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Amnesia: The Dark Descent - Page 8

Forum Index > General Games
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stalking.d00m
Profile Joined December 2010
213 Posts
January 04 2011 04:57 GMT
#141
Anyone who reads HP Lovecraft books will admire the lore and creatures of this game, add the awesome physics,rendering, good gameplay mechanics and creepy environments and we have a winner! Creepiest game in recent years, those 'Dead Space' and 'Alan wake' are for scaring 6 years old while this one is made to scare or, at the very least, creep out adults.
<3 to all fellow gamers.
iokke
Profile Blog Joined May 2010
United States1179 Posts
Last Edited: 2011-01-04 05:02:52
January 04 2011 04:59 GMT
#142
On January 04 2011 06:44 DarQraven wrote:
Show nested quote +
On January 04 2011 06:41 DrainX wrote:
Posted this in the blog about Amnesia. I guess I'll post it here too:

If you are going to play this game then do so at night with all your lights turned off. Use a headset with the volume rather high and try not to rush through the game. Read all the notes and follow the story. You will probably have to take breaks regularly to remain sane though

I got this game today and have played it for 3 hours so far and I love it.


That's typical advice from someone who has only played three hours.

I did that at the start too. Then I got further into the game, and became certain that it would kill me if I kept that up.

Moral of the story: it gets worse. Much worse.


I loled, this is so true for me. Idk if I'll make it even to 3 hours of gameplay though.

p.s. I bought it for 2 of my friends, they havent tried it out yet, probably blowing it off thinking pc game cant be that scary. Cant wait till they do (although I prolly spoiled some of it by telling them how terrified I was after my first set [I lasted total of 20 mins at night with lights off])
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
PoopLord
Profile Joined May 2010
537 Posts
January 04 2011 05:00 GMT
#143
1st rule of survival horror games:

Don't look back. OH GOD
nagachicken
Profile Joined December 2010
Sweden39 Posts
January 04 2011 05:58 GMT
#144
On January 04 2011 14:00 PoopLord wrote:
1st rule of survival horror games:

Don't look back. OH GOD


Looking back while the monster is catching up .. a great idea if you want to have an heart attack
udgnim
Profile Blog Joined April 2009
United States8024 Posts
January 04 2011 06:18 GMT
#145
the FOV pulsing from insanity build up is killing my ability to play due to motion sickness

I already increased the FOV and removed head bobbing. going to need to figure out what controls the FOV pulsing from insanity otherwise I can only play for short amounts before I start feeling like shit.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Zorkmid
Profile Joined November 2008
4410 Posts
January 04 2011 15:08 GMT
#146
I don't know what it is about this game, NEVER been scared playing a game before.

As soon as I hit "Continue" and the camera goes into that cavern thing, I just go all wimpy. Yesterday I started playing, moved from one end of the "back hall" to the other (thats about 30 seconds). I thought about opening the door to the machine room, and then quit and played SC2.

SO SCARY.
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
Last Edited: 2011-01-04 16:47:37
January 04 2011 16:45 GMT
#147
HYPE. I really hope this comes to the ps3. I'm playing dead space and this game scares me. Apparently it doesn't scare any body. And now I read these amazing reviews of Amnesia and I want to play this game so bad. I hear that steam might come to the ps3 so hopefully this gets ported some time in the near future. Though I know relicensing on a console can be costly and can take a long time, not to mention recoding and debugging, taking time and energy away from other projects and all that. It wouldn't be a simple choice to port the game on the console but they'd have to weigh what's best for the company. God I hope it'd be a good business decision to mvoe it to the ps3.

http://www.escapistmagazine.com/videos/view/zero-punctuation/2092-Amnesia-The-Dark-Descent
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
FenneK
Profile Joined November 2010
France1231 Posts
January 04 2011 17:11 GMT
#148
NO!

I tried Penumbra, I honestly tried but no way am I going through that again.

These game are fucking horrifying
good luck have batman
Shrewmy
Profile Joined May 2010
Australia199 Posts
January 04 2011 17:56 GMT
#149
It's pretty creepy, but eventually it gets predictable. And most of the 'reaction' videos are usually just people overacting because it's funny.

Overall it has one of the best atmospheres I've ever seen. And if you're willing to immerse yourself, it's amazing.

I plan on streaming a playthrough of this in the future.


