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World of Tanks - Page 47

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bobbob
Profile Joined December 2009
United States368 Posts
Last Edited: 2013-05-16 01:43:19
May 16 2013 01:42 GMT
#921
I actually had like a 55% winrate when I finished getting the T1 Heavy with the Lee, basically you played like a TD, stayed back and used its DPM to great effect. It also helps if you can hide part of the tank behind something, and only poke the gun out. It is a huge steaming pile though, but it also has a unique style of play. It's basically like a really bad version of the M10 or T40 since it has basically no camo rating, no turret, but it's a tier lower.
Broetchenholer
Profile Joined March 2011
Germany1950 Posts
May 16 2013 10:11 GMT
#922
Is there a trick to playing vs the Sherman? I see them rarely and i don't understand why. The front must be the most bouncy thing in the game so far. And i am shooting with 117 pen against 50 mm of steel. I was not close enough to see weakspots, but for a medium, this thing seemed way too tanky...
manloveman
Profile Joined April 2011
424 Posts
May 16 2013 11:17 GMT
#923
On May 16 2013 19:11 Broetchenholer wrote:
Is there a trick to playing vs the Sherman? I see them rarely and i don't understand why. The front must be the most bouncy thing in the game so far. And i am shooting with 117 pen against 50 mm of steel. I was not close enough to see weakspots, but for a medium, this thing seemed way too tanky...


Are you aiming for weak-spots. It is generally not know as "hard to pen" tank. It's actually not even that amazing unless you have gold. If that is the case, then get the fuck out of it's way.
kuruptt
Profile Joined August 2012
Canada168 Posts
May 16 2013 12:15 GMT
#924
Hello, I am very interested in this game and would like to try it out. Any tips or guides that you guys can link me? There are so many tanks in this game how do I go about on choosing one?

Also where can I find info on who are the best clans/teams right now and watch there replays? Any help would be greatly appreciated thanks!
Arevall
Profile Joined February 2010
Sweden1133 Posts
Last Edited: 2013-05-16 12:52:30
May 16 2013 12:51 GMT
#925
On May 16 2013 21:15 kuruptt wrote:
Hello, I am very interested in this game and would like to try it out. Any tips or guides that you guys can link me? There are so many tanks in this game how do I go about on choosing one?

Also where can I find info on who are the best clans/teams right now and watch there replays? Any help would be greatly appreciated thanks!


Regarding choosing a tank - I tested all tier I tanks and decided for german and soviet tanks. Since then I've unlocked all tier III tanks for german and Soviet. This approach worked well for me and was fun as well.

I had the most success with Soviet arty so far; the T-80 is my fav tank although the Pz I C is a lolwagon. Both Soviet and German TD in tier III and IV is good.

Favorites:
Tier I: Ltraktor (GER)
Tier II: BT-2 (SOV, quick bugger) or Pz 35 (GER, did good against all opponents)
Tier III: SU-26 (SOV arty, it has a turret), Pz I C (GER, it's OP),
Tier IV: Only maxed the T-80, but thats a well-rounded, fun tank.

Don't know where to find replays, twitchtv maybe? I have not looked at it much since it seems they play higher tiers.
Broetchenholer
Profile Joined March 2011
Germany1950 Posts
May 16 2013 13:47 GMT
#926
Most important videos for me are:



and:



About tanks, the wiki might give you a good hint whether a tank is decent or not:

http://wiki.worldoftanks.com/
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2013-05-16 21:45:26
May 16 2013 17:46 GMT
#927
Thanks for those videos. Very handy. Will definitely be recommending these in the future.

Edit: On the topic of videos, a friend of mine found these

http://forum.worldoftanks.com/index.php?/topic/122753-absolute-beginners-guide-to-being-a-tier-4-scout-in-a-tier-9-match/

Also really nice and informative if you're into the fast stuff. Makes me wanna play my lights all night now.
kuruptt
Profile Joined August 2012
Canada168 Posts
May 17 2013 03:25 GMT
#928
Thanks for the info guys. I am simply overwhelmed by all the tanks/modules/mechanics in this game. What does my crew do and is there a guide on them?

