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Monday Night Combat (PC)

Forum Index > General Games
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ak1knight
Profile Joined April 2010
United States313 Posts
Last Edited: 2010-12-16 00:10:37
December 16 2010 00:05 GMT
#1


For those that don't know, MNC is basically a very simplified DoTA/3rd person shooter hybrid with 6 classes, each with 3 abilities and 2 weapons. The goal is to destroy the enemies money ball (nexus) by first escorting your teams bots (creeps) to take out it's shields and then anything can take down it's health.

It came out for Xbox 360 this past summer but it was just recently announced for PC and a beta is starting tomorrow (12/16) for anyone who pre-orders through Steam.

The game's $13.49 on Steam for pre-orders, full price will be $15.00.

Some gameplay:



w00t
killanator
Profile Blog Joined January 2008
United States549 Posts
January 25 2011 01:39 GMT
#2
I got this yesterday as part of a bet, and i love it. I liked the xbox version but i prefer mouse and keyboard and its just awesome.

Now that its on PC i would recommend it to anyone from TL
DJ, put it back on!
Hoju
Profile Blog Joined April 2010
United States449 Posts
January 25 2011 01:58 GMT
#3
Just bought it, gonna check it out later tonight probably. Reasons why I bought it:

1. I love TF2, and this seems to fit that style of balanced class-based, goofy multiplayer game.

2. It's only $15. They didn't add some shitty single player and charge $50-$60 for it like so many other games do. Just pure multiplayer, although I think there is a single player and co-op mode, but clearly meant to be a mainly multiplayer game.

3. While it was originally developed for console, this doesn't seem to be some generic PC port. They actually balanced it for PC given the superiority of PC over consoles for First Person Shooters. See this Penny Arcade post for a detailed explanation.

4. It's on Steam. I like Steam. You might not, and I'm not sure if it's available outside steam.

5. ZOMG TF2 Items!!! I don't care that much about TF2 items, but a nice bonus (only good until February 1st)

I may post again after I've played it, but just wanted to let others know some of the nice things about this game.
www.TheInfestedArchon.com - SC2 Satire
killanator
Profile Blog Joined January 2008
United States549 Posts
January 25 2011 03:38 GMT
#4
Ya, i like how they had a whole beta just for PC to balance it for keyboard and mouse instead of just making it the same like all other games do. And for $15 its easy to get your money worth and you cant really go wrong
DJ, put it back on!
Tekin
Profile Blog Joined April 2008
2711 Posts
Last Edited: 2011-01-25 03:44:33
January 25 2011 03:43 GMT
#5
I actually bought this yesterday and kind of have fun its like TF2 feel to it but servers are just toooo far from where im located wish they could get servers where im located at. Anybody know if this is gonna be cross-platform?
Cheers! //¯◡◡¯\\ 문채원 | 한지우 -___-
sAfuRos
Profile Joined March 2009
United States743 Posts
January 25 2011 03:51 GMT
#6
Not to mention that the guy who is a animator for the game is BALLER at parkour and other random life skills

Youtube azoazotube, the man is a hero
sAfuRos // twitch.tv/sAfuRos // contact for coaching
Najda
Profile Joined June 2010
United States3765 Posts
January 25 2011 06:51 GMT
#7
If your playing it on the PC do you play off against people on the xbox?

How is the mouse/keyboard support? I've played some other console ports and the control you have with the mouse is very terrible, it lags and is just overall sluggish.

Is there any way to try the game for free?
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
January 25 2011 07:46 GMT
#8
On January 25 2011 12:38 killanator wrote:
Ya, i like how they had a whole beta just for PC to balance it for keyboard and mouse instead of just making it the same like all other games do. And for $15 its easy to get your money worth and you cant really go wrong

Yeah I'm actually impressed.
+ Show Spoiler +
<john.comes from Uber Entertainment>
Moving a shooter from the console to the PC has had some interesting challenges. Monday Night Combat is still the same game from a gameplay mechanics point of view. However, since the input mechanism has changed I have found some challenges in getting the game to a balanced state.
Now, ask any gamer who has played a shooter on both the PC and a console and they will tell you that mouse and keyboard is infinitely better than a console controller. PC players long for a game that they can play on a PC versus people playing on a console just for the pwnage of console newbie meat. We accept this as a universal truth. But why? Why is a mouse and keyboard so much better than a controller? Here’s my theory and analysis.
It all comes down to how each input mechanism affects your ability to turn. On a console, the angle in which a player can turn is a function of both time and displacement of the thumb stick. No matter how far players want to turn, they have to pay a time cost. Even at the highest controller sensitivity, there is a time cost to be paid. On a PC the angle of turn is a direct mapping of how far you move the mouse. The time cost is variable and the better players get that time cost to approach zero.
Now, on consoles we use an array of aim helping mechanisms all in an attempt to help with this time cost. View acceleration allows that time cost to not be linear from distance the thumb stick is moved. It’s an attempt to guess that if players jam their thumb stick to one side and hold it they want to spin quickly, but if they slam it to one side and release they want to make a fast minor adjustment. So at the beginning of the time cost the rate of turn is slower and it speeds up exponentially, to a cap, as time goes by.
View friction slows down the player’s turn speed when an enemy passes in front of their cursor. This makes it so they can shortcut that time cost by allowing players to turn up the sensitivity, thus lowering the time cost, but make it so that the turn rate slows down when you have an enemy in their sights. Hopefully, this makes it easier to get a target in the crosshairs.
View adhesion, which will cause the player’s cursor to adhere to enemies passing in front of the player, is an attempt at taking the time cost away. This mechanic tries to match the player’s turn rate to a target moving in front of the player. Thus trying to remove the time cost for moving targets that should be easily hit.
Aim attraction is the last console helping mechanism. This is a system that takes a shot you make, sees if it’s going to be close to a target, and adjust that shot ever so slightly so that it hits. This doesn’t directly affect the time cost but does give some perceived precision to shooting on a console.
Now, all these systems sound like cheating but they all revolve around the same concept; make the time to aim as small as possible. None of these systems are needed on the PC because that time can get to be nearly zero by sheer player skill.
With all that said, how does this affect Monday Night Combat from console to PC? Well, I take all the skills and abilities that are very aim dependent and look at them. The sniper is the most obvious example: a one shot, one kill class that is very powerful if their time to aim can be nearly zero. The first thing I did was drop the clip size of the sniper rifle by 60% (from 10 to 4). Why? Because now I’m forcing the sniper to be more accurate. On console I allowed for a little ‘slop’ and gave some extra ammo. But on PC the shots have to count or the player will find themselves vulnerable again while reloading. This may even get lower, since there is no kickback on our sniper rifle there’s even been talk of making it a bolt-action rifle.
The sniper was the first fix. The Tank charge was not as obvious at first. The skill is a one second forward run that damages, knocks back, and stuns anything it hits. On the console it works fine. Good players can use it to kill one other player. But now that there is a near-zero cost of aiming I found that good tanks can zig-zag to hit players or even easily charge around corners. So I dropped the damage of the level 3 Tank charge, which also does the stun, because I found that when players can aim that fast it becomes nearly impossible to avoid. With the damage so high it assured multiple kills. With the high damage the Tank Charge best use case on the console would be one kill but the best use case on the PC would be two or three kills.
Another subtle PC induced nerf was the Firebase. When a support player throws one out other players have three seconds to destroy it before it deployed and started attacking them. On the PC Firebases were dying much more often simply because players can focus on them so much faster. So to counter act this effect I reduced the amount of bonus damage they take while deploying. This forced players to focus on the Firebase for longer. This still make Firebases destroyable before they fully deployed but made it so it wasn’t so trivial.
Another interesting thing popped up recently. We were in the process of tweaking how the Gunner and Tank jump jets work. Why? Because with a mouse and keyboard, you can now jump and aim at the same time. With the console controller there's an additional time penalty to be paid to move your thumb off the jump button and back onto the right thumb stick in order to aim while jumping. This is no longer an issue on the keyboard so we looked at ways to slightly change the mechanic so the best move for the two heavy chassis was to always be in the air.
I’m sure as the Monday Night Combat beta goes on there will be more and more things I find that are affected by the precision of the mouse and keyboard controls. As I find them, we will fix them up and get them out to the fans as soon as possible.
</john.comes>
ak1knight
Profile Joined April 2010
United States313 Posts
January 25 2011 07:46 GMT
#9
On January 25 2011 15:51 Najda wrote:
If your playing it on the PC do you play off against people on the xbox?


No

On January 25 2011 15:51 Najda wrote:
How is the mouse/keyboard support? I've played some other console ports and the control you have with the mouse is very terrible, it lags and is just overall sluggish.


Feels just as crisp as any other PC shooter imo.

On January 25 2011 15:51 Najda wrote:
Is there any way to try the game for free?

There's a free trial on Xbox 360, but assuming you don't have one sadly no there isn't.

I can tell you right now though that it's worth the $15 if you like shooters like TF2. This game is basically a lot of what made TF2 awesome with aspects of DoTA put in for good measure.
w00t
undyinglight
Profile Joined December 2008
United States611 Posts
January 25 2011 07:50 GMT
#10
I believe I read that this game comes with an editor for custom levels. Can anyone who has the game confirm? This would be a great addition to the game. Games that support their communities live the longest.
Rise Up!
ak1knight
Profile Joined April 2010
United States313 Posts
January 25 2011 07:54 GMT
#11
On January 25 2011 16:50 undyinglight wrote:
I believe I read that this game comes with an editor for custom levels. Can anyone who has the game confirm? This would be a great addition to the game. Games that support their communities live the longest.

They're working on it. They said it would be out with the release of the game but it was delayed a little bit, should be out in the next few weeks.
w00t
undyinglight
Profile Joined December 2008
United States611 Posts
January 25 2011 07:57 GMT
#12
On January 25 2011 16:54 ak1knight wrote:
Show nested quote +
On January 25 2011 16:50 undyinglight wrote:
I believe I read that this game comes with an editor for custom levels. Can anyone who has the game confirm? This would be a great addition to the game. Games that support their communities live the longest.

They're working on it. They said it would be out with the release of the game but it was delayed a little bit, should be out in the next few weeks.


