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Halo Reach - Page 29

Forum Index > General Games
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SweeTLemonS[TPR]
Profile Blog Joined June 2003
11739 Posts
November 15 2010 02:14 GMT
#561
I hardly ever play. I say I don't have time, but I do... I just spend it doing other things like working out, and playing Silent Hill 3 (I haven't played 2 or 3, and 2 is unavailable... wrong topic for this discussion though).
I'm never gonna know you now \ But I'm gonna love you anyhow.
TALegion
Profile Joined October 2010
United States1187 Posts
November 15 2010 02:16 GMT
#562
I don't really enjoy Reach anymore.
The randomness of Armor Abilities seems to make it more of Rocks, Paper, Scissors (this works for games like SC2, but not shooters) than an FPS.
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
SweeTLemonS[TPR]
Profile Blog Joined June 2003
11739 Posts
November 15 2010 02:20 GMT
#563
On November 15 2010 11:16 TALegion wrote:
I don't really enjoy Reach anymore.
The randomness of Armor Abilities seems to make it more of Rocks, Paper, Scissors (this works for games like SC2, but not shooters) than an FPS.


I think this is partially what annoys me about the game, and probably part of the reason I don't want to play. Plus I hate playing with my friends, but I see them often enough to have to deal with them bitching about me not playing with them when I'm online.
I'm never gonna know you now \ But I'm gonna love you anyhow.
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
November 15 2010 02:22 GMT
#564
You should get on more often. Krazy Korean is the only person I get to play with who actually works with me as a team >.<
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Wohmfg
Profile Blog Joined January 2009
United Kingdom1292 Posts
November 15 2010 02:44 GMT
#565
On November 15 2010 11:09 Hurricane wrote:
You completely missed my point =\.


Nawwwwwww man, my point was that I felt my age was detrimental to my game.

I agreed with all of your post apart from the bit that was about age, which was directly related to the original part of my post that you quoted.

On November 15 2010 11:09 Hurricane wrote:
I'm saying that most people don't understand what they are doing wrong or what they need to focus on to improve. If you sit down and realize what parts of your game need improvement and actually take the time to train them you will be doing very well in Reach. The vast majority of those carry over to Reach, unlike what most people consider "skill" to be in Halo3.


I agree with this.

On November 15 2010 11:09 Hurricane wrote:
A few examples of core skills are Routes, Spawn Knowledge, and Positioning. Pretty much anything regarding specific maps or weapons is not a core skill and will not help you with reach, like leading shots and grenade bouncing.


These are all map dependent. I might need clarification on what they mean to you exactly. Almost anyone from the age of 12+ could learn these, for example I could tell anyone that P2 on midship is a good spot to be, and I could tell his team mates where they needed to be. But I'd say having an understanding of these things is a skill, and understanding how to use them to your advantage is a skill.

Core skills in a console FPS are:

A) hand-eye coordination, spatial awareness, reaction times
B) teamwork, communication, outsmarting your opponent, tactics (the reasoning behind moving to a certain spot or shooting at a certain player on your own impetus, I don't know if this is what you mean by positioning and routes)

Skill set A is something that a player has naturally, but of course the skills can be honed. This is where I believe age is a detriment. Skill set B is something that can be taught to almost anyone. They can be broken down enough to be learned. To be a good player you need both skill sets. Some players might have all the skills required from A and B but still not be able to match them together at the speed that a game is played.

When you talk about the skill sets required in Reach I think you're more biased towards skill set B, whereas I think A and B are equally important.
BW4Life!
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
November 15 2010 03:14 GMT
#566
Routes is the ability to create the most advantageous route from your current position to where you need to be based on the current situation.

Spawn Knowledge is using the spawn system of the game/map to your advantage. Knowing how to position yourself to abuse the spawns of the opposing team, or to provide your team with a better spawn location.

Positioning is knowing the strengths and weaknesses of your position and how to exploit it.

These are skills that you can train and once you fully understand each concept it becomes very easy to apply to each map which makes them a skill that transfers between games.

