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Signed up for IGN prime and got a key...all I could think of was the scene in Futurama where Fry and Bender join the military.
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Thanks for that free trial IGN Prime thing! Got a key :D
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will my paypal funds get deducted if i sign up for a 7 day free trial for IGNprime?
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So let me get this straight. Basically it is open world PvP but you have to set a 5 second warning before you attack someone? Secondly, if you do end up killing someone you have a negative state loss added to your character? Are there any positives to PKing other people, like possible looting from their body?
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On February 07 2012 19:38 Shelke14 wrote: So let me get this straight. Basically it is open world PvP but you have to set a 5 second warning before you attack someone? Secondly, if you do end up killing someone you have a negative state loss added to your character? Are there any positives to PKing other people, like possible looting from their body? In Korea it's like that yes, negative stat loss as well, no positives. En Masse/Frogster said the PvP system in EU/US would be different though, but we don't really know anything at all about it yet and they might even use the beta to figure it out.
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Meh... can't get the IGN beta key since even the paypal option requires me to add a credit card, and I have none.
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On a side now, I wish a new MMO would come out with a style for suited to Ultima Online's PK system from Age of Shadows. Although the earlier verisons were a lot more exciting due to the fact everything was lootable, Age of Shadows used a formula that allowed people to PvP with nice gear on and not worry about losing it.
For those who never played UO. The system was: There were four types of people, Blue, Grey, Red, and Orange. Blue ment you were just a good normal citizen who could not be attacked in cities and guard protected areas because you had not commited any crimes (Everyone starts out this way). Grey ment you commited a criminal act (stealing from someone's backpack, or attacked a blue outside guards zone). Red ment you had killed and ben reported by five blue characters, this ment "counts" were added to your character and it would take 40 in game hours to work off every count. After getting lower than 5 counts, you could be Blue again. Orange: This one is different because there were four factions in UO, you didn't have to joing them but if you did, you would be at war with the other three. Being Orange ment it didn't matter if you were in guards zone or anywhere, you could be attacked by other Orange players. (This is obiviously a very quick outline of it, I could go into further details if needed)
The looting system: Pre-AoS everything was lootable on a character except blessed items (Almost impossible to get, from what I remember). After AoS came out a new system came into place. Insureance was added to the game and you could insure the more expensive items in your inventory for a cost. Not everything was insurable, money, poitions, ingredints, stones, etc... Items like Armor, weapons, and clothes could be insured and if being killed and you had enough money in your bank, your items would be re-auotinsured. Of course if a person forgot to insure an item and that person died then of course it would be lootable. (This is where you would see nice players give back items and people who just wanna grief keep items). What made this system nice was the aspect of not being so fucking scared to walk out of guards or joning factions due to the fear of being "ganked" by a mob of 40 people and have your armor looted dry off you. What it ment was you had to be weary of what you brought along on each outing, did you want to be 100 poitions or just 30... etc. So while losing poitions and ingredints sucked, it wasn't the end of the world and they were easy to get back (make them or buy more) but it allowed for a simple and nice reward for killing the person. Also you would get a small piece of their insureance (so if the person had 15 insured items then you would claim 3000 gold off them, if they only had 5 insured items, then you would claim less). Of course I could go even further into items and insureance and everything but i'll keep it breif right now.
Lastly, the reason I felt this system was best was due to multiple reasons. Its ability to allow people to have a risk and reward system to PvPing. Making it not seem like a hell zone that would cause you to lose everything if you died. I am wanting a MMO to come out that allows one of the servers to have this setting just to see how it is accepted by the players.
It is 3am in the morning and I am dead fucking tired, any errors in my writing, I'm sorry but I think you guys will get the basic understanding of what I am trying to explain. I would glady talk further on the subject if anyone would like. PS. Please nobody use the arguement that I should just go to the Free UO servers, that is not something I am interested in.
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The OP isn't really informative about the game so I have to ask, is this a standard "f2p" Korean MMO with the ability to buy power for real money using in-game shop like they usually are or is it subscription without buy power in-game shop?
