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furymonkey
Profile Joined December 2008
New Zealand1587 Posts
Last Edited: 2011-10-10 13:40:05
October 10 2011 13:34 GMT
#4081
When I do decide to use sniper rifle I always play in a more assault marksman role. Using Mk11 with just iron sight without any tactical attachments. Strafing behind rocks or covers, staying slightly behind friendly's assault troopers, popping 2 shots whenever I sees enemy. I find this actually more rewarding than staying far back with sniper scope, not only it's action packed, but you get more kills this way for being in the front line. Myself can get average of 8 kills per death using this play style.

Even if you see scope reflection far away, just pop a few shot at that general direction with iron sight, you can still easily score kills without actually seeing the enemy. When in doubt, just pop a few shots

Although it's hard to get MVP 1 playing like this, because you don't actually gain any other points other than killing, but can still easily get MVP 2 or MVP 3 if i'm doing well.

If not because of MK11 is only limited to covert op class, I would've picked that weapon over any other primary weapons, because it beats UMP! Too bad I just don't like covert op.
Leenock the Punisher
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
October 10 2011 13:52 GMT
#4082
Why would anyone equip a flashlight on their sniper rifle? To get good close quarters combat in metro? Use a pistol with a flashlight for that. Supressors hardly take off any dmg at all, so I dont see why you wouldnt use them on your rifles. Now for the other weapons its a different situation...

I do agree with alot of what furymonkey says, heck even the military is getting in on that idea

http://en.wikipedia.org/wiki/Designated_marksman
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
October 10 2011 13:53 GMT
#4083
On October 10 2011 22:34 furymonkey wrote:
If not because of MK11 is only limited to covert op class, I would've picked that weapon over any other primary weapons, because it beats UMP! Too bad I just don't like covert op.


Close range I think most engineer guns beat the UMP, as does the F2000. And personally, I think that the PDW-R is better than the UMP, people didn't use it because it unlocks so late.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
lowkontrast
Profile Blog Joined August 2010
United States855 Posts
October 10 2011 14:02 GMT
#4084
On October 10 2011 06:39 Cedstick wrote:
Show nested quote +
On October 10 2011 06:25 lowkontrast wrote:
http://www.youtube.com/user/BattleSection?feature=mhee#p/f/1/UiAwr00zJlI

I'd appreciate it if you checked us out and supported us!

You guys definitely need a public speaker -_-


Thanks for pointing that out. We'll be adding subs / captions to help alleviate that need.
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
October 10 2011 14:09 GMT
#4085
True, I didn't play enough to unlock most of the weapons. And PDW class weapons just grew on me because they felt so OP, especially I didn't have early access to Caspian Border, so long range shooting wasn't a problem.
Leenock the Punisher
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
October 10 2011 15:01 GMT
#4086
Beta is closed now x.x 2 weeks with nothing to do, I guess..... At least innistrad will be released soon in MTGO.
klops
Profile Joined June 2010
United States674 Posts
October 10 2011 15:07 GMT
#4087
autosnipes, shotgun snipers, and bugs were major headaches

otherwise good beta

Assault_1
Profile Joined April 2009
Canada1950 Posts
October 10 2011 15:12 GMT
#4088
be advised, the beta has gone down
Latham
Profile Blog Joined May 2007
9568 Posts
October 10 2011 18:16 GMT
#4089
With the beta ending, I'm still on the fence about this game. I'm wonder if it will be worth getting, especially now since my university schedule tightened up and I find myself playing PC games only on weekends. Aside from the obvious time constraints, I didn't really enjoy the flow. Felt like the netcode sucked ass. I've had times when I shot a whole magazine into a guy, started reloading, finished reloading and THEN he dropped dead. Same with running behind cover. I've been behind cover for 2-3s and then die just because the other guy didn't lift his finger from the left mouse button.

Aside from that I had the obvious and stated before problems with the weapon damage. Feels like too much for me. High weapon damages makes for more turtle oriented play IMO. Noone wants to get up and go to the objective since if you even as much as go into crouch from prone you'll die in the next second.

