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[Civ4] 2nd Succession game - Page 3
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Biochemist
United States1008 Posts
http://rapidshare.com/files/373126443/Teamliquid_BC-2400.CivBeyondSwordSave.html | ||
prOxi.Beater
Denmark626 Posts
------------------------------------ As much as I'd like to just chop out a bunch of axes and attack the first and best target I just don't think we're quite at that stage yet. Utrecht is almost useless for producing units and I can see at least two spots worthy of settling before any war. Also, our most likely target is Mansa Musa who has that obnoxious 4 strength archer unique unit, so overwhelming force will be necessary and I don't see a 1-city pump taking him out. Getting that +25% vs archers event is huge though and should make an invasion of Mali a lot easier. Before hitting enter even once I change research to mathematics, to make chopping give more hammers, start making a barracks in Amsterdam and send the workers to farm up the floodplain in Amsterdam. ![]() Next turn our warrior dies to a lion ![]() ![]() I also open borders with Asoka and Suleiman, the founders of Buddhism and Hinduism. Getting religion in your empire is always nice for forging alliances. ![]() ![]() Growing Amsterdam means temporarily not working the gold, slowing our research rate. It hurts to do but I believe it necessary. ![]() Not much happens. Stone Henge is built in a far away land, one worker is ordered to make a farm in Utrecht while the other is sent on chopping duty. Once the rax finishes in Amsterdam I start making an axeman, which will escort our settler. ![]() ![]() The worker farming Utrecht makes a cottage and is then sent on chopping duty with the other worker. A third worker is finished in Utrecht and work begins on a library, so that we can get out that quick scientist. Borders are opened with Mansa Musa and Zara Yaqob. Zara is close and we'll want to have good relations with him, and Mansa Musa needs to be scouted. Napolean also shows up at ourdoorstep with his bossy nature: ![]() I turn him down. Asoka is a much better trade partner, and we want the chance to have buddhism spread to one of our cities. On turn 89 Mathematics complete and the settler is finished in Amsterdam. ![]() ![]() Our settler is heading towards the rightmost city site, while it would seem Mansa Musa has stolen our other city site. He's a really, really, really obvious target at this point. Final move before passing on the game is to micromanage Amsterdam to focus on growth (once size 4 I believe we should work the gold + copper), start making an axeman (placeholder) and begin researching iron working, which I think we're going to need pretty soon. ![]() Next person should chop out a lot of axes! (ZaplinG has been PM'd) The save: [url blocked] | ||
ZaplinG
United States3818 Posts
I can promise to bring war and destruction if someone helps me get the file | ||
deconduo
Ireland4122 Posts
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ZaplinG
United States3818 Posts
sorry in advance lol | ||
ZaplinG
United States3818 Posts
I really want to accomplish two things - settle a town near horses and hopefully build enough axe to take a city. Not quite sure what to do with workers - I usually just have them autowork, so thats what i'll do. In order to speed up production of axers, I switched a tile. Will switch back after axe is done. ![]() very next turn and bitch boudica demands we stop trading with the indians. since the indians are above her on the scorelist, im just going to ignore what she is saying ![]() Axemen pops, i open borders with boudica, and i send the new axe up into her territory to scout for a weak town to take. Maybe we should be cautious about warring her, though, because I quizzed her on how she felt about other people and she seemed to be friendly with just about everyone. Started production on another axe. Turn 95: Whoops, I mistook Mansa territory for Boudica. Anywho, Settler finally is in position for a new town. I aptly nammed it Horsetown and began a library for some culture. Unfortunately, after I settled it I noticed Mansa had JUST settled southwest of it, cutting Horsetown off from us unless settle in between. ![]() Turn 97 gives us gold hurray. Turn 100 gives us cow and .............. HINDUISM! ![]() I accept this and anarchy rules for a turn. Turn 101 and we sadly don't even make the list: ![]() I send a worker up to harness horses and continue pumping out axes. Unfortunately I dont think we can take the town from mansa. His skirmishers get like 100% extra D when they sit on the town and there are two of them there. ![]() And so on turn 109, metalworking finishes and I end my turn before I completely mess things up. Sailing is just a placeholder, the next player should change it asap. We now have 4-5 axemen just below Kumbi Saleh, a couple of them still can do an upgrade. Here is the world as we know it right now: ![]() Haha, good luck. Be sure to take workers off of automatic! Save File: [url blocked] PM Sent! | ||
Thratur
Canada917 Posts
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Thratur
Canada917 Posts
![]() First, I unautomate workers, I change tech for alphabet because tech trading would be useful, I add some espionage points on Mansa Musa, even though it will be useless and I sacrifice population for a worker in our food only city. ![]() I will even try to build an invasion route next to Mansa Musa ![]() I am usually very bad with diplomacy because I refuse everything. This is no different in this game. However, I am not against it, considering he is not from our religion. ![]() I took KumbiSaleh without any problem. ![]() At that point, Timbuktu looks takable ![]() Sadly, it is untakable ![]() I retreated my army closer to my capital so maintenance fees can be lower. I also chopped a Settler because this war was fail and we need to expand! ![]() I feel like deleting these military units because they are costing too much. However, if we get construction, we could possibly get some catapults and destroy this capital. I decided to let my successor decide if he wants to kill our army or not. Have fun! EDIT Save : [url blocked] EDIT2 : PM sent | ||