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On February 07 2012 19:44 Ighox wrote:Show nested quote +On February 07 2012 19:38 Shelke14 wrote: So let me get this straight. Basically it is open world PvP but you have to set a 5 second warning before you attack someone? Secondly, if you do end up killing someone you have a negative state loss added to your character? Are there any positives to PKing other people, like possible looting from their body? In Korea it's like that yes, negative stat loss as well, no positives. En Masse/Frogster said the PvP system in EU/US would be different though, but we don't really know anything at all about it yet and they might even use the beta to figure it out.
Ahhh, ok! Thanks for letting me know, this will be the do or die for me really. I'm not some Hardcore OMG PVP person, I just like to play a risk/reward pvp system that isn't a grind fest to get better armor sort of thing.
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On February 07 2012 19:06 guyabs wrote: will my paypal funds get deducted if i sign up for a 7 day free trial for IGNprime?
No as long as you cancel the subscription on paypal before the 7 day period ends.
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I sure hope they add PVP and PVE servers for TERA 'cause that will be a deciding factor for me to buying this game. Granted I've played MMOs since UO where you could lose everything when you died. PVE servers might be for some but for me I find 'em way too tame. And honestly, in WoW some of the best times I ever had was camping the entrance of Kara in TBC with my friends in a five man group. When you actually met a guild(sometimes resulting in larger battles when players from each faction joined in) who would fight you instead of just going inside the instance, good times were had.
I know some people seem to prefer their game to be more happyhappyjoyjoy only and that's fine. Forcing one solution for everyone(be it PVE or PVP) is a bad idea, I hope we can all agree with that. Hopefully the devs realize this too and give us both types of servers.
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On February 07 2012 19:59 Shelke14 wrote: On a side now, I wish a new MMO would come out with a style for suited to Ultima Online's PK system from Age of Shadows. Although the earlier verisons were a lot more exciting due to the fact everything was lootable, Age of Shadows used a formula that allowed people to PvP with nice gear on and not worry about losing it.
For those who never played UO. The system was: There were four types of people, Blue, Grey, Red, and Orange. Blue ment you were just a good normal citizen who could not be attacked in cities and guard protected areas because you had not commited any crimes (Everyone starts out this way). Grey ment you commited a criminal act (stealing from someone's backpack, or attacked a blue outside guards zone). Red ment you had killed and ben reported by five blue characters, this ment "counts" were added to your character and it would take 40 in game hours to work off every count. After getting lower than 5 counts, you could be Blue again. Orange: This one is different because there were four factions in UO, you didn't have to joing them but if you did, you would be at war with the other three. Being Orange ment it didn't matter if you were in guards zone or anywhere, you could be attacked by other Orange players. (This is obiviously a very quick outline of it, I could go into further details if needed)
The looting system: Pre-AoS everything was lootable on a character except blessed items (Almost impossible to get, from what I remember). After AoS came out a new system came into place. Insureance was added to the game and you could insure the more expensive items in your inventory for a cost. Not everything was insurable, money, poitions, ingredints, stones, etc... Items like Armor, weapons, and clothes could be insured and if being killed and you had enough money in your bank, your items would be re-auotinsured. Of course if a person forgot to insure an item and that person died then of course it would be lootable. (This is where you would see nice players give back items and people who just wanna grief keep items). What made this system nice was the aspect of not being so fucking scared to walk out of guards or joning factions due to the fear of being "ganked" by a mob of 40 people and have your armor looted dry off you. What it ment was you had to be weary of what you brought along on each outing, did you want to be 100 poitions or just 30... etc. So while losing poitions and ingredints sucked, it wasn't the end of the world and they were easy to get back (make them or buy more) but it allowed for a simple and nice reward for killing the person. Also you would get a small piece of their insureance (so if the person had 15 insured items then you would claim 3000 gold off them, if they only had 5 insured items, then you would claim less). Of course I could go even further into items and insureance and everything but i'll keep it breif right now.