Caspian Border was a much more fun map than Shitro, but again, the high bullet damage and the perfect camouflage on the models ruined a lot of the fun for me. Can't even run into a building from a vehicle because you die even if someone as much as looks in your general direction. Even if your opponent is playing blindfolded and is pants on head retarded and you somehow manage to get to cover, the next step is finding the enemy that was just shooting at you. If the player remains stationary, it's as if he's a goddamned chameleon. Unless he moves you cannot spot him. Maybe next time just makes the players invisible, or only a blur when they move?

The vehicle part seemed fine. I found the vision in the jeep a bit restricted, but the tank and heli were fine. Jets were so unappealing that I never even wanted to try 1 out.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Lamppost
Profile Joined February 2011
Canada317 Posts
Last Edited: 2011-10-10 19:52:42
October 10 2011 19:52 GMT
#4090
On October 11 2011 03:16 Latham wrote:
With the beta ending, I'm still on the fence about this game. I'm wonder if it will be worth getting, especially now since my university schedule tightened up and I find myself playing PC games only on weekends. Aside from the obvious time constraints, I didn't really enjoy the flow. Felt like the netcode sucked ass. I've had times when I shot a whole magazine into a guy, started reloading, finished reloading and THEN he dropped dead. Same with running behind cover. I've been behind cover for 2-3s and then die just because the other guy didn't lift his finger from the left mouse button.

Aside from that I had the obvious and stated before problems with the weapon damage. Feels like too much for me. High weapon damages makes for more turtle oriented play IMO. Noone wants to get up and go to the objective since if you even as much as go into crouch from prone you'll die in the next second.

Caspian Border was a much more fun map than Shitro, but again, the high bullet damage and the perfect camouflage on the models ruined a lot of the fun for me. Can't even run into a building from a vehicle because you die even if someone as much as looks in your general direction. Even if your opponent is playing blindfolded and is pants on head retarded and you somehow manage to get to cover, the next step is finding the enemy that was just shooting at you. If the player remains stationary, it's as if he's a goddamned chameleon. Unless he moves you cannot spot him. Maybe next time just makes the players invisible, or only a blur when they move?

The vehicle part seemed fine. I found the vision in the jeep a bit restricted, but the tank and heli were fine. Jets were so unappealing that I never even wanted to try 1 out.


Your first paragraph is explained with one word. Beta. All the rest I felt like was just you with low battlefield experience. The issue I think a lot of player with no battlefield experience are having at the moment is they're having a hard time identifying where the invisible line that separate the enemies and friendlies. I see so many people take a jeep into hilltop for example from deployment and then get killed from the guy camping in the grass at the top.

Sadly, this isn't how you play battlefield. Take a slow approach with your squad with a good spread of classes(assault for rezzing, engie for AT,support for ammo)start about 200m away and make your way up the hill.

Just ask your self how many times have you died alone trying to capture a point? BF is a team game, stop trying to be a fucking rambo.

Also, press c when in your jeep. :D
Every stream chat: (ノಠ益ಠ)ノ彡┻━┻
OnA
Profile Joined August 2010
Canada43 Posts
October 10 2011 19:58 GMT
#4091
i played a bit in the beta, mind i ask, what does pressing c do , when you're in a jeep? all i know is that pressing q to spot enemies helps your team a lot
"너무 짜릿 짜릿 몸이 떨려 Gee Gee Gee Gee Gee"
English
Profile Joined April 2010
United States475 Posts
October 10 2011 20:07 GMT
#4092
On October 11 2011 04:58 OnA wrote:
i played a bit in the beta, mind i ask, what does pressing c do , when you're in a jeep? all i know is that pressing q to spot enemies helps your team a lot


Changes the camera view.
Fanov
Profile Joined March 2010
Canada42 Posts
October 10 2011 20:07 GMT
#4093
On October 11 2011 04:52 Lamppost wrote:
Show nested quote +
On October 11 2011 03:16 Latham wrote:
With the beta ending, I'm still on the fence about this game. I'm wonder if it will be worth getting, especially now since my university schedule tightened up and I find myself playing PC games only on weekends. Aside from the obvious time constraints, I didn't really enjoy the flow. Felt like the netcode sucked ass. I've had times when I shot a whole magazine into a guy, started reloading, finished reloading and THEN he dropped dead. Same with running behind cover. I've been behind cover for 2-3s and then die just because the other guy didn't lift his finger from the left mouse button.

