL] IPSL is Back With Winter 26-27! PLAYzone Challenge - open offline tour in Prague [ASL22] Ro16 Group D
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Diablo IV EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10570 users

Battlefield 3 - Page 205

Forum Index > General Games
Post a Reply
Prev 1 203 204 205 206 207 491 Next
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
Last Edited: 2011-10-10 13:40:05
October 10 2011 13:34 GMT
#4081
When I do decide to use sniper rifle I always play in a more assault marksman role. Using Mk11 with just iron sight without any tactical attachments. Strafing behind rocks or covers, staying slightly behind friendly's assault troopers, popping 2 shots whenever I sees enemy. I find this actually more rewarding than staying far back with sniper scope, not only it's action packed, but you get more kills this way for being in the front line. Myself can get average of 8 kills per death using this play style.

Even if you see scope reflection far away, just pop a few shot at that general direction with iron sight, you can still easily score kills without actually seeing the enemy. When in doubt, just pop a few shots

Although it's hard to get MVP 1 playing like this, because you don't actually gain any other points other than killing, but can still easily get MVP 2 or MVP 3 if i'm doing well.

If not because of MK11 is only limited to covert op class, I would've picked that weapon over any other primary weapons, because it beats UMP! Too bad I just don't like covert op.
Leenock the Punisher
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
October 10 2011 13:52 GMT
#4082
Why would anyone equip a flashlight on their sniper rifle? To get good close quarters combat in metro? Use a pistol with a flashlight for that. Supressors hardly take off any dmg at all, so I dont see why you wouldnt use them on your rifles. Now for the other weapons its a different situation...

I do agree with alot of what furymonkey says, heck even the military is getting in on that idea

http://en.wikipedia.org/wiki/Designated_marksman
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
October 10 2011 13:53 GMT
#4083
On October 10 2011 22:34 furymonkey wrote:
If not because of MK11 is only limited to covert op class, I would've picked that weapon over any other primary weapons, because it beats UMP! Too bad I just don't like covert op.


Close range I think most engineer guns beat the UMP, as does the F2000. And personally, I think that the PDW-R is better than the UMP, people didn't use it because it unlocks so late.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
lowkontrast
Profile Blog Joined August 2010
United States855 Posts
October 10 2011 14:02 GMT
#4084
On October 10 2011 06:39 Cedstick wrote:
Show nested quote +
On October 10 2011 06:25 lowkontrast wrote:
http://www.youtube.com/user/BattleSection?feature=mhee#p/f/1/UiAwr00zJlI

I'd appreciate it if you checked us out and supported us!

You guys definitely need a public speaker -_-


Thanks for pointing that out. We'll be adding subs / captions to help alleviate that need.
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
October 10 2011 14:09 GMT
#4085
True, I didn't play enough to unlock most of the weapons. And PDW class weapons just grew on me because they felt so OP, especially I didn't have early access to Caspian Border, so long range shooting wasn't a problem.
Leenock the Punisher
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
October 10 2011 15:01 GMT
#4086
Beta is closed now x.x 2 weeks with nothing to do, I guess..... At least innistrad will be released soon in MTGO.
klops
Profile Joined June 2010
United States674 Posts
October 10 2011 15:07 GMT
#4087
autosnipes, shotgun snipers, and bugs were major headaches

otherwise good beta

Assault_1
Profile Joined April 2009
Canada1950 Posts
October 10 2011 15:12 GMT
#4088
be advised, the beta has gone down
Latham
Profile Blog Joined May 2007
9592 Posts
October 10 2011 18:16 GMT
#4089
With the beta ending, I'm still on the fence about this game. I'm wonder if it will be worth getting, especially now since my university schedule tightened up and I find myself playing PC games only on weekends. Aside from the obvious time constraints, I didn't really enjoy the flow. Felt like the netcode sucked ass. I've had times when I shot a whole magazine into a guy, started reloading, finished reloading and THEN he dropped dead. Same with running behind cover. I've been behind cover for 2-3s and then die just because the other guy didn't lift his finger from the left mouse button.

Aside from that I had the obvious and stated before problems with the weapon damage. Feels like too much for me. High weapon damages makes for more turtle oriented play IMO. Noone wants to get up and go to the objective since if you even as much as go into crouch from prone you'll die in the next second.

