World of Tanks - Page 47
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bobbob
United States368 Posts
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Broetchenholer
Germany1873 Posts
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manloveman
424 Posts
On May 16 2013 19:11 Broetchenholer wrote: Is there a trick to playing vs the Sherman? I see them rarely and i don't understand why. The front must be the most bouncy thing in the game so far. And i am shooting with 117 pen against 50 mm of steel. I was not close enough to see weakspots, but for a medium, this thing seemed way too tanky... Are you aiming for weak-spots. It is generally not know as "hard to pen" tank. It's actually not even that amazing unless you have gold. If that is the case, then get the fuck out of it's way. | ||
kuruptt
Canada168 Posts
Also where can I find info on who are the best clans/teams right now and watch there replays? Any help would be greatly appreciated thanks! | ||
Arevall
Sweden1133 Posts
On May 16 2013 21:15 kuruptt wrote: Hello, I am very interested in this game and would like to try it out. Any tips or guides that you guys can link me? There are so many tanks in this game how do I go about on choosing one? Also where can I find info on who are the best clans/teams right now and watch there replays? Any help would be greatly appreciated thanks! Regarding choosing a tank - I tested all tier I tanks and decided for german and soviet tanks. Since then I've unlocked all tier III tanks for german and Soviet. This approach worked well for me and was fun as well. I had the most success with Soviet arty so far; the T-80 is my fav tank although the Pz I C is a lolwagon. Both Soviet and German TD in tier III and IV is good. Favorites: Tier I: Ltraktor (GER) Tier II: BT-2 (SOV, quick bugger) or Pz 35 (GER, did good against all opponents) Tier III: SU-26 (SOV arty, it has a turret), Pz I C (GER, it's OP), Tier IV: Only maxed the T-80, but thats a well-rounded, fun tank. Don't know where to find replays, twitchtv maybe? I have not looked at it much since it seems they play higher tiers. | ||
Broetchenholer
Germany1873 Posts
and: About tanks, the wiki might give you a good hint whether a tank is decent or not: http://wiki.worldoftanks.com/ | ||
Duka08
3391 Posts
Edit: On the topic of videos, a friend of mine found these http://forum.worldoftanks.com/index.php?/topic/122753-absolute-beginners-guide-to-being-a-tier-4-scout-in-a-tier-9-match/ Also really nice and informative if you're into the fast stuff. Makes me wanna play my lights all night now. | ||
kuruptt
Canada168 Posts
I am currently using the t1 cunningham. There are so many tanks to choose from, how do I know which one is good or not? | ||
Duka08
3391 Posts
On May 17 2013 12:25 kuruptt wrote: Thanks for the info guys. I am simply overwhelmed by all the tanks/modules/mechanics in this game. What does my crew do and is there a guide on them? I am currently using the t1 cunningham. There are so many tanks to choose from, how do I know which one is good or not? Honestly, try a little bit of everything. It's not as overwhelming once you realize what you do/don't prefer to play. On a separate note, I'm dicking around with the Pz I C. It's a riot, and good practice for scouting properly (lol obv), but I'm a bit torn as to which gun to use. I hear crazy things about the top gun (Mauser) but the heavier turret has a noticeable effect on performance. I feel like if I'm a) primarily scouting and not shooting, and b) killing arty and TDs with the 2cm anyway, I should use that for the increased mobility, no? The tank feels significantly clumsier with the "better" turret/gun, a trade I don't feel is worthwile. Yet all I read about when searching around about this same question is "the Mauser is really good"... | ||
Broetchenholer
Germany1873 Posts
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Estonia780 Posts
On May 16 2013 21:51 Arevall wrote: ... Don't know where to find replays, twitchtv maybe? I have not looked at it much since it seems they play higher tiers. Here are some websites: http://www.wot-replays.org/ http://wotreplays.com/ http://wotreplays.ru/ | ||
Duka08
3391 Posts
On May 17 2013 17:51 Broetchenholer wrote: Yesterday, 2 Pz. 1c took 6 people of our flank heads on. I was sitting in a BT2 together with a friend in an american Tier2. Our side had other Tier 3s though. They just charged in at full speed, killed me in one volley while driving, then proceeded to kill 3 others before the were torn down finally. The Mauser will destroy everything tier 3 downwards in seconds. If Their first hit comes before you can fire, you basically have to wait till their volley is over, as your aim will be shaken and you won't hit at all. Against Tier 4, you will still be able to fuck thing up with your mobility from behind. If you only want to scout, you might be better off with the smaller gun though. I hate that tank. I agree the Mauser decimates T2/3 stuff. But hitting so many games with 4s and 5s, the greater mobility seems so much more advantageous, and I can still kill T4 TDs and arty with the 2cm flak (actually this is where I netted most of my kills last night, not with the Mauser). Don't get me wrong, I'd have a fucking riot with the Mauser if I was consistently landing T2+3 games. But it's 50/50 or worse compared to games with 4s and 5s, and I think I'd prefer the reliability of the speed with a gun where I can still kill TD/arty nonetheless. | ||
rd
United States2586 Posts
