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Minecraft thread - Page 9

Forum Index > General Games
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Prev 1 7 8 9 10 11 60 Next
shindigs
Profile Blog Joined May 2009
United States4795 Posts
Last Edited: 2010-08-12 01:34:30
August 12 2010 01:20 GMT
#161
On August 12 2010 08:31 Justifer wrote:
it looks really cool, but it seems like it is pretty complicated also. :\


Definitely not beyond your comprehension. There are plenty of guides to get you started, and after building your own fort and getting your first pickaxe, you can figure out the rest yourself if you'd like. You can always turn off monsters if you just want to explore as well.

EDIT: I uploaded some beginner guides on getting started/changing textures etc. The beginners guide is very basic, but essentially it follows through with links to the wikis. The map cartographer stuff is neat but unnecessary.
+ Show Spoiler +
[image loading]


Use the crafting guide to work your way through what you need at a given moment.
+ Show Spoiler +
[image loading]


If you're interested in changing textures, here's a guide:
+ Show Spoiler +
[image loading]


Finally, a great guide of some buildings you can set out to build.
+ Show Spoiler +
http://www.minecraftforum.net/viewtopic.php?f=35&t=14998


I may upload more complex ones, but this is all great stuff to help get you started.
Photographer@shindags || twitch.tv/shindigs
510Sushi
Profile Joined October 2008
Azerbaijan331 Posts
August 12 2010 03:07 GMT
#162
ugg im lost and cant get home this sucks. if I wasnt carrying 10 pieces of pork and 6 iron ores i would kill myself but i do.....dam
i am the ghote
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
August 12 2010 11:10 GMT
#163
By the way, my name is Funk. I am not of your world
Polarn
Profile Joined May 2010
Norway96 Posts
August 13 2010 06:13 GMT
#164
On August 12 2010 10:20 shindigs wrote:
If you're interested in changing textures, here's a guide:
+ Show Spoiler +
[image loading]


Can you change the size of the actual .png without the game making a fuzz about it?
ABC // ÆØÅ
Uriel_SVK
Profile Joined April 2010
Slovakia427 Posts
August 13 2010 07:26 GMT
#165
Looks like there will be inventory/chest saving patch next week
+ Show Spoiler +
http://twitter.com/xnotch


Hope they will add creeps into multiplayer soon too.
Shauni
Profile Blog Joined July 2004
4077 Posts
August 13 2010 08:06 GMT
#166
On August 13 2010 16:26 Uriel_SVK wrote:
Looks like there will be inventory/chest saving patch next week
+ Show Spoiler +
http://twitter.com/xnotch


Hope they will add creeps into multiplayer soon too.


Is that the developer? Oh, then it is the one who ditched the Wurm Online project after a few years. No wonder the games are similar.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
August 13 2010 16:47 GMT
#167
Good news. Despite no Friday patch, listen to this awesome news:

Blah, I failed the Friday update.

There won’t be a Friday update today, because I bit off more than I could chew.

I think I got started with the coding too late in the day. It’s 5 pm now, and I have nothing at all implemented. My first attempt was to do biomes, but that ended up being very slow and very bad (sudden wall of snow for no reason!).
Then I tried doing monster villages, which turned out to be much more complex than I thought. Like seriously a lot more complicated..

Bleh!

The base code I wrote for biomes is definitely usable, but I need to speed it up (easily done), and make it much more intuitive to the player what the current temperature is or so. I could either do a simple postprocessing effect where cold areas have a cool tint (blue), and hot areas have a warm (red) tint, or play around with fog density and color. Or possibly particle effects..

For villages, I need to come up with something clever. It would be great to have small huts with roads and so, but doing that procedurally in streaming terrain is far from trivial, heh.
shindigs
Profile Blog Joined May 2009
United States4795 Posts
August 13 2010 19:26 GMT
#168
On August 13 2010 15:13 Polarn wrote:
Show nested quote +
On August 12 2010 10:20 shindigs wrote:
If you're interested in changing textures, here's a guide:
+ Show Spoiler +
[image loading]


Can you change the size of the actual .png without the game making a fuzz about it?


I do not believe so. You just gotta open up that tiny ass .png in photoshop and zoom up to edit or something.


Photographer@shindags || twitch.tv/shindigs
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
August 13 2010 20:21 GMT
#169
How do you throw away items? I seem to have a lot of bedrock from accidentally mining rock with a hoe.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
sleeepy
Profile Blog Joined September 2009
Canada777 Posts
August 13 2010 20:40 GMT
#170
Q by default. Tossed items disappear in a few minutes.
Shatter
Profile Joined October 2009
United States1401 Posts
August 13 2010 21:42 GMT
#171
On August 14 2010 01:47 Kezzer wrote:
Good news. Despite no Friday patch, listen to this awesome news:

Show nested quote +
Blah, I failed the Friday update.