Caspian Border was a much more fun map than Shitro, but again, the high bullet damage and the perfect camouflage on the models ruined a lot of the fun for me. Can't even run into a building from a vehicle because you die even if someone as much as looks in your general direction. Even if your opponent is playing blindfolded and is pants on head retarded and you somehow manage to get to cover, the next step is finding the enemy that was just shooting at you. If the player remains stationary, it's as if he's a goddamned chameleon. Unless he moves you cannot spot him. Maybe next time just makes the players invisible, or only a blur when they move?

The vehicle part seemed fine. I found the vision in the jeep a bit restricted, but the tank and heli were fine. Jets were so unappealing that I never even wanted to try 1 out.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Lamppost
Profile Joined February 2011
Canada317 Posts
Last Edited: 2011-10-10 19:52:42
October 10 2011 19:52 GMT
#4090
On October 11 2011 03:16 Latham wrote:
With the beta ending, I'm still on the fence about this game. I'm wonder if it will be worth getting, especially now since my university schedule tightened up and I find myself playing PC games only on weekends. Aside from the obvious time constraints, I didn't really enjoy the flow. Felt like the netcode sucked ass. I've had times when I shot a whole magazine into a guy, started reloading, finished reloading and THEN he dropped dead. Same with running behind cover. I've been behind cover for 2-3s and then die just because the other guy didn't lift his finger from the left mouse button.

Aside from that I had the obvious and stated before problems with the weapon damage. Feels like too much for me. High weapon damages makes for more turtle oriented play IMO. Noone wants to get up and go to the objective since if you even as much as go into crouch from prone you'll die in the next second.

Caspian Border was a much more fun map than Shitro, but again, the high bullet damage and the perfect camouflage on the models ruined a lot of the fun for me. Can't even run into a building from a vehicle because you die even if someone as much as looks in your general direction. Even if your opponent is playing blindfolded and is pants on head retarded and you somehow manage to get to cover, the next step is finding the enemy that was just shooting at you. If the player remains stationary, it's as if he's a goddamned chameleon. Unless he moves you cannot spot him. Maybe next time just makes the players invisible, or only a blur when they move?

The vehicle part seemed fine. I found the vision in the jeep a bit restricted, but the tank and heli were fine. Jets were so unappealing that I never even wanted to try 1 out.


Your first paragraph is explained with one word. Beta. All the rest I felt like was just you with low battlefield experience. The issue I think a lot of player with no battlefield experience are having at the moment is they're having a hard time identifying where the invisible line that separate the enemies and friendlies. I see so many people take a jeep into hilltop for example from deployment and then get killed from the guy camping in the grass at the top.

Sadly, this isn't how you play battlefield. Take a slow approach with your squad with a good spread of classes(assault for rezzing, engie for AT,support for ammo)start about 200m away and make your way up the hill.

Just ask your self how many times have you died alone trying to capture a point? BF is a team game, stop trying to be a fucking rambo.

Also, press c when in your jeep. :D
Every stream chat: (ノಠ益ಠ)ノ彡┻━┻
OnA
Profile Joined August 2010
Canada43 Posts
October 10 2011 19:58 GMT
#4091
i played a bit in the beta, mind i ask, what does pressing c do , when you're in a jeep? all i know is that pressing q to spot enemies helps your team a lot
"너무 짜릿 짜릿 몸이 떨려 Gee Gee Gee Gee Gee"
English
Profile Joined April 2010
United States475 Posts
October 10 2011 20:07 GMT
#4092
On October 11 2011 04:58 OnA wrote:
i played a bit in the beta, mind i ask, what does pressing c do , when you're in a jeep? all i know is that pressing q to spot enemies helps your team a lot


Changes the camera view.
Fanov
Profile Joined March 2010
Canada42 Posts
October 10 2011 20:07 GMT
#4093
On October 11 2011 04:52 Lamppost wrote:
Show nested quote +
On October 11 2011 03:16 Latham wrote:
With the beta ending, I'm still on the fence about this game. I'm wonder if it will be worth getting, especially now since my university schedule tightened up and I find myself playing PC games only on weekends. Aside from the obvious time constraints, I didn't really enjoy the flow. Felt like the netcode sucked ass. I've had times when I shot a whole magazine into a guy, started reloading, finished reloading and THEN he dropped dead. Same with running behind cover. I've been behind cover for 2-3s and then die just because the other guy didn't lift his finger from the left mouse button.