On May 16 2013 06:37 m4inbrain wrote: I'll quote myself briefly: I know that the gun is kinda nice, but it doesn't change the fact that it's mounted on a huge pile of poo. Most of the times you can't get the gun to work because you're spotted as soon as you spawn, and you can't miss it with the old KV1s 152mm. At 600m. That gun is extra-ordinarily nice, and the tank is not nearly as bad when you play to it's strengths, which is the great accuracy and dpm. Get a camo net/binocs, find a bush where targets won't get any closer than 200m, play it exactly like a TD. It's not -that- easy to spot, rather there are maps which the m3 can't really do much on other than hope. | ||
Duka08
3391 Posts
On May 18 2013 03:16 rd wrote: That gun is extra-ordinarily nice, and the tank is not nearly as bad when you play to it's strengths, which is the great accuracy and dpm. Get a camo net/binocs, find a bush where targets won't get any closer than 200m, play it exactly like a TD. It's not -that- easy to spot, rather there are maps which the m3 can't really do much on other than hope. I've actually been doing this, and it works pretty nicely (don't have the equipment, but yeah). It's a solid hitter. Probably developing tons of bad habits for all future mediums I play though lololol | ||
Yorke
England881 Posts
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Lucumo
6850 Posts
On May 17 2013 17:51 Broetchenholer wrote: Yesterday, 2 Pz. 1c took 6 people of our flank heads on. I was sitting in a BT2 together with a friend in an american Tier2. Our side had other Tier 3s though. They just charged in at full speed, killed me in one volley while driving, then proceeded to kill 3 others before the were torn down finally. The Mauser will destroy everything tier 3 downwards in seconds. If Their first hit comes before you can fire, you basically have to wait till their volley is over, as your aim will be shaken and you won't hit at all. Against Tier 4, you will still be able to fuck thing up with your mobility from behind. If you only want to scout, you might be better off with the smaller gun though. I hate that tank. Never had any problems with the Pz. 1c. Usually I just destroy them before they can do any significant damage. | ||
Zealos
United Kingdom3571 Posts
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3Form
United Kingdom389 Posts
On May 18 2013 03:42 Yorke wrote: Should I bother training up crews in the lower tiers? Just about to get the T28 and still have no idea what to do with their skills etc. At around Tier 5/6 it starts making sense to transfer your crew to your new tank so as to keep training them. Thing is, when you retrain with credits for 20k per crew member you lose a certain percentage of their ability. So say you used a 50% crew on the T-28 and by the time you got through the T-28 your crew was on 70%. Now if you retrained them for credits they'd drop down to mid 50s. However you could just buy a brand new crew at 75% for the same cost. If you're using gold then it's even more pointless, since gold nets you a 100% crew anyway. So as a quick rule of thumb, when you get to the point where retraining your crew leaves them with a higher skill than buying a brand new crew would, then it's worth it. Of course it goes without saying that once you reach 100% and start training the abilities, then you definitely want to keep them. Final exception to the rule is that if you enjoy a tank so much that you think you'll keep playing it, then you may want to keep your crew on that tank a continue training them. Usually what I do however is keep my primary crew with the tank I'm "grinding" until I reach my target for that line, and then just buy a new crew for tanks that I want to keep. So for instance, I am currently aiming for the Centurion Mk7/1. I really enjoyed the Comet, so when I unlocked the Cent Mk1 I retrained the Comet crew to the Cent, and bought a new crew for the Comet. I hope that answers your question, if you were instead asking what skills & perks to get I can unleash another torrent of ruminations ![]() | ||
rd
United States2586 Posts
On May 18 2013 03:22 Duka08 wrote: I've actually been doing this, and it works pretty nicely (don't have the equipment, but yeah). It's a solid hitter. Probably developing tons of bad habits for all future mediums I play though lololol Not really, there are a lot of mediums that play similarly. They're too squishy to plunge headlong onto the front line, so they stay back and support. Once all of the big tanks are engaged is when meds can utilize their speed to swoop in and overtake advantageous flanking positions. M3 obviously can't do this. If you're committing to meds, you should pick up a camo net/binoculars at some point, especially since they can be transferred to other tanks for free. | ||
m4inbrain
1505 Posts
On May 19 2013 01:58 rd wrote: Not really, there are a lot of mediums that play similarly. They're too squishy to plunge headlong onto the front line, so they stay back and support. Once all of the big tanks are engaged is when meds can utilize their speed to swoop in and overtake advantageous flanking positions. M3 obviously can't do this. If you're committing to meds, you should pick up a camo net/binoculars at some point, especially since they can be transferred to other tanks for free. Imho, when you reach T6, it's time for Rammer/Vert Stab or Gunlaying Drive, depending on the med. T6 is the first tank on which you will stay for quite a while. Obviously, before that, a bino/camo net is decent enough, especially since you could use them on a "twink"-TD to great effect. | ||
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