I am currently using the t1 cunningham. There are so many tanks to choose from, how do I know which one is good or not?
Duka08
Profile Blog Joined July 2010
3391 Posts
May 17 2013 03:49 GMT
#929
On May 17 2013 12:25 kuruptt wrote:
Thanks for the info guys. I am simply overwhelmed by all the tanks/modules/mechanics in this game. What does my crew do and is there a guide on them?

I am currently using the t1 cunningham. There are so many tanks to choose from, how do I know which one is good or not?

Honestly, try a little bit of everything. It's not as overwhelming once you realize what you do/don't prefer to play.

On a separate note, I'm dicking around with the Pz I C. It's a riot, and good practice for scouting properly (lol obv), but I'm a bit torn as to which gun to use. I hear crazy things about the top gun (Mauser) but the heavier turret has a noticeable effect on performance. I feel like if I'm a) primarily scouting and not shooting, and b) killing arty and TDs with the 2cm anyway, I should use that for the increased mobility, no? The tank feels significantly clumsier with the "better" turret/gun, a trade I don't feel is worthwile. Yet all I read about when searching around about this same question is "the Mauser is really good"...
Broetchenholer
Profile Joined March 2011
Germany1950 Posts
May 17 2013 08:51 GMT
#930
Yesterday, 2 Pz. 1c took 6 people of our flank heads on. I was sitting in a BT2 together with a friend in an american Tier2. Our side had other Tier 3s though. They just charged in at full speed, killed me in one volley while driving, then proceeded to kill 3 others before the were torn down finally. The Mauser will destroy everything tier 3 downwards in seconds. If Their first hit comes before you can fire, you basically have to wait till their volley is over, as your aim will be shaken and you won't hit at all. Against Tier 4, you will still be able to fuck thing up with your mobility from behind. If you only want to scout, you might be better off with the smaller gun though. I hate that tank.
v1
Profile Blog Joined January 2007
Estonia796 Posts
May 17 2013 09:37 GMT
#931
On May 16 2013 21:51 Arevall wrote:
...

Don't know where to find replays, twitchtv maybe? I have not looked at it much since it seems they play higher tiers.


Here are some websites:
http://www.wot-replays.org/
http://wotreplays.com/
http://wotreplays.ru/
Graphics
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2013-05-17 14:28:14
May 17 2013 14:27 GMT
#932
On May 17 2013 17:51 Broetchenholer wrote:
Yesterday, 2 Pz. 1c took 6 people of our flank heads on. I was sitting in a BT2 together with a friend in an american Tier2. Our side had other Tier 3s though. They just charged in at full speed, killed me in one volley while driving, then proceeded to kill 3 others before the were torn down finally. The Mauser will destroy everything tier 3 downwards in seconds. If Their first hit comes before you can fire, you basically have to wait till their volley is over, as your aim will be shaken and you won't hit at all. Against Tier 4, you will still be able to fuck thing up with your mobility from behind. If you only want to scout, you might be better off with the smaller gun though. I hate that tank.

I agree the Mauser decimates T2/3 stuff. But hitting so many games with 4s and 5s, the greater mobility seems so much more advantageous, and I can still kill T4 TDs and arty with the 2cm flak (actually this is where I netted most of my kills last night, not with the Mauser).

