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Straight outta Johto18973 Posts
On April 09 2013 00:21 cLAN.Anax wrote: I very much like Wear/Tear and Render Silent so far. Melek and Ral Zarek are decent enough too.
Is Maze's End a troll card? MTGS linked the word "win" to an "Easter egg".... The new Guildgate flavour text also has raised letters again which means another hidden message. Maybe it's something to do with that?
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On April 09 2013 00:31 MoonBear wrote:Show nested quote +On April 09 2013 00:21 cLAN.Anax wrote: I very much like Wear/Tear and Render Silent so far. Melek and Ral Zarek are decent enough too.
Is Maze's End a troll card? MTGS linked the word "win" to an "Easter egg".... The new Guildgate flavour text also has raised letters again which means another hidden message. Maybe it's something to do with that? MTGS often adds odd stuff to their spoilers, I guess to keep other sites from blindly copy pasting, you should read the flavor text on their spoilers sometime, lol.
As for the cards so far, fuse seems like a great mechanic. I'm also real excited about Melek. Was in the process of building a Jhoira EDH deck (mostly spells) and Melek might actually be better.
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On April 08 2013 23:55 MoonBear wrote:Show nested quote +On April 08 2013 23:17 Shotc oder wrote:On April 08 2013 23:12 spinesheath wrote:On April 08 2013 22:59 Shotcoder wrote: 1/2 goyf, swing in with lackey. 2/3 goyf with 1 damage. Pitch red creature kills both of them...
Edit: wtf it says remove it from the game, so no matter what he pitches to the card he can kill both. Idk why he would let the goyf block. Pyrokinesis goes to the graveyard during resolution. Only once it has resolved completely, lethal damage is checked. Therefore Goyf becomes a 3/4 with 3 damage. No it stays on the stack just like any other card...Damage resolves as the card is cast, not as it hits the yard. To break this down step by step: - Before combat damage (during declare blockers phase), Pyrokinesis is cast. Both players pass priority.
- Pyrokinesis now resolves. 2 damage is dealt to Tarmogoyf and DRS. Pyrokinesis is now in the Graveyard because it has finished resolving.
- State Based Actions are now checked. Tarmogoyf "sees" the Pyrokinesis in the Graveyard and is now a 2/3 with 2 damage marked on it. It does not die. DRS dies.
- SBA are checked once again. Tarmogoyf "sees" the DRS in the Graveyard and now becomes a 3/4 with 2 damage marked on it.
- Priority is passed by both players. Move to Combat Damage Phase.
- Tarmogoyf and Goblin Lackey fight. Goblin Lackey has 3 damage applied to it, Tarmogoyf has 2+1 damage on it.
- SBAs are checked. Goblin Lackey dies. Tarmogoyf does not.
- Move to End of Combat Phase. Check for any required triggers (none in this case). Active Player receives priority.
A less complicated way of saying this is that creatures (or players) can't die during the resolution of spells, they die immediately afterwards.
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Wish I had known about the food thing prior to my first one. Got charged out the ass for those cookies.
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Hi, so I don't really frequent this thread much, I've recently gotten back into Magic / MTGO and I've been building a modern ad nauseam deck. I know it's not the strongest but I'm enjoying it and it's fun to play :D. It's just I've been having some issues finding cards (particularly remand / serum visions -_-). Where do you guys typically get these seeing as SCG seems to be near perma sold out?
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Straight outta Johto18973 Posts
On April 09 2013 05:25 Nub4ever wrote: Hi, so I don't really frequent this thread much, I've recently gotten back into Magic / MTGO and I've been building a modern ad nauseam deck. I know it's not the strongest but I'm enjoying it and it's fun to play :D. It's just I've been having some issues finding cards (particularly remand / serum visions -_-). Where do you guys typically get these seeing as SCG seems to be near perma sold out? Since you're Canadian, perhaps try Face to Face Games? They seem to have some in stock. Other options for Canadian retail include Troll and Toad, CartaMagica and Kanata. Shop around and see which offer the best prices, shipping costs and any other benefits.
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Alright I apologize, I don't know the rules as well as I should.
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No big deal, now you know and the more you know...
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On April 09 2013 00:31 MoonBear wrote:Show nested quote +On April 09 2013 00:21 cLAN.Anax wrote: I very much like Wear/Tear and Render Silent so far. Melek and Ral Zarek are decent enough too.
