On November 11 2011 11:48 Cyro wrote: Yea ive started the game 7 times and the furthest i can get is about 3 minutes (no save points) so i have to re-watch the opening stuff every attempt
edit: cant even play now, almost instant crash when i press new game
Update your video card drivers if you haven't tried that. The newest nVidia WHQL ones work just fine for me, but the previous version crashed a ton.
On November 11 2011 11:48 Cyro wrote: Yea ive started the game 7 times and the furthest i can get is about 3 minutes (no save points) so i have to re-watch the opening stuff every attempt
edit: cant even play now, almost instant crash when i press new game
Update your video card drivers if you haven't tried that. The newest nVidia WHQL ones work just fine for me, but the previous version crashed a ton.
To add, there was a beta nvidia driver release today.
Sadly I'm still going to buy the game. What's really offensive about this not that bethesda ships a game that's horribly buggy, many have come to expect that of them. The bigger problem is the disservice video game reviewers have done to their customers touting 95%+ ratings for a game in this state. I guess it would be pretty naive to place any faith in them to be honest in their jobs in the future.
On November 11 2011 12:36 No_Roo wrote: FFS there are no shortage of these bugs... + Show Spoiler +
http://www.youtube.com/watch?v=rinIiHc4ueg
Sadly I'm still going to buy the game. What's really offensive about this not that bethesda ships a game that's horribly buggy, many have come to expect that of them. The bigger problem is the disservice video game reviewers have done to their customers touting 95%+ ratings for a game in this state. I guess it would be pretty naive to place any faith in them to be honest in their jobs in the future.
No, plenty of reviews have talked about the bugs in the text reviews, they just think it's worth it. Why you read instead of look at the score. It's been a problem in every Bethesda game ever but that doesn't make them bad.
On November 11 2011 12:36 No_Roo wrote: FFS there are no shortage of these bugs... + Show Spoiler +
http://www.youtube.com/watch?v=rinIiHc4ueg
Sadly I'm still going to buy the game. What's really offensive about this not that bethesda ships a game that's horribly buggy, many have come to expect that of them. The bigger problem is the disservice video game reviewers have done to their customers touting 95%+ ratings for a game in this state. I guess it would be pretty naive to place any faith in them to be honest in their jobs in the future.
No, plenty of reviews have talked about the bugs in the text reviews, they just think it's worth it. Why you read instead of look at the score. It's been a problem in every Bethesda game ever but that doesn't make them bad.
Well it's refreshing some of them cite the bugs, the ones I read hadn't. I'm still not terribly impressed with bethesda's patching history though. Seems like it's typically up to the modding community to clean up the brunt of the mess.
On November 11 2011 12:36 No_Roo wrote: FFS there are no shortage of these bugs... + Show Spoiler +
http://www.youtube.com/watch?v=rinIiHc4ueg
Sadly I'm still going to buy the game. What's really offensive about this not that bethesda ships a game that's horribly buggy, many have come to expect that of them. The bigger problem is the disservice video game reviewers have done to their customers touting 95%+ ratings for a game in this state. I guess it would be pretty naive to place any faith in them to be honest in their jobs in the future.
No, plenty of reviews have talked about the bugs in the text reviews, they just think it's worth it. Why you read instead of look at the score. It's been a problem in every Bethesda game ever but that doesn't make them bad.
Well it's refreshing some of them cite the bugs, the ones I read hadn't. I'm still not terribly impressed with bethesda's patching history though. Seems like it's typically up to the modding community to clean up the brunt of the mess.
An interesting statistic is 2000. This is approximately the number of unfixed bugs left unpatched in the most recent official Oblivion patch from Bethesda. The community being what it is created an unofficial patch that fixes most of them (UESP = Unofficial Elder Scrolls Patch), not Bethesda. I love that fans came together to do this, but hate that Bethesda relies on them to.
At the same time, I don't think it is possible to release a game of Skyrim's scale with no major bugs. Even things like scientific protocols are commonly published in ways so horribly wrong that they simply won't work. I do have faith that SOMEONE will get Skyrim where it needs to go, but that may not be Bethesda.
On November 11 2011 12:36 No_Roo wrote: FFS there are no shortage of these bugs... + Show Spoiler +
http://www.youtube.com/watch?v=rinIiHc4ueg
Sadly I'm still going to buy the game. What's really offensive about this not that bethesda ships a game that's horribly buggy, many have come to expect that of them. The bigger problem is the disservice video game reviewers have done to their customers touting 95%+ ratings for a game in this state. I guess it would be pretty naive to place any faith in them to be honest in their jobs in the future.
No, plenty of reviews have talked about the bugs in the text reviews, they just think it's worth it. Why you read instead of look at the score. It's been a problem in every Bethesda game ever but that doesn't make them bad.
Well it's refreshing some of them cite the bugs, the ones I read hadn't. I'm still not terribly impressed with bethesda's patching history though. Seems like it's typically up to the modding community to clean up the brunt of the mess.