Don't get me wrong, I'd have a fucking riot with the Mauser if I was consistently landing T2+3 games. But it's 50/50 or worse compared to games with 4s and 5s, and I think I'd prefer the reliability of the speed with a gun where I can still kill TD/arty nonetheless.
rd
Profile Blog Joined July 2010
United States2586 Posts
May 17 2013 18:16 GMT
#933
On May 16 2013 06:37 m4inbrain wrote:
Show nested quote +
On May 16 2013 06:00 rd wrote:
On May 16 2013 02:43 m4inbrain wrote:
On May 16 2013 02:04 Duka08 wrote:
On May 16 2013 01:19 m4inbrain wrote:
On May 16 2013 00:59 Duka08 wrote:
On May 15 2013 19:13 manloveman wrote:
On May 15 2013 18:16 Broetchenholer wrote:
On May 15 2013 13:16 Duka08 wrote:
I must be doing something wrong when it comes to mediums. I've had awful luck and just can never find a groove or the appropriate role. Slightly too immobile to be active and scout/snipe arty and such, too light to take on much. Where do they fit in? What do you all recommend as far as preferred playstyles and what not? Maybe I just haven't used a decent one yet?


I got better in my T-34 when i realized, that there is no reason ever to take someone on directly. Mediums are the damage dealers of the game. They want to sit somewhere and shoot and shoot and shoot. The T34 for instance is horrible at getting out of cover, shooting, getting back to cover. If you try that vs anything, you will lose. That said, i am still horrible at the game.


Took me a while to get this. Meds have amazing dpm. I just recently saw the stats, and was surprised they have better dpm than heavies in most cases.

So I should probably be playing much more turtle-y than I am. Definitely would explain a lot. Not that I'm being too aggressive, just more like I flounder around without much clue on how to contribute. I should work a lot on my hull down. Too bad the M3 Lee is so wacky, just picked it up last night. Gonna be even more difficult to work on that stuff on.


There's nothing to work out for the M3 Lee. It's just enduance. The last gun is kinda nice, but the tank is just utter crap. I actually would think it's the most "jumped" tank ingame next to the T1 heavy.

I'd dump all my free XP on it if I was playing alone, but I have no reason to rush too far ahead when my friends are still playing T3 atm anyway. It's just going to be the only thing I play for a while. M4 grind...


I'm just saying, there is no secret to the M3 Lee. It's just baseline bad, so.. My condolences.


It's dpm is better than a lot of tier 6 tanks. It has one of the best guns of it's entire tier range. If you can somehow get to a spot you can't be spotted and play it like a TD it's pretty much better than most TD's. The monumental downside is that it just can't hide in a bush without being spotted 1000m away, and obviously the lack of a turret/giant silhouette.


I'll quote myself briefly:

Show nested quote +
The last gun is kinda nice


I know that the gun is kinda nice, but it doesn't change the fact that it's mounted on a huge pile of poo. Most of the times you can't get the gun to work because you're spotted as soon as you spawn, and you can't miss it with the old KV1s 152mm. At 600m.


That gun is extra-ordinarily nice, and the tank is not nearly as bad when you play to it's strengths, which is the great accuracy and dpm. Get a camo net/binocs, find a bush where targets won't get any closer than 200m, play it exactly like a TD. It's not -that- easy to spot, rather there are maps which the m3 can't really do much on other than hope.
Duka08
Profile Blog Joined July 2010
3391 Posts
May 17 2013 18:22 GMT
#934
On May 18 2013 03:16 rd wrote:
Show nested quote +
On May 16 2013 06:37 m4inbrain wrote:
On May 16 2013 06:00 rd wrote:
On May 16 2013 02:43 m4inbrain wrote:
On May 16 2013 02:04 Duka08 wrote:
On May 16 2013 01:19 m4inbrain wrote:
On May 16 2013 00:59 Duka08 wrote:
On May 15 2013 19:13 manloveman wrote:
On May 15 2013 18:16 Broetchenholer wrote:
On May 15 2013 13:16 Duka08 wrote:
I must be doing something wrong when it comes to mediums. I've had awful luck and just can never find a groove or the appropriate role. Slightly too immobile to be active and scout/snipe arty and such, too light to take on much. Where do they fit in? What do you all recommend as far as preferred playstyles and what not? Maybe I just haven't used a decent one yet?