Aside from that I had the obvious and stated before problems with the weapon damage. Feels like too much for me. High weapon damages makes for more turtle oriented play IMO. Noone wants to get up and go to the objective since if you even as much as go into crouch from prone you'll die in the next second.

Caspian Border was a much more fun map than Shitro, but again, the high bullet damage and the perfect camouflage on the models ruined a lot of the fun for me. Can't even run into a building from a vehicle because you die even if someone as much as looks in your general direction. Even if your opponent is playing blindfolded and is pants on head retarded and you somehow manage to get to cover, the next step is finding the enemy that was just shooting at you. If the player remains stationary, it's as if he's a goddamned chameleon. Unless he moves you cannot spot him. Maybe next time just makes the players invisible, or only a blur when they move?

The vehicle part seemed fine. I found the vision in the jeep a bit restricted, but the tank and heli were fine. Jets were so unappealing that I never even wanted to try 1 out.


Your first paragraph is explained with one word. Beta. All the rest I felt like was just you with low battlefield experience. The issue I think a lot of player with no battlefield experience are having at the moment is they're having a hard time identifying where the invisible line that separate the enemies and friendlies. I see so many people take a jeep into hilltop for example from deployment and then get killed from the guy camping in the grass at the top.

Sadly, this isn't how you play battlefield. Take a slow approach with your squad with a good spread of classes(assault for rezzing, engie for AT,support for ammo)start about 200m away and make your way up the hill.

Just ask your self how many times have you died alone trying to capture a point? BF is a team game, stop trying to be a fucking rambo.

Also, press c when in your jeep. :D


Lol my friend, this is the final product. You clearly didnt beta-test BF2 and BFBC2.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 10 2011 20:27 GMT
#4094
On October 11 2011 05:07 Fanov wrote:
Show nested quote +
On October 11 2011 04:52 Lamppost wrote:
On October 11 2011 03:16 Latham wrote:
With the beta ending, I'm still on the fence about this game. I'm wonder if it will be worth getting, especially now since my university schedule tightened up and I find myself playing PC games only on weekends. Aside from the obvious time constraints, I didn't really enjoy the flow. Felt like the netcode sucked ass. I've had times when I shot a whole magazine into a guy, started reloading, finished reloading and THEN he dropped dead. Same with running behind cover. I've been behind cover for 2-3s and then die just because the other guy didn't lift his finger from the left mouse button.

Aside from that I had the obvious and stated before problems with the weapon damage. Feels like too much for me. High weapon damages makes for more turtle oriented play IMO. Noone wants to get up and go to the objective since if you even as much as go into crouch from prone you'll die in the next second.

Caspian Border was a much more fun map than Shitro, but again, the high bullet damage and the perfect camouflage on the models ruined a lot of the fun for me. Can't even run into a building from a vehicle because you die even if someone as much as looks in your general direction. Even if your opponent is playing blindfolded and is pants on head retarded and you somehow manage to get to cover, the next step is finding the enemy that was just shooting at you. If the player remains stationary, it's as if he's a goddamned chameleon. Unless he moves you cannot spot him. Maybe next time just makes the players invisible, or only a blur when they move?

The vehicle part seemed fine. I found the vision in the jeep a bit restricted, but the tank and heli were fine. Jets were so unappealing that I never even wanted to try 1 out.


Your first paragraph is explained with one word. Beta. All the rest I felt like was just you with low battlefield experience. The issue I think a lot of player with no battlefield experience are having at the moment is they're having a hard time identifying where the invisible line that separate the enemies and friendlies. I see so many people take a jeep into hilltop for example from deployment and then get killed from the guy camping in the grass at the top.

Sadly, this isn't how you play battlefield. Take a slow approach with your squad with a good spread of classes(assault for rezzing, engie for AT,support for ammo)start about 200m away and make your way up the hill.

Just ask your self how many times have you died alone trying to capture a point? BF is a team game, stop trying to be a fucking rambo.

Also, press c when in your jeep. :D


Lol my friend, this is the final product. You clearly didnt beta-test BF2 and BFBC2.