Aside from that I had the obvious and stated before problems with the weapon damage. Feels like too much for me. High weapon damages makes for more turtle oriented play IMO. Noone wants to get up and go to the objective since if you even as much as go into crouch from prone you'll die in the next second.

Caspian Border was a much more fun map than Shitro, but again, the high bullet damage and the perfect camouflage on the models ruined a lot of the fun for me. Can't even run into a building from a vehicle because you die even if someone as much as looks in your general direction. Even if your opponent is playing blindfolded and is pants on head retarded and you somehow manage to get to cover, the next step is finding the enemy that was just shooting at you. If the player remains stationary, it's as if he's a goddamned chameleon. Unless he moves you cannot spot him. Maybe next time just makes the players invisible, or only a blur when they move?

The vehicle part seemed fine. I found the vision in the jeep a bit restricted, but the tank and heli were fine. Jets were so unappealing that I never even wanted to try 1 out.


Your first paragraph is explained with one word. Beta. All the rest I felt like was just you with low battlefield experience. The issue I think a lot of player with no battlefield experience are having at the moment is they're having a hard time identifying where the invisible line that separate the enemies and friendlies. I see so many people take a jeep into hilltop for example from deployment and then get killed from the guy camping in the grass at the top.

Sadly, this isn't how you play battlefield. Take a slow approach with your squad with a good spread of classes(assault for rezzing, engie for AT,support for ammo)start about 200m away and make your way up the hill.

Just ask your self how many times have you died alone trying to capture a point? BF is a team game, stop trying to be a fucking rambo.

Also, press c when in your jeep. :D


Lol my friend, this is the final product. You clearly didnt beta-test BF2 and BFBC2.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 10 2011 20:27 GMT
#4094
On October 11 2011 05:07 Fanov wrote:
Show nested quote +
On October 11 2011 04:52 Lamppost wrote:
On October 11 2011 03:16 Latham wrote:
With the beta ending, I'm still on the fence about this game. I'm wonder if it will be worth getting, especially now since my university schedule tightened up and I find myself playing PC games only on weekends. Aside from the obvious time constraints, I didn't really enjoy the flow. Felt like the netcode sucked ass. I've had times when I shot a whole magazine into a guy, started reloading, finished reloading and THEN he dropped dead. Same with running behind cover. I've been behind cover for 2-3s and then die just because the other guy didn't lift his finger from the left mouse button.

Aside from that I had the obvious and stated before problems with the weapon damage. Feels like too much for me. High weapon damages makes for more turtle oriented play IMO. Noone wants to get up and go to the objective since if you even as much as go into crouch from prone you'll die in the next second.

Caspian Border was a much more fun map than Shitro, but again, the high bullet damage and the perfect camouflage on the models ruined a lot of the fun for me. Can't even run into a building from a vehicle because you die even if someone as much as looks in your general direction. Even if your opponent is playing blindfolded and is pants on head retarded and you somehow manage to get to cover, the next step is finding the enemy that was just shooting at you. If the player remains stationary, it's as if he's a goddamned chameleon. Unless he moves you cannot spot him. Maybe next time just makes the players invisible, or only a blur when they move?

The vehicle part seemed fine. I found the vision in the jeep a bit restricted, but the tank and heli were fine. Jets were so unappealing that I never even wanted to try 1 out.


Your first paragraph is explained with one word. Beta. All the rest I felt like was just you with low battlefield experience. The issue I think a lot of player with no battlefield experience are having at the moment is they're having a hard time identifying where the invisible line that separate the enemies and friendlies. I see so many people take a jeep into hilltop for example from deployment and then get killed from the guy camping in the grass at the top.