I got better in my T-34 when i realized, that there is no reason ever to take someone on directly. Mediums are the damage dealers of the game. They want to sit somewhere and shoot and shoot and shoot. The T34 for instance is horrible at getting out of cover, shooting, getting back to cover. If you try that vs anything, you will lose. That said, i am still horrible at the game.


Took me a while to get this. Meds have amazing dpm. I just recently saw the stats, and was surprised they have better dpm than heavies in most cases.

So I should probably be playing much more turtle-y than I am. Definitely would explain a lot. Not that I'm being too aggressive, just more like I flounder around without much clue on how to contribute. I should work a lot on my hull down. Too bad the M3 Lee is so wacky, just picked it up last night. Gonna be even more difficult to work on that stuff on.


There's nothing to work out for the M3 Lee. It's just enduance. The last gun is kinda nice, but the tank is just utter crap. I actually would think it's the most "jumped" tank ingame next to the T1 heavy.

I'd dump all my free XP on it if I was playing alone, but I have no reason to rush too far ahead when my friends are still playing T3 atm anyway. It's just going to be the only thing I play for a while. M4 grind...


I'm just saying, there is no secret to the M3 Lee. It's just baseline bad, so.. My condolences.


It's dpm is better than a lot of tier 6 tanks. It has one of the best guns of it's entire tier range. If you can somehow get to a spot you can't be spotted and play it like a TD it's pretty much better than most TD's. The monumental downside is that it just can't hide in a bush without being spotted 1000m away, and obviously the lack of a turret/giant silhouette.


I'll quote myself briefly:

The last gun is kinda nice


I know that the gun is kinda nice, but it doesn't change the fact that it's mounted on a huge pile of poo. Most of the times you can't get the gun to work because you're spotted as soon as you spawn, and you can't miss it with the old KV1s 152mm. At 600m.


That gun is extra-ordinarily nice, and the tank is not nearly as bad when you play to it's strengths, which is the great accuracy and dpm. Get a camo net/binocs, find a bush where targets won't get any closer than 200m, play it exactly like a TD. It's not -that- easy to spot, rather there are maps which the m3 can't really do much on other than hope.

I've actually been doing this, and it works pretty nicely (don't have the equipment, but yeah). It's a solid hitter. Probably developing tons of bad habits for all future mediums I play though lololol
Yorke
Profile Joined November 2010
England881 Posts
May 17 2013 18:42 GMT
#935
Should I bother training up crews in the lower tiers? Just about to get the T28 and still have no idea what to do with their skills etc.
@YorkeSC - RIP MIT Police Officer Sean Collier, BW fan
Lucumo
Profile Joined January 2010
6850 Posts
May 18 2013 12:34 GMT
#936
On May 17 2013 17:51 Broetchenholer wrote:
Yesterday, 2 Pz. 1c took 6 people of our flank heads on. I was sitting in a BT2 together with a friend in an american Tier2. Our side had other Tier 3s though. They just charged in at full speed, killed me in one volley while driving, then proceeded to kill 3 others before the were torn down finally. The Mauser will destroy everything tier 3 downwards in seconds. If Their first hit comes before you can fire, you basically have to wait till their volley is over, as your aim will be shaken and you won't hit at all. Against Tier 4, you will still be able to fuck thing up with your mobility from behind. If you only want to scout, you might be better off with the smaller gun though. I hate that tank.

Never had any problems with the Pz. 1c. Usually I just destroy them before they can do any significant damage.
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
May 18 2013 13:23 GMT
#937
Lol. Wish that guide wasn't picked from his best game and actually showed what it's like. Tried doing that, turn a corner, light tank there one shots me. funfunfun.
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
3Form
Profile Joined December 2009
United Kingdom389 Posts
May 18 2013 13:58 GMT
#938
On May 18 2013 03:42 Yorke wrote:
Should I bother training up crews in the lower tiers? Just about to get the T28 and still have no idea what to do with their skills etc.


At around Tier 5/6 it starts making sense to transfer your crew to your new tank so as to keep training them.