Alright sweet, I am looking forward to getting this then.
Rise Up!
Genzo
Profile Joined September 2010
Denmark207 Posts
January 26 2011 14:12 GMT
#13
I bought it and its really fun, just too many assassin's who only seems to do hit and runs (yeah i know thats what they are all about) but the team with the most assassin's tend to lose
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
January 26 2011 18:09 GMT
#14
On January 26 2011 23:12 Genzo wrote:
I bought it and its really fun, just too many assassin's who only seems to do hit and runs (yeah i know thats what they are all about) but the team with the most assassin's tend to lose



Yea i hate assassins. I am always a tank for that reason. Cant really lose to an assassin 1v1 as tank
If wishes were horses we'd be eating steak right now.
Genzo
Profile Joined September 2010
Denmark207 Posts
January 26 2011 19:37 GMT
#15
just a shame there is no observer possible, could be nice to get something going with this game
Zhek
Profile Blog Joined January 2010
Canada342 Posts
January 26 2011 19:58 GMT
#16
Btw, for PC demos, there's a guest pass system, just ask a friend who got it or something :o
Durak
Profile Blog Joined January 2008
Canada3684 Posts
Last Edited: 2011-01-26 20:24:01
January 26 2011 20:19 GMT
#17
On January 27 2011 04:58 Zhek wrote:
Btw, for PC demos, there's a guest pass system, just ask a friend who got it or something :o
Hook me up friend

Edit: Someone is hooking me up. <3
Cirn9
Profile Blog Joined May 2009
1117 Posts
January 26 2011 20:21 GMT
#18
On January 27 2011 05:19 Durak wrote:
Show nested quote +
On January 27 2011 04:58 Zhek wrote:
Btw, for PC demos, there's a guest pass system, just ask a friend who got it or something :o

Hook me up friend

Seconded
Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out
TBO
Profile Joined September 2009
Germany1350 Posts
January 26 2011 20:30 GMT
#19
Does anyone know if when I send the guest pass via mail the pass will be tied to this mail somehow or could I just enter one of my own and then send the serial (I guess you get a serial?) to someone else?
Durak
Profile Blog Joined January 2008
Canada3684 Posts
Last Edited: 2011-01-27 01:55:33
January 26 2011 20:56 GMT
#20
On January 27 2011 05:30 TBO wrote:
Does anyone know if when I send the guest pass via mail the pass will be tied to this mail somehow or could I just enter one of my own and then send the serial (I guess you get a serial?) to someone else?

Not sure. Someone sent it to me over to me using steam friends and I got a steam pop-up with the Activate now button. It also said that I could dismiss the window and choose to activate it from my gamelist later (to save game time). However, I dismissed the window and now I can't seem to activate it, so don't do that.

Edit: Why is your name an acronym on TL then? I didn't associate it with you on steam.
Edit2: I got an e-mail from steam so I think I can still manage to activate the demo. I have yet to try it.
TBO
Profile Joined September 2009
Germany1350 Posts
January 26 2011 21:01 GMT
#21
On January 27 2011 05:56 Durak wrote:
Show nested quote +
On January 27 2011 05:30 TBO wrote:
Does anyone know if when I send the guest pass via mail the pass will be tied to this mail somehow or could I just enter one of my own and then send the serial (I guess you get a serial?) to someone else?

Not sure. Someone sent it to me over to me using steam friends and I got a steam pop-up with the Activate now button. It also said that I could dismiss the window and choose to activate it from my gamelist later (to save game time). However, I dismissed the window and now I can't seem to activate it, so don't do that.


This somebody was me
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
January 26 2011 21:04 GMT
#22
So what's the word on this? Tempted to buy it but I don't want to throw away the $15 if there's no playerbase and/or it sucks.

Opinions?
Genzo
Profile Joined September 2010
Denmark207 Posts
January 26 2011 21:58 GMT
#23
there are plenty of people, hundreds of servers and most are full
slothtron
Profile Joined January 2011
United States10 Posts
January 27 2011 01:47 GMT
#24
This is a lot of fun, still learning the ropes. Only problem so far is team balance, but that's what pubbing is like in most games.
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
January 27 2011 16:22 GMT
#25
Getting really annoyed by assassins tbh. Unless i am a tank i just cant win vs one. If the other team has like 3-4 assassins i just have to choose tank : /

It's kinda funny whenever i get killed by an assassin i feel the same way when i get killed by cheese in sc2. It's like "You cheap little shit!" lucky for me i'm not an angry person
If wishes were horses we'd be eating steak right now.
TBO
Profile Joined September 2009
Germany1350 Posts
January 27 2011 16:32 GMT
#26
On January 28 2011 01:22 Deadlyfish wrote:
Getting really annoyed by assassins tbh. Unless i am a tank i just cant win vs one. If the other team has like 3-4 assassins i just have to choose tank : /

It's kinda funny whenever i get killed by an assassin i feel the same way when i get killed by cheese in sc2. It's like "You cheap little shit!" lucky for me i'm not an angry person


yah Assassins are tough at start, but once you get used to this humming noise they make when cloaked it gets a lot easier.
simpy
Profile Joined December 2010
Australia29 Posts
January 27 2011 23:26 GMT
#27
On January 28 2011 01:32 TBO wrote:
Show nested quote +
On January 28 2011 01:22 Deadlyfish wrote:
Getting really annoyed by assassins tbh. Unless i am a tank i just cant win vs one. If the other team has like 3-4 assassins i just have to choose tank : /

It's kinda funny whenever i get killed by an assassin i feel the same way when i get killed by cheese in sc2. It's like "You cheap little shit!" lucky for me i'm not an angry person


yah Assassins are tough at start, but once you get used to this humming noise they make when cloaked it gets a lot easier.



Also if you go Sniper, using those freeze bombs ruin me as Assassin! :S

Awesome way to spend $15 though well worth it!
I never have trouble spending money IRL, why do I have such trouble on SC2 -______-
Hoju
Profile Blog Joined April 2010
United States449 Posts
January 28 2011 03:24 GMT
#28
When I first jumped into the multiplayer mode (Crossfire), after playing a couple games of single player, I was pretty lost. I couldn't remember what my skills were, I didn't know the maps and how to play the different classes.

But, I quickly caught on. The maps are pretty simple and the classes are fun and unique. It's a lot of fun once you get the hang of it.

I love playing tank, despite its short range and my inability to hit people with the rail gun, but it's fun to charge at people and it is excellent at killing bots. Plus, you're fairly hard to kill, which is great for my rambo style

There's a lot of people playing and plenty of servers, so you should definitely buy it.

If anyone wants to play some, add me on steam: http://steamcommunity.com/id/ElHoju/
www.TheInfestedArchon.com - SC2 Satire
Nobu
Profile Joined June 2010
Spain550 Posts
January 29 2011 00:21 GMT
#29
Can someone send me a trial pass? i cannot decide between MNC and magcika, and i dont know if my laptop will run MNC well, so if anyone can send me a trial pass, i apretiate it
"There's farmers and there's gamers, farmers get up early, gamers sleep in." Artosis
rwrzr
Profile Joined February 2010
United States1980 Posts
January 30 2011 05:00 GMT
#30
get custom classes
pick assault
Slot 1: Armor
Slot 2: Doesn't matter
Slot 3: Doesn't matter

Max charge first

assassin's cannot 1 shot you from the front and charge on reaction to grapple 1-shot them.
FADC
anilusion
Profile Joined July 2010
Sweden247 Posts
January 31 2011 12:41 GMT
#31
I bought this game yesterday and I'm loving it so far. Played assassin mainly and it's very enjoyable. I can recommend this game to anybody that enjoys TF2 and similar team based shooters.
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
Last Edited: 2011-01-31 12:58:40
January 31 2011 12:57 GMT
#32
i really like the game. dota as a shooter is really a great idea which still has a lot of potential, so i hope for a mnc2.

kinda funny so many play assassin, as they seem really weak to me. i mostly play tank, who can 1vs3 assassins sometimes ...
Glasse
Profile Joined July 2010
Canada1237 Posts
January 31 2011 13:38 GMT
#33
On January 31 2011 21:57 Corvi wrote:
i really like the game. dota as a shooter is really a great idea which still has a lot of potential, so i hope for a mnc2.

kinda funny so many play assassin, as they seem really weak to me. i mostly play tank, who can 1vs3 assassins sometimes ...


how is this even close to being "dota as a shooter" ?
anilusion
Profile Joined July 2010
Sweden247 Posts
January 31 2011 13:50 GMT
#34
On January 31 2011 22:38 Glasse wrote:
Show nested quote +
On January 31 2011 21:57 Corvi wrote:
i really like the game. dota as a shooter is really a great idea which still has a lot of potential, so i hope for a mnc2.

kinda funny so many play assassin, as they seem really weak to me. i mostly play tank, who can 1vs3 assassins sometimes ...


how is this even close to being "dota as a shooter" ?


Because its the same basic idea?
Sinnq
Profile Joined April 2010
Denmark75 Posts
January 31 2011 14:30 GMT
#35
It really is a fun and different game. I was somewhat skeptical the first time that I saw it. The "TF2" image that they seemed to indulge upon did not really appeal to me. I like TF2, but I don't wan't a game that tries to do excactly the same. However I did buy the game. So far I've really enjoyed playing it, and watching my friend play it. It's a hectic game, and a great multiplayer experience. Diffinetely worth the 13 Euro that I bought it for.
rakura
Profile Blog Joined October 2010
United States183 Posts
January 31 2011 20:18 GMT
#36
Gosu Crew will be playing this game tonight around 7 PM EST and encourage everyone to at least stop by and check out the game. It is basically a cross between TF 2 and DoTa and we are trying to get spectator slots added to the game in order to encourage e-sports and tournaments.

We have a steam group: http://steamcommunity.com/groups/GosuCrew

Stream: www.justin.tv/rakura1
www.gosucrew.com
monkey5476
Profile Joined January 2011
United States133 Posts
Last Edited: 2011-01-31 21:01:56
January 31 2011 20:49 GMT
#37
On February 01 2011 05:18 rakura wrote:
Gosu Crew will be playing this game tonight around 7 PM EST and encourage everyone to at least stop by and check out the game.

What server are you going to be playing on?

On January 30 2011 14:00 rwrzr wrote:
get custom classes
pick assault
Slot 1: Armor
Slot 2: Doesn't matter
Slot 3: Doesn't matter

Max charge first

Assassin's cannot 1 shot you from the front and charge on reaction to grapple 1-shot them.

You seem to be assuming that the assassin in question doesn't have an armor endorsement themselves. A charging (assuming lvl3 charge) assault will bring a silver-armor assassin from 100% to about 5%, and a gold-armor assassin down to about 20%.

