Just wondering if anyone knew a RTS with more focus on overall strategy and tactics with a low APM req? If you know some cool turn-based one let me know anyways
Edit: Just to clarify. I know there is no such thing as a turn-based RTS I meant either a RTS OR a turn-based. And i can play with 50 apm np. Just meant a game with more hard counters. So more thinking, less macro/micro.
I played Company of Heroes before Starcraft 2, it has a much smaller emphasis on micro/macro, but with a much bigger emphasis on positioning and strategy.
The community for it is much smaller then Starcraft however and the game was broken for periods of time due to extended periods between balance patches, I'm not sure on its current state.
a turn-based rts ? i think u got something wrong there ^^ for a turn-based game i recommend chess also many years ago i played a lot of battle isle if anyone can remember that
On November 21 2010 02:46 mcht wrote: a turn-based rts ? i think u got something wrong there ^^ for a turn-based game i recommend chess also many years ago i played a lot of battle isle if anyone can remember that
Didnt write turn-based RTS Just wrote that if you knew some turn-based game, you should let me know aswell. I do know that you cant have a turn-based RTS.
Yeah there's no such thing as a turn based RTS, haha... SC2's demands really aren't that much though unless you want to play at the very highest levels. You can be diamond in SC2 with like 30 APM.
On November 21 2010 02:39 Rhokdar wrote: Just wondering if anyone knew a RTS with more focus on overall strategy and tactics with a low APM req? If you know some cool turn-based one let me know anyways
SC2 (but you need to play Terran and take the risk of being in the silver league).
And yeah, Chess is a good suggestion for a turn based RTS. And also Risk (if you like luck as a factor with a weight of %95).
I would suggest the Total War series, very slow paced large scale battles, once the fights get going not much micro involved just watching them playout, the strategy comes from positioning and unit composition.
Not many RTS games require less apm than SC2. It used to be different when we all played SC BW. Back then we were right to be elitist. But SC2, no matter how good or bad you thing it is, is same when it comes to required mechanics then all those other RTS games. Thing is, level of play in SC2 is much higher. But APM requirements are not high for SC2.
Most of the older games have less automation than SC2 has. SC2 is hard because you need to play against each build several times so you can learn how to play against it and small details decide the game.
Really suggestions like SupCom, DoW, CoH, aren't completely appropriate since, just like in SC2, veteran players can leverage speed into effective play to some degree. SC2 has about as low an APM "requirement" as you can get, excepting games that are straight-up bad, imbalanced, or boring.
Id suggest turn based strategy like civ 4 and 5, heroes of m&m(new one coming out soon). both game series are awsome for people like me with carpalfuckedtunnel hands. Civ5 is abit easy, but civ4 has the best AI in any game Ive ever played, and hard as hell, civ5 is probably easier to get into
I'dd have to agree that Civ5 is a bit easier then Civ4, and it also feels a lot more accessible. I'll leave the matter of whether that's a good thing or a bad thing up to everyone's personal preference, all I can say is that I enjoy playing both. In any case, the game itself doesn't really have any micro-requirement yet it focuses strongly on strategy, positioning and short and long term planning. So if those are things you are interested in then the Civilization series is definitely recommendable.
There is no such thing as a turn-based RTS. RTS stands for "real time strategy."
There's another genre called TBS or "turn based strategy." Games under this category include titles such as Civilization, Chess, Final Fantasy Tactics, and pretty much any other game that has "Tactics" at the end of their name.
Two games I know of that have a pretty small APM requirement. First being Total War. There's no unit building within the battles (you do that in that campaign map) and what makes you win the battle is the positioning of your troops and when to attack. Fun game, but I personally dont like the AI imo.
Second game I really enjoyed was Company of Heroes. There's only a handful of people left that play the game but it's pretty fun. This is less of an economy game and focuses more on composition of units and positioning.
SC2 definately the game you're looking for or maybe RUSE or the total war series. As far as cool turn based ones there are of course one that comes in mind ,Heroes of might and magic 3 :D
On November 21 2010 02:45 valug wrote: I played Company of Heroes before Starcraft 2, it has a much smaller emphasis on micro/macro, but with a much bigger emphasis on positioning and strategy.