NeonFlare
Finland1307 Posts
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narri
United States55 Posts
1) Yeah, Mansa is a pain to early game rush because of those skirmishers. Couple that with the AI's tendency to start whipping out units like mad during war and you have issues. Also, the cap would have been a pain even with just 2 skirmishers vs. just axemen: +40% culture defense +25% Fortify bonus +70% city defense (all skirms there had CG 1 promotion) 4 base strength AND 1-2 first strikes. For those who are counting, that is in essence a (4*2.35) = 9.1 strength unit with 1-2 first strikes. Even CR2 axemen will mostly die to them. And first you have to cross the river too, or else you get a 25% crossing river penalty! 2)Had he not settled right next to us, I would have waited until Alphabet, since Mansa would probably trade with us at least once (he has the "tech whore" reputation for good reason!). At least get open borders and scout the land first! As it stands the results of the war were fine, especially as he only has Asoka on his side in religion. I will know better after I look at the save. 3) Man we got some jungle there. Workers, workers workers! ![]() The game will open up once I get Alphabet and I can start trading to backfill. After that, I will have to figure out what we want (depending on what I get from trading). Courthouses (from Code of Laws) will be needed soon for finances, but Construction will probably be first so someone can finish off Mansa. | ||
Biochemist
United States1008 Posts
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excess1ve
United States359 Posts
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Shivaz
Canada1783 Posts
On April 09 2010 08:26 Biochemist wrote: For those of you who are following along but don't feel good enough to play along, why don't you download the saves and see what you can do for 20 turns. Then compare your results to whoever plays next ![]() ya people should join in, i am not very good player and i can beat monarch you dont have to be very good. Too bad I only have civ 4 vanilla can't play ![]() | ||
narri
United States55 Posts
Preview: Acquired the following techs in 20 turns: Mysticism Alphabet Meditation Polytheism Hunting Masonry Priesthood | ||
[NyC]HoBbes
United States803 Posts
I always love playing games where you get massively wtf things like Ghandi's Indians have adopted: JUDAISM!!!! | ||
Fen
Australia1848 Posts
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Badjas
Netherlands2038 Posts
![]() Keep it rolling guys! ![]() Should be EZPZ with a Dutch leader har har | ||
narri
United States55 Posts
And yeah, we've been neglecting infrastructure too much. The army stays (because it's got good promotions), but no kill attacks until construction (where you get the nice timing attack with catapults before longbows come out!). My set started us on the road to recovery, but gosh, we gotta build those granaries way before turn 140 folks! EDIT: The save (and PM'd Mystlord) [url blocked] EDIT: My report: Inherited Turn 130 - 750 BC Umm, that city site for the settler wont work: ![]() Can't have a city two tiles from another one on the same landmass.... argh! Futhermore, gilgamesh is creative, so there's no way we can flip those food tiles. So that settler would only be there for Iron. A worthy use, certainly, but our finances aren't too hot right now. Start by whipping our one good food city (Urecht) to get a granary up. Umm, why didn't it get a granary a LOT earlier? Whipping becomes so effective with a granary. Oh well... Start moving troops around to kick the barb archer around Utrecht and to defend our border cities. We don't need to stack everyone in our cap, especially before Monarchy.... Our infrastructure is a bit lacking right now. Too bad we couldn't completely kill Mansa, as it looks like Asoka is a great next target: ![]() Research to 0% Turn 131 Confu is spreading. Zara has converted. Settler stays put. We got no infrastructure, and no money. Like seriously, no granaries??? Turn 132 ![]() We need a solid Hindu block. And why are we Hindu in the first place when most of our cities love Buddha? I'll roll with it anyway. ![]() Oh hell, I moved all my units already this turn. Uhoh. Now, I can either whip again, or... ![]() Ahhh, much better ![]() Turn 137 Speaking of the Buddha: ![]() Trading Time!! ![]() We set our sights on Metal Casting for more backfills. Turn 138: I jokingly ask for Masonry from Gilga.....and he ACCEPTS?!?! OK, this is ridiculous, I get Priesthood for free from Suleiman?!?! That is scary. (Note: I am aware of WFYABTA (We Fear You Are Becoming Too Advanced) for acquiring too much tech in trade, but my goal is to get strong enough too kill both Mansa and Asoka, and maybe get Friendly with some Hindu friends and trade more tech, since Friendly status cancels WFYABTA!). This is a rare sight: ![]() And now I 2-pop whip Utrecht for a Worker. I change to Construction due to our stroke of luck. Turn 148 Whip more, 2-pop for Buddha Temple. Flood plains are so good. Turn 150 My twenty turns up, a summary: Techs acquired: Mysticism Alphabet Meditation Polytheism Hunting Masonry Priesthood Our finances are dying as we speak, which is ok. I'm building Barracks everywhere as prep for catapults. I suggest you kill Asoka, as everyone hates him and may join you for help! Construction -> Code of Laws is the plan to get cities and then to recover with courthouses. | ||
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Mystlord
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United States10264 Posts
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ZaplinG
United States3818 Posts
lots of good techs there | ||
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