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Tera MMORPG - Page 109

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nota
Profile Joined May 2010
United States231 Posts
April 30 2012 17:05 GMT
#2161
On May 01 2012 01:50 redviper wrote:
Show nested quote +
On May 01 2012 01:26 Medrea wrote:
No, two healers means you dont have enough DPS for endgame. Neither Mystic or Priest have a DPS mode either so there isnt really anything you can do.



Thats with only one DPS not on the ball as well. There are also other bosses that have self stacking mechanics, eventually you wont be able to heal through it. And some bosses have enrage timers where they just wipe the floor or blow everything up.



Check out the end. This is with ideal group composition and people with a lot of experience with the game, in Korea. When the screen goes black there is an instant kill and they were seconds from it.

And atm the favored group composition is Lancer, Warrior, Sorc, Slayer, Priest or Mystic (often Priest). You can drop a DPS for a Berserker or Archer but generally if both an Archer AND and Berserker are in the same group many bosses the Koreans wont even attempt. You would have to really trust both to bring both in.


Does it make sense to have 2 sorcs in the endgame instead of a warrior or slayer? Or 3 sorcs? I mean burst damage from sorcs is so high with FB and VP and I can imagine that with celerity up it would be even higher after 48.

Koreans say that warrior/sorc/slayers is "highest" dps. I can't really believe in what they say since there is no real evidence, i.e combat log parses/dps meters to say so. I'd imagine they are either going on feeling, or that there's a implementation of the ACT dps meter or something over on the k-tera servers.

Warriors are needed because they have an additional endurance debuff which allows the rest of the dps/tank to do more damage on the target so 3 sorcs are out of the question. I'm not sure why koreans think slayers are preferred over another sorc, perhaps to balance out the loot?
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-04-30 17:11:20
April 30 2012 17:05 GMT
#2162
On May 01 2012 01:50 redviper wrote:
Show nested quote +
On May 01 2012 01:26 Medrea wrote:
No, two healers means you dont have enough DPS for endgame. Neither Mystic or Priest have a DPS mode either so there isnt really anything you can do.

http://www.youtube.com/watch?v=PQ9zhvgOeJA&feature=plcp

Thats with only one DPS not on the ball as well. There are also other bosses that have self stacking mechanics, eventually you wont be able to heal through it. And some bosses have enrage timers where they just wipe the floor or blow everything up.

http://www.youtube.com/watch?v=GeDd2oVND4c&feature=plcp

Check out the end. This is with ideal group composition and people with a lot of experience with the game, in Korea. When the screen goes black there is an instant kill and they were seconds from it.

And atm the favored group composition is Lancer, Warrior, Sorc, Slayer, Priest or Mystic (often Priest). You can drop a DPS for a Berserker or Archer but generally if both an Archer AND and Berserker are in the same group many bosses the Koreans wont even attempt. You would have to really trust both to bring both in.


Does it make sense to have 2 sorcs in the endgame instead of a warrior or slayer? Or 3 sorcs? I mean burst damage from sorcs is so high with FB and VP and I can imagine that with celerity up it would be even higher after 48.


I guess. Thats hella loot competition though. Also the finder would never give you such a group.

On May 01 2012 02:05 nota wrote:
Show nested quote +
On May 01 2012 01:50 redviper wrote:
On May 01 2012 01:26 Medrea wrote:
No, two healers means you dont have enough DPS for endgame. Neither Mystic or Priest have a DPS mode either so there isnt really anything you can do.

http://www.youtube.com/watch?v=PQ9zhvgOeJA&feature=plcp

Thats with only one DPS not on the ball as well. There are also other bosses that have self stacking mechanics, eventually you wont be able to heal through it. And some bosses have enrage timers where they just wipe the floor or blow everything up.

http://www.youtube.com/watch?v=GeDd2oVND4c&feature=plcp

Check out the end. This is with ideal group composition and people with a lot of experience with the game, in Korea. When the screen goes black there is an instant kill and they were seconds from it.

And atm the favored group composition is Lancer, Warrior, Sorc, Slayer, Priest or Mystic (often Priest). You can drop a DPS for a Berserker or Archer but generally if both an Archer AND and Berserker are in the same group many bosses the Koreans wont even attempt. You would have to really trust both to bring both in.


Does it make sense to have 2 sorcs in the endgame instead of a warrior or slayer? Or 3 sorcs? I mean burst damage from sorcs is so high with FB and VP and I can imagine that with celerity up it would be even higher after 48.

