Elder Scrolls V - Skyrim - Page 538
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OoFuzer
Chile436 Posts
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Duka08
3391 Posts
PS3 and PC versions won't be available for some time (late July iirc) | ||
Offhand
United States1869 Posts
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HazMat
United States17077 Posts
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OoFuzer
Chile436 Posts
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polyphonyEX
United States2539 Posts
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Duka08
3391 Posts
Edit: running borderless window, I should add | ||
JDPingpong
United States57 Posts
On June 29 2012 10:40 HazMat wrote: Anyone have troubles with tabbing out of skyrim? Half the time I tab out and tab back in my window cursor shows up in the game along with the skyrim cursor. This happens regardless if I use full screen mode or borderless window. If you shift-tab to access the steam menu then alt-tab out, you won't have the cursor issue. | ||
Liph
United States151 Posts
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UniversalSnip
9871 Posts
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Blitzkrieg0
United States13132 Posts
On June 30 2012 11:14 UniversalSnip wrote: I'm thinking of trying a new semi-hardcore mode. Whenever I die I have to drop all my items and gold and reequip from scratch. Was thinking I'd go for sort of a paladin build. I tried doing this by having one save every Mondas (turn autosave off). If you die within a week you have to start over obviously. No fast travel. Cart rides are frowned upon. Eventually I gave up though. When you die right before Mondas it is just too rage inducing to play everything you did over again. | ||
Offhand
United States1869 Posts
On June 30 2012 11:21 Blitzkrieg0 wrote: I tried doing this by having one save every Mondas (turn autosave off). If you die within a week you have to start over obviously. No fast travel. Cart rides are frowned upon. Eventually I gave up though. When you die right before Mondas it is just too rage inducing to play everything you did over again. I don't get the restriction on fast travel so many "hardcore" modes have. With the exception of being taken out by a bear early levels, the outside world is mostly a alchemy reagent loot-fest. | ||
Blitzkrieg0
United States13132 Posts
On July 02 2012 21:22 Offhand wrote: I don't get the restriction on fast travel so many "hardcore" modes have. With the exception of being taken out by a bear early levels, the outside world is mostly a alchemy reagent loot-fest. I have a mod that makes it challenging. | ||
UniversalSnip
9871 Posts
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Blitzkrieg0
United States13132 Posts
On July 03 2012 12:21 UniversalSnip wrote: Hmm, a number of my mods just don't seem to do anything. For example I have one that disables fast travel, I can fast travel. I have one that's supposed to add a book into inns that lets you fiddle with some survival options, the book is not there. I have one that is supposed to give you a power that lets you fiddle with need options, there is no such power. Strange. If you have too many mods they can break each other. If two mods both modify the same object, one of them won't work. | ||
UniversalSnip
9871 Posts
+ Show Spoiler + Realistic Lighting HQ Map Lightweight Potions Improved Container Names Ragged Flagon Shortcut General Follower Fixes Breezehome Enchanting Table Tougher Traps Night Eye Toggle Detailed Cities Elvenwood (adds some treehouses somewhere) Missing Skyforge stuff Sounds of Skyrim Disable Fast Travel Drink Eat Sleep Hypothermia Sheogorath inspired loading tips Fancy looking Dragon Bridge Lighting Fix for striping in houses Mines have the metal they mine in their names Enhanced distant terrain Enhanced ice Better quest descriptions Followers don't trigger traps Another distance mod Legendary creatures (adds some bosses around the map) Enhanced night sky Roosters will crow at dawn And I just added one that should remove enemy scaling, but I had the issues before that. Nothing seems like it would conflict there. | ||
Blitzkrieg0
United States13132 Posts
On July 03 2012 12:39 UniversalSnip wrote: My full list of mods (not actual names, descriptions) + Show Spoiler + Realistic Lighting HQ Map Lightweight Potions Improved Container Names Ragged Flagon Shortcut General Follower Fixes Breezehome Enchanting Table Tougher Traps Night Eye Toggle Detailed Cities Elvenwood (adds some treehouses somewhere) Missing Skyforge stuff Sounds of Skyrim Disable Fast Travel Drink Eat Sleep Hypothermia Sheogorath inspired loading tips Fancy looking Dragon Bridge Lighting Fix for striping in houses Mines have the metal they mine in their names Enhanced distant terrain Enhanced ice Better quest descriptions Followers don't trigger traps Another distance mod Legendary creatures (adds some bosses around the map) Enhanced night sky Roosters will crow at dawn And I just added one that should remove enemy scaling, but I had the issues before that. Nothing seems like it would conflict there. My guess would be there is a fast travel to that tree house, but it could be anything so good luck finding it. Better off playing with a single overhaul mod than using a million small things. Personally think SkyRe is the best one I've played so far. | ||
Levi Deninard
19 Posts
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AC3
Canada337 Posts
How much better are the graphics with mods? I've seen there are mods to get rid of the boring starting missions, is there anything else interesting content wise available? I'll probably end up getting it so I guess I'm more or less looking for someone to sell me on it again ![]() | ||
Praetorial
United States4241 Posts
On July 16 2012 08:31 AC3 wrote: Hey guys, so the 50% off steam sale for Skyrim has another 4 hours left and I wanted to ask a couple of questions. First off, I have the game for 360 and have sunk about 200 hours into the game. My main question would be if there are enough mods or content available on the PC to warrant getting the game for $30. I only played 2 characters seriously (mage and an archer/theif) so if there are enough things to keep me interested in the PC version I could see myself sinking another 100+ hours in eventually. How much better are the graphics with mods? I've seen there are mods to get rid of the boring starting missions, is there anything else interesting content wise available? I'll probably end up getting it so I guess I'm more or less looking for someone to sell me on it again ![]() Yes, there's nigh infinite good user-generated content. As in new quest line, world modifications(War in Skyrim), new areas, new weapons. Heck, take any aspect of the game and there's a mod that adds more. This includes graphics. | ||
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