Thing is, when you retrain with credits for 20k per crew member you lose a certain percentage of their ability. So say you used a 50% crew on the T-28 and by the time you got through the T-28 your crew was on 70%. Now if you retrained them for credits they'd drop down to mid 50s. However you could just buy a brand new crew at 75% for the same cost. If you're using gold then it's even more pointless, since gold nets you a 100% crew anyway.

So as a quick rule of thumb, when you get to the point where retraining your crew leaves them with a higher skill than buying a brand new crew would, then it's worth it. Of course it goes without saying that once you reach 100% and start training the abilities, then you definitely want to keep them.

Final exception to the rule is that if you enjoy a tank so much that you think you'll keep playing it, then you may want to keep your crew on that tank a continue training them. Usually what I do however is keep my primary crew with the tank I'm "grinding" until I reach my target for that line, and then just buy a new crew for tanks that I want to keep. So for instance, I am currently aiming for the Centurion Mk7/1. I really enjoyed the Comet, so when I unlocked the Cent Mk1 I retrained the Comet crew to the Cent, and bought a new crew for the Comet.

I hope that answers your question, if you were instead asking what skills & perks to get I can unleash another torrent of ruminations
rd
Profile Blog Joined July 2010
United States2586 Posts
May 18 2013 16:58 GMT
#939
On May 18 2013 03:22 Duka08 wrote:
Show nested quote +
On May 18 2013 03:16 rd wrote:
On May 16 2013 06:37 m4inbrain wrote:
On May 16 2013 06:00 rd wrote:
On May 16 2013 02:43 m4inbrain wrote:
On May 16 2013 02:04 Duka08 wrote:
On May 16 2013 01:19 m4inbrain wrote:
On May 16 2013 00:59 Duka08 wrote:
On May 15 2013 19:13 manloveman wrote:
On May 15 2013 18:16 Broetchenholer wrote:
[quote]

I got better in my T-34 when i realized, that there is no reason ever to take someone on directly. Mediums are the damage dealers of the game. They want to sit somewhere and shoot and shoot and shoot. The T34 for instance is horrible at getting out of cover, shooting, getting back to cover. If you try that vs anything, you will lose. That said, i am still horrible at the game.


Took me a while to get this. Meds have amazing dpm. I just recently saw the stats, and was surprised they have better dpm than heavies in most cases.

So I should probably be playing much more turtle-y than I am. Definitely would explain a lot. Not that I'm being too aggressive, just more like I flounder around without much clue on how to contribute. I should work a lot on my hull down. Too bad the M3 Lee is so wacky, just picked it up last night. Gonna be even more difficult to work on that stuff on.


There's nothing to work out for the M3 Lee. It's just enduance. The last gun is kinda nice, but the tank is just utter crap. I actually would think it's the most "jumped" tank ingame next to the T1 heavy.

I'd dump all my free XP on it if I was playing alone, but I have no reason to rush too far ahead when my friends are still playing T3 atm anyway. It's just going to be the only thing I play for a while. M4 grind...


I'm just saying, there is no secret to the M3 Lee. It's just baseline bad, so.. My condolences.


It's dpm is better than a lot of tier 6 tanks. It has one of the best guns of it's entire tier range. If you can somehow get to a spot you can't be spotted and play it like a TD it's pretty much better than most TD's. The monumental downside is that it just can't hide in a bush without being spotted 1000m away, and obviously the lack of a turret/giant silhouette.


I'll quote myself briefly:

The last gun is kinda nice


I know that the gun is kinda nice, but it doesn't change the fact that it's mounted on a huge pile of poo. Most of the times you can't get the gun to work because you're spotted as soon as you spawn, and you can't miss it with the old KV1s 152mm. At 600m.


That gun is extra-ordinarily nice, and the tank is not nearly as bad when you play to it's strengths, which is the great accuracy and dpm. Get a camo net/binocs, find a bush where targets won't get any closer than 200m, play it exactly like a TD. It's not -that- easy to spot, rather there are maps which the m3 can't really do much on other than hope.

