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What are the best enchantments in the game? Secondly, I'm at a high level so I won't be getting many perk points much anymore. Which perks do I want in the enchanting tree? Or which do you find the most essential?
Is the perk: "Soul gems provide extra magicka for recharging" Good? What about "Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon" ?
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On January 11 2012 13:02 pwndevil wrote:Show nested quote +On January 11 2012 10:30 DeepElemBlues wrote: I think the inevitable expansion will be in the Summerwind Isles (Alinor). The Thalmor are the evil empire expanding across Tamriel, and I'm assuming that lore-wise for the expansion that Ulfric's rebellion is successful. And that, along with the assassination of the Emperor, will bring Skyrim and Cyrodiil into open conflict with the Aldmeri Dominion again. quite possibly, yes. but spoiler alert + Show Spoiler + windhelm is taken by the imperials and so they now have no headquaters, it may not matter and you talk about the assassination of the emperor, this only happens to those who join the dark brotherhood, but like i said, it may not matter, but it might (although very slim i think) and that's why I mention it... P.S do you think bethesda go around reading threads like these for ideas?
+ Show Spoiler +Windhelm isn't taken by the imperials if you side with the Stormcloaks. You have several choices when it comes to the civil war. You can take Skyrim entirely for the Imperials, or entirely for the Stormcloaks, or if you ignore both factions and get near the end of the main quest, simply switch around who controls which cities.
As far as main quests go, Bethesda hasn't given this many choices since Daggerfall. And do you know what happened with Daggerfall? Which of the game's several endings is canonical? All of them.
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TES Lore is so huge, does bethesda make actual books for their lore?I wish I had given more thought about it before siding with the stormcloaks because the imperials tried to behead me, Ulfric looked like a badass and was also somewhat right because skyrim is indeed the nord's province.
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On January 11 2012 04:43 RaLakedaimon wrote: Are people just saying they want this game to be impossible to play, or just blowing smoke for e-peen purposes? O_o I tried out master and it felt very tough if your not trying to use enchantments/smithing and carry tons of health potions. Why would anyone have fun getting hit with one arrow and having to reload there last save? I've seen so many of those posts but didn't wanna bring it up.
I don't know about the others, but I enjoy having to be on my toes to dodge arrows (which I almost always do) and avoid getting hit under any circumstance, while managing magicka reserves and using bows/swords. It feels tough to you, but no I really am not using smithing or enchanting or even potions. I am level 80 atm. The game isn't impossible to play.
On January 11 2012 12:47 DeepElemBlues wrote:Show nested quote +For an expansion? Historically, Bethesda has set its add-ons in areas relatively close to the main game and the add-ons never forced any particular main quest choice onto the player. I just don't see what you're describing happening in an expansion. Glad to see you work at Bethesda and know what's up, maybe instead of just saying "No you wrong" you could contribute something.
He didn't just say "no you're wrong" out of nowhere, he's providing reasonable evidence that your suggestion is unlikely to happen.
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On January 11 2012 14:12 Torte de Lini wrote: What are the best enchantments in the game? Secondly, I'm at a high level so I won't be getting many perk points much anymore. Which perks do I want in the enchanting tree? Or which do you find the most essential?
Is the perk: "Soul gems provide extra magicka for recharging" Good? What about "Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon" ?
Anything?
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On January 12 2012 00:16 Torte de Lini wrote:Show nested quote +On January 11 2012 14:12 Torte de Lini wrote: What are the best enchantments in the game? Secondly, I'm at a high level so I won't be getting many perk points much anymore. Which perks do I want in the enchanting tree? Or which do you find the most essential?
Is the perk: "Soul gems provide extra magicka for recharging" Good? What about "Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon" ? Anything?
- What class are you playing? For mages reduced manacosts are ofc important, for fighters I guess the 1/2 hand damage increase.
A soultrap on your weapon in combination with Azuras Star solves any problems with charges on weapons (also answer to your last question imo) Magic resist on necklace is good if you lack resist, same with ring.
Very hard to say on weapons, I like life/stamina absorption, don´t have to think much and saves potions. Others like damage more. With bow I would take Ice enchant so they are slower.
- The "2 enchant" perk is ofc the most important, stronger enchants 5/5 and well everything about weapon/armour you plan on enchanting

- The death blow is really one thing to spare, with Azuras Star and either soultrap on weapon or sometimes casted directly you will never have problems with charges or soulgems.
Can´t say anything about the magicka perk, I´m playing 2h warrior atm.