More tips for defeating Assassins, from an Assassin:
+ Show Spoiler +
You can't be grappled in-air (Jumping up and down/Flying)

Tank can't be grappled while spinning

Do not use the Heal/Hurt gun on the Assassin, in any non-juiced situation. You have a shotgun that will blow her away in 1-2 shots. Learn to aim.

Don't use Gunner's slam immediately after being grappled, any half-decent assassin will just jump over it and cut you up.

Remember Hazards! a pop-up will OHKO most Assassins. (Up to bronze or silver armor, not sure)

When the Assassin sprints you will see small dust-clouds appearing from her feet. Also works while cloaked.

When you hear a smoke bomb go off, locate the assassin in mid-air. Unless she has cloak lvl3 you will be able to follow her trajectory easily. (Cloak lvl3 is a near instant cloak) if you can't locate her in mid-air, make sure she doesn't land right next to you.

Just because an Assassin is cloaked DOES NOT MEAN SHE IS INVISIBLE! Lvl1+2 cloak are visible across the map if you pay close attention. If you're pushing the enemy base keep an eye on the paths that she is most likely to take.

If your moneyball shields are down, and you're facing an assassin, Do not under any circumstances leave the moneyball unguarded. There are 1,000,001 positions for me to shuriken your moneyball and not get hit by any turrets. A juiced Assassin with gold fire rate left unchecked will absolutely obliterate any chance you had at winning

DO NOT UNDERESTIMATE THE SHURIKEN LAUNCHER. This cannot be stressed enough! Yes, as an Assault or Gunner you can out-damage it, but if the Assassin is popping out of a corner launching crit shurikens at you, you need to either dodge them or get out of there ASAP. killing any pro besides Tank takes less then 2 whole clips.

This has already been said but you also really have to start training yourself to hear the humming. I'm really sick of people complaining assassin is OP when they're the ones who are ignorant to her counters. Though she's still probably OP.

If anyone wants to add me on Steam my ID is SuperSpartacus, and I'll be playing in the game tonight (hopefully) as Spartacus
Megaman703
Profile Blog Joined September 2009
Canada688 Posts
January 31 2011 21:51 GMT
#38
The one thing I hate about this game is you can't switch classes without penalty. If there are snipers giving you trouble on the other team, and you don't have assassins or counter snipers, you're giving up a lot as opposed to a game like TF2.
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
January 31 2011 22:19 GMT
#39
I've never heard this mythical assassin humming.
rakura
Profile Blog Joined October 2010
United States183 Posts
January 31 2011 22:41 GMT
#40
On February 01 2011 05:49 monkey5476 wrote:
Show nested quote +
On February 01 2011 05:18 rakura wrote:
Gosu Crew will be playing this game tonight around 7 PM EST and encourage everyone to at least stop by and check out the game.

What server are you going to be playing on?

Show nested quote +
On January 30 2011 14:00 rwrzr wrote:
get custom classes
pick assault
Slot 1: Armor
Slot 2: Doesn't matter
Slot 3: Doesn't matter

Max charge first

Assassin's cannot 1 shot you from the front and charge on reaction to grapple 1-shot them.

You seem to be assuming that the assassin in question doesn't have an armor endorsement themselves. A charging (assuming lvl3 charge) assault will bring a silver-armor assassin from 100% to about 5%, and a gold-armor assassin down to about 20%.

More tips for defeating Assassins, from an Assassin:
+ Show Spoiler +
You can't be grappled in-air (Jumping up and down/Flying)

Tank can't be grappled while spinning

Do not use the Heal/Hurt gun on the Assassin, in any non-juiced situation. You have a shotgun that will blow her away in 1-2 shots. Learn to aim.

Don't use Gunner's slam immediately after being grappled, any half-decent assassin will just jump over it and cut you up.

Remember Hazards! a pop-up will OHKO most Assassins. (Up to bronze or silver armor, not sure)

When the Assassin sprints you will see small dust-clouds appearing from her feet. Also works while cloaked.

When you hear a smoke bomb go off, locate the assassin in mid-air. Unless she has cloak lvl3 you will be able to follow her trajectory easily. (Cloak lvl3 is a near instant cloak) if you can't locate her in mid-air, make sure she doesn't land right next to you.

Just because an Assassin is cloaked DOES NOT MEAN SHE IS INVISIBLE! Lvl1+2 cloak are visible across the map if you pay close attention. If you're pushing the enemy base keep an eye on the paths that she is most likely to take.

If your moneyball shields are down, and you're facing an assassin, Do not under any circumstances leave the moneyball unguarded. There are 1,000,001 positions for me to shuriken your moneyball and not get hit by any turrets. A juiced Assassin with gold fire rate left unchecked will absolutely obliterate any chance you had at winning

DO NOT UNDERESTIMATE THE SHURIKEN LAUNCHER. This cannot be stressed enough! Yes, as an Assault or Gunner you can out-damage it, but if the Assassin is popping out of a corner launching crit shurikens at you, you need to either dodge them or get out of there ASAP. killing any pro besides Tank takes less then 2 whole clips.

This has already been said but you also really have to start training yourself to hear the humming. I'm really sick of people complaining assassin is OP when they're the ones who are ignorant to her counters. Though she's still probably OP.

If anyone wants to add me on Steam my ID is SuperSpartacus, and I'll be playing in the game tonight (hopefully) as Spartacus


Dont have specific server yet... I mean well be streaming it so we'll let you know. You guys can always join our STEAM Group... Just find Gosu Crew
www.gosucrew.com
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
February 01 2011 01:31 GMT
#41
How do you kill ANYONE with Assault? Thing does like no damage and seems useless to me.
slothtron
Profile Joined January 2011
United States10 Posts
February 01 2011 02:40 GMT
#42
I don't play assault, but one absolutely dominated the server I was playing in last night so it can be done. The MNC forums have a lot of good info: http://www.uberent.com/forums/viewforum.php?f=26
Hoju
Profile Blog Joined April 2010
United States449 Posts
February 01 2011 07:50 GMT
#43
On February 01 2011 10:31 Pyrrhuloxia wrote:
How do you kill ANYONE with Assault? Thing does like no damage and seems useless to me.

I don't play assault too often, but these might help. You have to stay on the fringes of the battle, use your grenade launcher for bots/deployed tanks & gunners/turrets/moneyball. Use assault rifle to damage players at medium range.

Attacking from above will make it easier to use your bomb ability. Also use the bomb to set traps. Plant it in a common path for players, or draw a player into it.

Set yourself up so that you can charge people off the edge for a ring out. Also use charge to escape from sticky situations. The jet pack will make you very tough to hit and can give you a clear view of the battle in front of you.
www.TheInfestedArchon.com - SC2 Satire
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
Last Edited: 2011-02-01 13:19:17
February 01 2011 13:18 GMT
#44
Just got this last night, and highly enjoyed it. One thing i noticed is the seeming complete absence of good snipers, I can dominate the main bot paths almost by myself vs almost anything but a good assault or assassin.

However, despite owning face, and seemingly doing very well.....I have NO idea wtf I'm doing. I have no idea how endorsements work, I have a custom class unlocked, but it seems no different that any other normal class. In game, I have no idea what the annihilator is...despite hearing about it 9000 times. I only figured out how to upgrade in game about 10 games in, lol. And most of the classes are initially really confusing as far as special abilities go and which button is which ability. Fortunately, headshots are beastly, and I had >10 in a game several times now. Nothing like headshotting a flying assassin or assault. But other than that I have no idea. I screwed around with the tank for a while, and it seemed really fun, and it might be my main class because of how good the weapons can be, + the high hp and good specials, but I dunno.

Also screwed around with the assault...and wtf. How do you grapple with that class? I know charge will ring out, but whenever I hit something with it, it either just dies, or i stop dead right in front of it, and it kills me.
rwrzr
Profile Joined February 2010
United States1980 Posts
Last Edited: 2011-02-01 15:29:25
February 01 2011 15:28 GMT
#45
You need level 3 charge to grapple! (I think Gunners have a skill at level 3 that makes them immune to grapple)

Also some tips as assault:
You don't do really crazy damage so use terrain and high ground to shoot at enemies.
Upgrade charge first (Main way to get kills, shoot them while you approach and after you hit them)
Use grenade launcher on turrets and bots
Run GOLD Armor (Custom Classes)
Juice is OP

As far as abilities go.

Shift, Q, E are the three ability buttons they correspond to the position the skills are when you level them up.
FADC
ak1knight
Profile Joined April 2010
United States313 Posts
February 01 2011 18:23 GMT
#46
On February 01 2011 22:18 Sm3agol wrote:
However, despite owning face, and seemingly doing very well.....I have NO idea wtf I'm doing. I have no idea how endorsements work, I have a custom class unlocked, but it seems no different that any other normal class. In game, I have no idea what the annihilator is...despite hearing about it 9000 times. I only figured out how to upgrade in game about 10 games in, lol. And most of the classes are initially really confusing as far as special abilities go and which button is which ability. Fortunately, headshots are beastly, and I had >10 in a game several times now. Nothing like headshotting a flying assassin or assault. But other than that I have no idea. I screwed around with the tank for a while, and it seemed really fun, and it might be my main class because of how good the weapons can be, + the high hp and good specials, but I dunno.


The annihilator is in the middle of the map and, when activated, destroys all enemy bots and damages enemy players for about 25% of their health. Controlling annihilator is essential to get and maintain map control and constant pressure on the enemy moneyball.

Endorsements are like perks from COD or runes from LoL. There are three levels, gold, silver, and bronze, and for each level you can choose a "buff" of sorts, like armor or accuracy. Your gold endorsement is the post powerful and your bronze is the least.

Custom classes allow you to choose your own endorsements instead of the ones that come with the default classes. This allows you to create classes that can fill different roles, like a gunner with less health but more damage and accuracy or an assault with more health and skill regen to spam sticky bombs while possibly giving up some damage or clip size.
w00t
Glasse
Profile Joined July 2010
Canada1237 Posts
February 02 2011 01:38 GMT
#47
On January 31 2011 22:50 anilusion wrote:
Show nested quote +
On January 31 2011 22:38 Glasse wrote:
On January 31 2011 21:57 Corvi wrote:
i really like the game. dota as a shooter is really a great idea which still has a lot of potential, so i hope for a mnc2.

kinda funny so many play assassin, as they seem really weak to me. i mostly play tank, who can 1vs3 assassins sometimes ...


how is this even close to being "dota as a shooter" ?