Is Maze's End a troll card? MTGS linked the word "win" to an "Easter egg".... The new Guildgate flavour text also has raised letters again which means another hidden message. Maybe it's something to do with that?
Oh dear God it gets worse/better. Look at the flavor for Simic Guildgate on MTGS compared to that on the attachment.
"Bronies?" O_o
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On April 09 2013 10:52 cLAN.Anax wrote:Show nested quote +On April 09 2013 00:31 MoonBear wrote:On April 09 2013 00:21 cLAN.Anax wrote: I very much like Wear/Tear and Render Silent so far. Melek and Ral Zarek are decent enough too.
Is Maze's End a troll card? MTGS linked the word "win" to an "Easter egg".... The new Guildgate flavour text also has raised letters again which means another hidden message. Maybe it's something to do with that? Oh dear God it gets worse/better. Look at the flavor for Simic Guildgate on MTGS compared to that on the attachment. "Bronies?" O_o
I see no difference? :S
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On April 09 2013 03:45 Cel.erity wrote:Show nested quote +On April 08 2013 23:55 MoonBear wrote:On April 08 2013 23:17 Shotc oder wrote:On April 08 2013 23:12 spinesheath wrote:On April 08 2013 22:59 Shotcoder wrote: 1/2 goyf, swing in with lackey. 2/3 goyf with 1 damage. Pitch red creature kills both of them...
Edit: wtf it says remove it from the game, so no matter what he pitches to the card he can kill both. Idk why he would let the goyf block. Pyrokinesis goes to the graveyard during resolution. Only once it has resolved completely, lethal damage is checked. Therefore Goyf becomes a 3/4 with 3 damage. No it stays on the stack just like any other card...Damage resolves as the card is cast, not as it hits the yard. To break this down step by step: - Before combat damage (during declare blockers phase), Pyrokinesis is cast. Both players pass priority.
- Pyrokinesis now resolves. 2 damage is dealt to Tarmogoyf and DRS. Pyrokinesis is now in the Graveyard because it has finished resolving.
- State Based Actions are now checked. Tarmogoyf "sees" the Pyrokinesis in the Graveyard and is now a 2/3 with 2 damage marked on it. It does not die. DRS dies.
- SBA are checked once again. Tarmogoyf "sees" the DRS in the Graveyard and now becomes a 3/4 with 2 damage marked on it.
- Priority is passed by both players. Move to Combat Damage Phase.
- Tarmogoyf and Goblin Lackey fight. Goblin Lackey has 3 damage applied to it, Tarmogoyf has 2+1 damage on it.
- SBAs are checked. Goblin Lackey dies. Tarmogoyf does not.
- Move to End of Combat Phase. Check for any required triggers (none in this case). Active Player receives priority.
A less complicated way of saying this is that creatures (or players) can't die during the resolution of spells, they die immediately afterwards. Less complicated but not quite accurate XD Murder will happily send a creature to the graveyard during resolution. E.g. Murder a Dryad Militant and Murder makes it into the bin. Searing Spear the same creature and the spear goes to exile. The difference in timing is due to the cause of death. One dies immediately from the "destroy" rules text, the other from being marked with lethal damage at a time state-based-actions are checked.
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The fuck is this "Advent of the Wurm". 5/5 Trample for 4? YES PLEASE. Not to mention it can be populated...and it's a fucking instant.
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Sin collector screams value too in this format.
Edit: at least in my stores meta.
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Well it seems like a worse Duress, 3 mana is 1 too many. I mean players have Duressed me before and taken literal nothing of value. Esper lists have enough misses where I don't think it's that good of a card. Not sure you want to bring this in against other decks either.
On April 09 2013 13:19 deth2munkies wrote: The fuck is this "Advent of the Wurm". 5/5 Trample for 4? YES PLEASE. Not to mention it can be populated...and it's a fucking instant.
Like I said before, I don't think instant in a format where Dispel exists is a benefit. Although the benefit of Rootbound Defense blow outs seems good.
Sidenote, fuse looks like such a lazy upside only mechanic. Its the instant/sorcery equivalent of hexproof. Why have decision making, play all the spells. Before people jump in with mana costs, go build a deck and tell me how many cards you were able to shave due to the Fuse mechanic. Thats the fundamental problem with these mechanic, terrible design by simplification.
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The U/R planeswalker seems really good.
Good starting loyalty for cost? Check. Can defend itself? Check. Can gain card advantage? Check. Good ultimate? Eh...