Yes reaction time and aiming are important but those are obvious and everyone knows the better you can shoot someone the better you'll do. Too many people don't understand the three skills I just listed.
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
Juliette
Profile Blog Joined September 2010
United States6003 Posts
November 15 2010 04:55 GMT
#567
soo...anyone want to play tomorrow haha. last bang before i play black ops.
tag (hopefully it has gold): sbeasting
OKAY FROM THAT PERSPECTIVE I SEE WHAT YOU'RE TALKING ABOUT
FroTW
Profile Joined September 2010
United States22 Posts
November 15 2010 05:03 GMT
#568
So for Reach (if they have the option, i've never checked) is it better to have a more "sensitive" aiming or not?
oh, and living dead is starting to really annoy me. why aren't the zombies fast like in Halo 3!?
Juliette
Profile Blog Joined September 2010
United States6003 Posts
November 15 2010 05:05 GMT
#569
i play like 5 sens cause i like to trigger spam, but play at what's comfortable.
OKAY FROM THAT PERSPECTIVE I SEE WHAT YOU'RE TALKING ABOUT
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
November 15 2010 05:05 GMT
#570
On November 15 2010 14:03 FroTW wrote:
So for Reach (if they have the option, i've never checked) is it better to have a more "sensitive" aiming or not?
oh, and living dead is starting to really annoy me. why aren't the zombies fast like in Halo 3!?

It's all about preference. The vast majority of pro's play on 3 or 4. I would not recommend going below 3 or above 7 for Reach.

Also, the field of view for Reach is wider than for Halo 3 so if you had a sensitivity you liked in Halo 3, you should bump it up one in Reach (I used 5 in H3 and use 6 in Reach and it feels perfect).
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
November 15 2010 17:00 GMT
#571
Is anyone else here a weirdo who plays with an inverted y-axis? :x
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
November 16 2010 05:03 GMT
#572
On November 16 2010 02:00 Ferrose wrote:
Is anyone else here a weirdo who plays with an inverted y-axis? :x

Hell yeah.

I've started designing a new map. Not sure I'm happy with it right now, but the general idea is there. I could also take this idea to an asymmetrical map, dunno yet.


[image loading]

[image loading]

[image loading]

[image loading]
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
November 16 2010 05:05 GMT
#573
Holy crap, are you experienced at drafting?
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
Last Edited: 2010-11-16 05:27:43
November 16 2010 05:26 GMT
#574
I have a decent amount of experience in 2D drafting (worked for some months doing it, but no schooling or formal training). This was done in Google SketchUp (free), with components provided from the MLG forums.

So I basically just took the pieces and put them where I want them =p

To be honest, the components are not hard to make, they just take a long time. The hardest part would be getting the specific numbers for the size of things.
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
November 16 2010 17:40 GMT
#575
Ah. Well, the map is interesting. It kinda makes me think of an unretarded version of The Cage.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Hizzo
Profile Blog Joined July 2010
United States193 Posts
November 16 2010 18:08 GMT
#576
On November 17 2010 02:40 Ferrose wrote:The Cage.


fffffffffuuuuuuuuu

worst map ever made
HuK HuK HuK HuK HuK HuK HuK HuK HuK
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
November 16 2010 18:16 GMT
#577
On November 17 2010 03:08 Hizzo wrote:
Show nested quote +
On November 17 2010 02:40 Ferrose wrote:The Cage.


fffffffffuuuuuuuuu

worst map ever made


I agree, it's horrendously bad.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
November 16 2010 19:52 GMT
#578
On November 17 2010 02:40 Ferrose wrote:
Ah. Well, the map is interesting. It kinda makes me think of an unretarded version of The Cage.


Exactly what I thought upon first seeing it :p
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
November 16 2010 20:37 GMT
#579
On November 15 2010 14:05 Hurricane wrote:
Show nested quote +
On November 15 2010 14:03 FroTW wrote:
So for Reach (if they have the option, i've never checked) is it better to have a more "sensitive" aiming or not?
oh, and living dead is starting to really annoy me. why aren't the zombies fast like in Halo 3!?

It's all about preference. The vast majority of pro's play on 3 or 4. I would not recommend going below 3 or above 7 for Reach.

Also, the field of view for Reach is wider than for Halo 3 so if you had a sensitivity you liked in Halo 3, you should bump it up one in Reach (I used 5 in H3 and use 6 in Reach and it feels perfect).


...Thank you for this post. Believe it or not, I've been playing with 1 for all my life. So today I put it at 4. I'll probably just grind Gruntpocalypse so I can get better with the DMR.

Would you be up for some MM or Octagon stuff? I'm scared that if I play actual people now that I'm going to be pulling off perfect nine shots. Lol
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Hizzo
Profile Blog Joined July 2010
United States193 Posts
November 16 2010 20:56 GMT
#580
wish there was a spartan-pocalypse so you could actually practice on the player models
HuK HuK HuK HuK HuK HuK HuK HuK HuK
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