They said publicly they are working on the net code fyi.
When I think of something else, something will go here
Zocat
Profile Joined April 2010
Germany2229 Posts
October 10 2011 20:41 GMT
#4095
On October 11 2011 05:27 blade55555 wrote:
Show nested quote +
On October 11 2011 05:07 Fanov wrote:
On October 11 2011 04:52 Lamppost wrote:
On October 11 2011 03:16 Latham wrote:
With the beta ending, I'm still on the fence about this game. I'm wonder if it will be worth getting, especially now since my university schedule tightened up and I find myself playing PC games only on weekends. Aside from the obvious time constraints, I didn't really enjoy the flow. Felt like the netcode sucked ass. I've had times when I shot a whole magazine into a guy, started reloading, finished reloading and THEN he dropped dead. Same with running behind cover. I've been behind cover for 2-3s and then die just because the other guy didn't lift his finger from the left mouse button.

Aside from that I had the obvious and stated before problems with the weapon damage. Feels like too much for me. High weapon damages makes for more turtle oriented play IMO. Noone wants to get up and go to the objective since if you even as much as go into crouch from prone you'll die in the next second.

Caspian Border was a much more fun map than Shitro, but again, the high bullet damage and the perfect camouflage on the models ruined a lot of the fun for me. Can't even run into a building from a vehicle because you die even if someone as much as looks in your general direction. Even if your opponent is playing blindfolded and is pants on head retarded and you somehow manage to get to cover, the next step is finding the enemy that was just shooting at you. If the player remains stationary, it's as if he's a goddamned chameleon. Unless he moves you cannot spot him. Maybe next time just makes the players invisible, or only a blur when they move?

The vehicle part seemed fine. I found the vision in the jeep a bit restricted, but the tank and heli were fine. Jets were so unappealing that I never even wanted to try 1 out.


Your first paragraph is explained with one word. Beta. All the rest I felt like was just you with low battlefield experience. The issue I think a lot of player with no battlefield experience are having at the moment is they're having a hard time identifying where the invisible line that separate the enemies and friendlies. I see so many people take a jeep into hilltop for example from deployment and then get killed from the guy camping in the grass at the top.

Sadly, this isn't how you play battlefield. Take a slow approach with your squad with a good spread of classes(assault for rezzing, engie for AT,support for ammo)start about 200m away and make your way up the hill.

Just ask your self how many times have you died alone trying to capture a point? BF is a team game, stop trying to be a fucking rambo.

Also, press c when in your jeep. :D


Lol my friend, this is the final product. You clearly didnt beta-test BF2 and BFBC2.


They said publicly they are working on the net code fyi.


Is there any website / blog / post with a list of stuff they announced to change until release?
Lamppost
Profile Joined February 2011
Canada317 Posts
Last Edited: 2011-10-10 21:09:42
October 10 2011 21:06 GMT
#4096
What I've heard is that metro was a little more patched than caspian and that caspian was a 4 month old version that they were only testing loads on the server and * not* the actual gameplay
Every stream chat: (ノಠ益ಠ)ノ彡┻━┻
shizna
Profile Joined April 2011
United Kingdom803 Posts
October 10 2011 21:15 GMT
#4097
On October 11 2011 05:07 Fanov wrote:
Show nested quote +
On October 11 2011 04:52 Lamppost wrote:
On October 11 2011 03:16 Latham wrote:
With the beta ending, I'm still on the fence about this game. I'm wonder if it will be worth getting, especially now since my university schedule tightened up and I find myself playing PC games only on weekends. Aside from the obvious time constraints, I didn't really enjoy the flow. Felt like the netcode sucked ass. I've had times when I shot a whole magazine into a guy, started reloading, finished reloading and THEN he dropped dead. Same with running behind cover. I've been behind cover for 2-3s and then die just because the other guy didn't lift his finger from the left mouse button.

Aside from that I had the obvious and stated before problems with the weapon damage. Feels like too much for me. High weapon damages makes for more turtle oriented play IMO. Noone wants to get up and go to the objective since if you even as much as go into crouch from prone you'll die in the next second.

