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Most overpowered unit in a game??/ - Page 7

Forum Index > General Games
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Prev 1 5 6 7 8 9 77 Next
Foreplay
Profile Joined May 2008
United States1154 Posts
July 24 2010 23:28 GMT
#121
marauders from sc2. They are like unsieged tanks with stim.
Better than Pokebunny
Garrl
Profile Blog Joined February 2010
Scotland1979 Posts
July 24 2010 23:29 GMT
#122
Here's a definitive list.

Probe.
Zealot.
Dragoon.
High Templar.
Dark Templar.
Archon.
Dark Archon.
Carrier.
Observer.
Corsair.
Scout.
Shuttle.
Arbiter.

(...you can tell I'm bitter. I'm on a losing streak on iccup to a stream of cheesing Tosses.)
Rice
Profile Blog Joined July 2007
United States1332 Posts
July 24 2010 23:36 GMT
#123
pokemon gen 3/4 wobbuffet
Freedom will be defended at the cost of civil liberties.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
July 24 2010 23:38 GMT
#124
Ogre-Mage in Warcraft II is pretty overpowered.
The_Pacifist
Profile Blog Joined May 2010
United States540 Posts
Last Edited: 2010-07-24 23:40:22
July 24 2010 23:38 GMT
#125
Is this limited to only units because:



Mr.Eternity
Profile Joined May 2010
United States143 Posts
Last Edited: 2010-07-24 23:40:05
July 24 2010 23:39 GMT
#126
[image loading]

Super Smash Bros. Melee
Unstoppable in the right hands
"Because nobody can make it alone"
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
July 24 2010 23:44 GMT
#127
In an old version of DotA (pre-Allstars) called Darkness Falls, there were 2 ridiculously OP champs:

1) Furion/Archimonde: same abilities, teleport anywhere on the map and heal/nuke and disable.

2) Ghoul: He had a ranged stun, lifesteal (I think), and his ult created 3 clones of himself that spawned smaller clones every time they attacked...I usually had about 20-30 up at a time and just swarmed towers.
dranko
Profile Joined April 2010
Sweden378 Posts
July 24 2010 23:44 GMT
#128
Nuke cannon inte C&C:Generals
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
July 24 2010 23:46 GMT
#129
Arceus. Are you kidding me? Base Stat Total of 720?

My friend hacked a Spiritomb with Wonder Guard... and I still beat him. But an Arceus? Not even fair.
There is no one like you in the universe.
MorningMusume11
Profile Blog Joined November 2007
United States3490 Posts
Last Edited: 2010-07-25 00:04:22
July 24 2010 23:52 GMT
#130
On July 25 2010 03:27 travis wrote:
Show nested quote +
On July 25 2010 03:08 mute20 wrote:
On July 25 2010 03:03 Atlantian wrote:
barry sanders techmo super bowl nuff said


Just watched this video and I see why lol pretty ridiculous
.


bo jackson baby
even more ridic than barry sanders



In terms of QB's QB Eagles / Randall Cunningham so damn good.

Trumpet
Profile Blog Joined October 2007
United States1936 Posts
July 24 2010 23:57 GMT
#131
hmmm not that there's been much serious discussion here, but the only straight up imbalanced thing I've seen in a game would be Street Fighter 2 Akuma. He was actually banned in tournaments.



Gill from SF3 and Justice from Guilty Gear would fall under the same category, but they were never even considered valid to play, whereas akuma was banned after it became very clear every tournament would boil down to akuma vs akuma if he was allowed.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
July 25 2010 00:01 GMT
#132
I will never forget Far sight in Perfect Dark.
Also the golden gun in 007.
N64 Ftw!
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-07-25 00:09:15
July 25 2010 00:02 GMT
#133
On July 25 2010 08:57 Trumpet wrote:
hmmm not that there's been much serious discussion here, but the only straight up imbalanced thing I've seen in a game would be Street Fighter 2 Akuma. He was actually banned in tournaments.



