RTS with a low APM req? - Page 4
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dcberkeley
Canada844 Posts
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G3nXsiS
United States656 Posts
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DeegDip
Portugal10 Posts
Recommended turn-based strategy: Heroes of Might and Magic (2 and 3 are the best ones) | ||
Acid~
Thailand442 Posts
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MiyaviTeddy
Canada697 Posts
You didn't specify platform. At the same time, you do everything in one fucking turn. HOW LESS APM REQUIREMENT DO YOU NEED? | ||
Coriolis
United States1152 Posts
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CrazyF1r3f0x
United States2120 Posts
For Galactic Civilizations, you should be warned that it has a MASSIVE learning curve, whilst Sins isn't so hard to pick up on. | ||
LittLeD
Sweden7973 Posts
On November 21 2010 09:49 DeegDip wrote: Recommended turn-based strategy: Heroes of Might and Magic (2 and 3 are the best ones) Nostalgia Alert. I probably played this more than anything else around 01-02. Absolutely awesome game (The third one) | ||
Coriolis
United States1152 Posts
On November 21 2010 11:02 CrazyF1r3f0x wrote: If you like 4x strategy games I would suggest Sins of a Solar Empire and Galactic Civilizations 2: Dread Lords. For Galactic Civilizations, you should be warned that it has a MASSIVE learning curve, whilst Sins isn't so hard to pick up on. Twilight of the Arnor is better if you ask me, but since you need dread lords to play it anyways it doesn't matter. | ||
SonicTitan
United States249 Posts
Basically, the idea that RTS requires high APM is built into the design of the genre itself, and Fleet Command changes the design of the game enough that it remains INSANELY deep (and difficult) but requires zero micromanagement, if you choose. Seriously. I can't understate how brilliant the game is. It's like Sins of a Solar Empire, but better. Play it. | ||
Blackhawk13
United States442 Posts
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netherDrake
Singapore1831 Posts
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Hurricane
United States3939 Posts
I always liked Disciples II for a turn based game. | ||
AndyJay
Australia833 Posts
I think the OP's request is a little silly, the amount of APM a game requires isn't really a strict definable value, even if it is it probably isn't that significant to your enjoyment of the game. Just try out some games and see what you like. Tryout Mechcommander 1&2 for some old school Mechwarrior strategy. | ||
TrueIsAwesome
Finland160 Posts
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ionlyplayPROtoss
Canada573 Posts
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Irrelevant
United States2364 Posts
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chenchen
United States1136 Posts
On November 21 2010 11:10 SonicTitan wrote: Try AI War: Fleet Command. I cannot stress this enough. I did a small write-up about it here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=166733. The game seems to be absolutely IMPERVIOUS to the praise it deserves, and the thread didn't get a single reply. Basically, the idea that RTS requires high APM is built into the design of the genre itself, and Fleet Command changes the design of the game enough that it remains INSANELY deep (and difficult) but requires zero micromanagement, if you choose. Seriously. I can't understate how brilliant the game is. It's like Sins of a Solar Empire, but better. Play it. I second this. AI War is a very epic game. | ||
chenchen
United States1136 Posts
On November 21 2010 11:47 TrueIsAwesome wrote: Santiago dominated Dawn of War and the expansions with 60 apm I thought Select dominated Dawn of War?? At least that's what people in the SCII community always bring up. | ||
Manit0u
Poland17249 Posts
On November 21 2010 09:42 dcberkeley wrote: Company of Heroes Actually, when you start getting higher levels there and playing against better people, in order to keep up you really need pretty sick multi-tasking. It's not a very micro-intensive game, but APM requirement to be any good in it is pretty high. This should give you an idea: | ||
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