Lastly, the reason I felt this system was best was due to multiple reasons. Its ability to allow people to have a risk and reward system to PvPing. Making it not seem like a hell zone that would cause you to lose everything if you died. I am wanting a MMO to come out that allows one of the servers to have this setting just to see how it is accepted by the players.
It is 3am in the morning and I am dead fucking tired, any errors in my writing, I'm sorry but I think you guys will get the basic understanding of what I am trying to explain. I would glady talk further on the subject if anyone would like. PS. Please nobody use the arguement that I should just go to the Free UO servers, that is not something I am interested in. As much as I want 3D UO I just don't think any of the mainstream MMO's will try it for a long time because they're just trying to grab the huge numbers. Something like looting in PvP would just scare most people away (unfortunately).
They should just make specific servers for free for all PvP or something, they wouldn't have to change that much to make PvP flags on all the time outside of cities and that way they'd cater to everyone.
But lets not complain too much before we actually know how it does work in US/EU, maybe they've already changed it.
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Seems I can't edit the OP. Sorry about that. If someone wants to do so go ahead!
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Did the IGN thing DLing Tera now. As soon as it worked txted all my friends to do the same. Should be a fun weekend :D.
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i'd be so excited for this game if there was no monthly sub 
oh well i guess i can play the beta for a little while at least
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Can anyone actually download the game files yet? I've downloaded the 90mb~ installer and it downloaded one patch. Afterwards it leads me to a login screen and errors when I hit login regardless if I enter user details or not.
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On February 07 2012 20:00 Potatisodlaren wrote: The OP isn't really informative about the game so I have to ask, is this a standard "f2p" Korean MMO with the ability to buy power for real money using in-game shop like they usually are or is it subscription without buy power in-game shop? Its sub based and no cash shop whatsoever I'm pretty sure. you can buy chronoscrolls though and sell them for gold in game though so you can essentially play for free if you try.
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On February 07 2012 20:50 Ighox wrote:Show nested quote +On February 07 2012 19:59 Shelke14 wrote: On a side now, I wish a new MMO would come out with a style for suited to Ultima Online's PK system from Age of Shadows. Although the earlier verisons were a lot more exciting due to the fact everything was lootable, Age of Shadows used a formula that allowed people to PvP with nice gear on and not worry about losing it.
For those who never played UO. The system was: There were four types of people, Blue, Grey, Red, and Orange. Blue ment you were just a good normal citizen who could not be attacked in cities and guard protected areas because you had not commited any crimes (Everyone starts out this way). Grey ment you commited a criminal act (stealing from someone's backpack, or attacked a blue outside guards zone). Red ment you had killed and ben reported by five blue characters, this ment "counts" were added to your character and it would take 40 in game hours to work off every count. After getting lower than 5 counts, you could be Blue again. Orange: This one is different because there were four factions in UO, you didn't have to joing them but if you did, you would be at war with the other three. Being Orange ment it didn't matter if you were in guards zone or anywhere, you could be attacked by other Orange players. (This is obiviously a very quick outline of it, I could go into further details if needed)
The looting system: Pre-AoS everything was lootable on a character except blessed items (Almost impossible to get, from what I remember). After AoS came out a new system came into place. Insureance was added to the game and you could insure the more expensive items in your inventory for a cost. Not everything was insurable, money, poitions, ingredints, stones, etc... Items like Armor, weapons, and clothes could be insured and if being killed and you had enough money in your bank, your items would be re-auotinsured. Of course if a person forgot to insure an item and that person died then of course it would be lootable. (This is where you would see nice players give back items and people who just wanna grief keep items). What made this system nice was the aspect of not being so fucking scared to walk out of guards or joning factions due to the fear of being "ganked" by a mob of 40 people and have your armor looted dry off you. What it ment was you had to be weary of what you brought along on each outing, did you want to be 100 poitions or just 30... etc. So while losing poitions and ingredints sucked, it wasn't the end of the world and they were easy to get back (make them or buy more) but it allowed for a simple and nice reward for killing the person. Also you would get a small piece of their insureance (so if the person had 15 insured items then you would claim 3000 gold off them, if they only had 5 insured items, then you would claim less). Of course I could go even further into items and insureance and everything but i'll keep it breif right now.