The community for it is much smaller then Starcraft however and the game was broken for periods of time due to extended periods between balance patches, I'm not sure on its current state.
I also played Company of Heroes (CoH) in between SC:BW and SC2. IMO, not as fun as SC, but it is still one of the better ones out there. 50 amp is all you need to be good, and I lose a lot to my 35 amp friends. Balance... is as valug says. The wervmacht vs american battle is the closest thing to SC:BW ZvT that I have come across, however the patches often mess up the balance, and the other races just suck. Worth a try. You can probably get the complete CoH pack with both expansions for around $25 (depending on the Steam sale price of course.)
Any RTS you play at a high level will pretty much require faster fingers, so I think you should just look at a turn based lineup. Turn based strategies focus on many of the same things that SC does, econ, teching, harrassement, scouting, but usually have an added element (such as diplomacy for mutual benefits). Also being turn based the apm requirement can be literally less than one if you want it to be.
Though I think in Civ and a few others like Sword of the Stars there is the option for timered turns so having some speed can make you more successful than other players.
I'll just suggest SotS I guess, it has a grand overview mode and then tactical combat during fleet engagements.
Or you could play AI Wars, but I think that is co-op only in multiplayer.
Company of heroes like has been stated before is probably just what you are looking for, low apm requirements, very little macro and micro (though it's still there to a small extent) and most emphasis on tactics and strategy. + it's really really fun but i remember it being pretty unbalanced, but if u're not a super competitive player you should be able to have fun anyway.
On November 21 2010 04:27 Almeisan wrote: Total War isn't RTS. CoH arguably isn't RTS either.
I could see you make an argument for Total war not being an RTS, but there is no way you could convince anyone not dumb as fuck that CoH isn't an RTS....
If you're looking for a free alternative, you may want to give Spring a try. It's an open-source engine that is mostly used to play a revamped and rebalanced version of Total Annihilation. I personally find it more relaxing to play than Starcraft 2 since it usually requires less micro to win.
Of course, I agree with the concept that more APM will generally lead to better play (if your APM is constructive APM). I also believe that Starcraft 2 has one of the largest playerbases of any RTS. Putting these two ideas together, you're going to get a game that requires a higher APM in order to make it to the top. If you want an RTS with a lower APM requirement, you're going to want a game with a smaller playerbase, which leads to less competition, and therefore, less skill to be considered "good." Spring excels on this point, so I think you should give it a try, especially since it's free.
Some of the turn-based strategy classics are: - Heroes of Might&Magic(recommend 3) - Disciples 1/2/3 -Etherlords King's bounty has fancy new graphics and is basically HOMM. There's also some game named "Sins of Solar Empire" it's more about resource management, isn't that apm intense and it's quite fun. Give it a try, it's similiar to civilizations/master of orion, oh and yea it has awesome space battles!
Chess online is really nice. Really. A lot of strategy/''build-orders''. Posibilities are endless I used to play chess and it really is just like Starcraft, minus the apm (Unless you do it clocked). Bonus: The pro community consists out of gentlemen
Ever heard of a game called Sins of a Solar Empire? It's an RTS game in which you build starships, control entire systems, and battle over galaxies. The lowest APM requirement of any game I've ever played thats not Chess. You can literally click 10x per minute and play at the highest level possible.
Have you tried the Kohan series of RTS games? Kohan II: Kings of War is especially good for this since there's hardly any micro involved in the game; mostly you make your decisions at the administrative level (build cities, procure resources, acquire gold revenue, ordain companies, and send them around), but you're given very limited control over the combat itself.
On November 21 2010 05:05 TymerA wrote: Chess online is really nice. Really. A lot of strategy/''build-orders''. Posibilities are endless I used to play chess and it really is just like Starcraft, minus the apm (Unless you do it clocked). Bonus: The pro community consists out of gentlemen
I actually considered Kasparov as my ID, just because holy fuck is that a cool name or what?
Always loved chess as a kid, no one to play with though so I never got good =(
nice RTS with lowest APM requirement at the moment.
and it makes you feel like a general hahahah
I would say anything from Paradox Interactive has lowest APM requirements.