There won’t be a Friday update today, because I bit off more than I could chew.

I think I got started with the coding too late in the day. It’s 5 pm now, and I have nothing at all implemented. My first attempt was to do biomes, but that ended up being very slow and very bad (sudden wall of snow for no reason!).
Then I tried doing monster villages, which turned out to be much more complex than I thought. Like seriously a lot more complicated..

Bleh!

The base code I wrote for biomes is definitely usable, but I need to speed it up (easily done), and make it much more intuitive to the player what the current temperature is or so. I could either do a simple postprocessing effect where cold areas have a cool tint (blue), and hot areas have a warm (red) tint, or play around with fog density and color. Or possibly particle effects..

For villages, I need to come up with something clever. It would be great to have small huts with roads and so, but doing that procedurally in streaming terrain is far from trivial, heh.
Monster villages sound so awesome. I can just imagine climbing over a mountain and see a monster village on the other side.
Whole
Profile Blog Joined May 2010
United States6046 Posts
August 14 2010 17:00 GMT
#172
Just bought this game. The server on the OP doesn't work...so is it down or they have another TL.net server?
Airsick
Profile Joined March 2010
United States134 Posts
Last Edited: 2010-08-14 18:40:16
August 14 2010 18:39 GMT
#173
I just finished building my mega dome, now I've got to place torches everywhere so masses of enemies don't take over. The base circle has a diameter of 45 blocks!
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
August 14 2010 21:21 GMT
#174
On August 15 2010 03:39 Airsick wrote:
I just finished building my mega dome, now I've got to place torches everywhere so masses of enemies don't take over. The base circle has a diameter of 45 blocks!
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

Wow that's awesome. There was something on the forums like this,except with no light so it was like a battle arena
Kreydon
Profile Joined August 2010
Germany11 Posts
August 14 2010 21:33 GMT
#175
On July 31 2010 01:41 QuasiMachina wrote:
Here is a gallery of stuff people have made in-game.

Those people seem obsessed with making 2D images in a 3D engine. Weird.

There's a bunch of cool minecraft videos on YouTube though. I guess that'll keep me occupied for a while.


On August 02 2010 18:35 randombum wrote:
A better one would be, did you ever win in Sims?

I have a strong opinion on this one. The only way to win is not to play. -_-
I wish I had some formaldehyde.
Uriel_SVK
Profile Joined April 2010
Slovakia427 Posts
August 14 2010 21:40 GMT
#176
On August 15 2010 02:00 Whole wrote:
Just bought this game. The server on the OP doesn't work...so is it down or they have another TL.net server?

Not working for me either. My advice is to try singleplayer first. It is much more fun with day/night cycle and monsters.
Or you can chose server from http://servers.minecraftforum.net/
Zhou
Profile Joined February 2009
United States832 Posts
August 15 2010 01:33 GMT
#177
I don't think he ever put it back up, so you're better of just sticking to that link above this post for now.
Asdkmoga
Profile Joined May 2010
United States496 Posts
Last Edited: 2010-08-15 12:17:47
August 15 2010 11:38 GMT
#178
edit : nvm got it, started playing now :D
"Once is happenstance, twice is coincidence, three times is enemy action and over 600 is clearly the work of an ancient Sumerian demon or some shit."
Glull
Profile Blog Joined November 2009
Germany404 Posts
Last Edited: 2010-08-15 12:28:53
August 15 2010 12:03 GMT
#179
you currently need paypal to buy the game - the information you insert is just for creating your account, you can also just register and buy later, but you will not be able to play the recent (best) versions of the game until you purchase.
10 euros is about 13 dollars. the price will increase by 50% very soon, so buy it asap :p

edit yay
Asdkmoga
Profile Joined May 2010
United States496 Posts
Last Edited: 2010-08-15 13:21:49
August 15 2010 12:57 GMT
#180
lol first night, didnt know u could turn wood into 4 blocks of wooden blocks, so build my house out of 20 wood from trees, lol spent the next day taking it down, and turning it into a bigger, wooden block house, and went mining at night, and archers killed me lol

edit: so apparently archers come to kill you every night D:, and nights are just as long as days? D:
"Once is happenstance, twice is coincidence, three times is enemy action and over 600 is clearly the work of an ancient Sumerian demon or some shit."
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