Sadly, this isn't how you play battlefield. Take a slow approach with your squad with a good spread of classes(assault for rezzing, engie for AT,support for ammo)start about 200m away and make your way up the hill.

Just ask your self how many times have you died alone trying to capture a point? BF is a team game, stop trying to be a fucking rambo.

Also, press c when in your jeep. :D


Lol my friend, this is the final product. You clearly didnt beta-test BF2 and BFBC2.


They said publicly they are working on the net code fyi.
When I think of something else, something will go here
Zocat
Profile Joined April 2010
Germany2229 Posts
October 10 2011 20:41 GMT
#4095
On October 11 2011 05:27 blade55555 wrote:
Show nested quote +
On October 11 2011 05:07 Fanov wrote:
On October 11 2011 04:52 Lamppost wrote:
On October 11 2011 03:16 Latham wrote:
With the beta ending, I'm still on the fence about this game. I'm wonder if it will be worth getting, especially now since my university schedule tightened up and I find myself playing PC games only on weekends. Aside from the obvious time constraints, I didn't really enjoy the flow. Felt like the netcode sucked ass. I've had times when I shot a whole magazine into a guy, started reloading, finished reloading and THEN he dropped dead. Same with running behind cover. I've been behind cover for 2-3s and then die just because the other guy didn't lift his finger from the left mouse button.

Aside from that I had the obvious and stated before problems with the weapon damage. Feels like too much for me. High weapon damages makes for more turtle oriented play IMO. Noone wants to get up and go to the objective since if you even as much as go into crouch from prone you'll die in the next second.

Caspian Border was a much more fun map than Shitro, but again, the high bullet damage and the perfect camouflage on the models ruined a lot of the fun for me. Can't even run into a building from a vehicle because you die even if someone as much as looks in your general direction. Even if your opponent is playing blindfolded and is pants on head retarded and you somehow manage to get to cover, the next step is finding the enemy that was just shooting at you. If the player remains stationary, it's as if he's a goddamned chameleon. Unless he moves you cannot spot him. Maybe next time just makes the players invisible, or only a blur when they move?

The vehicle part seemed fine. I found the vision in the jeep a bit restricted, but the tank and heli were fine. Jets were so unappealing that I never even wanted to try 1 out.


Your first paragraph is explained with one word. Beta. All the rest I felt like was just you with low battlefield experience. The issue I think a lot of player with no battlefield experience are having at the moment is they're having a hard time identifying where the invisible line that separate the enemies and friendlies. I see so many people take a jeep into hilltop for example from deployment and then get killed from the guy camping in the grass at the top.

Sadly, this isn't how you play battlefield. Take a slow approach with your squad with a good spread of classes(assault for rezzing, engie for AT,support for ammo)start about 200m away and make your way up the hill.

Just ask your self how many times have you died alone trying to capture a point? BF is a team game, stop trying to be a fucking rambo.

Also, press c when in your jeep. :D


Lol my friend, this is the final product. You clearly didnt beta-test BF2 and BFBC2.


They said publicly they are working on the net code fyi.


Is there any website / blog / post with a list of stuff they announced to change until release?
Lamppost
Profile Joined February 2011
Canada317 Posts
Last Edited: 2011-10-10 21:09:42
October 10 2011 21:06 GMT
#4096
What I've heard is that metro was a little more patched than caspian and that caspian was a 4 month old version that they were only testing loads on the server and * not* the actual gameplay
Every stream chat: (ノಠ益ಠ)ノ彡┻━┻
shizna
Profile Joined April 2011
United Kingdom803 Posts
October 10 2011 21:15 GMT
#4097
On October 11 2011 05:07 Fanov wrote:
Show nested quote +
On October 11 2011 04:52 Lamppost wrote:
On October 11 2011 03:16 Latham wrote:
With the beta ending, I'm still on the fence about this game. I'm wonder if it will be worth getting, especially now since my university schedule tightened up and I find myself playing PC games only on weekends. Aside from the obvious time constraints, I didn't really enjoy the flow. Felt like the netcode sucked ass. I've had times when I shot a whole magazine into a guy, started reloading, finished reloading and THEN he dropped dead. Same with running behind cover. I've been behind cover for 2-3s and then die just because the other guy didn't lift his finger from the left mouse button.