I've actually been doing this, and it works pretty nicely (don't have the equipment, but yeah). It's a solid hitter. Probably developing tons of bad habits for all future mediums I play though lololol


Not really, there are a lot of mediums that play similarly. They're too squishy to plunge headlong onto the front line, so they stay back and support. Once all of the big tanks are engaged is when meds can utilize their speed to swoop in and overtake advantageous flanking positions. M3 obviously can't do this. If you're committing to meds, you should pick up a camo net/binoculars at some point, especially since they can be transferred to other tanks for free.
m4inbrain
Profile Joined November 2011
1505 Posts
May 18 2013 17:20 GMT
#940
On May 19 2013 01:58 rd wrote:
Show nested quote +
On May 18 2013 03:22 Duka08 wrote:
On May 18 2013 03:16 rd wrote:
On May 16 2013 06:37 m4inbrain wrote:
On May 16 2013 06:00 rd wrote:
On May 16 2013 02:43 m4inbrain wrote:
On May 16 2013 02:04 Duka08 wrote:
On May 16 2013 01:19 m4inbrain wrote:
On May 16 2013 00:59 Duka08 wrote:
On May 15 2013 19:13 manloveman wrote:
[quote]

Took me a while to get this. Meds have amazing dpm. I just recently saw the stats, and was surprised they have better dpm than heavies in most cases.

So I should probably be playing much more turtle-y than I am. Definitely would explain a lot. Not that I'm being too aggressive, just more like I flounder around without much clue on how to contribute. I should work a lot on my hull down. Too bad the M3 Lee is so wacky, just picked it up last night. Gonna be even more difficult to work on that stuff on.


There's nothing to work out for the M3 Lee. It's just enduance. The last gun is kinda nice, but the tank is just utter crap. I actually would think it's the most "jumped" tank ingame next to the T1 heavy.

I'd dump all my free XP on it if I was playing alone, but I have no reason to rush too far ahead when my friends are still playing T3 atm anyway. It's just going to be the only thing I play for a while. M4 grind...


I'm just saying, there is no secret to the M3 Lee. It's just baseline bad, so.. My condolences.


It's dpm is better than a lot of tier 6 tanks. It has one of the best guns of it's entire tier range. If you can somehow get to a spot you can't be spotted and play it like a TD it's pretty much better than most TD's. The monumental downside is that it just can't hide in a bush without being spotted 1000m away, and obviously the lack of a turret/giant silhouette.


I'll quote myself briefly:

The last gun is kinda nice


I know that the gun is kinda nice, but it doesn't change the fact that it's mounted on a huge pile of poo. Most of the times you can't get the gun to work because you're spotted as soon as you spawn, and you can't miss it with the old KV1s 152mm. At 600m.


That gun is extra-ordinarily nice, and the tank is not nearly as bad when you play to it's strengths, which is the great accuracy and dpm. Get a camo net/binocs, find a bush where targets won't get any closer than 200m, play it exactly like a TD. It's not -that- easy to spot, rather there are maps which the m3 can't really do much on other than hope.

I've actually been doing this, and it works pretty nicely (don't have the equipment, but yeah). It's a solid hitter. Probably developing tons of bad habits for all future mediums I play though lololol


Not really, there are a lot of mediums that play similarly. They're too squishy to plunge headlong onto the front line, so they stay back and support. Once all of the big tanks are engaged is when meds can utilize their speed to swoop in and overtake advantageous flanking positions. M3 obviously can't do this. If you're committing to meds, you should pick up a camo net/binoculars at some point, especially since they can be transferred to other tanks for free.


Imho, when you reach T6, it's time for Rammer/Vert Stab or Gunlaying Drive, depending on the med. T6 is the first tank on which you will stay for quite a while.

Obviously, before that, a bino/camo net is decent enough, especially since you could use them on a "twink"-TD to great effect.
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