Lastly, the reason I felt this system was best was due to multiple reasons. Its ability to allow people to have a risk and reward system to PvPing. Making it not seem like a hell zone that would cause you to lose everything if you died. I am wanting a MMO to come out that allows one of the servers to have this setting just to see how it is accepted by the players.
It is 3am in the morning and I am dead fucking tired, any errors in my writing, I'm sorry but I think you guys will get the basic understanding of what I am trying to explain. I would glady talk further on the subject if anyone would like. PS. Please nobody use the arguement that I should just go to the Free UO servers, that is not something I am interested in. As much as I want 3D UO I just don't think any of the mainstream MMO's will try it for a long time because they're just trying to grab the huge numbers. Something like looting in PvP would just scare most people away (unfortunately). They should just make specific servers for free for all PvP or something, they wouldn't have to change that much to make PvP flags on all the time outside of cities and that way they'd cater to everyone. But lets not complain too much before we actually know how it does work in US/EU, maybe they've already changed it.
You guys are talking about EVE Online, but it's a space game...
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On February 08 2012 00:35 kuresuti wrote:Show nested quote +On February 07 2012 20:50 Ighox wrote:On February 07 2012 19:59 Shelke14 wrote: On a side now, I wish a new MMO would come out with a style for suited to Ultima Online's PK system from Age of Shadows. Although the earlier verisons were a lot more exciting due to the fact everything was lootable, Age of Shadows used a formula that allowed people to PvP with nice gear on and not worry about losing it.
For those who never played UO. The system was: There were four types of people, Blue, Grey, Red, and Orange. Blue ment you were just a good normal citizen who could not be attacked in cities and guard protected areas because you had not commited any crimes (Everyone starts out this way). Grey ment you commited a criminal act (stealing from someone's backpack, or attacked a blue outside guards zone). Red ment you had killed and ben reported by five blue characters, this ment "counts" were added to your character and it would take 40 in game hours to work off every count. After getting lower than 5 counts, you could be Blue again. Orange: This one is different because there were four factions in UO, you didn't have to joing them but if you did, you would be at war with the other three. Being Orange ment it didn't matter if you were in guards zone or anywhere, you could be attacked by other Orange players. (This is obiviously a very quick outline of it, I could go into further details if needed)
The looting system: Pre-AoS everything was lootable on a character except blessed items (Almost impossible to get, from what I remember). After AoS came out a new system came into place. Insureance was added to the game and you could insure the more expensive items in your inventory for a cost. Not everything was insurable, money, poitions, ingredints, stones, etc... Items like Armor, weapons, and clothes could be insured and if being killed and you had enough money in your bank, your items would be re-auotinsured. Of course if a person forgot to insure an item and that person died then of course it would be lootable. (This is where you would see nice players give back items and people who just wanna grief keep items). What made this system nice was the aspect of not being so fucking scared to walk out of guards or joning factions due to the fear of being "ganked" by a mob of 40 people and have your armor looted dry off you. What it ment was you had to be weary of what you brought along on each outing, did you want to be 100 poitions or just 30... etc. So while losing poitions and ingredints sucked, it wasn't the end of the world and they were easy to get back (make them or buy more) but it allowed for a simple and nice reward for killing the person. Also you would get a small piece of their insureance (so if the person had 15 insured items then you would claim 3000 gold off them, if they only had 5 insured items, then you would claim less). Of course I could go even further into items and insureance and everything but i'll keep it breif right now.
Lastly, the reason I felt this system was best was due to multiple reasons. Its ability to allow people to have a risk and reward system to PvPing. Making it not seem like a hell zone that would cause you to lose everything if you died. I am wanting a MMO to come out that allows one of the servers to have this setting just to see how it is accepted by the players.