Aside from that I had the obvious and stated before problems with the weapon damage. Feels like too much for me. High weapon damages makes for more turtle oriented play IMO. Noone wants to get up and go to the objective since if you even as much as go into crouch from prone you'll die in the next second.

Caspian Border was a much more fun map than Shitro, but again, the high bullet damage and the perfect camouflage on the models ruined a lot of the fun for me. Can't even run into a building from a vehicle because you die even if someone as much as looks in your general direction. Even if your opponent is playing blindfolded and is pants on head retarded and you somehow manage to get to cover, the next step is finding the enemy that was just shooting at you. If the player remains stationary, it's as if he's a goddamned chameleon. Unless he moves you cannot spot him. Maybe next time just makes the players invisible, or only a blur when they move?

The vehicle part seemed fine. I found the vision in the jeep a bit restricted, but the tank and heli were fine. Jets were so unappealing that I never even wanted to try 1 out.


Your first paragraph is explained with one word. Beta. All the rest I felt like was just you with low battlefield experience. The issue I think a lot of player with no battlefield experience are having at the moment is they're having a hard time identifying where the invisible line that separate the enemies and friendlies. I see so many people take a jeep into hilltop for example from deployment and then get killed from the guy camping in the grass at the top.

Sadly, this isn't how you play battlefield. Take a slow approach with your squad with a good spread of classes(assault for rezzing, engie for AT,support for ammo)start about 200m away and make your way up the hill.

Just ask your self how many times have you died alone trying to capture a point? BF is a team game, stop trying to be a fucking rambo.

Also, press c when in your jeep. :D


Lol my friend, this is the final product. You clearly didnt beta-test BF2 and BFBC2.


don't know about BFBC2, but i'm pretty sure with BF2 you're talking about a DEMO.

beta is what they call it when it's not finished fyi.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 10 2011 21:18 GMT
#4098
On October 11 2011 05:41 Zocat wrote:
Show nested quote +
On October 11 2011 05:27 blade55555 wrote:
On October 11 2011 05:07 Fanov wrote:
On October 11 2011 04:52 Lamppost wrote:
On October 11 2011 03:16 Latham wrote:
With the beta ending, I'm still on the fence about this game. I'm wonder if it will be worth getting, especially now since my university schedule tightened up and I find myself playing PC games only on weekends. Aside from the obvious time constraints, I didn't really enjoy the flow. Felt like the netcode sucked ass. I've had times when I shot a whole magazine into a guy, started reloading, finished reloading and THEN he dropped dead. Same with running behind cover. I've been behind cover for 2-3s and then die just because the other guy didn't lift his finger from the left mouse button.

Aside from that I had the obvious and stated before problems with the weapon damage. Feels like too much for me. High weapon damages makes for more turtle oriented play IMO. Noone wants to get up and go to the objective since if you even as much as go into crouch from prone you'll die in the next second.

Caspian Border was a much more fun map than Shitro, but again, the high bullet damage and the perfect camouflage on the models ruined a lot of the fun for me. Can't even run into a building from a vehicle because you die even if someone as much as looks in your general direction. Even if your opponent is playing blindfolded and is pants on head retarded and you somehow manage to get to cover, the next step is finding the enemy that was just shooting at you. If the player remains stationary, it's as if he's a goddamned chameleon. Unless he moves you cannot spot him. Maybe next time just makes the players invisible, or only a blur when they move?

The vehicle part seemed fine. I found the vision in the jeep a bit restricted, but the tank and heli were fine. Jets were so unappealing that I never even wanted to try 1 out.


