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On September 30 2010 03:19 SF-Fork wrote:Show nested quote +On September 30 2010 03:09 Boblion wrote:On September 30 2010 01:48 SF-Fork wrote:So I followed this installation order and something went wrong. The game wouldn't load. I tried to uninstall everything and start anew. For some reason Bg1 would not load the uninstall program because it said it couldn't find the uninstall file. On a whim I erased manually, but of course now the add/remove programs still thinks BG1 is installed, as well as the boot cd, which only gives me the option of ''play''. I realized later that I changed the directory name of the installation, and that's why it didn't detect the uninstall file (something it did do for BG2) Now I can't fully erase BG1 and the cd detects it as installed. Any help???? EDIT: I tried looking for some trace of BG1 in regedit, but it's not there ... It works fine for me with window 7  You need the ToB disc to play and start the game from BG2, not BG1. You are using a cracked version ? what matters is that I can't uninstall BG1. In any case I know how to solve the problem now but I can't because I have a bigger one. I've decided to leave it be, replay BG2 only, and format the hell out of it after I buy a new computer.
delete the registry files either manually or download ccleaner or something
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On September 30 2010 04:14 Aquafresh wrote: Open the BG readme.txt file and look at manual errata, they address the error there. The manual states that saves vs mind affecting spells are modified by wisdom, yet the game makes no such modification. You can test this by turning on the to hit rolls and and getting confusion cast on you a bunch of times. You will see exactly what shows up on your character sheet, which does not include a bonus for wisdom.
Interesting and i didn't know about this issue. However are you sure it isn't fixed by all the patchs and tweak mods ?
I will try to do some research tomorrow :p
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Russian Federation1401 Posts
So I want to play with the tactics mod. I am a chicken so in order to do so I wanted to play with 2 imbalanced characters. One would be a Ranger into Cleric Dual, and the other a Kensai into Theif dual.
I can't find the leveling tables for the THACO and number of attacks bonus, so I don't really know at what level would be advisable to Dual. Any suggestions??
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On September 30 2010 06:12 SF-Fork wrote: So I want to play with the tactics mod. I am a chicken so in order to do so I wanted to play with 2 imbalanced characters. One would be a Ranger into Cleric Dual, and the other a Kensai into Theif dual.
I can't find the leveling tables for the THACO and number of attacks bonus, so I don't really know at what level would be advisable to Dual. Any suggestions?? http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Progression_Charts
Kensai is probably best to dual at 9, from there on you stop getting fighter hp bonus and get kensai kit bonuses, and extra levels start to cost much more xp. 13 is another nice spot if you can wait, there you get extra .5 attack and nicely low saving throws and some more kensai bonus. But 13 would take so long to gain fighter abilities again, it might be a real pain. And delays when you get HLAs too, by 1million xp, and use all items will be really crucial.
Rangers is probably nicest at 9 too, after that their levels start costing such a fuckton of xp, even more than fighter... Seems to get less benefit from waiting to 13, unless the spellcasting is somehow affected.
1 thing is though, you might not want to dual them at the same time, so you don't get this awkward spot where you've got 2 low level guys with duals inactivated, when you cant even get easy xp by reading scrolls.
In the end I might wait kensai till 13, to have a good fighter while the ranger is learning. That's a long time without detect traps/lockpick though. :/
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Remember the old xp trick when dual classing, just finish a quest but don't turn it it, and a lot of the more longer quest (like Umar, Unseeing eye, Trademeet) have a LOT xp per character, like, in 20K-50K range.
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On September 30 2010 08:08 JohannesH wrote:Show nested quote +On September 30 2010 06:12 SF-Fork wrote: So I want to play with the tactics mod. I am a chicken so in order to do so I wanted to play with 2 imbalanced characters. One would be a Ranger into Cleric Dual, and the other a Kensai into Theif dual.