Because its the same basic idea?


going by your logic, every games are the same because they share the same basic idea of "fun"
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
February 02 2011 01:58 GMT
#48
Does anyone have a guest pass they'd be willing to hook me up with? I'd appreciate it mucho!
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
February 02 2011 12:55 GMT
#49
I don't care what you people say about how assassins are not op, but they need to be nerfed in the gay department. When you absolutely destroy a team, and yet have zero fun, and want to murder 12 year olds, because 4 members of their team spend all their time camping your base and farking you up, then something needs to be fixed. It's not that they are imba, or can't be countered. I kill enough of them. Its just that they are absolutely zero fun to fight with or against, and any more than two of them on the opposing team basically guarantees you are going to win, while also guaranteeing that you will have zero fun the entire round.

For example, playing as sniper, my fav class. I have L3 trap and grapple. I'm holding down a lane, I have my traps set, I'm paying attention, etc. Assassin comes. I see him, easy ring out, or he gets frozen and I just headshot him. Easy, boring, skilless. Or I miss him, he dodges my traps, and just insta-kills me. Easy, boring, skilless. Having more than one on a team just makes the entire game boring.
keeblur
Profile Joined April 2010
United States826 Posts
Last Edited: 2011-02-02 13:53:24
February 02 2011 13:52 GMT
#50
On February 02 2011 10:38 Glasse wrote:
Show nested quote +
On January 31 2011 22:50 anilusion wrote:
On January 31 2011 22:38 Glasse wrote:
On January 31 2011 21:57 Corvi wrote:
i really like the game. dota as a shooter is really a great idea which still has a lot of potential, so i hope for a mnc2.

kinda funny so many play assassin, as they seem really weak to me. i mostly play tank, who can 1vs3 assassins sometimes ...


how is this even close to being "dota as a shooter" ?


Because its the same basic idea?


going by your logic, every games are the same because they share the same basic idea of "fun"


I can't tell if you are trolling, or just have no idea what the game is about. It is like dota, because there are waves of "creeps" that spawn, that push forward towards the other base, that you have to help get to the end, in order to win. The premise is EXACTLY the same. The game isn't the same obviously, but at the core it's the same idea.
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
anilusion
Profile Joined July 2010
Sweden247 Posts
Last Edited: 2011-02-02 14:51:08
February 02 2011 14:50 GMT
#51
On February 02 2011 10:38 Glasse wrote:
Show nested quote +
On January 31 2011 22:50 anilusion wrote:
On January 31 2011 22:38 Glasse wrote:
On January 31 2011 21:57 Corvi wrote:
i really like the game. dota as a shooter is really a great idea which still has a lot of potential, so i hope for a mnc2.

kinda funny so many play assassin, as they seem really weak to me. i mostly play tank, who can 1vs3 assassins sometimes ...


how is this even close to being "dota as a shooter" ?


Because its the same basic idea?


going by your logic, every games are the same because they share the same basic idea of "fun"


Unless you have a brain that actually works and you can think for yourself.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
February 02 2011 14:57 GMT
#52
4 words.

Fun, but FUCK ASSASSINS

Fortunately, there are servers where the assassin is banned. Looks like that whole truth, freedom and the American way exists somewhere out there after all.

Anyway, it's more like TF2 with the control points turned into lanes with bots and the nine classes merged into just 6. That's where I'd start describing it, and then say "well, it's also like Dota in that you play as a 'hero' and can get/use abilities and shit.

I'd suggest just messing about with gunner for your first few games, max passive first and just get a feel for it. Personally I play only support and I'm loving it (planting turrets, farming waves, shotgunning tanks and gunners that get too close, never dying and pimp as fuck air strikes). Most assassins are just a joke, much like the above sniper poster remarked, and are just annoying as fuckto have to deal with (especially since there's an unwritten law that 4 out of 12 players in any server must play assassins. And their k/d/a's must all look like 3-32-4.)

Seriously, I played against one who only used her shuriken. Little bitch is hard to hit with a shotgun, but the heal/hurt gun out dps's her quite comfortably. And holy fuck, if I had a dollar for every assassin who starts grappling me FROM THE FRONT FOR THE 50th FUCKING TIME, BECAUSE IT DIDN'T WORK OUT WELL FOR THEM THE FIRST 49 TIMES, BTW, RIGHT IN FRONT OF MY FUCKING TURRET. ARE YOU REALLY THAT STUPID? CAN'T YOU SEE THIS BIG FIREBASE THING THAT I'M STANDING NEXT TO?

And sometimes they don't know that they can grapple jackbots for most of their health.

Fuck assassins. Fuck them so much.
ProgamerAustralian alcohol user follow @iaguzSC2
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
February 02 2011 15:08 GMT
#53
On February 02 2011 23:57 iaguz wrote:
4 words.

Fun, but FUCK ASSASSINS

Fortunately, there are servers where the assassin is banned. Looks like that whole truth, freedom and the American way exists somewhere out there after all.

Anyway, it's more like TF2 with the control points turned into lanes with bots and the nine classes merged into just 6. That's where I'd start describing it, and then say "well, it's also like Dota in that you play as a 'hero' and can get/use abilities and shit.

I'd suggest just messing about with gunner for your first few games, max passive first and just get a feel for it. Personally I play only support and I'm loving it (planting turrets, farming waves, shotgunning tanks and gunners that get too close, never dying and pimp as fuck air strikes). Most assassins are just a joke, much like the above sniper poster remarked, and are just annoying as fuckto have to deal with (especially since there's an unwritten law that 4 out of 12 players in any server must play assassins. And their k/d/a's must all look like 3-32-4.)

Seriously, I played against one who only used her shuriken. Little bitch is hard to hit with a shotgun, but the heal/hurt gun out dps's her quite comfortably. And holy fuck, if I had a dollar for every assassin who starts grappling me FROM THE FRONT FOR THE 50th FUCKING TIME, BECAUSE IT DIDN'T WORK OUT WELL FOR THEM THE FIRST 49 TIMES, BTW, RIGHT IN FRONT OF MY FUCKING TURRET. ARE YOU REALLY THAT STUPID? CAN'T YOU SEE THIS BIG FIREBASE THING THAT I'M STANDING NEXT TO?

And sometimes they don't know that they can grapple jackbots for most of their health.

Fuck assassins. Fuck them so much.


QFT. Just thinking about assassins makes me want to murder people.
I'll be playing a tank, they'll front grapple me, take about 50% of my health down, then i'll blossom them into oblivion time and time again, and absolutely farking hate it every time it happens.
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
Last Edited: 2011-02-02 15:20:52
February 02 2011 15:20 GMT
#54
On February 02 2011 23:57 iaguz wrote:
4 words.

Fun, but FUCK ASSASSINS

Fortunately, there are servers where the assassin is banned. Looks like that whole truth, freedom and the American way exists somewhere out there after all.

Anyway, it's more like TF2 with the control points turned into lanes with bots and the nine classes merged into just 6. That's where I'd start describing it, and then say "well, it's also like Dota in that you play as a 'hero' and can get/use abilities and shit.

I'd suggest just messing about with gunner for your first few games, max passive first and just get a feel for it. Personally I play only support and I'm loving it (planting turrets, farming waves, shotgunning tanks and gunners that get too close, never dying and pimp as fuck air strikes). Most assassins are just a joke, much like the above sniper poster remarked, and are just annoying as fuckto have to deal with (especially since there's an unwritten law that 4 out of 12 players in any server must play assassins. And their k/d/a's must all look like 3-32-4.)

Seriously, I played against one who only used her shuriken. Little bitch is hard to hit with a shotgun, but the heal/hurt gun out dps's her quite comfortably. And holy fuck, if I had a dollar for every assassin who starts grappling me FROM THE FRONT FOR THE 50th FUCKING TIME, BECAUSE IT DIDN'T WORK OUT WELL FOR THEM THE FIRST 49 TIMES, BTW, RIGHT IN FRONT OF MY FUCKING TURRET. ARE YOU REALLY THAT STUPID? CAN'T YOU SEE THIS BIG FIREBASE THING THAT I'M STANDING NEXT TO?

And sometimes they don't know that they can grapple jackbots for most of their health.

Fuck assassins. Fuck them so much.


play tank and roflstomp assassins all day. they just have to be hurt very little to allow u to 1 hit kill them with ur roundhouse kick thingie. also assassins can not 1 hit you, so u can pull that off like every time.
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
February 03 2011 08:39 GMT
#55
While I can understand the frustration behind dying to an assasin, I can't understand the argument of assassins taking no skill to play / play against. Playing on both sides i have had plenty of exciting duels, with mind-games including creative use of smoke bomb, or clutch use of shuriken into lunge-grapple combo.
Certainly, spawning only to cloak and run into the enemy base to kill a single player with grapple and then getting killed by turrets doesn't make for an entertaining game. But the general description of the class from the posters above doesn't do it justice imo.

Just as with any other class there will players of different styles and skill levels, maybe the assassins are just more apealing to beginners, this doesn't rob the class of what you call "skill".
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
February 03 2011 12:44 GMT
#56
On February 03 2011 17:39 Alur wrote:
While I can understand the frustration behind dying to an assasin, I can't understand the argument of assassins taking no skill to play / play against. Playing on both sides i have had plenty of exciting duels, with mind-games including creative use of smoke bomb, or clutch use of shuriken into lunge-grapple combo.
Certainly, spawning only to cloak and run into the enemy base to kill a single player with grapple and then getting killed by turrets doesn't make for an entertaining game. But the general description of the class from the posters above doesn't do it justice imo.

Just as with any other class there will players of different styles and skill levels, maybe the assassins are just more apealing to beginners, this doesn't rob the class of what you call "skill".

I understand the skill of a good assasin, but that doesn't change the fact the the most terrible of n00bs can run in and kill single players pretty much whenever they feel like it, as long as they don't care if they die right afterwards. Whereas getting kills as a, say, sniper vs anything not a deployed gunner means "skill" was used pretty much every time.

Or my fav class, assault. Getting to know proper angles with your bombs so you can bounce them off crap and have them explode on peoples heads. You have a machine gun that is worthless past 20 feet, and a grenade launcher that lobs projectiles. When i go 29-7 with an assault, skill was pretty much involved all game. Whereas with assassin, all that is required is to find two people with zero awareness and just insta-kill back-stab them all game.