Your first paragraph is explained with one word. Beta. All the rest I felt like was just you with low battlefield experience. The issue I think a lot of player with no battlefield experience are having at the moment is they're having a hard time identifying where the invisible line that separate the enemies and friendlies. I see so many people take a jeep into hilltop for example from deployment and then get killed from the guy camping in the grass at the top.

Sadly, this isn't how you play battlefield. Take a slow approach with your squad with a good spread of classes(assault for rezzing, engie for AT,support for ammo)start about 200m away and make your way up the hill.

Just ask your self how many times have you died alone trying to capture a point? BF is a team game, stop trying to be a fucking rambo.

Also, press c when in your jeep. :D


Lol my friend, this is the final product. You clearly didnt beta-test BF2 and BFBC2.


They said publicly they are working on the net code fyi.


Is there any website / blog / post with a list of stuff they announced to change until release?


http://blogs.battlefield.ea.com/

And battelog they would say it to and on twitter .
When I think of something else, something will go here
Westy
Profile Blog Joined April 2010
England808 Posts
October 10 2011 21:22 GMT
#4099
On October 11 2011 05:07 Fanov wrote:
Show nested quote +
On October 11 2011 04:52 Lamppost wrote:
On October 11 2011 03:16 Latham wrote:
With the beta ending, I'm still on the fence about this game. I'm wonder if it will be worth getting, especially now since my university schedule tightened up and I find myself playing PC games only on weekends. Aside from the obvious time constraints, I didn't really enjoy the flow. Felt like the netcode sucked ass. I've had times when I shot a whole magazine into a guy, started reloading, finished reloading and THEN he dropped dead. Same with running behind cover. I've been behind cover for 2-3s and then die just because the other guy didn't lift his finger from the left mouse button.

Aside from that I had the obvious and stated before problems with the weapon damage. Feels like too much for me. High weapon damages makes for more turtle oriented play IMO. Noone wants to get up and go to the objective since if you even as much as go into crouch from prone you'll die in the next second.

Caspian Border was a much more fun map than Shitro, but again, the high bullet damage and the perfect camouflage on the models ruined a lot of the fun for me. Can't even run into a building from a vehicle because you die even if someone as much as looks in your general direction. Even if your opponent is playing blindfolded and is pants on head retarded and you somehow manage to get to cover, the next step is finding the enemy that was just shooting at you. If the player remains stationary, it's as if he's a goddamned chameleon. Unless he moves you cannot spot him. Maybe next time just makes the players invisible, or only a blur when they move?

The vehicle part seemed fine. I found the vision in the jeep a bit restricted, but the tank and heli were fine. Jets were so unappealing that I never even wanted to try 1 out.


Your first paragraph is explained with one word. Beta. All the rest I felt like was just you with low battlefield experience. The issue I think a lot of player with no battlefield experience are having at the moment is they're having a hard time identifying where the invisible line that separate the enemies and friendlies. I see so many people take a jeep into hilltop for example from deployment and then get killed from the guy camping in the grass at the top.

Sadly, this isn't how you play battlefield. Take a slow approach with your squad with a good spread of classes(assault for rezzing, engie for AT,support for ammo)start about 200m away and make your way up the hill.

Just ask your self how many times have you died alone trying to capture a point? BF is a team game, stop trying to be a fucking rambo.

Also, press c when in your jeep. :D


Lol my friend, this is the final product. You clearly didnt beta-test BF2 and BFBC2.


I'm not sure if I am misunderstanding what you said, or whether you are just making the worlds most wrong statement.

Not only is the beta a beta, its a 2 month old beta. The version of the game they were using for the beta is a lot different to the one you will be playing on in release. Why? Well because they said the beta was to test the back end of things, and battlelog.

So no, the beta is not the final product. Not even close.
green.at
Profile Blog Joined January 2010
Austria1459 Posts
October 10 2011 21:28 GMT
#4100
only fun thing for me was getting the 2nd sniper rifle, putting a RDs on it and go hunting. (almost) no bullet drop and with fast weapon switch you could shoot 2times as fast. every hit a kill ^^
Inputting special characters into chat should no longer cause the game to crash.
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