I can't find the leveling tables for the THACO and number of attacks bonus, so I don't really know at what level would be advisable to Dual. Any suggestions?? http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Progression_ChartsKensai is probably best to dual at 9, from there on you stop getting fighter hp bonus and get kensai kit bonuses, and extra levels start to cost much more xp. 13 is another nice spot if you can wait, there you get extra .5 attack and nicely low saving throws and some more kensai bonus. But 13 would take so long to gain fighter abilities again, it might be a real pain. And delays when you get HLAs too, by 1million xp, and use all items will be really crucial. Rangers is probably nicest at 9 too, after that their levels start costing such a fuckton of xp, even more than fighter... Seems to get less benefit from waiting to 13, unless the spellcasting is somehow affected. 1 thing is though, you might not want to dual them at the same time, so you don't get this awkward spot where you've got 2 low level guys with duals inactivated, when you cant even get easy xp by reading scrolls. In the end I might wait kensai till 13, to have a good fighter while the ranger is learning. That's a long time without detect traps/lockpick though. :/
Berkser --> Mage is better than Kensai --> Mage if you dual at 9.
Multiclassing is great if you don't want to deal with the weak period that dual classes have. Duals are very strong when they regain their first class' abilities, but Multiclasses are better as you get into the 20s.
Good party size is 3-4. Strongest classes in late game are probably Fighter/Mage, Ranger/Cleric, Sorcerer, and Wild Mage (if you enjoy abusing the Chain Contingency+Imp. Chaos Shield bug).
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Been soloing along nicely, I'm now at around level 27 (Blade) before going to Spellhold.
I'm wondering if I should try to clear Watcher's Keep (levels 1 and 2 done) first. I got ripped up in the dead magic zones (no spell defenses) when I poked in the first time but I'm pretty sure I can handle it now. Plus, Spellhold is pretty dull (though the chapter 4/5 magic items are alluring).
Opinions!
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On September 30 2010 04:10 mierin wrote: It's hilarious how broken pickpocketing is at 200+. You seriously can get any item you want free. like it matters anyway , i had like 80,000 gold at the end of throne of bhaal with nothing left to spend it on
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On September 30 2010 10:07 iPlaY.NettleS wrote:Show nested quote +On September 30 2010 04:10 mierin wrote: It's hilarious how broken pickpocketing is at 200+. You seriously can get any item you want free. like it matters anyway , i had like 80,000 gold at the end of throne of bhaal with nothing left to spend it on
You can use Potions of Master Thievery to boost Pickpocketing and steal from the fence in Waukeen's Promenade. Since he buys stolen items, you can sell, steal what you sold, sell again, etc, for infinite money.
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Russian Federation1401 Posts
On September 30 2010 09:59 APurpleCow wrote:Show nested quote +On September 30 2010 08:08 JohannesH wrote:On September 30 2010 06:12 SF-Fork wrote: So I want to play with the tactics mod. I am a chicken so in order to do so I wanted to play with 2 imbalanced characters. One would be a Ranger into Cleric Dual, and the other a Kensai into Theif dual.
I can't find the leveling tables for the THACO and number of attacks bonus, so I don't really know at what level would be advisable to Dual. Any suggestions?? http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Progression_ChartsKensai is probably best to dual at 9, from there on you stop getting fighter hp bonus and get kensai kit bonuses, and extra levels start to cost much more xp. 13 is another nice spot if you can wait, there you get extra .5 attack and nicely low saving throws and some more kensai bonus. But 13 would take so long to gain fighter abilities again, it might be a real pain. And delays when you get HLAs too, by 1million xp, and use all items will be really crucial. Rangers is probably nicest at 9 too, after that their levels start costing such a fuckton of xp, even more than fighter... Seems to get less benefit from waiting to 13, unless the spellcasting is somehow affected. 1 thing is though, you might not want to dual them at the same time, so you don't get this awkward spot where you've got 2 low level guys with duals inactivated, when you cant even get easy xp by reading scrolls. In the end I might wait kensai till 13, to have a good fighter while the ranger is learning. That's a long time without detect traps/lockpick though. :/ Berkser --> Mage is better than Kensai --> Mage if you dual at 9. Multiclassing is great if you don't want to deal with the weak period that dual classes have. Duals are very strong when they regain their first class' abilities, but Multiclasses are better as you get into the 20s. Good party size is 3-4. Strongest classes in late game are probably Fighter/Mage, Ranger/Cleric, Sorcerer, and Wild Mage (if you enjoy abusing the Chain Contingency+Imp. Chaos Shield bug).
It was kensai-theif dual I had in mind.
I dualled my ranger at the beggining in level 7, and I plan to dual the kensai at 13 so my ranger will be powerful enough while the other character grows.