Tbh, though, after i switched my main class to assault from sniper, got a silver armor endorsement so i can survive front grapples, and turned my sound up, I've been crapping on them all day long. Assassin - front grapple.
Me - survive with 10% hp, press charge button.
Assassin - ring out. AGAIN.

But still, fark assassins.
barbsq
Profile Joined November 2009
United States5348 Posts
February 03 2011 23:45 GMT
#57
just got this game, installing right now. should be fun
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
snafulator
Profile Joined January 2011
Antigua/Barbuda72 Posts
Last Edited: 2011-02-04 00:39:49
February 04 2011 00:37 GMT
#58
On February 04 2011 08:45 barbsq wrote:
just got this game, installing right now. should be fun


please post ur short review here im not sure if the game is worth 10bucks :x
i dont wanna spend my money on crap.. like i did on a few titles last year..
and please post how many people are acutally online at the moment

thanks
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
February 04 2011 01:39 GMT
#59
On February 04 2011 09:37 snafulator wrote:
Show nested quote +
On February 04 2011 08:45 barbsq wrote:
just got this game, installing right now. should be fun


please post ur short review here im not sure if the game is worth 10bucks :x
i dont wanna spend my money on crap.. like i did on a few titles last year..
and please post how many people are acutally online at the moment

thanks

It is EASILY worth $10 imo, and there are a lot of people online, the full server list is gigantic. You really can't go wrong getting this game, it's like a cooler form of TF2.
pokeyAA
Profile Blog Joined February 2004
United States936 Posts
February 04 2011 07:04 GMT
#60
I love playing as assassin, but i'd have to say most assassins suck. Their main goal is turret destruction and bot wave clearing. A good assassin is frustrating as hell to play against. Leave your level 3 turret, and expect an assassin to waltz in, smoke bomb, and destroy it. Even worse is overtime, where its juiced assassins owning your ball.

The bad assassins going 3/27 make up most of the assassin playerbase though. The ones who run no armor endorsements, front grapple, and wait in a corner for 1 minute hoping for a pro to run past them.

I used to hate Assault too (thought they were weak) until I found the joy of bombing people to kingdom come. Run armor, rate of fire, skill/accuracy and see if you do better. Then start trying to control bot lanes and stuff with the bomb.

Fav classes are assassin, assault, gunner, and support only on steel map to firebase camp ledges and chuck airstrikes at people's spawn
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
February 04 2011 14:13 GMT
#61
After playing this game some more, I've come to the conclusion that snipers are op, people just haven't figured it out yet. I had about 5 straight games of straight up domination as a sniper, and people literally have had no answer for me. The thing is, there are hardly any good snipers at all, I know I haven't met anything close to my equal yet.

Playing with >80 ping, aka, sniping hell in any other game, I've racked up scores of ~30-8 about 5 games in a row, leading my team, and basically shutting down an entire lane of bots and pros single handedly. Gunner, tank, and support get completely demolished, and assassins, assault, and enemy snipers are fairly easy to handle in an efficient manner. The thing is, the game was designed for console, and I could see sniping being fairly difficult for consoles. But for an ex-competitive CSS AWPer.....its ridiculously easy at times. One shot hs on ANY class not a deployed level 3 gunner is unfair considering how open the maps are.

The sniper can easily counter every single class.
The gunner and tank are stand out, slow targets that can be one-shot 90% of the time on sight. It's not even fair.
The assault basically has nothing to kill a sniper with other than grenades, which, while annoying, only keep the sniper at bay, not actively kill them unless he gets lucky. This is the only class that has consistently denied me kills.
Support is hopeless unless he just catches the sniper unaware, but then, they are that way for most classes, they aren't a combat class.
The assassin had been annoying me, but then i realized that level 3 traps basically nullify them. Drop one right in front of you and right behind you. Ez mode. Sure, they'll occassionally catch you unaware, or you'll miss a grapple, but they are not hard to avoid.
Then there are other snipers, but on most maps you can just outright avoid the lane they are on, and never even have to fight them, although i definitely actively hunt them down.

Oh yeah, and they absolutely wreck bots, level 3 flak is beastly, especially combined with traps.
Gold level rate of fire. Silver clip size. Bronze reload speed. Unlimited auto-fire. OP. Not to mention it even makes the smg pretty beastly.
Megaman703
Profile Blog Joined September 2009
Canada688 Posts
February 04 2011 15:04 GMT
#62
The only part I disagree with that is there ARE good snipers online. I've played against snipers that go X-X-2 or some stupid thing like that, and it just makes the game terrible to play. Especially on Steel Peel, snipers just make me want to shut off the game.
TBO
Profile Joined September 2009
Germany1350 Posts
February 04 2011 16:15 GMT
#63
On February 04 2011 23:13 Sm3agol wrote:
After playing this game some more, I've come to the conclusion that snipers are op, people just haven't figured it out yet. I had about 5 straight games of straight up domination as a sniper, and people literally have had no answer for me. The thing is, there are hardly any good snipers at all, I know I haven't met anything close to my equal yet.

Playing with >80 ping, aka, sniping hell in any other game, I've racked up scores of ~30-8 about 5 games in a row, leading my team, and basically shutting down an entire lane of bots and pros single handedly. Gunner, tank, and support get completely demolished, and assassins, assault, and enemy snipers are fairly easy to handle in an efficient manner. The thing is, the game was designed for console, and I could see sniping being fairly difficult for consoles. But for an ex-competitive CSS AWPer.....its ridiculously easy at times. One shot hs on ANY class not a deployed level 3 gunner is unfair considering how open the maps are.

The sniper can easily counter every single class.
The gunner and tank are stand out, slow targets that can be one-shot 90% of the time on sight. It's not even fair.
The assault basically has nothing to kill a sniper with other than grenades, which, while annoying, only keep the sniper at bay, not actively kill them unless he gets lucky. This is the only class that has consistently denied me kills.
Support is hopeless unless he just catches the sniper unaware, but then, they are that way for most classes, they aren't a combat class.
The assassin had been annoying me, but then i realized that level 3 traps basically nullify them. Drop one right in front of you and right behind you. Ez mode. Sure, they'll occassionally catch you unaware, or you'll miss a grapple, but they are not hard to avoid.
Then there are other snipers, but on most maps you can just outright avoid the lane they are on, and never even have to fight them, although i definitely actively hunt them down.

Oh yeah, and they absolutely wreck bots, level 3 flak is beastly, especially combined with traps.
Gold level rate of fire. Silver clip size. Bronze reload speed. Unlimited auto-fire. OP. Not to mention it even makes the smg pretty beastly.


Developers said before release that Snipe might be still OP, the massively weakened him compared to the console version, but if it turns out to be still not enough they will take more action. I think in a recent post they even said that they consider making the sniper rifle a repeating rifle or something
pokeyAA
Profile Blog Joined February 2004
United States936 Posts
February 04 2011 17:26 GMT
#64
Yea, its annoying how there are so many snipers that dont go for HS and just body shot with RoF like its a long distance machine gun. I think damage against bots is ok, but body shots against pro's should be reduced.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
February 04 2011 18:10 GMT
#65
On February 05 2011 02:26 pokeyAA wrote:
Yea, its annoying how there are so many snipers that dont go for HS and just body shot with RoF like its a long distance machine gun. I think damage against bots is ok, but body shots against pro's should be reduced.

Wut? It takes 3 shots to kill an assault or assassin, I think(mb the ones i remember had gold armor?) and unless they are idiots, you'll never get those three to hit consecutively. I have gold RoF selected, and I rarely hit more than two body shots in a row unless its a tank or something and I suck. I aim for the head at all times.

I really believe they could fix the sniper easily, though. Just make it a bolt action. Whatever they do, I hope they don't just give it ridiculous recoil, because that's a lazy way out.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
February 08 2011 04:33 GMT
#66
A little bump and "update".

Once you get used to assassins, they no longer ruin the game for you at all. They become easy mode kills with both of my favorite classes, sniper and assault. They have been a complete non-factor to me for the last two or three days, despite facing teams with good assassins on them. Its like they almost don't even exist, except to kill my turrents and bots...what they are supposed to do. Sniping is still ez mode though, I really believe it should be nerfed, although there are so many terrible snipers that I think nerfing it any more would make the class useless to 90% of the sniper users. I myself have been assaulting it up, and its been hella fun. Between bombs, nade spamming, and the op charge, assault is a blast to play.
masterbreti
Profile Blog Joined October 2010
Korea (South)2711 Posts
February 11 2011 18:25 GMT
#67
well i bought and downloaded this game last night, and its fun, but overwhelming to play well. i guess its just me though. i gues i don't do well in a more fast paced game like mnc. i am suited better to more caculated games like sc2
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
February 11 2011 18:30 GMT
#68
Too similar to TF2 for my liking, already done this for hundreds of hours, its a new feel to the style, but its certainly far from a brand new style.
i-bonjwa
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 11 2011 18:33 GMT
#69
On February 12 2011 03:30 SichuanPanda wrote:
Too similar to TF2 for my liking, already done this for hundreds of hours, its a new feel to the style, but its certainly far from a brand new style.


How is it too similar to TF2?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Bibdy
Profile Joined March 2010
United States3481 Posts
February 11 2011 18:38 GMT
#70
On February 12 2011 03:33 Torte de Lini wrote:
Show nested quote +
On February 12 2011 03:30 SichuanPanda wrote:
Too similar to TF2 for my liking, already done this for hundreds of hours, its a new feel to the style, but its certainly far from a brand new style.


How is it too similar to TF2?


Don't go all fanboy. Its very similar to TF2 in both its art style and its character classes (which is the most significant portion of the gameplay). The parallels are pretty obvious. There are some differences, but for some it may not be different enough to excite them and make them play it, which is perfectly understandable. You can tell me RIFT is totally different to WoW until you're blue in the face, but after trying out the Beta, you'll have a tough time convincing me to go buy it.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2011-02-11 18:42:50
February 11 2011 18:41 GMT
#71
On February 12 2011 03:38 Bibdy wrote:
Show nested quote +
On February 12 2011 03:33 Torte de Lini wrote:
On February 12 2011 03:30 SichuanPanda wrote:
Too similar to TF2 for my liking, already done this for hundreds of hours, its a new feel to the style, but its certainly far from a brand new style.


How is it too similar to TF2?


Don't go all fanboy. Its very similar to TF2 in both its art style and its character classes (which is the most significant portion of the gameplay). The parallels are pretty obvious. There are some differences, but for some it may not be different enough to excite them and make them play it, which is perfectly understandable. You can tell me RIFT is totally different to WoW until you're blue in the face, but after trying out the Beta, you'll have a tough time convincing me to go buy it.