Caspian Border was a much more fun map than Shitro, but again, the high bullet damage and the perfect camouflage on the models ruined a lot of the fun for me. Can't even run into a building from a vehicle because you die even if someone as much as looks in your general direction. Even if your opponent is playing blindfolded and is pants on head retarded and you somehow manage to get to cover, the next step is finding the enemy that was just shooting at you. If the player remains stationary, it's as if he's a goddamned chameleon. Unless he moves you cannot spot him. Maybe next time just makes the players invisible, or only a blur when they move?

The vehicle part seemed fine. I found the vision in the jeep a bit restricted, but the tank and heli were fine. Jets were so unappealing that I never even wanted to try 1 out.


Your first paragraph is explained with one word. Beta. All the rest I felt like was just you with low battlefield experience. The issue I think a lot of player with no battlefield experience are having at the moment is they're having a hard time identifying where the invisible line that separate the enemies and friendlies. I see so many people take a jeep into hilltop for example from deployment and then get killed from the guy camping in the grass at the top.

Sadly, this isn't how you play battlefield. Take a slow approach with your squad with a good spread of classes(assault for rezzing, engie for AT,support for ammo)start about 200m away and make your way up the hill.

Just ask your self how many times have you died alone trying to capture a point? BF is a team game, stop trying to be a fucking rambo.

Also, press c when in your jeep. :D


Lol my friend, this is the final product. You clearly didnt beta-test BF2 and BFBC2.


don't know about BFBC2, but i'm pretty sure with BF2 you're talking about a DEMO.

beta is what they call it when it's not finished fyi.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 10 2011 21:18 GMT
#4098
On October 11 2011 05:41 Zocat wrote:
Show nested quote +
On October 11 2011 05:27 blade55555 wrote:
On October 11 2011 05:07 Fanov wrote:
On October 11 2011 04:52 Lamppost wrote:
On October 11 2011 03:16 Latham wrote:
With the beta ending, I'm still on the fence about this game. I'm wonder if it will be worth getting, especially now since my university schedule tightened up and I find myself playing PC games only on weekends. Aside from the obvious time constraints, I didn't really enjoy the flow. Felt like the netcode sucked ass. I've had times when I shot a whole magazine into a guy, started reloading, finished reloading and THEN he dropped dead. Same with running behind cover. I've been behind cover for 2-3s and then die just because the other guy didn't lift his finger from the left mouse button.

Aside from that I had the obvious and stated before problems with the weapon damage. Feels like too much for me. High weapon damages makes for more turtle oriented play IMO. Noone wants to get up and go to the objective since if you even as much as go into crouch from prone you'll die in the next second.

Caspian Border was a much more fun map than Shitro, but again, the high bullet damage and the perfect camouflage on the models ruined a lot of the fun for me. Can't even run into a building from a vehicle because you die even if someone as much as looks in your general direction. Even if your opponent is playing blindfolded and is pants on head retarded and you somehow manage to get to cover, the next step is finding the enemy that was just shooting at you. If the player remains stationary, it's as if he's a goddamned chameleon. Unless he moves you cannot spot him. Maybe next time just makes the players invisible, or only a blur when they move?

The vehicle part seemed fine. I found the vision in the jeep a bit restricted, but the tank and heli were fine. Jets were so unappealing that I never even wanted to try 1 out.


Your first paragraph is explained with one word. Beta. All the rest I felt like was just you with low battlefield experience. The issue I think a lot of player with no battlefield experience are having at the moment is they're having a hard time identifying where the invisible line that separate the enemies and friendlies. I see so many people take a jeep into hilltop for example from deployment and then get killed from the guy camping in the grass at the top.

Sadly, this isn't how you play battlefield. Take a slow approach with your squad with a good spread of classes(assault for rezzing, engie for AT,support for ammo)start about 200m away and make your way up the hill.

Just ask your self how many times have you died alone trying to capture a point? BF is a team game, stop trying to be a fucking rambo.

Also, press c when in your jeep. :D


Lol my friend, this is the final product. You clearly didnt beta-test BF2 and BFBC2.


They said publicly they are working on the net code fyi.