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On September 30 2010 00:22 lgd-haze wrote: When we're at an Infinity Engine topic I'm taking the opportunity to ask a few questions about Icewind Dale 2
Me and a friend is about to start playing this. Through the Hearts of Fury difficult setting for some serious challenge.
Can anyone give us some good team composition and general thumb rules or something.
We're aiming to clear it up with only 2 chars. But we can stretch out to 4 (2 chars each).
So it would be awesome if someone could shed some light on this.
Thanks in advance.
If you are playing for the first time with level 1 characters I dont think you will get very far in heart of fury, its meant more for characters that have already finished the game once, I had a 4 character party that rolled through the normal game without any problems what so ever, but on heart of fury I had to rely more or less on monster summons that are also stronger on HoF. As with character creation if you just follow more or less the same rules as in BG character creations stated in this thread you cant really go wrong, IWD is a lot easier than BG and more straight forward.
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I gave up on the iron mines and went to save Minsc's witch girl instead. Gained a couple levels and am finally starting to feel like my characters are somewhat powerful. What are some other quests I should do before returning to the Iron Mines? I'm trying to avoid as many BG1 spoilers as I can so gamefaqs is not an option.
BTW I installed the BG1 NPC mod before I started playing last night and it instantly made the game more entertaining. I don't know how people can play vanilla BG1 anymore.
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On October 01 2010 05:38 DoubleZee wrote: I gave up on the iron mines and went to save Minsc's witch girl instead. Gained a couple levels and am finally starting to feel like my characters are somewhat powerful. What are some other quests I should do before returning to the Iron Mines? I'm trying to avoid as many BG1 spoilers as I can so gamefaqs is not an option.
BTW I installed the BG1 NPC mod before I started playing last night and it instantly made the game more entertaining. I don't know how people can play vanilla BG1 anymore.
There's a good 1000 exp and a good NPC in the carnival area. Also have you spoken to the fat guy in Nashkell about the bounty on Prism yet? You should deal with that quest in some way or another.
There are lots of sub quests, some interesting, some just go fetch. Just go wander around in the wilderness if you feel like you can take it. You'll be surprised at what you find.
Another thing to do would be to swing back up to Beregost and go to the Temple for quests. The mines are not hard though, a level 2/3 party mix can deal with them without too much trouble, and you're pretty much guaranteed to be level 3 coming out, higher if you're a thief or something that levels real fast.
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On October 01 2010 05:38 DoubleZee wrote: I gave up on the iron mines and went to save Minsc's witch girl instead. Gained a couple levels and am finally starting to feel like my characters are somewhat powerful. What are some other quests I should do before returning to the Iron Mines? I'm trying to avoid as many BG1 spoilers as I can so gamefaqs is not an option.
BTW I installed the BG1 NPC mod before I started playing last night and it instantly made the game more entertaining. I don't know how people can play vanilla BG1 anymore. Imo you can go the mine and then you will be strong enough to clear all the south areas.
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Hmm I was thinking, is it possible to finish a romance, then ditch that girl, and then go after another? Or is it too permanent relationship at that point, that throwing out of party won't rid me of it? :D
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On October 01 2010 13:11 JohannesH wrote: Hmm I was thinking, is it possible to finish a romance, then ditch that girl, and then go after another? Or is it too permanent relationship at that point, that throwing out of party won't rid me of it? :D It's possible afaik.
You have to (after a huge amount of playtyime) pick up a new, unleveled NPC and find something to do for the real-time based messages, but there's no theoretical reason why you can't.
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this was (is) an awesome game
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god the mines are such a pain in the ass, a friend and me where playing with a mage and sorcerer which is horrible at the start on its own, but then come the mines, 24234 kobolds and 3 4 arrows are a sure death for any of our characters, but the worst part was just 6xp per kobol, so its like you are wasting your time for nothing and dying every time you try to rest (T_T)
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wtf, i thought the mines were great. but then again, i had a dwarf paladin and killed a bunch of guards before to get their armors ^^
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On October 01 2010 20:32 besiger wrote: god the mines are such a pain in the ass, a friend and me where playing with a mage and sorcerer which is horrible at the start on its own, but then come the mines, 24234 kobolds and 3 4 arrows are a sure death for any of our characters, but the worst part was just 6xp per kobol, so its like you are wasting your time for nothing and dying every time you try to rest (T_T) recruit a few crappy members and just suicide them when you get to the last part of the mines
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