Don't presume I'm a fanboy when I haven't even bought the game. It's clear neither have you if you assume a game is similar in gameplay and pace by the art style and the traditional forms of class-FPS (Speed, Strength, Health/Defense and Cloak/Stealth are all commonly used in many games as much as Earth, Wind, Fire and Water in elementals).

I'm a fan of logic and it makes no sense to compare two games purely on aesthetic appearances.

Classic "judging a book by its cover". If it doesn't interest or excite you, fine by me, but if you're going to make your justifications public, don't make them so transparent.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Bibdy
Profile Joined March 2010
United States3481 Posts
February 11 2011 18:44 GMT
#72
On February 12 2011 03:41 Torte de Lini wrote:
Show nested quote +
On February 12 2011 03:38 Bibdy wrote:
On February 12 2011 03:33 Torte de Lini wrote:
On February 12 2011 03:30 SichuanPanda wrote:
Too similar to TF2 for my liking, already done this for hundreds of hours, its a new feel to the style, but its certainly far from a brand new style.


How is it too similar to TF2?


Don't go all fanboy. Its very similar to TF2 in both its art style and its character classes (which is the most significant portion of the gameplay). The parallels are pretty obvious. There are some differences, but for some it may not be different enough to excite them and make them play it, which is perfectly understandable. You can tell me RIFT is totally different to WoW until you're blue in the face, but after trying out the Beta, you'll have a tough time convincing me to go buy it.


Don't presume I'm a fanboy when I haven't even bought the game. It's clear neither have you if you assume a game is similar in gameplay and pace by the art style and the traditional forms of class-FPS (Speed, Strength, Health/Defense and Cloak/Stealth are all commonly used in many games as much as Earth, Wind, Fire and Water in elementals).

I'm a fan of logic and it makes no sense to compare two games purely on aesthetic appearances.

Classic "judging a book by its cover". If it doesn't interest or excite you, fine by me, but if you're going to make your justifications public, don't make them so transparent.


I own it. I've played it. It's very similar to TF2.

Defending something without trying it yourself is just as bad as someone judging something without trying it.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2011-02-11 18:52:50
February 11 2011 18:52 GMT
#73
On February 12 2011 03:44 Bibdy wrote:
Show nested quote +
On February 12 2011 03:41 Torte de Lini wrote:
On February 12 2011 03:38 Bibdy wrote:
On February 12 2011 03:33 Torte de Lini wrote:
On February 12 2011 03:30 SichuanPanda wrote:
Too similar to TF2 for my liking, already done this for hundreds of hours, its a new feel to the style, but its certainly far from a brand new style.


How is it too similar to TF2?


Don't go all fanboy. Its very similar to TF2 in both its art style and its character classes (which is the most significant portion of the gameplay). The parallels are pretty obvious. There are some differences, but for some it may not be different enough to excite them and make them play it, which is perfectly understandable. You can tell me RIFT is totally different to WoW until you're blue in the face, but after trying out the Beta, you'll have a tough time convincing me to go buy it.


Don't presume I'm a fanboy when I haven't even bought the game. It's clear neither have you if you assume a game is similar in gameplay and pace by the art style and the traditional forms of class-FPS (Speed, Strength, Health/Defense and Cloak/Stealth are all commonly used in many games as much as Earth, Wind, Fire and Water in elementals).

I'm a fan of logic and it makes no sense to compare two games purely on aesthetic appearances.

Classic "judging a book by its cover". If it doesn't interest or excite you, fine by me, but if you're going to make your justifications public, don't make them so transparent.


I own it. I've played it. It's very similar to TF2.

Defending something without trying it yourself is just as bad as someone judging something without trying it.


I didn't say I haven't tried it. I said I haven't bought it. I've played it extensively.

If you owned it, then your arguments would be more than based on art and character classes because it's been noted that the gameplay is definitely different and not even remotely close to TF2.

Unless you assume all multiplayer online games are like TF2.

Not much to say to someone who's basis of comparison is anything but the actual game lol
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-02-11 18:55:52
February 11 2011 18:54 GMT
#74
On February 12 2011 03:52 Torte de Lini wrote:
Show nested quote +
On February 12 2011 03:44 Bibdy wrote:
On February 12 2011 03:41 Torte de Lini wrote:
On February 12 2011 03:38 Bibdy wrote:
On February 12 2011 03:33 Torte de Lini wrote:
On February 12 2011 03:30 SichuanPanda wrote:
Too similar to TF2 for my liking, already done this for hundreds of hours, its a new feel to the style, but its certainly far from a brand new style.


How is it too similar to TF2?


Don't go all fanboy. Its very similar to TF2 in both its art style and its character classes (which is the most significant portion of the gameplay). The parallels are pretty obvious. There are some differences, but for some it may not be different enough to excite them and make them play it, which is perfectly understandable. You can tell me RIFT is totally different to WoW until you're blue in the face, but after trying out the Beta, you'll have a tough time convincing me to go buy it.


Don't presume I'm a fanboy when I haven't even bought the game. It's clear neither have you if you assume a game is similar in gameplay and pace by the art style and the traditional forms of class-FPS (Speed, Strength, Health/Defense and Cloak/Stealth are all commonly used in many games as much as Earth, Wind, Fire and Water in elementals).

I'm a fan of logic and it makes no sense to compare two games purely on aesthetic appearances.

Classic "judging a book by its cover". If it doesn't interest or excite you, fine by me, but if you're going to make your justifications public, don't make them so transparent.


I own it. I've played it. It's very similar to TF2.

Defending something without trying it yourself is just as bad as someone judging something without trying it.


I didn't say I haven't tried it. I said I haven't bought it.
If you owned it, then your arguments would be more than based on art and character classes because it's been noted that the gameplay is definitely different and not even remotely close to TF2.

Unless you assume all multiplayer online games are like TF2.


No, I just think, that after playing a game for about 8 hours, that has the grenade launcher guy, the heavy weapons guy, the guy following the heavy weapons guy with a big beam of healing, the guy sitting at long distance getting lucky head-shots on people, the guy with the short range heavy damage weapon and the guy running around in stealth being a royal pain in the ass, is very similar to another game that has the grenade launcher guy, the heavy weapons guy, the guy following the heavy weapons guy with a big beam of healing, the guy sitting at long distance getting lucky head-shots on people, the guy with the short range heavy damage weapon and the guy running around in stealth being a royal pain in the ass.

Call me crazy.

Ergo, I find it completely understandable that someone who already owns TF2 would look at MNC and wonder "why should I spend $15 on this?".
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
February 11 2011 19:52 GMT
#75
On February 12 2011 03:54 Bibdy wrote:
Show nested quote +
On February 12 2011 03:52 Torte de Lini wrote:
On February 12 2011 03:44 Bibdy wrote:
On February 12 2011 03:41 Torte de Lini wrote:
On February 12 2011 03:38 Bibdy wrote:
On February 12 2011 03:33 Torte de Lini wrote:
On February 12 2011 03:30 SichuanPanda wrote:
Too similar to TF2 for my liking, already done this for hundreds of hours, its a new feel to the style, but its certainly far from a brand new style.


How is it too similar to TF2?


Don't go all fanboy. Its very similar to TF2 in both its art style and its character classes (which is the most significant portion of the gameplay). The parallels are pretty obvious. There are some differences, but for some it may not be different enough to excite them and make them play it, which is perfectly understandable. You can tell me RIFT is totally different to WoW until you're blue in the face, but after trying out the Beta, you'll have a tough time convincing me to go buy it.


Don't presume I'm a fanboy when I haven't even bought the game. It's clear neither have you if you assume a game is similar in gameplay and pace by the art style and the traditional forms of class-FPS (Speed, Strength, Health/Defense and Cloak/Stealth are all commonly used in many games as much as Earth, Wind, Fire and Water in elementals).

I'm a fan of logic and it makes no sense to compare two games purely on aesthetic appearances.

Classic "judging a book by its cover". If it doesn't interest or excite you, fine by me, but if you're going to make your justifications public, don't make them so transparent.


I own it. I've played it. It's very similar to TF2.

Defending something without trying it yourself is just as bad as someone judging something without trying it.


I didn't say I haven't tried it. I said I haven't bought it.
If you owned it, then your arguments would be more than based on art and character classes because it's been noted that the gameplay is definitely different and not even remotely close to TF2.

Unless you assume all multiplayer online games are like TF2.


No, I just think, that after playing a game for about 8 hours, that has the grenade launcher guy, the heavy weapons guy, the guy following the heavy weapons guy with a big beam of healing, the guy sitting at long distance getting lucky head-shots on people, the guy with the short range heavy damage weapon and the guy running around in stealth being a royal pain in the ass, is very similar to another game that has the grenade launcher guy, the heavy weapons guy, the guy following the heavy weapons guy with a big beam of healing, the guy sitting at long distance getting lucky head-shots on people, the guy with the short range heavy damage weapon and the guy running around in stealth being a royal pain in the ass.

Call me crazy.

Ergo, I find it completely understandable that someone who already owns TF2 would look at MNC and wonder "why should I spend $15 on this?".

I remember another game. It has this guy who shoots explosives, a tanky guy that was only good at close range, a guy who followed the tanky guy to buff and protect him. A long distance accuracy guy, and a sneaky guy. I just called it Diablo 2.

That being said, it is very similar in style to TF2. I just think that the classes are far more enjoyable/balanced, and the map objectives make it a lot more fun. You can go 0-30 in MNC and still win the game for your team, whereas doing that in TF2 will just get you flamed into oblivion.
I don't go 0-30 though, I don't even remember the last game I was under 1:1 k/d ratio, its more like 2.5/3:1.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-02-11 20:09:19
February 11 2011 20:05 GMT
#76
On February 12 2011 04:52 Sm3agol wrote:
Show nested quote +
On February 12 2011 03:54 Bibdy wrote:
On February 12 2011 03:52 Torte de Lini wrote:
On February 12 2011 03:44 Bibdy wrote:
On February 12 2011 03:41 Torte de Lini wrote:
On February 12 2011 03:38 Bibdy wrote:
On February 12 2011 03:33 Torte de Lini wrote:
On February 12 2011 03:30 SichuanPanda wrote:
Too similar to TF2 for my liking, already done this for hundreds of hours, its a new feel to the style, but its certainly far from a brand new style.


How is it too similar to TF2?