It is 3am in the morning and I am dead fucking tired, any errors in my writing, I'm sorry but I think you guys will get the basic understanding of what I am trying to explain. I would glady talk further on the subject if anyone would like. PS. Please nobody use the arguement that I should just go to the Free UO servers, that is not something I am interested in. As much as I want 3D UO I just don't think any of the mainstream MMO's will try it for a long time because they're just trying to grab the huge numbers. Something like looting in PvP would just scare most people away (unfortunately). They should just make specific servers for free for all PvP or something, they wouldn't have to change that much to make PvP flags on all the time outside of cities and that way they'd cater to everyone. But lets not complain too much before we actually know how it does work in US/EU, maybe they've already changed it. You guys are talking about EVE Online, but it's a space game... no
User was warned for this post
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On February 08 2012 01:38 Ighox wrote:Show nested quote +On February 08 2012 00:35 kuresuti wrote:On February 07 2012 20:50 Ighox wrote:On February 07 2012 19:59 Shelke14 wrote: On a side now, I wish a new MMO would come out with a style for suited to Ultima Online's PK system from Age of Shadows. Although the earlier verisons were a lot more exciting due to the fact everything was lootable, Age of Shadows used a formula that allowed people to PvP with nice gear on and not worry about losing it.
For those who never played UO. The system was: There were four types of people, Blue, Grey, Red, and Orange. Blue ment you were just a good normal citizen who could not be attacked in cities and guard protected areas because you had not commited any crimes (Everyone starts out this way). Grey ment you commited a criminal act (stealing from someone's backpack, or attacked a blue outside guards zone). Red ment you had killed and ben reported by five blue characters, this ment "counts" were added to your character and it would take 40 in game hours to work off every count. After getting lower than 5 counts, you could be Blue again. Orange: This one is different because there were four factions in UO, you didn't have to joing them but if you did, you would be at war with the other three. Being Orange ment it didn't matter if you were in guards zone or anywhere, you could be attacked by other Orange players. (This is obiviously a very quick outline of it, I could go into further details if needed)
The looting system: Pre-AoS everything was lootable on a character except blessed items (Almost impossible to get, from what I remember). After AoS came out a new system came into place. Insureance was added to the game and you could insure the more expensive items in your inventory for a cost. Not everything was insurable, money, poitions, ingredints, stones, etc... Items like Armor, weapons, and clothes could be insured and if being killed and you had enough money in your bank, your items would be re-auotinsured. Of course if a person forgot to insure an item and that person died then of course it would be lootable. (This is where you would see nice players give back items and people who just wanna grief keep items). What made this system nice was the aspect of not being so fucking scared to walk out of guards or joning factions due to the fear of being "ganked" by a mob of 40 people and have your armor looted dry off you. What it ment was you had to be weary of what you brought along on each outing, did you want to be 100 poitions or just 30... etc. So while losing poitions and ingredints sucked, it wasn't the end of the world and they were easy to get back (make them or buy more) but it allowed for a simple and nice reward for killing the person. Also you would get a small piece of their insureance (so if the person had 15 insured items then you would claim 3000 gold off them, if they only had 5 insured items, then you would claim less). Of course I could go even further into items and insureance and everything but i'll keep it breif right now.
Lastly, the reason I felt this system was best was due to multiple reasons. Its ability to allow people to have a risk and reward system to PvPing. Making it not seem like a hell zone that would cause you to lose everything if you died. I am wanting a MMO to come out that allows one of the servers to have this setting just to see how it is accepted by the players.
It is 3am in the morning and I am dead fucking tired, any errors in my writing, I'm sorry but I think you guys will get the basic understanding of what I am trying to explain. I would glady talk further on the subject if anyone would like. PS. Please nobody use the arguement that I should just go to the Free UO servers, that is not something I am interested in. As much as I want 3D UO I just don't think any of the mainstream MMO's will try it for a long time because they're just trying to grab the huge numbers. Something like looting in PvP would just scare most people away (unfortunately). They should just make specific servers for free for all PvP or something, they wouldn't have to change that much to make PvP flags on all the time outside of cities and that way they'd cater to everyone. But lets not complain too much before we actually know how it does work in US/EU, maybe they've already changed it. You guys are talking about EVE Online, but it's a space game... no
Mainstream MMO in 3D with a similar harsh world like Ultima Online? EVE Online.
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