Most overpowered unit in a game??/ - Page 7
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Foreplay
United States1154 Posts
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Garrl
Scotland1972 Posts
Probe. Zealot. Dragoon. High Templar. Dark Templar. Archon. Dark Archon. Carrier. Observer. Corsair. Scout. Shuttle. Arbiter. (...you can tell I'm bitter. I'm on a losing streak on iccup to a stream of cheesing Tosses.) | ||
Rice
United States1332 Posts
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Patriot.dlk
Sweden5462 Posts
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The_Pacifist
United States540 Posts
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Mr.Eternity
United States143 Posts
![]() Super Smash Bros. Melee Unstoppable in the right hands | ||
deth2munkies
United States4051 Posts
1) Furion/Archimonde: same abilities, teleport anywhere on the map and heal/nuke and disable. 2) Ghoul: He had a ranged stun, lifesteal (I think), and his ult created 3 clones of himself that spawned smaller clones every time they attacked...I usually had about 20-30 up at a time and just swarmed towers. | ||
dranko
Sweden378 Posts
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Blisse
Canada3710 Posts
My friend hacked a Spiritomb with Wonder Guard... and I still beat him. But an Arceus? Not even fair. | ||
MorningMusume11
United States3490 Posts
On July 25 2010 03:27 travis wrote: bo jackson baby even more ridic than barry sanders In terms of QB's QB Eagles / Randall Cunningham so damn good. | ||
Trumpet
United States1935 Posts
Gill from SF3 and Justice from Guilty Gear would fall under the same category, but they were never even considered valid to play, whereas akuma was banned after it became very clear every tournament would boil down to akuma vs akuma if he was allowed. | ||
SC2Phoenix
Canada2814 Posts
Also the golden gun in 007. N64 Ftw! | ||
CharlieMurphy
United States22895 Posts
On July 25 2010 08:57 Trumpet wrote: hmmm not that there's been much serious discussion here, but the only straight up imbalanced thing I've seen in a game would be Street Fighter 2 Akuma. He was actually banned in tournaments. Gill from SF3 and Justice from Guilty Gear would fall under the same category, but they were never even considered valid to play, whereas akuma was banned after it became very clear every tournament would boil down to akuma vs akuma if he was allowed. akuma also had some hitboxes missing or something on his leg in certain moves iirc I didn't play c&c 3 that much but from what I could tell the mothership was totally imba | ||
See.Blue
United States2673 Posts
On July 25 2010 08:39 Mr.Eternity wrote: ![]() Super Smash Bros. Melee Unstoppable in the right hands Wrong. SSBM jiggs. Ugh haha | ||
CharlieMurphy
United States22895 Posts
On July 25 2010 06:45 BabyFarkMcgeeZax wrote: Phoenix. Marvel Ultimate Alliance 2. No enemy could ever get close. And no buddy's ever got any kills. ![]() Same shit with Iron Man in X-Men Legends II: Rise of Apocalypse I can't seem to find a video but he is just totally broken. There was a trick or glitch where his Repulsor Rays or gamma bolts do tons of damage and bounce around everywhere -Holding Pens Respawn Point- + Show Spoiler + Inside the Holding Pens stage of Act IV, there is one room with two adjacent enemy spawning pads that never expire. Minute after minute, hour after hour, generic enemy thugs will just keep teleporting in to die. Endowing Iron Man with either Jean Grey's Mental Vortex or Scarlet Witch's Probability Syphon, casting Motion Amplifier, pointing him at a wall, and firing off nonstop Gamma Bolts creates an extremely potent deathtrap for the henchmen lineup. They die as soon as they set foot in the arena. Adding one of the experience boosting characters to the party speeds things up considerably. Of course, Iron Man will not be available for use on your first playthrough, but it's better just to wait until Hard difficulty Holding Pens anyway. For alternative character pairing ideas, check out Zibanzo's superb Character Guide. Advantages: With optimal team combinations, the Holding Pens location is arguably the fastest experience generator available. On Hard difficulty, the lvl88 enemies provide excellent quality Rare (gold) equipment. Certain team combinations will go through enemies so quickly, that there's even a decent chance of scoring a Unique (green) item every couple of hours. Disadvantages: Inventory management can slow things down. Ignoring item drops is not an option because after a while the game will simply crash. On Hard difficulty, the junk items are valuable enough to make trips back to base worthwhile, but having to sell eighty Potions every time is a hassle. | ||
ppgButtercup
United States159 Posts
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Camila_br
Brazil529 Posts
![]() The "I" piece in tetris is pretty overpower. | ||
sluggaslamoo
Australia4494 Posts
I second this, remember when M2K was dominating with Marth, then along comes Mango with puff and just shits all over him. | ||
writer22816
United States5775 Posts
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ionlyplayPROtoss
Canada573 Posts
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