Don't go all fanboy. Its very similar to TF2 in both its art style and its character classes (which is the most significant portion of the gameplay). The parallels are pretty obvious. There are some differences, but for some it may not be different enough to excite them and make them play it, which is perfectly understandable. You can tell me RIFT is totally different to WoW until you're blue in the face, but after trying out the Beta, you'll have a tough time convincing me to go buy it.


Don't presume I'm a fanboy when I haven't even bought the game. It's clear neither have you if you assume a game is similar in gameplay and pace by the art style and the traditional forms of class-FPS (Speed, Strength, Health/Defense and Cloak/Stealth are all commonly used in many games as much as Earth, Wind, Fire and Water in elementals).

I'm a fan of logic and it makes no sense to compare two games purely on aesthetic appearances.

Classic "judging a book by its cover". If it doesn't interest or excite you, fine by me, but if you're going to make your justifications public, don't make them so transparent.


I own it. I've played it. It's very similar to TF2.

Defending something without trying it yourself is just as bad as someone judging something without trying it.


I didn't say I haven't tried it. I said I haven't bought it.
If you owned it, then your arguments would be more than based on art and character classes because it's been noted that the gameplay is definitely different and not even remotely close to TF2.

Unless you assume all multiplayer online games are like TF2.


No, I just think, that after playing a game for about 8 hours, that has the grenade launcher guy, the heavy weapons guy, the guy following the heavy weapons guy with a big beam of healing, the guy sitting at long distance getting lucky head-shots on people, the guy with the short range heavy damage weapon and the guy running around in stealth being a royal pain in the ass, is very similar to another game that has the grenade launcher guy, the heavy weapons guy, the guy following the heavy weapons guy with a big beam of healing, the guy sitting at long distance getting lucky head-shots on people, the guy with the short range heavy damage weapon and the guy running around in stealth being a royal pain in the ass.

Call me crazy.

Ergo, I find it completely understandable that someone who already owns TF2 would look at MNC and wonder "why should I spend $15 on this?".

I remember another game. It has this guy who shoots explosives, a tanky guy that was only good at close range, a guy who followed the tanky guy to buff and protect him. A long distance accuracy guy, and a sneaky guy. I just called it Diablo 2.

That being said, it is very similar in style to TF2. I just think that the classes are far more enjoyable/balanced, and the map objectives make it a lot more fun. You can go 0-30 in MNC and still win the game for your team, whereas doing that in TF2 will just get you flamed into oblivion.
I don't go 0-30 though, I don't even remember the last game I was under 1:1 k/d ratio, its more like 2.5/3:1.


That's kind of a stretch, considering each of the character classes in most Action RPGs have a lot more depth to their gameplay. Each of the classes in MNC and TF2 are very simple by comparison.

Its hard to describe a game like MNC to someone without the summary starting with "Its a lot like TF2, but...". What comes after is basically what's supposed to entice people to play it. The DotA-like objectives combined with Tower Defense-like gameplay, the Monday Night Football theme (aka the story), the upgrade system and/or just something different in the theme of something they already enjoy. For some, like me, that's enough to interest them. But, I fully understand why it wouldn't be enough for others.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
February 11 2011 20:11 GMT
#77
On February 12 2011 05:05 Bibdy wrote:
Show nested quote +
On February 12 2011 04:52 Sm3agol wrote:
On February 12 2011 03:54 Bibdy wrote:
On February 12 2011 03:52 Torte de Lini wrote:
On February 12 2011 03:44 Bibdy wrote:
On February 12 2011 03:41 Torte de Lini wrote:
On February 12 2011 03:38 Bibdy wrote:
On February 12 2011 03:33 Torte de Lini wrote:
On February 12 2011 03:30 SichuanPanda wrote:
Too similar to TF2 for my liking, already done this for hundreds of hours, its a new feel to the style, but its certainly far from a brand new style.


How is it too similar to TF2?


Don't go all fanboy. Its very similar to TF2 in both its art style and its character classes (which is the most significant portion of the gameplay). The parallels are pretty obvious. There are some differences, but for some it may not be different enough to excite them and make them play it, which is perfectly understandable. You can tell me RIFT is totally different to WoW until you're blue in the face, but after trying out the Beta, you'll have a tough time convincing me to go buy it.


Don't presume I'm a fanboy when I haven't even bought the game. It's clear neither have you if you assume a game is similar in gameplay and pace by the art style and the traditional forms of class-FPS (Speed, Strength, Health/Defense and Cloak/Stealth are all commonly used in many games as much as Earth, Wind, Fire and Water in elementals).

I'm a fan of logic and it makes no sense to compare two games purely on aesthetic appearances.

Classic "judging a book by its cover". If it doesn't interest or excite you, fine by me, but if you're going to make your justifications public, don't make them so transparent.


I own it. I've played it. It's very similar to TF2.

Defending something without trying it yourself is just as bad as someone judging something without trying it.


I didn't say I haven't tried it. I said I haven't bought it.
If you owned it, then your arguments would be more than based on art and character classes because it's been noted that the gameplay is definitely different and not even remotely close to TF2.

Unless you assume all multiplayer online games are like TF2.


No, I just think, that after playing a game for about 8 hours, that has the grenade launcher guy, the heavy weapons guy, the guy following the heavy weapons guy with a big beam of healing, the guy sitting at long distance getting lucky head-shots on people, the guy with the short range heavy damage weapon and the guy running around in stealth being a royal pain in the ass, is very similar to another game that has the grenade launcher guy, the heavy weapons guy, the guy following the heavy weapons guy with a big beam of healing, the guy sitting at long distance getting lucky head-shots on people, the guy with the short range heavy damage weapon and the guy running around in stealth being a royal pain in the ass.

Call me crazy.

Ergo, I find it completely understandable that someone who already owns TF2 would look at MNC and wonder "why should I spend $15 on this?".

I remember another game. It has this guy who shoots explosives, a tanky guy that was only good at close range, a guy who followed the tanky guy to buff and protect him. A long distance accuracy guy, and a sneaky guy. I just called it Diablo 2.

That being said, it is very similar in style to TF2. I just think that the classes are far more enjoyable/balanced, and the map objectives make it a lot more fun. You can go 0-30 in MNC and still win the game for your team, whereas doing that in TF2 will just get you flamed into oblivion.
I don't go 0-30 though, I don't even remember the last game I was under 1:1 k/d ratio, its more like 2.5/3:1.


That's kind of a stretch, considering each of the character classes in most Action RPGs have a lot more depth to their gameplay. Each of the classes in MNC and TF2 are very simple by comparison.

Its hard to describe a game like MNC to someone without the summary starting with "Its a lot like TF2, but..."

The classes in MNC do have a surprising amount of depth. Not RPG depth, but between gold/silver/bronze sponsors, vastly different primary and secondary weapons for each class, and choosing which upgrade route to go, each of the classes can feel pretty deep. Just learning all the grenade bounce points + explosion distances as an assault is pretty in depth.

And like I did say, stylisticly, it's a lot like TF2. The actual gameplay though, isn't really that close tbh. The wide range of different abilities per class and bots make it a lot different to play, though. I was a beast at TF2, but it took me over a week of playing every day to finally get a good feel for it.
monkey5476
Profile Joined January 2011
United States133 Posts
February 11 2011 20:29 GMT
#78
TF2 INVENTED CLASS-BASED SHOOTERS, OBVIOUSLY YOU GUYS. /sarcasm

+ Show Spoiler +
On February 08 2011 13:33 Sm3agol wrote:
A little bump and "update".

Once you get used to assassins, they no longer ruin the game for you at all. They become easy mode kills with both of my favorite classes, sniper and assault. They have been a complete non-factor to me for the last two or three days, despite facing teams with good assassins on them. Its like they almost don't even exist, except to kill my turrents and bots...what they are supposed to do. Sniping is still ez mode though, I really believe it should be nerfed, although there are so many terrible snipers that I think nerfing it any more would make the class useless to 90% of the sniper users. I myself have been assaulting it up, and its been hella fun. Between bombs, nade spamming, and the op charge, assault is a blast to play.


I'm really happy at least one of you complaining babies actually took the time to learn the game instead of sitting in this thread bitching. I was never aware that the TL community was so full of idiots that judge a games balance before even playing at a high-level.

Hopefully the rest of this thread will stop being so fucking terrible at the game and realize that Assassins aren't OP.

fadestep
Profile Blog Joined October 2008
United States605 Posts
February 11 2011 21:45 GMT
#79
Why are people having this dumb argument about whether it is similar to Team Fortress 2 or not?

Let's break it down:

Aesthetically, the games are nearly identical. Cartoony characters with a bit of personality to them, bright colors, and really distinct animations and models.

The character classes mirror each other extensively. Support mixes medic and engineer. The assassin is modeled after the spy. The assualt plays similar to the demoman with his bombs and GL. The tank and gunner classes both have a mix of traits from the heavy and pyro. Monday Night Combat took a great deal of their character design straight out of TF2.

Gameplay wise, the objectives are fairly similar. Both TF2 and MNC emphasive combat breaking out along very specific lanes or areas of the map with a kind of slow push building up until one team beats the other. There are very few shooters with such specific areas of player interaction. The combat is also shockingly similar, as various classes directly or indirectly hard counter the others and range/mobility is a huge factor in deciding the victor of any battle. The ability to recover from fights and the general 'toughness' of the characters is also much higher than most other shooters.

Now I am sure you can go through and pull this line or that out and slap some stupid comparison to Diablo 2 or another game on it, but Monday Night Combat OBVIOUSLY draws a huge amount from Team Fortress 2. IMO, thats awesome. I find it kind of incredible that people are so found of picking fights online that they need to try and debate one of the most comically obvious connections I have ever see between two games.
not a hero
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
February 11 2011 22:39 GMT
#80
On February 12 2011 03:41 Torte de Lini wrote:
Show nested quote +
On February 12 2011 03:38 Bibdy wrote:
On February 12 2011 03:33 Torte de Lini wrote:
On February 12 2011 03:30 SichuanPanda wrote:
Too similar to TF2 for my liking, already done this for hundreds of hours, its a new feel to the style, but its certainly far from a brand new style.


How is it too similar to TF2?


Don't go all fanboy. Its very similar to TF2 in both its art style and its character classes (which is the most significant portion of the gameplay). The parallels are pretty obvious. There are some differences, but for some it may not be different enough to excite them and make them play it, which is perfectly understandable. You can tell me RIFT is totally different to WoW until you're blue in the face, but after trying out the Beta, you'll have a tough time convincing me to go buy it.