On January 05 2011 01:45 Warrior Madness wrote:
HYPE. I really hope this comes to the ps3. I'm playing dead space and this game scares me. Apparently it doesn't scare any body. And now I read these amazing reviews of Amnesia and I want to play this game so bad. I hear that steam might come to the ps3 so hopefully this gets ported some time in the near future. Though I know relicensing on a console can be costly and can take a long time, not to mention recoding and debugging, taking time and energy away from other projects and all that. It wouldn't be a simple choice to port the game on the console but they'd have to weigh what's best for the company. God I hope it'd be a good business decision to mvoe it to the ps3.

http://www.escapistmagazine.com/videos/view/zero-punctuation/2092-Amnesia-The-Dark-Descent


I don't think it would work very well for consoles to be honest. That and the console controls would probably not work very well with it. Frictional also has no plans to port it over as they're already almost broke as it is, and there's no guarantee it would even sell compared to Brown and Bloom Shooter 2011.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
January 04 2011 18:03 GMT
#150
I also felt the AI was terrible, compared to the golden standards of the escaping puzzle horror game, Clocktower. You could literally go the entire game and only encounter the event-trigger-enemies because they were dreadful at actually running into you, seeing you, and chasing you. I also greatly disliked the "wow there's a lot of them!" at IIRC the + Show Spoiler +
prison cell and onward
because it really took some of the impact away.

I also felt the inability to chase through the levels was weak.
oraoraoraoraoraoraoraora
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2011-01-04 18:15:54
January 04 2011 18:15 GMT
#151
On January 05 2011 03:03 Southlight wrote:
I also felt the AI was terrible, compared to the golden standards of the escaping puzzle horror game, Clocktower. You could literally go the entire game and only encounter the event-trigger-enemies because they were dreadful at actually running into you, seeing you, and chasing you. I also greatly disliked the "wow there's a lot of them!" at IIRC the + Show Spoiler +
prison cell and onward
because it really took some of the impact away.

I also felt the inability to chase through the levels was weak.


That's true, to some extent.

Study spoiler.
+ Show Spoiler +
At the part where you read a note and the thing comes busting through the door, you have to hide in a closet until it leaves ... it never left. Because I had been sort of expecting something like that and had semi-blocked the door with some chairs. Apparently the monster rammed straight through the door but couldn't step over a bunch of chairs. Meaning I had to run out right past it to continue the game after I almost died of insanity in that closet.
Zorkmid
Profile Joined November 2008
4410 Posts
January 04 2011 18:19 GMT
#152
On January 05 2011 03:03 Southlight wrote:
I also felt the AI was terrible, compared to the golden standards of the escaping puzzle horror game, Clocktower.


There is no comparison between those 2 games. Amnesia is head and shoulders above it.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
Last Edited: 2011-01-04 19:06:18
January 04 2011 18:58 GMT
#153
Only in graphics and audio (very well done), in my opinion. Don't state your opinion as fact, thanks.

The truth of the matter is there were too many "run to the door to get back to the Hall because it's safe" moments when in games like Clocktower you were NEVER safe, and there was rarely somewhere safe. There're lots of people who've played Amnesia and never died on their first runthrough (if they were careful about checking the area whenever there was an event item, ie. a letter or puzzle item). For example, when you
+ Show Spoiler +
pick up the two rods after the weird chain room with the NOT TRADITIONAL FIRE, if you looked around you'd notice the very conspicuous cabinet-ish thing to hide behind, HMM

because that's how it was. And there were a number of areas where a chaser would spawn via event and you have to make a mad dash to a door... whereas in Clocktower and other such games of yore if an event trigger pops like that you've got a mad dash to wherever the fuck to try to shake that monster because there's no easy way out like that. The existence of "safety" nets is the very reason why stuff like CT:Ghosthead and Demento were terrible.

Is it scary to have a monster walk right past you? Of course. But considering they have like 2 inches of vision (there's that part where the monster busts out of
+ Show Spoiler +
a cell, IIRC? and walks up and down a hallway looking for you,
and you can literally crouch in darkness amongst the barrels and it'll walk a breath away and never notice. There was also a case where
+ Show Spoiler +
where you pick up the bottle of acid and the monster barges in

you can hide halfway through the room, not even all the way in the back in a corner! and it doesn't even walk down the damn room. Are you serious?

The other huge peeve I had with it is that the monsters give an extremely audible GROAN before they even really see you, if they're in the area. This gives you a massive audio cue to gtfo, making it nearly impossible to run into something if you're not running straight down the middle of a hallway.