I must say after restarting after 70hrs with a new char and not smithing/enchanting anything the game is much more fun than before. Played (almost everytime) on the 4th difficulty and it´s such a nice feeling if you find an item which is better than your old one. Comes close to Diablo 2
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On January 12 2012 01:18 Hondelul wrote:Show nested quote +On January 12 2012 00:16 Torte de Lini wrote:On January 11 2012 14:12 Torte de Lini wrote: What are the best enchantments in the game? Secondly, I'm at a high level so I won't be getting many perk points much anymore. Which perks do I want in the enchanting tree? Or which do you find the most essential?
Is the perk: "Soul gems provide extra magicka for recharging" Good? What about "Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon" ? Anything? - What class are you playing? For mages reduced manacosts are ofc important, for fighters I guess the 1/2 hand damage increase.
A soultrap on your weapon in combination with Azuras Star solves any problems with charges on weapons (also answer to your last question imo) Magic resist on necklace is good if you lack resist, same with ring.
Very hard to say on weapons, I like life/stamina absorption, don´t have to think much and saves potions. Others like damage more. With bow I would take Ice enchant so they are slower.
- The "2 enchant" perk is ofc the most important, stronger enchants 5/5 and well everything about weapon/armour you plan on enchanting

- The death blow is really one thing to spare, with Azuras Star and either soultrap on weapon or sometimes casted directly you will never have problems with charges or soulgems.
Can´t say anything about the magicka perk, I´m playing 2h warrior atm.
I must say after restarting after 70hrs with a new char and not smithing/enchanting anything the game is much more fun than before. Played (almost everytime) on the 4th difficulty and it´s such a nice feeling if you find an item which is better than your old one. Comes close to Diablo 2 
Oh sorry, I am playing a Sneaky Archer, I have all stealth, one-handed, archery, illusion and some restoration
So I shouldn't bother getting any perks in the elements? (I thought of skipping them to be honest) and get the soul trap stuff?
I'll skip the death blow and the extra magicka recharing thing is worth it?
I have Azura's star, I think the good one (not the black soul gem one). How do I work that in combination with my weapon? Do I just have to carry it?
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I've been playing a no-crafting, no-magic, stealth-based character on Master, and by the Eight, dragons are tough when you have no magic resistance. I've defeated only three dragons so far: I defeated the first at Shearpoint by luring it to the mages at Fellglow Keep to nuke down, the second at Drelas's Cottage by using the house as cover, and the third while escorting the guy to the Eldergleam for the sap for Danica. The first was a snap because I didn't do any work at all, the second was incredibly close (down to my last healing potion, even WITH total abuse of the Ethereal shout), and the third was stupidly easy because I changed the difficulty to Novice for that escort (the guy dies way too quickly, man, and I'm not spending an hour saving and reloading).
I'm playing with a mod that reduces the overall effectiveness of Sneaking, so combat is a lot more challenging because the enemies are far more perceptive; it's also far more rewarding when that last poisoned arrow topples the final bandit in the dungeon. However, you can't exactly sneak up on dragons, and without any way of crafting Magic Resistance equipment, times where I am able to confront and defeat a dragon are situational at best. It seems like my best chances of taking down a dragon are when a multitude of ranged NPCs are nearby, or I can exploit a piece of terrain as cover, but other than that, I'm little more than dragon food. So I'm kinda forced to sit around and wait for a merchant to have some magic resistance jewelry for sale, which could take five minutes or five days... and in the meantime, I'm not getting the Dragon Souls I need.
I guess I'm just ranting here. 
Also, the Daedric Prince quest involving Malacath is ridiculously hard as a stealth-based character. I literally could not win until I changed the difficulty to Adept. Why?
+ Show Spoiler [Quest spoilers] +Because Chief Yamarz is a hacker. Yeah, I foolishly chose to accept his offer to kill the giant myself, which was a hell of a lot of fun... but his betrayal wasn't fun at all. For whatever fucking reason, Bethesda made it so that when Yamarz becomes hostile, he will sprint toward the location of your character, even if your character is completely hidden. If you distract Yamarz with an arrow, for instance, he'll go inspect the site where it landed and scan the immediate area for a while, just like any other enemy. But IMMEDIATELY after he gives up, he runs STRAIGHT to you, even though the game says Yamarz has no idea where you are because you're 100% hidden. And this isn't just me being bad at stealth; he will literally run across the entire Giant's Grove directly to you; no matter where you are, he WILL find you almost immediately. This makes it physically impossible to stealth him to death, and because of his ridiculously high armor and block ratings, going head to head is near-suicide if you aren't fully prepared.
I only managed to defeat him by kiting him all around the area with arrows. And that only worked because I was on Adept difficulty. And THAT only worked because of that Archery perk where arrows stagger the foe 50% of the time. And even then, the fight took ten minutes and I came very close to dying several times because I was pretty much relying on staggers to maintain distance between me and Yamarz. It didn't help that that Orc is fuckin' fast...