Don't presume I'm a fanboy when I haven't even bought the game. It's clear neither have you if you assume a game is similar in gameplay and pace by the art style and the traditional forms of class-FPS (Speed, Strength, Health/Defense and Cloak/Stealth are all commonly used in many games as much as Earth, Wind, Fire and Water in elementals).

I'm a fan of logic and it makes no sense to compare two games purely on aesthetic appearances.

Classic "judging a book by its cover". If it doesn't interest or excite you, fine by me, but if you're going to make your justifications public, don't make them so transparent.


If you can't acknowledge that both games are blindingly similar in art style, play style, class style, map design, and almost every other key feature of the game thats your problem, but don't sit there and tell me I'm judging a book by its cover, because I own TF2, and I've played MNC at a friends place. Therefore I'm judging the two 'books' that are these games from personal experience, and personal experience tells me while MNC does add some new and fun features to the TF2 formula they are not significant nor abundant enough for me to go out and purchase it.
i-bonjwa
pokeyAA
Profile Blog Joined February 2004
United States936 Posts
February 11 2011 23:27 GMT
#81
Is it just me or do most people completely blow at this game. 90% of the time you see like 2 guys on a team do really well, and the rest going like 3/17 no matter what class they are.

fadestep
Profile Blog Joined October 2008
United States605 Posts
February 12 2011 00:24 GMT
#82
On February 12 2011 08:27 pokeyAA wrote:
Is it just me or do most people completely blow at this game. 90% of the time you see like 2 guys on a team do really well, and the rest going like 3/17 no matter what class they are.



Yeah I agree. Its because a whole bunch of casuals buy it and play it a few times, and a very few really experienced players buy it and just rape all of them. The casuals quit since they are getting owned, the experienced players get better, and new casuals come - even more unprepared than the old ones.

I can pretty much play every match without dying and getting 30+ kills unless somebody decent is on the other team.
not a hero
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
February 12 2011 00:46 GMT
#83
On February 12 2011 09:24 fadestep wrote:
Show nested quote +
On February 12 2011 08:27 pokeyAA wrote:
Is it just me or do most people completely blow at this game. 90% of the time you see like 2 guys on a team do really well, and the rest going like 3/17 no matter what class they are.



Yeah I agree. Its because a whole bunch of casuals buy it and play it a few times, and a very few really experienced players buy it and just rape all of them. The casuals quit since they are getting owned, the experienced players get better, and new casuals come - even more unprepared than the old ones.

I can pretty much play every match without dying and getting 30+ kills unless somebody decent is on the other team.

What he said. The sad thing is I'm not even that good at FPS. I was a decent CSS player, and pubbed TF2 a little, along with QL, but I've been playing SC2 ever since it came out. It almost saddened me when a week into playing I am dominating people, and they are calling hacks and such.
ak1knight
Profile Joined April 2010
United States313 Posts
February 12 2011 03:32 GMT
#84
On February 12 2011 09:46 Sm3agol wrote:
Show nested quote +
On February 12 2011 09:24 fadestep wrote:
On February 12 2011 08:27 pokeyAA wrote:
Is it just me or do most people completely blow at this game. 90% of the time you see like 2 guys on a team do really well, and the rest going like 3/17 no matter what class they are.



Yeah I agree. Its because a whole bunch of casuals buy it and play it a few times, and a very few really experienced players buy it and just rape all of them. The casuals quit since they are getting owned, the experienced players get better, and new casuals come - even more unprepared than the old ones.

I can pretty much play every match without dying and getting 30+ kills unless somebody decent is on the other team.

What he said. The sad thing is I'm not even that good at FPS. I was a decent CSS player, and pubbed TF2 a little, along with QL, but I've been playing SC2 ever since it came out. It almost saddened me when a week into playing I am dominating people, and they are calling hacks and such.


You don't need to great of aim to be good, just need to have good game sense, when to use different abilities, etc. It's a lot like DoTA in that aspect imo. Like I watched a youtube video where someone went on a 30 kill streak just because he would go buy juice, kill all the team in their spawn, then run away unscathed and repeat. That's not necessarily because he had great aim (he was playing tank) but because he knew what best to do at any given time.

Here's the vid btw, streak starts at 6:30:
w00t
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
February 15 2011 13:39 GMT
#85
Also, I just got a guest pass, so if anyone wants it, let me know, and I'll send it over.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
February 15 2011 13:58 GMT
#86
On February 12 2011 09:46 Sm3agol wrote:
Show nested quote +
On February 12 2011 09:24 fadestep wrote:
On February 12 2011 08:27 pokeyAA wrote:
Is it just me or do most people completely blow at this game. 90% of the time you see like 2 guys on a team do really well, and the rest going like 3/17 no matter what class they are.



Yeah I agree. Its because a whole bunch of casuals buy it and play it a few times, and a very few really experienced players buy it and just rape all of them. The casuals quit since they are getting owned, the experienced players get better, and new casuals come - even more unprepared than the old ones.

I can pretty much play every match without dying and getting 30+ kills unless somebody decent is on the other team.

What he said. The sad thing is I'm not even that good at FPS. I was a decent CSS player, and pubbed TF2 a little, along with QL, but I've been playing SC2 ever since it came out. It almost saddened me when a week into playing I am dominating people, and they are calling hacks and such.


I only played 2 rounds of the game in multiplayer and it's really sad how bad people are. I suck at FPS, but i played it 2 times and still got something like 6:3, eventhough i had no clue of what was going on, what the different classes do, etc.
I'm a casual, i expected to get owned 0:50 since - as said - i suck at FPS, but i was #2 in my team (the other team was some clan that of course won easily).

It could be a nice game for many if they play it regularly with a clan and do clan wars and stuff, but for me it's too.... colorful. I'm not a fan of this excessive comic style.
EG.lectR
Profile Blog Joined September 2010
United States617 Posts
February 15 2011 14:37 GMT
#87
I was looking forward to this game, but when I played it I felt the action was way too scripted.
@colindeshong
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
February 24 2011 00:06 GMT
#88
I just started playing after seeing the TB video about it. I got my ass handed to me at first, but I looked up a few youtube frag videos and picked up some good tips. Haven't tried all the classes seriously yet but I really enjoy the Assault.

Plus the way the game is presented is awesome I think. The "Pro-Tips" are often times pretty funny and I like the announcer. It might get stale after a while, but for now I'm still enjoying it.
If the quarter was in your right hand, that would've been micro
jtype
Profile Blog Joined April 2009
England2167 Posts
March 18 2011 05:02 GMT
#89
Monday Night Combat is free to play for this weekend. http://store.steampowered.com/app/63200/?snr=1_4_4__40


It is also on sale for 33% off.

I just tried it out and played my first few games. It seems pretty fun. The only thing that's holding it back, as far as I can see, is the seemingly small amount of people playing it. I know that others have said the same thing.

Anyone else playing it or planning on giving it a try?
hidiliho
Profile Joined September 2004
Canada685 Posts
March 18 2011 05:29 GMT
#90
On February 15 2011 22:39 Sm3agol wrote:
Also, I just got a guest pass, so if anyone wants it, let me know, and I'll send it over.


I want a guest pass =)
I have a dream, that some day I wouldn't see any imba comments in GSL threads.
Htiger
Profile Joined February 2011
United States13 Posts
March 18 2011 14:34 GMT
#91
On March 18 2011 14:29 hidiliho wrote:
Show nested quote +
On February 15 2011 22:39 Sm3agol wrote:
Also, I just got a guest pass, so if anyone wants it, let me know, and I'll send it over.


I want a guest pass =)


Check out the post directly above your post. MNC is free this weekend until Sunday at 4:00 PM or so. Also, it is on sale until Monday some time, so now is the time to try it out if you are thinking of picking it up.
cydereal
Profile Blog Joined August 2010
United States193 Posts
March 18 2011 17:55 GMT
#92
Having a LAN Party this weekend with some MNC on the cards. We're in Santa Ana, CA. If you read this and you want to crash a random LAN with a few TL members, shoot me a PM and I'll hook you up with directions!
peekn
Profile Blog Joined June 2010
United States1152 Posts
March 21 2011 00:53 GMT
#93
Just got done playing through the free weekend and I can say that I enjoyed it. The only drawback and the thing preventing me from purchasing it is the lack of depth to the game. What I mean by this is that there is really only one type of map, the arena style map. What would be nice to see would be the "pros" traveling to other types of galaxies and playing on different worlds basically non-arena settings.

Other than that I really enjoyed the game, although I think that the assassin is a bit too powerful
yallayalla
Profile Joined March 2011
25 Posts
Last Edited: 2011-03-21 01:04:28
March 21 2011 01:04 GMT
#94
Whenever i tried to play this game, it just wouldnt let me.
Everytime i wanted to connect to a server it just timed out after 2 very long loading screens.
After about 10 trys i get into a game but i also had some random crashes happening, so I needed to try to connect again.

So after 4 hours of played time in Steam , i only did 2 complete multiplayer games, the tutorial and some of the really awkward single player...

Way to go for a free weekend to promote a game :/
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
March 21 2011 08:58 GMT
#95
i enjoy the free weekend a lots but i wont buy this since its too addicting and i wana focus on sc2

my roomate said the tank is the best class with the charge + spin combo. For me i prefer support since i just found out how powerfull air strike is and if you hack a long range turret, awesome shits happen across the map xD
Im daed. Follow me @TL_NB
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
June 19 2011 17:18 GMT
#96
http://store.steampowered.com/app/63200/

Father day deal, the game goes down to 3.75$... i wonder if its a good deal at all?
Lots of my friend who got this game said the main problem is not a lots of people actually buying it so there is very few sever available. Should i get it at all?
Im daed. Follow me @TL_NB
Durak
Profile Blog Joined January 2008
Canada3684 Posts
June 19 2011 23:27 GMT
#97
On June 20 2011 02:18 NB wrote:
http://store.steampowered.com/app/63200/

Father day deal, the game goes down to 3.75$... i wonder if its a good deal at all?
Lots of my friend who got this game said the main problem is not a lots of people actually buying it so there is very few sever available. Should i get it at all?

There are plenty of people who play and lots of servers. That's not an issue.

The game is like TF2+DotA. Definitely worth the cost if you like TF2.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
Last Edited: 2011-06-19 23:33:34
June 19 2011 23:33 GMT
#98
Edit: Oops! Refreshed and it posted again
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