An interesting statistic is 2000. This is approximately the number of unfixed bugs left unpatched in the most recent official Oblivion patch from Bethesda. The community being what it is created an unofficial patch that fixes most of them (UESP = Unofficial Elder Scrolls Patch), not Bethesda. I love that fans came together to do this, but hate that Bethesda relies on them to.
At the same time, I don't think it is possible to release a game of Skyrim's scale with no major bugs. Even things like scientific protocols are commonly published in ways so horribly wrong that they simply won't work. I do have faith that SOMEONE will get Skyrim where it needs to go, but that may not be Bethesda.
Yep, that's pretty much exactly how I feel about this situation and the mentality they seem to have.
Been playing the game for a few hours, quite enjoyable, aside from having to mess with .ini files to sort stuff before I could get going, mouse acceleration is on by default = bad...
One major thing that's still bugging me and I can't seem to find a fix for (have been googling) : The X and Y sensitivities are different, and it's doing my head in, I have to move my mouse quite a bit more vertically than I need to horizontally to get the same kind of distance covered. The only lead I found so far is people saying it's linked to FPS, which I doubt is the case, that'd be some pretty damn poor engine design. Either way if anyone knows how to get that sorted, shoot me a PM or reply here PLEASE .
I'll save the ranting about the terrible control-design for people who use mouse/keyboard for a later time. In the end I'm still having fun, and that's what matters!
If you're only comparing the textures, but that video is disingenuous because you get the same texture fidelity on both of the consoles. The frame rate seems to be drastically higher for the xbox in that video by the way. None of these on the hardware level can compete with a typical computer built in the last 5 years of course so it's kinda moot on a starcraft forum where most of the people are going to have reasonably modern home computers.
If you're only comparing the textures, but that video is disingenuous because you get the same texture fidelity on both of the consoles. The frame rate seems to be drastically higher for the xbox in that video by the way. None of these on the hardware level can compete with a typical computer built in the last 5 years of course so it's kinda moot on a starcraft forum where most of the people are going to have reasonably modern home computers.
If you're only comparing the textures, but that video is disingenuous because you get the same texture fidelity on both of the consoles. The frame rate seems to be drastically higher for the xbox in that video by the way. None of these on the hardware level can compete with a typical computer built in the last 5 years of course so it's kinda moot on a starcraft forum where most of the people are going to have reasonably modern home computers.
How do you see the frame rates? I posted it for those of us not getting it on the PC (and yes I have a gaming PC built this year) that are trying to decide what to get. I don't have either console yet and am trying to decide, so any further insight you can provide is welcome.
If you're only comparing the textures, but that video is disingenuous because you get the same texture fidelity on both of the consoles. The frame rate seems to be drastically higher for the xbox in that video by the way. None of these on the hardware level can compete with a typical computer built in the last 5 years of course so it's kinda moot on a starcraft forum where most of the people are going to have reasonably modern home computers.
How do you see the frame rates? I posted it for those of us not getting it on the PC (and yes I have a gaming PC built this year) that are trying to decide what to get. I don't have either console yet and am trying to decide, so any further insight you can provide is welcome.
Well to be fair I can't actually see the frame rates, and I don't know what post processing happend or tricks of youtube video encoding might modify the results. But in this video you can notice a very distinct difference in the smoothness of the scrolling while the camera pivots or rotates, typically it's more pronounced on further away objects that have to move more each frame while rotating. The difference between left and right in this regard is very noticeable.
Well to be fair I can't actually see the frame rates, and I don't know what post processing happend or tricks of youtube video encoding might modify the results. But in this video you can notice a very distinct difference in the smoothness of the scrolling while the camera pivots or rotates, typically it's more pronounced on further away objects that have to move more each frame while rotating. The difference between left and right in this regard is very noticeable.
Ok, well so far, everything I've seen PS3 looks much better. Not sure if you looked at the footage I posted earlier, but it looks much better than the xbox footage I've seen so far. Just going by what I've seen... and I have no allegiance to either side of the console war lol.
Well to be fair I can't actually see the frame rates, and I don't know what post processing happend or tricks of youtube video encoding might modify the results. But in this video you can notice a very distinct difference in the smoothness of the scrolling while the camera pivots or rotates, typically it's more pronounced on further away objects that have to move more each frame while rotating. The difference between left and right in this regard is very noticeable.
Ok, well so far, everything I've seen PS3 looks much better. Not sure if you looked at the footage I posted earlier, but it looks much better than the xbox footage I've seen so far. Just going by what I've seen... and I have no allegiance to either side of the console war lol.
I don't either, I don't own either console. Do keep in mind that as many have stated in this thread installing the xbox version incorrectly sticks you with lower resolution textures which you can correct. Most of the videos with xbox footage have the lower textures in use.
But even if that were as good as the textures got, based on that video I still like the xbox version better because the framerate is already noticeably jumpy on the PS3, and none of these screens are particularly demanding screens... So you're probably going to turn down the texture quality any way to squeeze out some more frames per second once the game gets busy.