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On January 12 2012 01:38 Torte de Lini wrote:Show nested quote +On January 12 2012 01:18 Hondelul wrote:On January 12 2012 00:16 Torte de Lini wrote:On January 11 2012 14:12 Torte de Lini wrote: What are the best enchantments in the game? Secondly, I'm at a high level so I won't be getting many perk points much anymore. Which perks do I want in the enchanting tree? Or which do you find the most essential?
Is the perk: "Soul gems provide extra magicka for recharging" Good? What about "Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon" ? Anything? - What class are you playing? For mages reduced manacosts are ofc important, for fighters I guess the 1/2 hand damage increase.
A soultrap on your weapon in combination with Azuras Star solves any problems with charges on weapons (also answer to your last question imo) Magic resist on necklace is good if you lack resist, same with ring.
Very hard to say on weapons, I like life/stamina absorption, don´t have to think much and saves potions. Others like damage more. With bow I would take Ice enchant so they are slower.
- The "2 enchant" perk is ofc the most important, stronger enchants 5/5 and well everything about weapon/armour you plan on enchanting

- The death blow is really one thing to spare, with Azuras Star and either soultrap on weapon or sometimes casted directly you will never have problems with charges or soulgems.
Can´t say anything about the magicka perk, I´m playing 2h warrior atm.
I must say after restarting after 70hrs with a new char and not smithing/enchanting anything the game is much more fun than before. Played (almost everytime) on the 4th difficulty and it´s such a nice feeling if you find an item which is better than your old one. Comes close to Diablo 2  Oh sorry, I am playing a Sneaky Archer, I have all stealth, one-handed, archery, illusion and some restoration So I shouldn't bother getting any perks in the elements? (I thought of skipping them to be honest) and get the soul trap stuff? I'll skip the death blow and the extra magicka recharing thing is worth it? I have Azura's star, I think the good one (not the black soul gem one). How do I work that in combination with my weapon? Do I just have to carry it? Can´t give too much informations since I played without much reading in any forum/guide till now and never touched a archer/mage char, but the Azura´s Star/Soultrap is so that the Soultrap enchant say something like "if target dies in 5 sec you collect the soul". Yes, you just have to carry AS around and it recharges whenever you trap a soul (I have the black one, so not sure what souls you can trap). This is more for laziness, as my first char was double 1h. With double enchant perk I planed to have Soultrap+anything on one sword and Live/Stamina absorption on the second.
If you don´t plan on enchanting your weapons with damage you can spare the elements (I guess you mean the 25% damage for fire/...) if not you should take it into account. The way to "2 Enchantments" is ofc shorter with the armor branch (1 less perk).
No clue about the magicka recharge, but death blow to recharge is really useless with AS and simply recharging your stuff.
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On January 12 2012 01:38 Torte de Lini wrote:Show nested quote +On January 12 2012 01:18 Hondelul wrote:On January 12 2012 00:16 Torte de Lini wrote:On January 11 2012 14:12 Torte de Lini wrote: What are the best enchantments in the game? Secondly, I'm at a high level so I won't be getting many perk points much anymore. Which perks do I want in the enchanting tree? Or which do you find the most essential?
Is the perk: "Soul gems provide extra magicka for recharging" Good? What about "Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon" ? Anything? - What class are you playing? For mages reduced manacosts are ofc important, for fighters I guess the 1/2 hand damage increase.
A soultrap on your weapon in combination with Azuras Star solves any problems with charges on weapons (also answer to your last question imo) Magic resist on necklace is good if you lack resist, same with ring.
Very hard to say on weapons, I like life/stamina absorption, don´t have to think much and saves potions. Others like damage more. With bow I would take Ice enchant so they are slower.
- The "2 enchant" perk is ofc the most important, stronger enchants 5/5 and well everything about weapon/armour you plan on enchanting

- The death blow is really one thing to spare, with Azuras Star and either soultrap on weapon or sometimes casted directly you will never have problems with charges or soulgems.
Can´t say anything about the magicka perk, I´m playing 2h warrior atm.
I must say after restarting after 70hrs with a new char and not smithing/enchanting anything the game is much more fun than before. Played (almost everytime) on the 4th difficulty and it´s such a nice feeling if you find an item which is better than your old one. Comes close to Diablo 2  Oh sorry, I am playing a Sneaky Archer, I have all stealth, one-handed, archery, illusion and some restoration So I shouldn't bother getting any perks in the elements? (I thought of skipping them to be honest) and get the soul trap stuff? I'll skip the death blow and the extra magicka recharing thing is worth it? I have Azura's star, I think the good one (not the black soul gem one). How do I work that in combination with my weapon? Do I just have to carry it?