Koreans say that warrior/sorc/slayers is "highest" dps. I can't really believe in what they say since there is no real evidence, i.e combat log parses/dps meters to say so. I'd imagine they are either going on feeling, or that there's a implementation of the ACT dps meter or something over on the k-tera servers.

Warriors are needed because they have an additional endurance debuff which allows the rest of the dps/tank to do more damage on the target so 3 sorcs are out of the question. I'm not sure why koreans think slayers are preferred over another sorc, perhaps to balance out the loot?


You can make reasonable guesses based on time and experience. Obviously if its close its up in the air but atm Sorc is kinda far ahead of everything else at the end of the game. Slayers can put out some gnarly damage with throatcut or measured slice or whatever its called in the west.

Also a Slayer can do a couple things sorcs can't with evasive roll and the like.
twitch.tv/medrea
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
April 30 2012 17:56 GMT
#2163
the biggest challenge in this game is going to be keeping the warrior players ego's in check
Writer
redviper
Profile Joined May 2010
Pakistan2333 Posts
April 30 2012 18:17 GMT
#2164
Honestly if I hadn't already lvl'd my sorc during OBT I would have rolled a warrior after watching that awesome video. Sorcs are a lot of fun, but warrior seems amazing. Now I understand that this guy is really really good and most warriors I have seen are not, and I can't imagine I'd be great at it either. I think warriors are for people with really high APM and a lot of dexterity. Sorcs are for lazy people like me who play with very high mouse speed and a nostromo.
Zandar
Profile Blog Joined July 2010
Netherlands1541 Posts
Last Edited: 2012-04-30 18:39:18
April 30 2012 18:36 GMT
#2165
I've been playing this for a few days now (casual gamer, few hours a day)

questhub x
kill 10x monster x
kill 100xeasy group monster x
click clicky x 10 times
kill boss
bring this to next quest hub
repeat for next questhub

am I missing something? Because so far it's boring as shit
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man.
Medrea
Profile Joined May 2011
10003 Posts
April 30 2012 18:41 GMT
#2166
In a way you have just described every MMO in forever.
twitch.tv/medrea
nota
Profile Joined May 2010
United States231 Posts
April 30 2012 18:43 GMT
#2167
On May 01 2012 03:36 Zandar wrote:
I've been playing this for a few days now (casual gamer, few hours a day)

questhub x
kill 10x monster x
kill 100xeasy group monster x
click clicky x 10 times
kill boss
bring this to next quest hub
repeat for next questhub

am I missing something? Because so far it's boring as shit

Other than escorts, doesn't this describe every shooter/action game/kill stuff game ever?
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-04-30 18:45:55
April 30 2012 18:45 GMT
#2168
Damn cats are boring. They never bark, only meow.

+ Show Spoiler +
[image loading]
twitch.tv/medrea
Infernal_dream
Profile Joined September 2011
United States2359 Posts
April 30 2012 18:45 GMT
#2169
On May 01 2012 03:36 Zandar wrote:
I've been playing this for a few days now (casual gamer, few hours a day)

questhub x
kill 10x monster x
kill 100xeasy group monster x
click clicky x 10 times
kill boss
bring this to next quest hub
repeat for next questhub

am I missing something? Because so far it's boring as shit


OMG you just decribed every game that's ever been fucking made. Congratulations. Don't like it? Don't play it. It's a great game.
GARO
Profile Blog Joined November 2010
United States2255 Posts
Last Edited: 2012-04-30 18:49:03
April 30 2012 18:48 GMT
#2170
I didn't know TERA's appeal was in its quests guys! @!

lol

Sorcs are a lot of fun, but warrior seems amazing.

I play warrior because I have to go fast.
Netsky
Profile Joined October 2010
Australia1155 Posts
April 30 2012 18:48 GMT
#2171
On May 01 2012 03:36 Zandar wrote:
I've been playing this for a few days now (casual gamer, few hours a day)

questhub x
kill 10x monster x
kill 100xeasy group monster x
click clicky x 10 times
kill boss
bring this to next quest hub
repeat for next questhub

am I missing something? Because so far it's boring as shit


You haven't played an MMORPG before.