Is there any website / blog / post with a list of stuff they announced to change until release?


http://blogs.battlefield.ea.com/

And battelog they would say it to and on twitter .
When I think of something else, something will go here
Westy
Profile Blog Joined April 2010
England808 Posts
October 10 2011 21:22 GMT
#4099
On October 11 2011 05:07 Fanov wrote:
Show nested quote +
On October 11 2011 04:52 Lamppost wrote:
On October 11 2011 03:16 Latham wrote:
With the beta ending, I'm still on the fence about this game. I'm wonder if it will be worth getting, especially now since my university schedule tightened up and I find myself playing PC games only on weekends. Aside from the obvious time constraints, I didn't really enjoy the flow. Felt like the netcode sucked ass. I've had times when I shot a whole magazine into a guy, started reloading, finished reloading and THEN he dropped dead. Same with running behind cover. I've been behind cover for 2-3s and then die just because the other guy didn't lift his finger from the left mouse button.

Aside from that I had the obvious and stated before problems with the weapon damage. Feels like too much for me. High weapon damages makes for more turtle oriented play IMO. Noone wants to get up and go to the objective since if you even as much as go into crouch from prone you'll die in the next second.

Caspian Border was a much more fun map than Shitro, but again, the high bullet damage and the perfect camouflage on the models ruined a lot of the fun for me. Can't even run into a building from a vehicle because you die even if someone as much as looks in your general direction. Even if your opponent is playing blindfolded and is pants on head retarded and you somehow manage to get to cover, the next step is finding the enemy that was just shooting at you. If the player remains stationary, it's as if he's a goddamned chameleon. Unless he moves you cannot spot him. Maybe next time just makes the players invisible, or only a blur when they move?

The vehicle part seemed fine. I found the vision in the jeep a bit restricted, but the tank and heli were fine. Jets were so unappealing that I never even wanted to try 1 out.


Your first paragraph is explained with one word. Beta. All the rest I felt like was just you with low battlefield experience. The issue I think a lot of player with no battlefield experience are having at the moment is they're having a hard time identifying where the invisible line that separate the enemies and friendlies. I see so many people take a jeep into hilltop for example from deployment and then get killed from the guy camping in the grass at the top.

Sadly, this isn't how you play battlefield. Take a slow approach with your squad with a good spread of classes(assault for rezzing, engie for AT,support for ammo)start about 200m away and make your way up the hill.

Just ask your self how many times have you died alone trying to capture a point? BF is a team game, stop trying to be a fucking rambo.

Also, press c when in your jeep. :D


Lol my friend, this is the final product. You clearly didnt beta-test BF2 and BFBC2.


I'm not sure if I am misunderstanding what you said, or whether you are just making the worlds most wrong statement.

Not only is the beta a beta, its a 2 month old beta. The version of the game they were using for the beta is a lot different to the one you will be playing on in release. Why? Well because they said the beta was to test the back end of things, and battlelog.

So no, the beta is not the final product. Not even close.
green.at
Profile Blog Joined January 2010
Austria1459 Posts
October 10 2011 21:28 GMT
#4100
only fun thing for me was getting the 2nd sniper rifle, putting a RDs on it and go hunting. (almost) no bullet drop and with fast weapon switch you could shoot 2times as fast. every hit a kill ^^
Inputting special characters into chat should no longer cause the game to crash.
Prev 1 203 204 205 206 207 491 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 88
StarCraft: Brood War
Britney 18025
White-Ra 136
Dota 2
febbydoto27
Counter-Strike
Coldzera 2001
pashabiceps894
Super Smash Bros
PPMD34
Heroes of the Storm
Liquid`Hasu633
Other Games
summit1g6144
Liquid`RaSZi1828
Beastyqt581
shahzam542
C9.Mang0155
KnowMe134
Trikslyr44
NeuroSwarm43
ViBE43
Mew2King39
JuggernautJason22
Organizations
StarCraft: Brood War
Afreeca ASL 218
Other Games
BasetradeTV45
StarCraft 2
angryscii 28
[ Show 12 non-featured ]
StarCraft 2
• mYiSmile126
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 49
• HerbMon 32
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur216
Upcoming Events
Replay Cast
11h 28m
WardiTV Invitational
13h 28m
Korean StarCraft League
1d 5h
CranKy Ducklings
1d 12h
AI Arena Tournament
1d 19h
GSL
2 days
Yamato Cup
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
Soma vs Jaedong
WardiTV Weekly
3 days
[ Show More ]
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Leta vs Soulkey
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.