Gill from SF3 and Justice from Guilty Gear would fall under the same category, but they were never even considered valid to play, whereas akuma was banned after it became very clear every tournament would boil down to akuma vs akuma if he was allowed.


akuma also had some hitboxes missing or something on his leg in certain moves iirc

I didn't play c&c 3 that much but from what I could tell the mothership was totally imba


..and then I would, ya know, check em'. (Aka SpoR)
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
July 25 2010 00:15 GMT
#134
On July 25 2010 08:39 Mr.Eternity wrote:
[image loading]

Super Smash Bros. Melee
Unstoppable in the right hands


Wrong. SSBM jiggs. Ugh haha
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-07-25 00:31:31
July 25 2010 00:16 GMT
#135
On July 25 2010 06:45 BabyFarkMcgeeZax wrote:
Phoenix. Marvel Ultimate Alliance 2. No enemy could ever get close. And no buddy's ever got any kills.

[image loading]

Same shit with Iron Man in X-Men Legends II: Rise of Apocalypse

I can't seem to find a video but he is just totally broken.
There was a trick or glitch where his Repulsor Rays or gamma bolts do tons of damage and bounce around everywhere

-Holding Pens Respawn Point-
+ Show Spoiler +

Inside the Holding Pens stage of Act IV, there is one room with two adjacent
enemy spawning pads that never expire. Minute after minute, hour after hour,
generic enemy thugs will just keep teleporting in to die. Endowing Iron Man
with either Jean Grey's Mental Vortex or Scarlet Witch's Probability Syphon,
casting Motion Amplifier, pointing him at a wall, and firing off nonstop Gamma
Bolts creates an extremely potent deathtrap for the henchmen lineup. They die
as soon as they set foot in the arena. Adding one of the experience boosting
characters to the party speeds things up considerably. Of course, Iron Man
will not be available for use on your first playthrough, but it's better just
to wait until Hard difficulty Holding Pens anyway. For alternative character
pairing ideas, check out Zibanzo's superb Character Guide.
Advantages: With optimal team combinations, the Holding Pens location is
arguably the fastest experience generator available. On Hard difficulty, the
lvl88 enemies provide excellent quality Rare (gold) equipment. Certain team
combinations will go through enemies so quickly, that there's even a decent
chance of scoring a Unique (green) item every couple of hours.
Disadvantages: Inventory management can slow things down. Ignoring item
drops is not an option because after a while the game will simply crash. On
Hard difficulty, the junk items are valuable enough to make trips back to base
worthwhile, but having to sell eighty Potions every time is a hassle.
..and then I would, ya know, check em'. (Aka SpoR)
ppgButtercup
Profile Joined July 2009
United States159 Posts
July 25 2010 00:17 GMT
#136
AWP
If at first you do not succeed, burn everything and pretend it never happened.
Camila_br
Profile Joined April 2004
Brazil529 Posts
Last Edited: 2010-07-25 00:21:56
July 25 2010 00:21 GMT
#137
[image loading]

The "I" piece in tetris is pretty overpower.
"Do you really want chat rooms?"
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
July 25 2010 00:31 GMT
#138
On July 25 2010 09:15 See.Blue wrote:
Show nested quote +
On July 25 2010 08:39 Mr.Eternity wrote:
[image loading]

Super Smash Bros. Melee
Unstoppable in the right hands


Wrong. SSBM jiggs. Ugh haha


I second this, remember when M2K was dominating with Marth, then along comes Mango with puff and just shits all over him.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
writer22816
Profile Blog Joined September 2008
United States5775 Posts
July 25 2010 00:34 GMT
#139
Smite in D2. always hits, uninterruptible, unblockable, only costs 2 mana, fast, and works with holy shield, grief, and lifetap.
8/4/12 never forget, never forgive.
ionlyplayPROtoss
Profile Joined March 2010
Canada573 Posts
July 25 2010 00:39 GMT
#140
Blademaster: warcraft 3
Prev 1 5 6 7 8 9 77 Next
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