I can tell already they are not for you.
Medrea
Profile Joined May 2011
10003 Posts
April 30 2012 18:49 GMT
#2172
It is to me. The joy of tera is in its combat mechanics so quests that place this fact front and center is a good thing IMO.
twitch.tv/medrea
Sylvex
Profile Joined January 2009
United States127 Posts
Last Edited: 2012-04-30 19:31:16
April 30 2012 18:55 GMT
#2173
On May 01 2012 03:36 Zandar wrote:
I've been playing this for a few days now (casual gamer, few hours a day)

questhub x
kill 10x monster x
kill 100xeasy group monster x
click clicky x 10 times
kill boss
bring this to next quest hub
repeat for next questhub

am I missing something? Because so far it's boring as shit


I feel like you should stop playing MMOs. No matter what game you play, no matter how they change it, you will always be killing X number of monsters for some reason or other. You will always be clicking things, and you will always have a boss to fight. The reasoning cannot make that much of a difference in a game you expect to play for years at a time. Just because quest hubs are involved does not change the gameplay, which is usually the fun part.

That brings us to TERA. The combat system in TERA is something completely different from your standard EQ style MMO like WoW or TOR or any of the other recent attempts at the MMO style. Having an action combat style makes it much more engaging for most people. Rather than spamming 1 1 1 2 3 1 1 4, etc. and letting RNG handle the rest you have to apply yourself in a way similar to an FPS, or TPS at least, in a fantasy setting rather than modern or futuristic (with guns). Being able to actively control your accuracy as well as increasing the significance of positioning/mobility beyond "don't stand in the fire" means there is a higher reliance on skill.

Also, a more personal reason, is the whole artistic design of the game. It has some amazing environments and I really enjoy the direction the art team has taken. This is completely subjective, so I'm not going to go into the specific details and such, but its definitely one of the major draws to the game for me.
DaRkFrosT
Profile Joined September 2010
United States407 Posts
April 30 2012 19:18 GMT
#2174
How many of you here, are playing on Jagged Coast? Do any of you from the three populated PvP servers intend on transfering to the new one, Feral Valley?
Libera me from hell.
Hold-Lurker
Profile Joined October 2007
United States403 Posts
April 30 2012 19:21 GMT
#2175
The major issue for me is the lack of DPS meter in the game.. its like a step backward and makes it very hard to diagnose problems / improve in play. Optimizing DPS *while* controlling for accuracy and positioning should be important in a "skill-driven" game. In its absence, the game feels a lot more like Diablo, Vindictus, or some other hack/slash adventure game with a few MMO elements thrown in for increased grind.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
April 30 2012 19:30 GMT
#2176
On May 01 2012 04:18 DaRkFrosT wrote:
How many of you here, are playing on Jagged Coast? Do any of you from the three populated PvP servers intend on transfering to the new one, Feral Valley?


I play on jagged coast. In a guild of almost 200. None of us are transferring.
DaRkFrosT
Profile Joined September 2010
United States407 Posts
April 30 2012 19:35 GMT
#2177
A guild of 200 seems a little...overwhelming. Is GvG Based on the entire guild roster of each guild, or is it 5v5 10v10, or something similar?
Libera me from hell.
Sylvex
Profile Joined January 2009
United States127 Posts
April 30 2012 19:36 GMT
#2178
On May 01 2012 04:18 DaRkFrosT wrote:
How many of you here, are playing on Jagged Coast? Do any of you from the three populated PvP servers intend on transfering to the new one, Feral Valley?


I'd like to extend this question to the Valley of Titans players, or rather all TERA players. Is the official home of TL going to move when transfers become available due to VoT population issues or is the plan to stay and see if enough other people move?
Tietu
Profile Joined December 2010
Canada44 Posts
April 30 2012 19:36 GMT
#2179
On May 01 2012 04:35 DaRkFrosT wrote:
A guild of 200 seems a little...overwhelming. Is GvG Based on the entire guild roster of each guild, or is it 5v5 10v10, or something similar?


Everyone in the guild participates.

Guilds can be up to 300 in size I think.
nota
Profile Joined May 2010
United States231 Posts
April 30 2012 19:41 GMT
#2180
On May 01 2012 04:36 Sylvex wrote:
Show nested quote +
On May 01 2012 04:18 DaRkFrosT wrote:
How many of you here, are playing on Jagged Coast? Do any of you from the three populated PvP servers intend on transfering to the new one, Feral Valley?


I'd like to extend this question to the Valley of Titans players, or rather all TERA players. Is the official home of TL going to move when transfers become available due to VoT population issues or is the plan to stay and see if enough other people move?

Keep in mind much of the queue issues are from all the extra head start codes given out. We should take a wait and see approach instead of questioning trying to organize every tl member to move servers.
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