It is very unlike common RTSes though.
Paradox doesnt make RTS that i know , they make turn based strategy , and are all great , Hearts of Iron 2 was just Awesome.
RUSE is a RTS but the pace is so slow and the map is so big that makes APM almost unnecesary , you act like a general sending your troops to positions in a "board" that is the battlefield.
the game is pretty nice , I was in the beta and liked it a lot because is all about the big strategy gameplan that you have , a single unit is worthless if its not well positioned.(i.e. infantry in the forest)
On November 21 2010 04:27 Almeisan wrote: Total War isn't RTS. CoH arguably isn't RTS either.
I could see you make an argument for Total war not being an RTS, but there is no way you could convince anyone not dumb as fuck that CoH isn't an RTS....
I was able to reach a consensus on wikipedia. It was listed as an RTS before because that's how the developer marketed the game. Now it's changed. It was really easy to reach consensus on changing as it is obviously not an RTS genre as it lacks all the genre-defining features.
If you don't mind 2D layout (i btw like it) you should try Battle for Wesnoth. It's turn based therefore no high apm needed but quite hard. I played it over a long peroid of time because of always new fan made stuff.
Battleforge is what you are looking for. It's an RTS with low APM requirement, although it's a card based game it's still an real-time RTS not turn based. There's even a pretty decent competitive scene and it's free (it takes long to collect all cards if you play free but it's possible).
Also it has gorgeous graphics and a good single player campaign.
There is no such thing as a low apm rts because no matter how simple the game is, efficiency can always be raised through micromanagement. For strategy based games, I would look towards turn based strategy instead.
For a game that focuses more on overall strategy and tactics, you can't go wrong with RUSE. It's not gonna keep you entertained for hundreds of hours, but it's still shitloads of fun and a game of RUSE can end a friendship just like a game of RISK.
Galatic Civilizations 2. Possibly the best TBS game I've ever played. Total war is pretty good too, they tend to be glitchy until their final patches though.
If you like 4x strategy games I would suggest Sins of a Solar Empire and Galactic Civilizations 2: Dread Lords. For Galactic Civilizations, you should be warned that it has a MASSIVE learning curve, whilst Sins isn't so hard to pick up on.
On November 21 2010 11:02 CrazyF1r3f0x wrote: If you like 4x strategy games I would suggest Sins of a Solar Empire and Galactic Civilizations 2: Dread Lords. For Galactic Civilizations, you should be warned that it has a MASSIVE learning curve, whilst Sins isn't so hard to pick up on.
Twilight of the Arnor is better if you ask me, but since you need dread lords to play it anyways it doesn't matter.
Try AI War: Fleet Command. I cannot stress this enough. I did a small write-up about it here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=166733. The game seems to be absolutely IMPERVIOUS to the praise it deserves, and the thread didn't get a single reply.
Basically, the idea that RTS requires high APM is built into the design of the genre itself, and Fleet Command changes the design of the game enough that it remains INSANELY deep (and difficult) but requires zero micromanagement, if you choose.
Seriously. I can't understate how brilliant the game is. It's like Sins of a Solar Empire, but better. Play it.
How has no one mentioned Age of Empires II yet? Ridiculously fun and pretty slow paced. Not the most competitive game, and most matches take a long time but I always had a great time playing it.
I always liked Disciples II for a turn based game.
Pretty sure competitive aoe2 has a apm ceiling comparable to Broodwar. However at a casual level most people like to play at 5-10apm by building a castle in a choke and going afk. Definitely a RTS to check out if you haven't though.
I think the OP's request is a little silly, the amount of APM a game requires isn't really a strict definable value, even if it is it probably isn't that significant to your enjoyment of the game. Just try out some games and see what you like. Tryout Mechcommander 1&2 for some old school Mechwarrior strategy.
On November 21 2010 11:10 SonicTitan wrote: Try AI War: Fleet Command. I cannot stress this enough. I did a small write-up about it here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=166733. The game seems to be absolutely IMPERVIOUS to the praise it deserves, and the thread didn't get a single reply.