Still, the fourth is the least important of the criteria. The question is, how strong is it when it stays alive? Will it remain a constant thorn in the side of the opponent? It doesn't gain as much card advantage as, say, 4-Jace, but has better defenses.
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On April 09 2013 13:07 Mstring wrote:Show nested quote +On April 09 2013 03:45 Cel.erity wrote:On April 08 2013 23:55 MoonBear wrote:On April 08 2013 23:17 Shotc oder wrote:On April 08 2013 23:12 spinesheath wrote:On April 08 2013 22:59 Shotcoder wrote: 1/2 goyf, swing in with lackey. 2/3 goyf with 1 damage. Pitch red creature kills both of them...
Edit: wtf it says remove it from the game, so no matter what he pitches to the card he can kill both. Idk why he would let the goyf block. Pyrokinesis goes to the graveyard during resolution. Only once it has resolved completely, lethal damage is checked. Therefore Goyf becomes a 3/4 with 3 damage. No it stays on the stack just like any other card...Damage resolves as the card is cast, not as it hits the yard. To break this down step by step: - Before combat damage (during declare blockers phase), Pyrokinesis is cast. Both players pass priority.
- Pyrokinesis now resolves. 2 damage is dealt to Tarmogoyf and DRS. Pyrokinesis is now in the Graveyard because it has finished resolving.
- State Based Actions are now checked. Tarmogoyf "sees" the Pyrokinesis in the Graveyard and is now a 2/3 with 2 damage marked on it. It does not die. DRS dies.
- SBA are checked once again. Tarmogoyf "sees" the DRS in the Graveyard and now becomes a 3/4 with 2 damage marked on it.
- Priority is passed by both players. Move to Combat Damage Phase.
- Tarmogoyf and Goblin Lackey fight. Goblin Lackey has 3 damage applied to it, Tarmogoyf has 2+1 damage on it.
- SBAs are checked. Goblin Lackey dies. Tarmogoyf does not.
- Move to End of Combat Phase. Check for any required triggers (none in this case). Active Player receives priority.
A less complicated way of saying this is that creatures (or players) can't die during the resolution of spells, they die immediately afterwards. Less complicated but not quite accurate XD Murder will happily send a creature to the graveyard during resolution. E.g. Murder a Dryad Militant and Murder makes it into the bin. Searing Spear the same creature and the spear goes to exile. The difference in timing is due to the cause of death. One dies immediately from the "destroy" rules text, the other from being marked with lethal damage at a time state-based-actions are checked.
Yeah, I should have said "can't die due to damage".
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On April 09 2013 17:10 Salivanth wrote: The U/R planeswalker seems really good.
Good starting loyalty for cost? Check. Can defend itself? Check. Can gain card advantage? Check. Good ultimate? Eh...
Still, the fourth is the least important of the criteria. The question is, how strong is it when it stays alive? Will it remain a constant thorn in the side of the opponent? It doesn't gain as much card advantage as, say, 4-Jace, but has better defenses.
I'm forming a different opinion on him. He reminds me a lot of Archmage Ascension, even Ajani Vengeant. It's utterly amazing if you can pull it off (2-3 extra turns for 0 mana on the current turn is not bad at all), but what does it really combo with? Are you going to make a deck centered around just getting off that special ability? How do you build a deck around it?
It just seems like a solid "extra" card to me, something that will happen to go well with a deck, not a deck made purely for it. :-\ (though his +1 and -2 aren't bad of course, lol)
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I agree with you on the latter. You don't build around him. He's just a solid control card, with the ability to neutralise creatures and force a response. I never suggested he should have a deck built around him, merely that he can be put into an existing deck, likely UWR as it's a controllish deck in the right colors and he's not good enough to splash for.
As with most planeswalkers, you almost never get to use the ultimate, but the threat of the ultimate forces resources to be devoted to dealing with him. The ultimate itself is something useful, but not too relevant. That said, if you CAN ultimate, you're probably going to get at least two turns. (The odds of getting 2+ turns are 26/32, or about 5/6.) If you're at the stage of the game where you can ult him, two extra turns will probably win you the game.
And I'd like to point out, Ajani Vengeant was a very solid planeswalker who didn't have decks built around him either, but was simply usually worth playing if you were in the right colors. It is in fact a great comparison. Ajani's -2 was slightly superior, whereas his +1 is quite inferior, AND he started with one fewer loyalty. I think the U/R planeswalker is at least as good as Vengeant, and Vengeant saw plenty of play.
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