Edit:

On January 05 2011 03:15 DarQraven wrote:
Show nested quote +
On January 05 2011 03:03 Southlight wrote:
I also felt the AI was terrible, compared to the golden standards of the escaping puzzle horror game, Clocktower. You could literally go the entire game and only encounter the event-trigger-enemies because they were dreadful at actually running into you, seeing you, and chasing you. I also greatly disliked the "wow there's a lot of them!" at IIRC the + Show Spoiler +
prison cell and onward
because it really took some of the impact away.

I also felt the inability to chase through the levels was weak.


That's true, to some extent.

Study spoiler.
+ Show Spoiler +
At the part where you read a note and the thing comes busting through the door, you have to hide in a closet until it leaves ... it never left. Because I had been sort of expecting something like that and had semi-blocked the door with some chairs. Apparently the monster rammed straight through the door but couldn't step over a bunch of chairs. Meaning I had to run out right past it to continue the game after I almost died of insanity in that closet.


Hahah, that's an example where in Clocktower I'd expect
+ Show Spoiler +
scissorsman ploughing in through a window immediately, as opposed to this GROOOOOOOOOOOAN BANG BANG BOOM nonsense
oraoraoraoraoraoraoraora
Zorkmid
Profile Joined November 2008
4410 Posts
Last Edited: 2011-01-04 19:05:14
January 04 2011 19:01 GMT
#154
You should put a spoiler tag around most of what you said......

In terms of stating opinion as fact, I doubt that many people would consider "clocktower" the gold standard of anything.

Just look at the awards this game has won if u don't want to take my word for it.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
January 04 2011 19:03 GMT
#155
I put a spoiler on the actual events. Feel free to tell me which parts I didn't spoiler are actually spoiler.
oraoraoraoraoraoraoraora
TheMonkeyMon
Profile Joined September 2010
United States119 Posts
January 04 2011 19:27 GMT
#156
On January 05 2011 04:01 Zorkmid wrote:
You should put a spoiler tag around most of what you said......

In terms of stating opinion as fact, I doubt that many people would consider "clocktower" the gold standard of anything.

Just look at the awards this game has won if u don't want to take my word for it.


Just have to say: Clock Tower is one of the scariest games, ever. I personally don't like it as much because I'm a graphics whore, but if Amnesia wanted to be a game that was even better than it already is, it has a lot to learn from CT.
Southlight
Profile Blog Joined August 2007
United States11767 Posts
January 04 2011 19:34 GMT
#157
For the record, I'm not saying Amnesia sucks or anything, I liked it, it was scary, and it's hard for me to play it (big wuss). The graphics and audio were amazing, especially the audio (although sometimes it went over the top; I feel like dead silence is eerie in its own right and several situations could have called for it, and some of the stuff like
+ Show Spoiler +
the groaning and wailing in the prison cells and such
ended up being more comically annoying than eerie hahah). I just don't feel like it was (overall) as scary as Clocktower, particularly as the game went on and you got used to how it works. Rather, what disturbed me more was the
+ Show Spoiler +
depictions of the torture and such, ick, didn't need to know

but that's fine. My beef is that it's often hailed as a superduper scary game and I just felt it paled in comparison to CT and such within this genre. Which is a shame because I felt like they did almost everything ELSE almost perfectly.
oraoraoraoraoraoraoraora
Zorkmid
Profile Joined November 2008
4410 Posts
Last Edited: 2011-01-04 19:43:45
January 04 2011 19:43 GMT
#158
On January 05 2011 04:27 TheMonkeyMon wrote:
[Just have to say: Clock Tower is one of the scariest games, ever.


Clock Tower didn't scare me when I was 13. Amnesia scares me so much that I can't even play it, I'm 27.
LazyMacro
Profile Blog Joined August 2010
976 Posts
January 04 2011 19:53 GMT
#159
Is this game really as scary as you guys make it out to be? I'm debating buying it off of Steam as the curiosity is starting to get the best of me...
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
January 04 2011 19:58 GMT
#160
On January 05 2011 04:53 LazyMacro wrote:
Is this game really as scary as you guys make it out to be? I'm debating buying it off of Steam as the curiosity is starting to get the best of me...


Isn't it only something like $10? If you have a PC that can run it well then you'd be crazy not to buy it. Even if it is only half as scary as all the reviews make it out to be it'd still be very scary.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
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