Basically, the idea that RTS requires high APM is built into the design of the genre itself, and Fleet Command changes the design of the game enough that it remains INSANELY deep (and difficult) but requires zero micromanagement, if you choose.
Seriously. I can't understate how brilliant the game is. It's like Sins of a Solar Empire, but better. Play it.
On November 21 2010 09:42 dcberkeley wrote: Company of Heroes
Actually, when you start getting higher levels there and playing against better people, in order to keep up you really need pretty sick multi-tasking. It's not a very micro-intensive game, but APM requirement to be any good in it is pretty high.
On November 21 2010 02:48 Mikilatov wrote: Yeah there's no such thing as a turn based RTS, haha... SC2's demands really aren't that much though unless you want to play at the very highest levels. You can be diamond in SC2 with like 30 APM.
On November 21 2010 11:02 CrazyF1r3f0x wrote: If you like 4x strategy games I would suggest Sins of a Solar Empire and Galactic Civilizations 2: Dread Lords. For Galactic Civilizations, you should be warned that it has a MASSIVE learning curve, whilst Sins isn't so hard to pick up on.
Twilight of the Arnor is better if you ask me, but since you need dread lords to play it anyways it doesn't matter.
Yeah I never got Twilight of the Arnor >.< I Actually just found gal civ for ten bucks at target one day (at the time I had not Idea what the game was about), and I was like YEAH CHEAP GAME!!!!
On November 21 2010 09:42 dcberkeley wrote: Company of Heroes
Actually, when you start getting higher levels there and playing against better people, in order to keep up you really need pretty sick multi-tasking. It's not a very micro-intensive game, but APM requirement to be any good in it is pretty high. 0
Uh, no. Right after Opposing fronts was released, I was a top 5 player (reached lvl 15-lvl 18) in all 4 races with an amazing average apm of 40.
COH is all about decision making and strategy. There is almost zero macro but a bit of micro.
nice RTS with lowest APM requirement at the moment.
and it makes you feel like a general hahahah
I would say anything from Paradox Interactive has lowest APM requirements.
It is very unlike common RTSes though.
Paradox doesnt make RTS that i know , they make turn based strategy , and are all great , Hearts of Iron 2 was just Awesome.
RUSE is a RTS but the pace is so slow and the map is so big that makes APM almost unnecesary , you act like a general sending your troops to positions in a "board" that is the battlefield.
the game is pretty nice , I was in the beta and liked it a lot because is all about the big strategy gameplan that you have , a single unit is worthless if its not well positioned.(i.e. infantry in the forest)
You could try Battle for Wesnoth if you want a TBS.
It's extremely polished for an open-source game, has a decent multiplayer community and is quite competitive. Can't say much about balance as I haven't played it in a while, but a year or so ago it was quite decent.
One thing that could put you off though is that it's heavily randomized and thus luck based.
It's more important what you do with the apm rather than what it actually is. I mean these people with 300 apm, how many of their actions are actually meaningful?
+ In terms of other games, Company of Heroes is pretty decent, and Civilisation V is nice as well. I also used to love Age of Empires, but I stopped playing at AoE2.
yup... there's no such thing as a REAL-TIME-turn-based game, considering that they're opposing concepts.
To be honest you can play sc2 with a minimum of 60-90 and be 2k+ (e.g. trump, although for zerg i'd say you need at least 80-90 (idealy 120-130) to get there), but i guess watching pro's from bw play for the last decade heavily influenced my opinion on what 'low' apm is...
I saw a few people mention Heroes of Might and magic 3 already, but I must say, the 5th game is on par with 3rd. Can't think of anything on top of my head that is wrong with the 5th, except for the graphics beeing a bit laggy in certain circumstances.
Avoid the 4th one at all costs tho, just pretend that game never happened.
On November 21 2010 09:42 dcberkeley wrote: Company of Heroes
Actually, when you start getting higher levels there and playing against better people, in order to keep up you really need pretty sick multi-tasking. It's not a very micro-intensive game, but APM requirement to be any good in it is pretty high.
Doesn't look too frantic really. I don't know how much stuff he could've done in addition to what he did though, but I never got the feel that he's limited by his multitasking ability. Not much simultaneous battles, not much base management needed.