The best overall enchantment in my opinion is the magic resistance one, followed by whichever one your playstyle demands (S&S being block/onehanded, archery being the archery enchantment; etc).
So in your case, I would favor sneak, archery and illusion above the others. If you use daggers, don't bother with the one-handed enchantments; they don't affect daggers. There's also a muffle enchant, but since you use illusion, I doubt you would really take that enchantment.
I never really found the elemental perks in the enchantment tree to be that useful. And I never really got the soul trapping perks either. I just use a weapon which has the Soul Trap enchantment on it and roll with that.
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What I'm hoping to do is get two vampric one-hand swords so I dont have to heal anymore (just to up my stamina when I run out), the problem is, I dont want to be hindered by refilling the gem or something with souls.
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With high Enchantment skill and a mighty soul (and perhaps potions etc) it takes a loooong time till your charges are used up. And AS is full after the first enemy. If you have 2 enchantment perk, you can even cast stamina absorption on your weapon too and don´t even need stamina potions. If you think about how little 5% of a small soul is, you can imagine that it isn´t very usefull. And before using 2 perks in that better invest 3 in the 2 enchantment perk and add soultrap enchantment to your weapon (or make a other weapon with soultrap and when your charges are low fill your main weapon quickly).
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Enchanting sounds so complicated. I'm leveling my enchanting to 100 first. So I'm guessing I don't need soul squeezer or the death blow perk, just the center line ones.
After that I'll just hunt for all the good enchantments and work from there, eh? I'm at 80 out of 100 enchanting.
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Enchanting is the most overpowered stuff in Skyrim, be prepared that it becomes quite boring after you have your dream equip  And if you have ANY money problems: the "banish deadra" enchantment will solve them. A simple dagger enchanted, even with a pity soul gem is worth >1000 gold.
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1.You should play really without smithing/ench/alch since they make the game kinda easier late game than early game.
2. Play without those and install pise mod( better loot/ai/etc) http://www.skyrimnexus.com/downloads/file.php?id=1269 and deadly dragons mod + tesv acc/skyui etc.
3.if you skill ench/smith/alch get the middle ench tree to the top and dont forget to make potions that increase you smith/ench and ench some gear for better potions so you can once again make even better potion maing gear for even better potions for even better potion enchanting gear.....
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I already beat the game (level 66), I just want my shit to look pretty and not be hindered by having to heal or something. I'm not looking to be overpowered, but I do want some nice enchantments ):
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On January 12 2012 03:01 Torte de Lini wrote: I already beat the game (level 66), I just want my shit to look pretty and not be hindered by having to heal or something. I'm not looking to be overpowered, but I do want some nice enchantments ): If you're going dual weapons, then Fiery Soul Trap (soul traps and does fire damage in one enchant) with Absorb Health on one sword, then frost damage (if you want to kite hard hitting enemies) or fire (for more overall damage) with Absorb Stamina on the other sword would basically solve all problems. I don't suggest lightning damage as its only useful against mages and you'll be killing them before they run out of magicka, with whatever elemental enchant.
Then if you want to switch out to your bow, have the Fiery Soul Trap again with frost, to damage, slow, and soul trap to recharge. If you have a 2h weapon, Fiery Soul trap with Absorb Stamina or Health. I'd do Stamina over health because you'll kill them pretty fast and 2h power attacks use more stamina (especially lower levels of 2h).
That's just how I run it. I never have to heal/use potions, but you're not using straight damaging enchants to be overly broken.
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What enchants are we talking for my armor? Do we both with elemental resistance or just stack stamina/health/magicka?
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Anyone know where the Thieves Guild caches are in Whiterun? I can't seem to find them anywhere.
On January 12 2012 04:13 Torte de Lini wrote: What enchants are we talking for my armor? Do we both with elemental resistance or just stack stamina/health/magicka? On my first character, my ring and necklace were double-enchanted with both forms of magic resistance (the standard enchant, and the one you get for disenchanting the Shield of Solitude). With those, even dragonbreath hardly does more than tickle. Once you have them, you can pretty much do whatever enchants you want on your actual armor, because your magic defense is covered handily.
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On January 12 2012 03:01 Torte de Lini wrote: I already beat the game (level 66), I just want my shit to look pretty and not be hindered by having to heal or something. I'm not looking to be overpowered, but I do want some nice enchantments ):
i have beaten the game with lvl 42 and i already felt overpowered like shit fully smithing and enchanting upgraded ebony equipment. difficulty = expert.
i dont think the balance is very good. when i started i had to lower the difficulty many times, because it was freakin impossible otherwise. now i tank 2 draugr deathlords without problem and i didnt even get to deadric armor/weapons.
might do the 100 side quests i still got left on master difficulty. i hope there is a big difference to expert?
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